Пример #1
0
bool mitk::SceneReaderV1::DecorateNodeWithProperties(DataNode* node, TiXmlElement* nodeElement, const std::string& workingDirectory)
{
  assert(node);
  assert(nodeElement);
  bool error(false);

  for( TiXmlElement* properties = nodeElement->FirstChildElement("properties"); properties != NULL; properties = properties->NextSiblingElement("properties") )
  {
    const char* propertiesfilea( properties->Attribute("file") );
    std::string propertiesfile( propertiesfilea ? propertiesfilea : "" );
    
    const char* renderwindowa( properties->Attribute("renderwindow") );
    std::string renderwindow( renderwindowa ? renderwindowa : "" );

    BaseRenderer* renderer = BaseRenderer::GetByName( renderwindow );
    if (renderer || renderwindow.empty())
    {
      PropertyList::Pointer propertyList = node->GetPropertyList(renderer); // DataNode implementation always returns a propertylist
      // clear all properties from node that might be set by DataNodeFactory during loading 
      propertyList->Clear();

      // use deserializer to construct new properties
      PropertyListDeserializer::Pointer deserializer = PropertyListDeserializer::New();
      
      deserializer->SetFilename(workingDirectory + Poco::Path::separator() + propertiesfile);
      bool success = deserializer->Deserialize();
      error |= !success;
      PropertyList::Pointer readProperties = deserializer->GetOutput();

      if (readProperties.IsNotNull())
      {
        propertyList->ConcatenatePropertyList( readProperties, true ); // true = replace
      }
      else
      {
        MITK_ERROR << "Property list reader did not return a property list. This is an implementation error. Please tell your developer.";
        error = true;
      }
    }
    else
    {
      MITK_ERROR << "Found properties for renderer " << renderwindow << " but there is no such renderer in current application. Ignoring those properties";
      error = true;
    }
  }

  return !error;
}
Пример #2
0
bool mitk::SceneReaderV1::DecorateBaseDataWithProperties(BaseData::Pointer data, TiXmlElement *baseDataNodeElem, const std::string &workingDir)
{
  // check given variables, initialize error variable
  assert(baseDataNodeElem);
  bool error(false);

  // get the file name stored in the <properties ...> tag
  const char* baseDataPropertyFile( baseDataNodeElem->Attribute("file") );
  // check if the filename was found
  if(baseDataPropertyFile)
  {
    //PropertyList::Pointer dataPropList = data->GetPropertyList();

    PropertyListDeserializer::Pointer propertyDeserializer = PropertyListDeserializer::New();

    // initialize the property reader
    propertyDeserializer->SetFilename(workingDir + Poco::Path::separator() + baseDataPropertyFile);
    bool ioSuccess = propertyDeserializer->Deserialize();
    error = !ioSuccess;

    // get the output
    PropertyList::Pointer inProperties = propertyDeserializer->GetOutput();

    // store the read-in properties to the given node or throw error otherwise
    if( inProperties.IsNotNull() )
    {
      data->SetPropertyList( inProperties );
    }
    else
    {
      MITK_ERROR << "The property deserializer did not return a (valid) property list.";
      error = true;
    }
  }
  else
  {
    MITK_ERROR << "Function DecorateBaseDataWithProperties(...) called with false TiXmlElement. \n \t ->Given element does not contain a 'file' attribute. \n";
    error = true;
  }

  return !error;
}