Пример #1
0
//----------------------------------------------------------------------------
bool CurveCtrlFloat::SetOutVal (PX2::APoint outVal)
{
    CurveCtrl::SetOutVal(outVal);

    mCurveFloat->mCurve->Points[mIndex].OutVal = outVal.Z();

    OnCtrlChanged(true);

    return true;
}
Пример #2
0
//----------------------------------------------------------------------------
bool CurveCtrlFloat3Axis::SetOutVal (PX2::APoint outVal)
{
    CurveCtrl::SetOutVal(outVal);

    int axis = mCurveFloat3Axis->GetAxis();
    mCurveFloat3Axis->mCurve->Points[mIndex].OutVal[axis] = outVal.Z();

    OnCtrlChanged(true);

    return true;
}
//----------------------------------------------------------------------------
bool TriggerActor::IsPointIn (PX2::APoint point)
{
	if (mAreaType == AT_SPHERE)
	{
		return InSphere<float>(point, mSphere);
	}
	else if (mAreaType == AT_BOX)
	{
		if (point.X()>=mBox.Min[0] &&
			point.Y()>=mBox.Min[1] &&
			point.Z()>=mBox.Min[2] &&
			point.X()<=mBox.Max[0] &&
			point.Y()<=mBox.Max[1] &&
			point.Z()<=mBox.Max[2])
			return true;
	}

	return false;
}
Пример #4
0
//----------------------------------------------------------------------------
bool CurveCtrl::SetOutVal (PX2::APoint outVal)
{
    mOutVal = APoint(mInVal, outVal.Y(), outVal.Z());

    return true;
}
Пример #5
0
//----------------------------------------------------------------------------
SceneNodeCtrl::DragType SceneNodeCtrl::GetDragType(RenderStep *renderStep,
	const PX2::APoint &point)
{
	APoint origin;
	AVector direction;
	renderStep->GetPickRay(point.X(), point.Z(), origin, direction);

	PX2::Picker picker;

	PX2::Movable *ctrlX = GetCurrentCtrlX();
	PX2::Movable *ctrlY = GetCurrentCtrlY();
	PX2::Movable *ctrlZ = GetCurrentCtrlZ();
	PX2::Movable *ctrlXYZ = GetCurrentCtrlXYZ();
	PX2::Movable *ctrlXY = GetCurrentCtrlXY();
	PX2::Movable *ctrlYZ = GetCurrentCtrlYZ();
	PX2::Movable *ctrlXZ = GetCurrentCtrlXZ();

	bool xDrag = false;
	float xDragT = Mathf::MAX_REAL;

	bool yDrag = false;
	float yDragT = Mathf::MAX_REAL;

	bool zDrag = false;
	float zDragT = Mathf::MAX_REAL;

	bool xyzDrag = false;
	float xyzDragT = Mathf::MAX_REAL;

	bool xyDrag = false;
	float xyDragT = Mathf::MAX_REAL;

	bool yzDrag = false;
	float yzDragT = Mathf::MAX_REAL;

	bool xzDrag = false;
	float xzDragT = Mathf::MAX_REAL;

	GetCtrlsGroup()->Update(Time::GetTimeInSeconds(), false);

	picker.Execute(ctrlX, origin, direction, -Mathf::MAX_REAL, Mathf::MAX_REAL);
	if ((int)picker.Records.size() > 0)
	{
		xDrag = true;
		xDragT = picker.GetClosestNonnegative().T;
	}

	picker.Execute(ctrlY, origin, direction, -Mathf::MAX_REAL, Mathf::MAX_REAL);
	if ((int)picker.Records.size() > 0)
	{
		yDrag = true;
		yDragT = picker.GetClosestNonnegative().T;
	}

	picker.Execute(ctrlZ, origin, direction, -Mathf::MAX_REAL, Mathf::MAX_REAL);
	if ((int)picker.Records.size() > 0)
	{
		zDrag = true;
		zDragT = picker.GetClosestNonnegative().T;
	}

	picker.Execute(ctrlXYZ, origin, direction, -Mathf::MAX_REAL, Mathf::MAX_REAL);
	if ((int)picker.Records.size() > 0)
	{
		xyzDrag = true;
		xyzDragT = picker.GetClosestNonnegative().T;
	}

	picker.Execute(ctrlXY, origin, direction, -Mathf::MAX_REAL, Mathf::MAX_REAL);
	if ((int)picker.Records.size() > 0)
	{
		xyDrag = true;
		xyDragT = picker.GetClosestNonnegative().T;
	}

	picker.Execute(ctrlYZ, origin, direction, -Mathf::MAX_REAL, Mathf::MAX_REAL);
	if ((int)picker.Records.size() > 0)
	{
		yzDrag = true;
		yzDragT = picker.GetClosestNonnegative().T;
	}

	picker.Execute(ctrlXZ, origin, direction, -Mathf::MAX_REAL, Mathf::MAX_REAL);
	if ((int)picker.Records.size() > 0)
	{
		xzDrag = true;
		xzDragT = picker.GetClosestNonnegative().T;
	}

	if (xDrag)
		return DT_X;
	else if (yDrag)
		return DT_Y;
	else if (zDrag)
		return DT_Z;
	else if (xyzDrag)
		return DT_XYZ;
	else if (xyDrag)
		return DT_XY;
	else if (yzDrag)
		return DT_YZ;
	else if (xzDrag)
		return DT_XZ;

	return DT_NONE;
}
Пример #6
0
//----------------------------------------------------------------------------
void SceneNodeCtrl::OnMotion(bool leftDown, RenderStep *renderStep,
	PX2::APoint posNow, PX2::APoint posBefore)
{
	PX2_UNUSED(leftDown);
	PX2_UNUSED(renderStep);

	Renderer *renderer = renderStep->GetRenderer();
	Camera *camera = renderStep->GetCamera();

	// 光标移动更新
	if (DT_NONE == mDragType)
	{
		GeoObjFactory factory;

		DragType dt = GetDragType(renderStep, posNow);
		Movable *ctrlMov = 0;
		Float4 colorYellowAlpha = Float4(1.0f, 1.0f, 0.0f, 0.3f);

		if (DT_X == dt)
		{
			ctrlMov = GetCurrentCtrlX();
			factory.UpdateCtrlColor(renderer, ctrlMov, Float4::YELLOW);
		}
		else if (DT_Y == dt)
		{
			ctrlMov = GetCurrentCtrlY();
			factory.UpdateCtrlColor(renderer, ctrlMov, Float4::YELLOW);
		}
		else if (DT_Z == dt)
		{
			ctrlMov = GetCurrentCtrlZ();
			factory.UpdateCtrlColor(renderer, ctrlMov, Float4::YELLOW);
		}
		else if (DT_XY == dt)
		{
			factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXY(), colorYellowAlpha);
			factory.UpdateCtrlColor1(renderer, GetCurrentCtrlYZ(), Float4::ZERO);
			factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXZ(), Float4::ZERO);
		}
		else if (DT_YZ == dt)
		{
			factory.UpdateCtrlColor1(renderer, GetCurrentCtrlYZ(), colorYellowAlpha);
			factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXY(), Float4::ZERO);
			factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXZ(), Float4::ZERO);
		}
		else if (DT_XZ == dt)
		{
			factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXZ(), colorYellowAlpha);
			factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXY(), Float4::ZERO);
			factory.UpdateCtrlColor1(renderer, GetCurrentCtrlYZ(), Float4::ZERO);
		}
		else if (DT_XYZ == dt)
		{
			factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXYZ(), Float4::YELLOW);
		}
		else if (DT_NONE == dt)
		{
			factory.UpdateCtrlColor(renderer, GetCurrentCtrlX(), Float4::RED);
			factory.UpdateCtrlColor(renderer, GetCurrentCtrlY(), Float4::GREEN);
			factory.UpdateCtrlColor(renderer, GetCurrentCtrlZ(), Float4::BLUE);
			factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXY(), Float4::ZERO);
			factory.UpdateCtrlColor1(renderer, GetCurrentCtrlYZ(), Float4::ZERO);
			factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXZ(), Float4::ZERO);
			factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXYZ(), Float4::WHITE);
		}

		if (DT_NONE == dt)
		{
			Event *ent = EditEventSpace::CreateEventX(EditEventSpace::SceneNodeDrag);
			ent->SetData<int>(0);
			EventWorld::GetSingleton().BroadcastingLocalEvent(ent);
		}
		else
		{
			Event *ent = EditEventSpace::CreateEventX(EditEventSpace::SceneNodeDrag);
			ent->SetData<int>(1);
			EventWorld::GetSingleton().BroadcastingLocalEvent(ent);
		}
	}

	if (DT_NONE == mDragType) return;
	else
	{
		Event *ent = EditEventSpace::CreateEventX(EditEventSpace::SceneNodeDrag);
		ent->SetData<int>(1);
		EventWorld::GetSingleton().BroadcastingLocalEvent(ent);
	}

	int numObjs = PX2_SELECTION.GetNumObjects();
	if (0 == numObjs) 
		return;

	// get pickPoint with the plane
	TriMesh *meshHelp = PX2_GR.GetXYPlane();
	if (DT_X == mDragType)
	{
		if (LT_PERSPECTIVE == mLookType || LT_TOP == mLookType)
			meshHelp = PX2_GR.GetXYPlane();
		else if (LT_FRONT == mLookType)
			meshHelp = PX2_GR.GetXZPlane();
	}
	else if (DT_Y == mDragType)
	{
		meshHelp = PX2_GR.GetXYPlane();
	}
	else if (DT_Z == mDragType)
	{
		AVector cameraDir = camera->GetDVector();
		cameraDir.Normalize();
		float dotVal = Mathf::FAbs(cameraDir.Dot(AVector::UNIT_X));
		if (dotVal > 0.7f)
		{
			meshHelp = PX2_GR.GetYZPlane();
		}
		else
		{
			meshHelp = PX2_GR.GetXZPlane();
		}
	}
	else if (DT_XY == mDragType)
	{
		meshHelp = PX2_GR.GetXYPlane();
	}
	else if (DT_YZ == mDragType)
	{
		meshHelp = PX2_GR.GetYZPlane();
	}
	else if (DT_XZ == mDragType)
	{
		meshHelp = PX2_GR.GetXZPlane();
	}
	else if (DT_XYZ == mDragType)
	{
		meshHelp = PX2_GR.GetXYPlane();
	}
	meshHelp->WorldTransform.SetTranslate(GetPosition());

	// get pick ray
	APoint rayOrigin_Now;
	AVector rayDir_Now;
	renderStep->GetPickRay(posNow.X(), posNow.Z(), rayOrigin_Now, rayDir_Now);

	APoint rayOrigin_Before;
	AVector rayDir_Before;
	renderStep->GetPickRay(posBefore.X(), posBefore.Z(), rayOrigin_Before, rayDir_Before);

	// pick
	Picker pickerNow;
	pickerNow.Execute(meshHelp, rayOrigin_Now, rayDir_Now, 0.0f, Mathf::MAX_REAL);
	float lengthNow = pickerNow.GetClosestToZero().T;
	APoint positionNow(rayOrigin_Now + rayDir_Now*lengthNow);

	Picker pickerOrigin;
	pickerOrigin.Execute(meshHelp, rayOrigin_Before, rayDir_Before, 0.0f, Mathf::MAX_REAL);
	float lengthBefore = pickerOrigin.GetClosestToZero().T;
	APoint positionBefore(rayOrigin_Before + rayDir_Before*lengthBefore);

	if (pickerNow.Records.empty() || pickerOrigin.Records.empty()) return;

	AVector transMoved = positionNow - positionBefore;
	AVector transDir = transMoved;
	transDir.Normalize();

	float transValue = 0.0f;
	float transValue1 = 0.0f;
	AVector transVec;
	AVector rolateVec;

	AVector dirX = mDirX;
	AVector dirY = mDirY;
	AVector dirZ = mDirZ;

	if (DT_X == mDragType)
	{
		transValue = transMoved.Dot(dirX);
		transVec = dirX * transValue;

		rolateVec.X() = transMoved.Length() *(1.0f - Mathf::FAbs(transDir.Dot(dirX)));

		AVector vec = transDir.Cross(dirX);
		rolateVec.X() *= Mathf::Sign(vec.Z());
	}
	else if (DT_Y == mDragType)
	{
		transValue = transMoved.Dot(dirY);
		transVec = dirY * transValue;

		rolateVec.Y() = transMoved.Length() *(1.0f - Mathf::FAbs(transDir.Dot(dirY)));

		AVector vec = transDir.Cross(dirY);
		rolateVec.Y() *= Mathf::Sign(vec.Z());
	}
	else if (DT_Z == mDragType)
	{
		transValue = transMoved.Dot(dirZ);
		transVec = dirZ * transValue;

		rolateVec.Z() = transMoved.Length() *(1.0f - Mathf::FAbs(transDir.Dot(dirZ)));

		rolateVec.Z() *= Mathf::Sign(posNow.X() - posBefore.X());
	}
	else if (DT_XY == mDragType)
	{
		transValue = transMoved.Dot(dirX);
		transValue1 = transMoved.Dot(dirY);
		transVec = dirX * transValue + dirY * transValue1;
	}
	else if (DT_YZ == mDragType)
	{
		transValue = transMoved.Dot(dirY);
		transValue1 = transMoved.Dot(dirZ);
		transVec = dirY * transValue + dirZ * transValue1;
	}
	else if (DT_XZ == mDragType)
	{
		transValue = transMoved.Dot(dirX);
		transValue1 = transMoved.Dot(dirZ);
		transVec = dirX * transValue + dirZ * transValue1;
	}
	else if (DT_XYZ == mDragType)
	{
		float transValue0 = Mathf::FAbs(transMoved.Dot(dirX));
		float transValue1 = Mathf::FAbs(transMoved.Dot(dirY));
		float transValue2 = Mathf::FAbs(transMoved.Dot(dirZ));

		float trans = (transValue0 + transValue1 + transValue2) / 3.0f;
		trans *= Mathf::Sign(transMoved.Y());

		transVec = AVector(trans, trans, trans);
	}

	if (CT_SCALE == mCtrlType)
		transVec *= 0.5f;

	HMatrix parentMat = mParentRotateMat.Inverse();
	transVec = parentMat * transVec;

	if (CT_TRANSLATE == mCtrlType)
	{
		PX2_SELECTION.Translate(transVec);

		UpdateCtrlTrans();
	}
	else if (CT_ROLATE == mCtrlType)
	{
		PX2_SELECTION.AddRolate(rolateVec);
	}
	else if (CT_SCALE == mCtrlType)
	{
		if (DT_XYZ == mDragType)
			PX2_SELECTION.AddScale(transVec);
	}

	Object *obj = PX2_SELECTION.GetFirstObject();
	if (obj)
	{
		Event *ent = EditEventSpace::CreateEventX(
			EditEventSpace::ObjectTransformChanged);
		ent->SetData<Object*>(obj);
		EventWorld::GetSingleton().BroadcastingLocalEvent(ent);
	}

	mCtrlsGroup->Update(Time::GetTimeInSeconds(), false);
}