//---------------------------------------------------------------------------- bool CurveCtrlFloat::SetOutVal (PX2::APoint outVal) { CurveCtrl::SetOutVal(outVal); mCurveFloat->mCurve->Points[mIndex].OutVal = outVal.Z(); OnCtrlChanged(true); return true; }
//---------------------------------------------------------------------------- bool CurveCtrlFloat3Axis::SetOutVal (PX2::APoint outVal) { CurveCtrl::SetOutVal(outVal); int axis = mCurveFloat3Axis->GetAxis(); mCurveFloat3Axis->mCurve->Points[mIndex].OutVal[axis] = outVal.Z(); OnCtrlChanged(true); return true; }
//---------------------------------------------------------------------------- bool TriggerActor::IsPointIn (PX2::APoint point) { if (mAreaType == AT_SPHERE) { return InSphere<float>(point, mSphere); } else if (mAreaType == AT_BOX) { if (point.X()>=mBox.Min[0] && point.Y()>=mBox.Min[1] && point.Z()>=mBox.Min[2] && point.X()<=mBox.Max[0] && point.Y()<=mBox.Max[1] && point.Z()<=mBox.Max[2]) return true; } return false; }
//---------------------------------------------------------------------------- bool CurveCtrl::SetOutVal (PX2::APoint outVal) { mOutVal = APoint(mInVal, outVal.Y(), outVal.Z()); return true; }
//---------------------------------------------------------------------------- SceneNodeCtrl::DragType SceneNodeCtrl::GetDragType(RenderStep *renderStep, const PX2::APoint &point) { APoint origin; AVector direction; renderStep->GetPickRay(point.X(), point.Z(), origin, direction); PX2::Picker picker; PX2::Movable *ctrlX = GetCurrentCtrlX(); PX2::Movable *ctrlY = GetCurrentCtrlY(); PX2::Movable *ctrlZ = GetCurrentCtrlZ(); PX2::Movable *ctrlXYZ = GetCurrentCtrlXYZ(); PX2::Movable *ctrlXY = GetCurrentCtrlXY(); PX2::Movable *ctrlYZ = GetCurrentCtrlYZ(); PX2::Movable *ctrlXZ = GetCurrentCtrlXZ(); bool xDrag = false; float xDragT = Mathf::MAX_REAL; bool yDrag = false; float yDragT = Mathf::MAX_REAL; bool zDrag = false; float zDragT = Mathf::MAX_REAL; bool xyzDrag = false; float xyzDragT = Mathf::MAX_REAL; bool xyDrag = false; float xyDragT = Mathf::MAX_REAL; bool yzDrag = false; float yzDragT = Mathf::MAX_REAL; bool xzDrag = false; float xzDragT = Mathf::MAX_REAL; GetCtrlsGroup()->Update(Time::GetTimeInSeconds(), false); picker.Execute(ctrlX, origin, direction, -Mathf::MAX_REAL, Mathf::MAX_REAL); if ((int)picker.Records.size() > 0) { xDrag = true; xDragT = picker.GetClosestNonnegative().T; } picker.Execute(ctrlY, origin, direction, -Mathf::MAX_REAL, Mathf::MAX_REAL); if ((int)picker.Records.size() > 0) { yDrag = true; yDragT = picker.GetClosestNonnegative().T; } picker.Execute(ctrlZ, origin, direction, -Mathf::MAX_REAL, Mathf::MAX_REAL); if ((int)picker.Records.size() > 0) { zDrag = true; zDragT = picker.GetClosestNonnegative().T; } picker.Execute(ctrlXYZ, origin, direction, -Mathf::MAX_REAL, Mathf::MAX_REAL); if ((int)picker.Records.size() > 0) { xyzDrag = true; xyzDragT = picker.GetClosestNonnegative().T; } picker.Execute(ctrlXY, origin, direction, -Mathf::MAX_REAL, Mathf::MAX_REAL); if ((int)picker.Records.size() > 0) { xyDrag = true; xyDragT = picker.GetClosestNonnegative().T; } picker.Execute(ctrlYZ, origin, direction, -Mathf::MAX_REAL, Mathf::MAX_REAL); if ((int)picker.Records.size() > 0) { yzDrag = true; yzDragT = picker.GetClosestNonnegative().T; } picker.Execute(ctrlXZ, origin, direction, -Mathf::MAX_REAL, Mathf::MAX_REAL); if ((int)picker.Records.size() > 0) { xzDrag = true; xzDragT = picker.GetClosestNonnegative().T; } if (xDrag) return DT_X; else if (yDrag) return DT_Y; else if (zDrag) return DT_Z; else if (xyzDrag) return DT_XYZ; else if (xyDrag) return DT_XY; else if (yzDrag) return DT_YZ; else if (xzDrag) return DT_XZ; return DT_NONE; }
//---------------------------------------------------------------------------- void SceneNodeCtrl::OnMotion(bool leftDown, RenderStep *renderStep, PX2::APoint posNow, PX2::APoint posBefore) { PX2_UNUSED(leftDown); PX2_UNUSED(renderStep); Renderer *renderer = renderStep->GetRenderer(); Camera *camera = renderStep->GetCamera(); // 光标移动更新 if (DT_NONE == mDragType) { GeoObjFactory factory; DragType dt = GetDragType(renderStep, posNow); Movable *ctrlMov = 0; Float4 colorYellowAlpha = Float4(1.0f, 1.0f, 0.0f, 0.3f); if (DT_X == dt) { ctrlMov = GetCurrentCtrlX(); factory.UpdateCtrlColor(renderer, ctrlMov, Float4::YELLOW); } else if (DT_Y == dt) { ctrlMov = GetCurrentCtrlY(); factory.UpdateCtrlColor(renderer, ctrlMov, Float4::YELLOW); } else if (DT_Z == dt) { ctrlMov = GetCurrentCtrlZ(); factory.UpdateCtrlColor(renderer, ctrlMov, Float4::YELLOW); } else if (DT_XY == dt) { factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXY(), colorYellowAlpha); factory.UpdateCtrlColor1(renderer, GetCurrentCtrlYZ(), Float4::ZERO); factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXZ(), Float4::ZERO); } else if (DT_YZ == dt) { factory.UpdateCtrlColor1(renderer, GetCurrentCtrlYZ(), colorYellowAlpha); factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXY(), Float4::ZERO); factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXZ(), Float4::ZERO); } else if (DT_XZ == dt) { factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXZ(), colorYellowAlpha); factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXY(), Float4::ZERO); factory.UpdateCtrlColor1(renderer, GetCurrentCtrlYZ(), Float4::ZERO); } else if (DT_XYZ == dt) { factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXYZ(), Float4::YELLOW); } else if (DT_NONE == dt) { factory.UpdateCtrlColor(renderer, GetCurrentCtrlX(), Float4::RED); factory.UpdateCtrlColor(renderer, GetCurrentCtrlY(), Float4::GREEN); factory.UpdateCtrlColor(renderer, GetCurrentCtrlZ(), Float4::BLUE); factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXY(), Float4::ZERO); factory.UpdateCtrlColor1(renderer, GetCurrentCtrlYZ(), Float4::ZERO); factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXZ(), Float4::ZERO); factory.UpdateCtrlColor1(renderer, GetCurrentCtrlXYZ(), Float4::WHITE); } if (DT_NONE == dt) { Event *ent = EditEventSpace::CreateEventX(EditEventSpace::SceneNodeDrag); ent->SetData<int>(0); EventWorld::GetSingleton().BroadcastingLocalEvent(ent); } else { Event *ent = EditEventSpace::CreateEventX(EditEventSpace::SceneNodeDrag); ent->SetData<int>(1); EventWorld::GetSingleton().BroadcastingLocalEvent(ent); } } if (DT_NONE == mDragType) return; else { Event *ent = EditEventSpace::CreateEventX(EditEventSpace::SceneNodeDrag); ent->SetData<int>(1); EventWorld::GetSingleton().BroadcastingLocalEvent(ent); } int numObjs = PX2_SELECTION.GetNumObjects(); if (0 == numObjs) return; // get pickPoint with the plane TriMesh *meshHelp = PX2_GR.GetXYPlane(); if (DT_X == mDragType) { if (LT_PERSPECTIVE == mLookType || LT_TOP == mLookType) meshHelp = PX2_GR.GetXYPlane(); else if (LT_FRONT == mLookType) meshHelp = PX2_GR.GetXZPlane(); } else if (DT_Y == mDragType) { meshHelp = PX2_GR.GetXYPlane(); } else if (DT_Z == mDragType) { AVector cameraDir = camera->GetDVector(); cameraDir.Normalize(); float dotVal = Mathf::FAbs(cameraDir.Dot(AVector::UNIT_X)); if (dotVal > 0.7f) { meshHelp = PX2_GR.GetYZPlane(); } else { meshHelp = PX2_GR.GetXZPlane(); } } else if (DT_XY == mDragType) { meshHelp = PX2_GR.GetXYPlane(); } else if (DT_YZ == mDragType) { meshHelp = PX2_GR.GetYZPlane(); } else if (DT_XZ == mDragType) { meshHelp = PX2_GR.GetXZPlane(); } else if (DT_XYZ == mDragType) { meshHelp = PX2_GR.GetXYPlane(); } meshHelp->WorldTransform.SetTranslate(GetPosition()); // get pick ray APoint rayOrigin_Now; AVector rayDir_Now; renderStep->GetPickRay(posNow.X(), posNow.Z(), rayOrigin_Now, rayDir_Now); APoint rayOrigin_Before; AVector rayDir_Before; renderStep->GetPickRay(posBefore.X(), posBefore.Z(), rayOrigin_Before, rayDir_Before); // pick Picker pickerNow; pickerNow.Execute(meshHelp, rayOrigin_Now, rayDir_Now, 0.0f, Mathf::MAX_REAL); float lengthNow = pickerNow.GetClosestToZero().T; APoint positionNow(rayOrigin_Now + rayDir_Now*lengthNow); Picker pickerOrigin; pickerOrigin.Execute(meshHelp, rayOrigin_Before, rayDir_Before, 0.0f, Mathf::MAX_REAL); float lengthBefore = pickerOrigin.GetClosestToZero().T; APoint positionBefore(rayOrigin_Before + rayDir_Before*lengthBefore); if (pickerNow.Records.empty() || pickerOrigin.Records.empty()) return; AVector transMoved = positionNow - positionBefore; AVector transDir = transMoved; transDir.Normalize(); float transValue = 0.0f; float transValue1 = 0.0f; AVector transVec; AVector rolateVec; AVector dirX = mDirX; AVector dirY = mDirY; AVector dirZ = mDirZ; if (DT_X == mDragType) { transValue = transMoved.Dot(dirX); transVec = dirX * transValue; rolateVec.X() = transMoved.Length() *(1.0f - Mathf::FAbs(transDir.Dot(dirX))); AVector vec = transDir.Cross(dirX); rolateVec.X() *= Mathf::Sign(vec.Z()); } else if (DT_Y == mDragType) { transValue = transMoved.Dot(dirY); transVec = dirY * transValue; rolateVec.Y() = transMoved.Length() *(1.0f - Mathf::FAbs(transDir.Dot(dirY))); AVector vec = transDir.Cross(dirY); rolateVec.Y() *= Mathf::Sign(vec.Z()); } else if (DT_Z == mDragType) { transValue = transMoved.Dot(dirZ); transVec = dirZ * transValue; rolateVec.Z() = transMoved.Length() *(1.0f - Mathf::FAbs(transDir.Dot(dirZ))); rolateVec.Z() *= Mathf::Sign(posNow.X() - posBefore.X()); } else if (DT_XY == mDragType) { transValue = transMoved.Dot(dirX); transValue1 = transMoved.Dot(dirY); transVec = dirX * transValue + dirY * transValue1; } else if (DT_YZ == mDragType) { transValue = transMoved.Dot(dirY); transValue1 = transMoved.Dot(dirZ); transVec = dirY * transValue + dirZ * transValue1; } else if (DT_XZ == mDragType) { transValue = transMoved.Dot(dirX); transValue1 = transMoved.Dot(dirZ); transVec = dirX * transValue + dirZ * transValue1; } else if (DT_XYZ == mDragType) { float transValue0 = Mathf::FAbs(transMoved.Dot(dirX)); float transValue1 = Mathf::FAbs(transMoved.Dot(dirY)); float transValue2 = Mathf::FAbs(transMoved.Dot(dirZ)); float trans = (transValue0 + transValue1 + transValue2) / 3.0f; trans *= Mathf::Sign(transMoved.Y()); transVec = AVector(trans, trans, trans); } if (CT_SCALE == mCtrlType) transVec *= 0.5f; HMatrix parentMat = mParentRotateMat.Inverse(); transVec = parentMat * transVec; if (CT_TRANSLATE == mCtrlType) { PX2_SELECTION.Translate(transVec); UpdateCtrlTrans(); } else if (CT_ROLATE == mCtrlType) { PX2_SELECTION.AddRolate(rolateVec); } else if (CT_SCALE == mCtrlType) { if (DT_XYZ == mDragType) PX2_SELECTION.AddScale(transVec); } Object *obj = PX2_SELECTION.GetFirstObject(); if (obj) { Event *ent = EditEventSpace::CreateEventX( EditEventSpace::ObjectTransformChanged); ent->SetData<Object*>(obj); EventWorld::GetSingleton().BroadcastingLocalEvent(ent); } mCtrlsGroup->Update(Time::GetTimeInSeconds(), false); }