void FaceOff::update() { #ifdef QUICKTIME_ENABLED if (MOVIE_MODE) { if (!mMovie) { fs::path moviePath = getAssetPath(MOVIE_PATH); try { // load up the movie, set it to loop, and begin playing mMovie = qtime::MovieSurface::create(moviePath); mMovie->setLoop(); mMovie->play(); mOfflineFaceTex.reset(); } catch (ci::Exception &exc) { console() << "Exception caught trying to load the movie from path: " << MOVIE_PATH << ", what: " << exc.what() << std::endl; mMovie.reset(); } } else { if (mMovie->checkNewFrame()) { auto surface = mMovie->getSurface(); if (!mOfflineFaceTex) { mOfflineFaceTex = gl::Texture2d::create(*surface, gl::Texture::Format().loadTopDown()); } else { mOfflineFaceTex->update(*surface); } } } } else { mMovie.reset(); mOfflineFaceTex = mPhotoTex; } #endif if (mDeviceId != DEVICE_ID) { mDeviceId = DEVICE_ID; mCapture.setup(CAM_W, CAM_H, mDevices[DEVICE_ID]); mDoesCaptureNeedsInit = true; } if (mCapture.isBackCamera) mCapture.flip = false; else mCapture.flip = CAM_FLIP; }
void QTimeIterApp::loadMovieFile( const fs::path &moviePath ) { try { mMovie = qtime::MovieSurface::create( moviePath ); console() << "Dimensions:" << mMovie->getWidth() << " x " << mMovie->getHeight() << std::endl; console() << "Duration: " << mMovie->getDuration() << " seconds" << std::endl; console() << "Frames: " << mMovie->getNumFrames() << std::endl; console() << "Framerate: " << mMovie->getFramerate() << std::endl; console() << "Has audio: " << mMovie->hasAudio() << " Has visuals: " << mMovie->hasVisuals() << std::endl; mMovie->setLoop( true, true ); mMovie->seekToStart(); mMovie->play(); } catch( ci::Exception &exc ) { console() << "Exception caught trying to load the movie from path: " << moviePath << ", what: " << exc.what() << std::endl; } }
void QTimeIterApp::keyDown( KeyEvent event ) { if( event.getChar() == 'f' ) { setFullScreen( ! isFullScreen() ); } else if( event.getChar() == 'o' ) { fs::path moviePath = getOpenFilePath(); if( ! moviePath.empty() ) loadMovieFile( moviePath ); } // these keys only make sense if there is an active movie if( mMovie ) { if( event.getCode() == KeyEvent::KEY_LEFT ) { mMovie->stepBackward(); } if( event.getCode() == KeyEvent::KEY_RIGHT ) { mMovie->stepForward(); } else if( event.getChar() == 's' ) { if( mSurface ) { fs::path savePath = getSaveFilePath(); if( ! savePath.empty() ) { writeImage( savePath, *mSurface ); } } } else if( event.getChar() == 'm' ) { // jump to the middle frame mMovie->seekToTime( mMovie->getDuration() / 2 ); } else if( event.getChar() == ' ' ) { if( mMovie->isPlaying() ) mMovie->stop(); else mMovie->play(); } } }
void cApp::update(){ if( !bStart ) return; parts.clear(); vbo.resetAll(); if(0){ if(!mov){ fs::path path = mt::getAssetPath()/"sim"/"supernova"/"2d"/"mov"/"7.1_simu_5_c_linear_rect.mov"; mov = qtime::MovieSurface::create( path ); mov->seekToStart(); mov->play(); } mov->seekToFrame(frame); sur = mov->getSurface(); }else{ fs::path path = mt::getAssetPath()/"sim"/"supernova"/"2d"/"img"/"simu_1"/"c"/"polar"/"linear"/"simu_1_idump100_c_linear_polar.png"; //fs::path path = mt::getAssetPath()/"sim"/"supernova"/"2d"/"img"/"test.png"; sur = Surface8u::create( loadImage(path) ); } if(sur){ frame++; Surface8u::Iter itr = sur->getIter(); while (itr.line()) { while (itr.pixel()) { vec2 pos = itr.getPos(); pos.x -= itr.getWidth()/2; pos.y -= itr.getHeight()/2; float val = itr.r()/255.0f; float min = 0.4f; float max = 0.99999f; if( min < val && val < max ){ float gray = lmap(val, min, max, 0.3f, 1.0f); Particle pt; pt.pos = vec3(pos.x, pos.y, gray*200.0f) + mPln.dfBm(frame*0.0001f, pos.x*0.001f, pos.y*0.001f)*0.3f; pt.dist = glm::distance(eye, pt.pos); pt.val = val; //pt.col = Colorf(gray,gray,gray); pt.col = mt::getHeatmap( gray ); parts.push_back(pt); if(0){ for( int k=0; k<round(pt.pos.z); k+=5){ vec3 pp = pt.pos; pp.z = k; Particle pt; pt.pos = pp + mPln.dfBm(frame*0.0001f, pos.x*0.001f, pos.y*0.001f)*0.3f; pt.dist = glm::distance(eye, pp); pt.val = val; //pt.col = Colorf(gray,gray,gray); pt.col = mt::getHeatmap( gray ); pt.col.a = k*0.01; parts.push_back(pt); } } } } } std::sort(parts.begin(), parts.end(), [](const Particle&lp, const Particle&rp){ return lp.dist > rp.dist; } ); for( int i=0; i<parts.size(); i++){ vbo.addPos(parts[i].pos); vbo.addCol(parts[i].col); } vbo.init(GL_POINTS); } }