Пример #1
0
Rocket::Core::String Rocket_QuakeToRML(const char* in, int parseFlags = 0) {
    const char* p;
    Rocket::Core::String out;
    Rocket::Core::String spanstr;
    bool span = false;
    bool spanHasContent = false;

    if (!*in) {
        return "";
    }

    for (p = in; p && *p; ++p) {
        if (*p == '<') {
            if (span && !spanHasContent) {
                spanHasContent = true;
                out.Append(spanstr);
            }
            out.Append("&lt;");
        } else if (*p == '>') {
            if (span && !spanHasContent) {
                spanHasContent = true;
                out.Append(spanstr);
            }
            out.Append("&gt;");
        } else if (*p == '&') {
            if (span && !spanHasContent) {
                spanHasContent = true;
                out.Append(spanstr);
            }
            out.Append("&amp;");
        } else if (*p == '\n') {
            out.Append(span && spanHasContent ? "</span><br />" : "<br />");
            span = false;
            spanHasContent = false;
        } else if (Q_IsColorString(p)) {
            if (span && spanHasContent) {
                out.Append("</span>");
                span = false;
                spanHasContent = false;
            }

            char rgb[32];
            int code = ColorIndex(*++p);

            Com_sprintf(rgb, sizeof(rgb), "<span style='color: #%02X%02X%02X;'>", (int) (g_color_table[code][0] * 255), (int) (g_color_table[code][1] * 255), (int) (g_color_table[code][2] * 255));

            // don't add the span yet, because it might be empty
            spanstr = rgb;

            span = true;
            spanHasContent = false;
        } else {
            if (span && !spanHasContent) {
                out.Append(spanstr);
                spanHasContent = true;
            }
            out.Append(*p);
        }
    }

    if (span && spanHasContent) {
        out.Append("</span>");
    }

    // ^^ -> ^
    while (out.Find("^^") != Rocket::Core::String::npos) {
        out = out.Replace("^^", "^");
    }

    if (parseFlags & RP_EMOTICONS) {
        // Parse emoticons
        size_t openBracket = 0;
        size_t closeBracket = 0;
        size_t currentPosition = 0;

        while (1) {
            Rocket::Core::String emoticon;
            const char* path;

            openBracket = out.Find("[", currentPosition);
            if (openBracket == Rocket::Core::String::npos) {
                break;
            }

            closeBracket = out.Find("]", openBracket);
            if (closeBracket == Rocket::Core::String::npos) {
                break;
            }

            emoticon = out.Substring(openBracket + 1, closeBracket - openBracket - 1);

            // Certain characters are invalid
            if (emoticon.Empty() || IsInvalidEmoticon(emoticon)) {
                currentPosition = closeBracket + 1;
                continue;
            }

            // TODO: Dont hardcode the extension.
            path = va("emoticons/%s.crn", emoticon.CString());
            if (FS_FOpenFileRead(path, nullptr, true)) {
                out.Erase(openBracket, closeBracket - openBracket + 1);
                path = va("<img class='trem-emoticon' src='/emoticons/%s' />",
                          emoticon.CString());
                out.Insert(openBracket, path);
                currentPosition = openBracket + strlen(path) + 1;
            } else {
                currentPosition = closeBracket + 1;
            }
        }
    }

    return out;
}