Пример #1
0
bool Plasma::Display(sf::RenderTarget& renderTarget) const
{
	sf::Sprite sprite_(image_);
	float width(renderTarget.GetView().GetRect().GetWidth());
	float height(renderTarget.GetView().GetRect().GetHeight());
	sprite_.Resize(width, height);
	renderTarget.Draw(sprite_);
	return true;
}
Пример #2
0
void GridPoint::render(sf::RenderTarget &tgt) {
// We don't want the circle to scale with the image, so we have to break out of
// the current View and compute the position manually.

	const sf::View &view = tgt.GetView();
	sf::FloatRect rect = view.GetRect();

	float xtrans = rect.Left + (x * tgt.GetWidth() / rect.GetWidth());
	float ytrans = rect.Top + (y * tgt.GetHeight() / rect.GetHeight());

	tgt.SetView( tgt.GetDefaultView() );
	
	sf::Shape circle = sf::Shape::Circle(xtrans, ytrans, 5,
	                                     sf::Color(0, 0, 0, 0),
	                                     1, sf::Color(255, 0, 0));
	tgt.Draw(circle);

	tgt.SetView(view);
}