void av::gua::Ray::setDirectionCB(const SFVec3::SetValueEvent& event) { m_guaRay->direction_ = event.getValue(); }
void av::gua::Ray::setOriginCB(const SFVec3::SetValueEvent& event) { m_guaRay->origin_ = event.getValue(); }
void av::gua::TriangleMeshShape::setScalingCB(const SFVec3::SetValueEvent& event) { m_guaShape->set_scaling(event.getValue()); }
void av::gua::SkyMapPassDescription::setLightDirectionCB(const SFVec3::SetValueEvent& event) { m_guaSkyMapPassDescription->light_direction(::gua::math::vec3f(event.getValue())); }
void av::gua::BoxShape::setHalfExtentsCB(const SFVec3::SetValueEvent& event) { m_guaShape->set_half_extents(event.getValue()); }
void av::gua::PlaneShape::setNormalCB(const SFVec3::SetValueEvent& event) { m_guaShape->set_normal(event.getValue()); }