Пример #1
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void
av::gua::Ray::setDirectionCB(const SFVec3::SetValueEvent& event)
{
    m_guaRay->direction_ = event.getValue();
}
Пример #2
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void
av::gua::Ray::setOriginCB(const SFVec3::SetValueEvent& event)
{
    m_guaRay->origin_ = event.getValue();
}
Пример #3
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void
av::gua::TriangleMeshShape::setScalingCB(const SFVec3::SetValueEvent& event)
{
    m_guaShape->set_scaling(event.getValue());
}
Пример #4
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void av::gua::SkyMapPassDescription::setLightDirectionCB(const SFVec3::SetValueEvent& event) { m_guaSkyMapPassDescription->light_direction(::gua::math::vec3f(event.getValue())); }
Пример #5
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void
av::gua::BoxShape::setHalfExtentsCB(const SFVec3::SetValueEvent& event)
{
    m_guaShape->set_half_extents(event.getValue());
}
Пример #6
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void
av::gua::PlaneShape::setNormalCB(const SFVec3::SetValueEvent& event)
{
    m_guaShape->set_normal(event.getValue());
}