Пример #1
0
void keyCallback(int key, int action)
{
	if( gEngine->isMaster() )
	{
		switch( key )
		{
		case 'S':
			if(action == SGCT_PRESS)
				stats.toggle();
			break;

		case 'I':
			if(action == SGCT_PRESS)
				info.toggle();
			break;

		case 'L':
			if(action == SGCT_PRESS)
				light.toggle();
			break;

		case 'W':
			if(action == SGCT_PRESS)
				wireframe.toggle();
			break;

		case 'Q':
			if(action == SGCT_PRESS)
				gEngine->terminate();
			break;

		case 'P':
		case SGCT_KEY_F10:
			if(action == SGCT_PRESS)
				takeScreenshot.setVal( true );
			break;

		case SGCT_KEY_UP:
			arrowButtons[FORWARD] = ((action == SGCT_REPEAT || action == SGCT_PRESS) ? true : false);
			break;

		case SGCT_KEY_DOWN:
			arrowButtons[BACKWARD] = ((action == SGCT_REPEAT || action == SGCT_PRESS) ? true : false);
			break;
		}
	}
}
Пример #2
0
void keyCallback(int key, int action)
{
	if (gEngine->isMaster())
	{
		switch (key)
		{
		case SGCT_KEY_S:
			if (action == SGCT_PRESS)
				stats.toggle();
			break;

		case SGCT_KEY_I:
			if (action == SGCT_PRESS)
				info.toggle();
			break;
                
        /*case SGCT_KEY_SPACE:
            if (action == SGCT_PRESS)
                transfer.setVal(true);
            break;*/
		}
	}
}
Пример #3
0
void keyCallback(int key, int action)
{
	if( gEngine->isMaster() )
	{
		switch( key )
		{
		case 'S':
			if(action == SGCT_PRESS)
				stats.toggle();
			break;

		case 'I':
			if(action == SGCT_PRESS)
				info.toggle();
			break;

		case 'W':
			if(action == SGCT_PRESS)
				wireframe.toggle();
			break;

		case 'Q':
			if(action == SGCT_PRESS)
				gEngine->terminate();
			break;

		case 'T':
			if(action == SGCT_PRESS)
				useTracking.toggle();
			break;

		case 'E':
			if(action == SGCT_PRESS)
			{
				glm::dmat4 xform = glm::translate( glm::dmat4(1.0), glm::dvec3(0.0f, 0.0f, 4.0f) );
				sgct_core::ClusterManager::instance()->getDefaultUserPtr()->setTransform(xform);
			}
			break;

		case SGCT_KEY_SPACE:
			if(action == SGCT_PRESS)
				mPause = !mPause;
			break;

		case 'F':
			if(action == SGCT_PRESS)
				for(std::size_t i=0; i<gEngine->getNumberOfWindows(); i++)
				{
					gEngine->getWindowPtr(i)->setUseFXAA( !gEngine->getWindowPtr(i)->useFXAA() );
				}
			break;

		case 'P':
		case SGCT_KEY_F10:
			if(action == SGCT_PRESS)
				takeScreenshot.setVal( true );
			break;

		case 'R':
			if(action == SGCT_PRESS)
				reloadShaders.setVal(true);
			break;
		}
	}
}