void sge::d3d9::cg::texture::set( IDirect3DDevice9 &_device, sge::cg::parameter::object const &_parameter, IDirect3DBaseTexture9 *const _texture ) { sge::d3d9::cg::scoped_device const context( _device ); if( ::cgD3D9SetTexture( _parameter.get(), _texture ) != D3D_OK ) throw sge::renderer::exception( FCPPT_TEXT("cgD3D9SetTexture failed") ); SGE_CG_CHECK_STATE( FCPPT_TEXT("cgD3D9SetTexture failed"), sge::renderer::exception ) }
void sge::opengl::cg::texture::enable_parameter( sge::cg::parameter::object const &_parameter ) { ::cgGLEnableTextureParameter( _parameter.get() ); SGE_CG_CHECK_STATE( FCPPT_TEXT("cgEnableTextureParameter failed"), sge::renderer::exception ) }
sge::renderer::texture::stage sge::opengl::cg::texture::assigned_stage( sge::cg::parameter::object const &_parameter ) { GLenum const ret( ::cgGLGetTextureEnum( _parameter.get() ) ); if( ret == GL_INVALID_OPERATION ) throw sge::renderer::exception( FCPPT_TEXT("cgGLGetTextureEnum failed") ); SGE_CG_CHECK_STATE( FCPPT_TEXT("cgGLGetTextureEnum failed"), sge::renderer::exception ); FCPPT_ASSERT_ERROR( ret >= GL_TEXTURE0_ARB ); return fcppt::strong_typedef_construct_cast< sge::renderer::texture::stage, fcppt::cast::static_cast_fun >( ret - GL_TEXTURE0_ARB ); }