void MainWindow::on_actionStopRobots_triggered() { SimCommand cmd; // TODO: check that this handles threads properly for (OurRobot* robot : state()->self) { if (robot->visible) { SimCommand::Robot* r = cmd.add_robots(); r->set_shell(robot->shell()); r->set_blue_team(processor()->blueTeam()); Geometry2d::Point newPos = _ui.fieldView->getTeamToWorld() * robot->pos; r->mutable_pos()->set_x(newPos.x); r->mutable_pos()->set_y(newPos.y); r->mutable_vel()->set_x(0); r->mutable_vel()->set_y(0); r->set_w(0); } } for (OpponentRobot* robot : state()->opp) { if (robot->visible) { SimCommand::Robot* r = cmd.add_robots(); r->set_shell(robot->shell()); r->set_blue_team(!processor()->blueTeam()); Geometry2d::Point newPos = _ui.fieldView->getTeamToWorld() * robot->pos; r->mutable_pos()->set_x(newPos.x); r->mutable_pos()->set_y(newPos.y); r->mutable_vel()->set_x(0); r->mutable_vel()->set_y(0); r->set_w(0); } } _ui.fieldView->sendSimCommand(cmd); }
void SimFieldView::mouseMoveEvent(QMouseEvent* me) { FieldView::mouseMoveEvent(me); switch (_dragMode) { case DRAG_SHOOT: _dragTo = _worldToTeam * _screenToWorld * me->pos(); break; case DRAG_PLACE: if (_dragRobot >= 0) { SimCommand cmd; SimCommand::Robot* r = cmd.add_robots(); r->set_shell(_dragRobot); r->set_blue_team(_dragRobotBlue); r->mutable_pos()->CopyFrom(_screenToWorld * me->pos()); r->mutable_vel()->set_x(0); r->mutable_vel()->set_y(0); sendSimCommand(cmd); } else { placeBall(me->pos()); } break; default: break; } update(); }
void MainWindow::on_actionQuicksaveRobotLocations_triggered() { _ui.actionQuickloadRobotLocations->setEnabled(true); _quickLoadCmd.reset(); for (OurRobot* robot : state()->self) { if (robot->visible) { SimCommand::Robot* r = _quickLoadCmd.add_robots(); r->set_shell(robot->shell()); r->set_blue_team(processor()->blueTeam()); Geometry2d::Point newPos = _ui.fieldView->getTeamToWorld() * robot->pos; r->mutable_pos()->set_x(newPos.x); r->mutable_pos()->set_y(newPos.y); r->mutable_vel()->set_x(0); r->mutable_vel()->set_y(0); r->set_w(0); } } for (OpponentRobot* robot : state()->opp) { if (robot->visible) { SimCommand::Robot* r = _quickLoadCmd.add_robots(); r->set_shell(robot->shell()); r->set_blue_team(!processor()->blueTeam()); Geometry2d::Point newPos = _ui.fieldView->getTeamToWorld() * robot->pos; r->mutable_pos()->set_x(newPos.x); r->mutable_pos()->set_y(newPos.y); r->mutable_vel()->set_x(0); r->mutable_vel()->set_y(0); r->set_w(0); } } Geometry2d::Point ballPos = _ui.fieldView->getTeamToWorld() * state()->ball.pos; _quickLoadCmd.mutable_ball_pos()->set_x(ballPos.x); _quickLoadCmd.mutable_ball_pos()->set_y(ballPos.y); _quickLoadCmd.mutable_ball_vel()->set_x(0); _quickLoadCmd.mutable_ball_vel()->set_y(0); }