Пример #1
0
static void apply_shader(SkPaint* paint, int index) {
    raster_proc proc = gRastProcs[index];
    SkPaint p;
    SkLayerRasterizer::Builder rastBuilder;

    p.setAntiAlias(true);
    proc(&rastBuilder, p);
    paint->setRasterizer(rastBuilder.detach());
    paint->setColor(SK_ColorBLUE);
}
Пример #2
0
static SkPaint make_paint() {
    SkPaint paint;
    if (fuzz->exhausted()) {
        return paint;
    }
    paint.setHinting(make_paint_hinting());
    paint.setAntiAlias(make_bool());
    paint.setDither(make_bool());
    paint.setLinearText(make_bool());
    paint.setSubpixelText(make_bool());
    paint.setLCDRenderText(make_bool());
    paint.setEmbeddedBitmapText(make_bool());
    paint.setAutohinted(make_bool());
    paint.setVerticalText(make_bool());
    paint.setFakeBoldText(make_bool());
    paint.setDevKernText(make_bool());
    paint.setFilterQuality(make_filter_quality());
    paint.setStyle(make_paint_style());
    paint.setColor(make_color());
    paint.setStrokeWidth(make_number(false));
    paint.setStrokeMiter(make_number(false));
    paint.setStrokeCap(make_paint_cap());
    paint.setStrokeJoin(make_paint_join());
    paint.setColorFilter(make_color_filter());
    paint.setBlendMode(make_blendmode());
    paint.setPathEffect(make_path_effect());
    paint.setMaskFilter(make_mask_filter());

    if (false) {
        // our validating buffer does not support typefaces yet, so skip this for now
        paint.setTypeface(SkTypeface::MakeFromName(make_font_name().c_str(),make_typeface_style()));
    }

    SkLayerRasterizer::Builder rasterizerBuilder;
    SkPaint paintForRasterizer;
    if (make_bool()) {
        paintForRasterizer = make_paint();
    }
    rasterizerBuilder.addLayer(paintForRasterizer);
    paint.setRasterizer(rasterizerBuilder.detach());
    paint.setImageFilter(make_image_filter());
    bool a, b, c;
    fuzz->next(&a, &b, &c);
    sk_sp<SkData> data(make_3Dlut(nullptr, a, b, c));
    paint.setTextAlign(make_paint_align());
    SkScalar d, e, f;
    fuzz->next(&d, &e, &f);
    paint.setTextSize(d);
    paint.setTextScaleX(e);
    paint.setTextSkewX(f);
    paint.setTextEncoding(make_paint_text_encoding());
    return paint;
}
Пример #3
0
static SkPaint make_paint() {
    SkPaint paint;
    paint.setHinting(make_paint_hinting());
    paint.setAntiAlias(make_bool());
    paint.setDither(make_bool());
    paint.setLinearText(make_bool());
    paint.setSubpixelText(make_bool());
    paint.setLCDRenderText(make_bool());
    paint.setEmbeddedBitmapText(make_bool());
    paint.setAutohinted(make_bool());
    paint.setVerticalText(make_bool());
    paint.setUnderlineText(make_bool());
    paint.setStrikeThruText(make_bool());
    paint.setFakeBoldText(make_bool());
    paint.setDevKernText(make_bool());
    paint.setFilterQuality(make_filter_quality());
    paint.setStyle(make_paint_style());
    paint.setColor(make_color());
    paint.setStrokeWidth(make_scalar());
    paint.setStrokeMiter(make_scalar());
    paint.setStrokeCap(make_paint_cap());
    paint.setStrokeJoin(make_paint_join());
    paint.setColorFilter(make_color_filter());
    paint.setXfermodeMode(make_xfermode());
    paint.setPathEffect(make_path_effect());
    paint.setMaskFilter(make_mask_filter());

    if (false) {
        // our validating buffer does not support typefaces yet, so skip this for now
        SkAutoTUnref<SkTypeface> typeface(
                      SkTypeface::CreateFromName(make_font_name().c_str(), make_typeface_style()));
        paint.setTypeface(typeface);
    }

    SkLayerRasterizer::Builder rasterizerBuilder;
    SkPaint paintForRasterizer;
    if (R(2) == 1) {
        paintForRasterizer = make_paint();
    }
    rasterizerBuilder.addLayer(paintForRasterizer);
    paint.setRasterizer(rasterizerBuilder.detach());
    paint.setImageFilter(make_image_filter());
    sk_sp<SkData> data(make_3Dlut(nullptr, make_bool(), make_bool(), make_bool()));
    paint.setTextAlign(make_paint_align());
    paint.setTextSize(make_scalar());
    paint.setTextScaleX(make_scalar());
    paint.setTextSkewX(make_scalar());
    paint.setTextEncoding(make_paint_text_encoding());
    return paint;
}