SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_01> generate_1( Engine const& eng, sprout::random::random_result<Engine> const& rnd, result_type result ) const { return result < result_type(1) ? sprout::random::random_result<Engine, uniform_01>(result, rnd.engine(), *this) : operator()(rnd.engine()) ; }
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_real_result<T, Engine> generate_uniform_real_false_1( sprout::random::random_result<Engine> const& rnd, T min_value, T max_value ) { return sprout::random::detail::generate_uniform_real_false_2( rnd.engine(), min_value, max_value, static_cast<T>(rnd.result() - rnd.engine().min()), static_cast<T>(rnd.engine().max() - rnd.engine().min()) ); }
SPROUT_CONSTEXPR sprout::random::detail::generate_uniform_real_result<T, Engine> generate_uniform_real_true_1( sprout::random::random_result<Engine> const& rnd, T min_value, T max_value ) { typedef typename Engine::result_type base_result; return sprout::random::detail::generate_uniform_real_true_2( rnd.engine(), min_value, max_value, static_cast<T>(sprout::random::detail::subtract<base_result>()(rnd.result(), rnd.engine().min())), static_cast<T>(sprout::random::detail::subtract<base_result>()(rnd.engine().max(), rnd.engine().min())) + 1 ); }
SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_01> generate( Engine const& eng, sprout::random::random_result<Engine> const& rnd ) const { typedef typename Engine::result_type base_result; return generate_1( eng, rnd, result_type(rnd.result() - eng.min()) * ( result_type(1) / ( result_type(eng.max() - eng.min()) + result_type( std::numeric_limits<base_result>::is_integer ? 1 : 0 ) ) ) ); }