Пример #1
0
    inline void generateFilteredData(std::vector<GLfloat>& scalardata,
				     const std::tr1::shared_ptr<Attribute>& ptr,
				     size_t mode)
    {
      //Update the data according to what was selected
      scalardata.resize(ptr->num_elements());
      const size_t components = ptr->components();
      const std::vector<GLfloat>& attrdata = *ptr;
      
      if (mode == 1)
	//Magnitude calculation
	{
	  for (size_t i(0); i < scalardata.size(); ++i)
	    {
	      scalardata[i] = 0;
	      for (size_t j(0); j < components; ++j)
		{
		  GLfloat val = attrdata[i * components + j];
		  scalardata[i] += val * val;
		}
	      scalardata[i] = std::sqrt(scalardata[i]);
	    }
	}
      else
	{
	  //Component wise selection
	  size_t component = mode - 2;
#ifdef COIL_DEBUG
	  if (component >= components)
	    M_throw() << "Trying to filter an invalid component";
#endif
	  for (size_t i(0); i < scalardata.size(); ++i)
	    scalardata[i] = attrdata[i * components + component];
	}
    }