Пример #1
0
void EditorMode::HandleIPCWorkerStarted(StringHash eventType, VariantMap& eventData)
{
    VariantMap startupData;
    SystemUI::DebugHud* debugHud = GetSubsystem<SystemUI::DebugHud>();

    startupData["debugHudMode"] = debugHud ? debugHud->GetMode() : (unsigned) 0;

    playerBroker_->PostMessage(E_IPCINITIALIZE, startupData);

    SendEvent("EditorPlayerStarted");

}
Пример #2
0
void EditorMode::HandleIPCWorkerStarted(StringHash eventType, VariantMap& eventData)
{
    LicenseSystem* licenseSystem = GetSubsystem<LicenseSystem>();

    VariantMap startupData;
    SystemUI::DebugHud* debugHud = GetSubsystem<SystemUI::DebugHud>();

// BEGIN LICENSE MANAGEMENT

    startupData["license3D"] = licenseSystem->GetLicenseModule3D();

// END LICENSE MANAGEMENT

    startupData["debugHudMode"] = debugHud ? debugHud->GetMode() : (unsigned) 0;

    playerBroker_->PostMessage(E_IPCINITIALIZE, startupData);

    SendEvent(E_EDITORPLAYERSTARTED);

    playerEnabled_ = true;

}