void Render() {
        using namespace oglplus;

        gl.Clear().ColorBuffer().DoIt();

        GLfloat t = GLfloat(FrameTime());

        rndr.Use();

        text_stream.str(std::string());
        text_stream << "Time: " << std::fixed << std::setw(5)
                    << std::setprecision(3) << t << " [s]";
        if(time_str != text_stream.str()) {
            time_str = text_stream.str();
            time_layout.Set(time_str);
        }

        rndr.SetCamera(CamMatrixf::Orbiting(
          Vec3f(),
          GLfloat(9.0 + SineWave(t / 7.0) * 3.0),
          -FullCircles(t / 17.0),
          Degrees(SineWave(t / 21.0) * 35)));

        rndr.SetLayoutTransform(ModelMatrixf::Translation(-3.0f, 0.7f, 1.1f));
        rndr.Render(oglp_layout);

        rndr.SetLayoutTransform(ModelMatrixf::Translation(-6.0f, -0.7f, 0.0f));
        rndr.Render(desc_layout);

        rndr.SetLayoutTransform(
          ModelMatrixf::Translation(-4.0f, -2.0f, -0.5f) *
          ModelMatrixf::Scale(0.7f, 0.7f, 0.5f));
        rndr.Render(time_layout);
    }
Пример #2
0
	void Render(void)
	{
		using namespace oglplus;

		GLfloat t = GLfloat(FrameTime());
		GLfloat i = t*0.3f;
		int interval = int(i);
		GLfloat f = i - GLfloat(interval);
		if(prev_interval < interval)
		{
			LoadNext();
			prev_interval = interval;
		}

		gl.Clear().ColorBuffer().DoIt();

		rndr_opacity.Set(SineWave(f*0.5f));

		rndr.SetLayoutTransform(ModelMatrixf::TranslationZ(-20.0f+16.0f*f));
		rndr.Render(layout);
	}