static void calculateDirectedTransform(const Eigen::Vector3d& start,
                                       const Eigen::Vector3d& stop,
                                       const tf::Vector3 z_axis,
                                       tf::Transform& transform)
{
  tf::Vector3 origin;
  tf::Quaternion pose;

  origin.setX(start(1));
  origin.setY(start(0));
  origin.setZ(start(2) - 0.05);

  transform.setOrigin(origin);

  tf::Vector3 n = toTF(stop) - toTF(start);
  n.normalize();
  tf::Vector3 z = z_axis;
  tf::Vector3 y;
  y = n.cross(z);
  y.normalize();
  z = n.cross(y);

  tf::Matrix3x3 rotation(
       z.getX(), n.getX(), y.getX(),
       z.getY(), n.getY(), y.getY(),
       z.getZ(), n.getZ(), y.getZ());

  transform.setBasis(rotation);
}
Пример #2
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 void transformEigenToTF(const Eigen::Affine3d &e, tf::Transform &t)
 {
   t.setOrigin(tf::Vector3( e.matrix()(0,3), e.matrix()(1,3), e.matrix()(2,3)));
   t.setBasis(tf::Matrix3x3(e.matrix()(0,0), e.matrix()(0,1),e.matrix()(0,2),
                            e.matrix()(1,0), e.matrix()(1,1),e.matrix()(1,2),
                            e.matrix()(2,0), e.matrix()(2,1),e.matrix()(2,2)));
 }
Пример #3
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 void transformKDLToTF(const KDL::Frame &k, tf::Transform &t)
 {
   t.setOrigin(tf::Vector3(k.p[0], k.p[1], k.p[2]));
   t.setBasis(tf::Matrix3x3(k.M.data[0], k.M.data[1], k.M.data[2],
                          k.M.data[3], k.M.data[4], k.M.data[5],
                          k.M.data[6], k.M.data[7], k.M.data[8]));
 }
void eigenMatrix4fToTransform(Eigen::Matrix4f &m, tf::Transform &t)
{
    tf::Matrix3x3 basis = tf::Matrix3x3(m(0,0), m(0,1), m(0,2),
                                        m(1,0), m(1,1), m(1,2),
                                        m(2,0), m(2,1), m(2,2));
    tf::Vector3   origin = tf::Vector3(m(0,3), m(1,3), m(2,3));
    t.setBasis(basis);
    t.setOrigin(origin);


}
Пример #5
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void openCVRtToTf(
  const cv::Mat& R,
  const cv::Mat& t,
  tf::Transform& transform)
{
  tf::Vector3 translation_tf(
    t.at<double>(0,0),
    t.at<double>(1,0),
    t.at<double>(2,0));

  tf::Matrix3x3 rotation_tf;
  for(int i = 0; i < 3; ++i)
  for(int j = 0; j < 3; ++j)     
    rotation_tf[j][i] = R.at<double>(j,i);

  transform.setOrigin(translation_tf);
  transform.setBasis(rotation_tf);
}
Пример #6
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	void homogeniousMatrixToTfTransform (const brics_3d::IHomogeneousMatrix44::IHomogeneousMatrix44Ptr& transformMatrix, tf::Transform& tfTransform) {
		const double* matrixPtr = transformMatrix->getRawData();

		btVector3 translation;
		btMatrix3x3 rotation;

		translation.setX(matrixPtr[12]);
		translation.setY(matrixPtr[13]);
		translation.setZ(matrixPtr[14]);

		rotation.setValue(
				matrixPtr[0], matrixPtr[4], matrixPtr[8],
				matrixPtr[1], matrixPtr[5], matrixPtr[9],
				matrixPtr[2], matrixPtr[6], matrixPtr[10]
		);

		tfTransform.setOrigin(translation);
		tfTransform.setBasis(rotation);
	}