void SliceNavigationController::Update(SliceNavigationController::ViewDirection viewDirection, bool top, bool frontside, bool rotated) { TimeGeometry::ConstPointer worldTimeGeometry = m_InputWorldTimeGeometry; if (m_BlockUpdate || (m_InputWorldTimeGeometry.IsNull() && m_InputWorldGeometry3D.IsNull()) || ((worldTimeGeometry.IsNotNull()) && (worldTimeGeometry->CountTimeSteps() == 0))) { return; } m_BlockUpdate = true; if (m_InputWorldTimeGeometry.IsNotNull() && m_LastUpdateTime < m_InputWorldTimeGeometry->GetMTime()) { Modified(); } if (m_InputWorldGeometry3D.IsNotNull() && m_LastUpdateTime < m_InputWorldGeometry3D->GetMTime()) { Modified(); } this->SetViewDirection(viewDirection); this->SetTop(top); this->SetFrontSide(frontside); this->SetRotated(rotated); if (m_LastUpdateTime < GetMTime()) { m_LastUpdateTime = GetMTime(); // initialize the viewplane SlicedGeometry3D::Pointer slicedWorldGeometry = SlicedGeometry3D::Pointer(); BaseGeometry::ConstPointer currentGeometry = BaseGeometry::ConstPointer(); if (m_InputWorldTimeGeometry.IsNotNull()) if (m_InputWorldTimeGeometry->IsValidTimeStep(GetTime()->GetPos())) currentGeometry = m_InputWorldTimeGeometry->GetGeometryForTimeStep(GetTime()->GetPos()); else currentGeometry = m_InputWorldTimeGeometry->GetGeometryForTimeStep(0); else currentGeometry = m_InputWorldGeometry3D; m_CreatedWorldGeometry = mitk::TimeGeometry::Pointer(); switch (viewDirection) { case Original: if (worldTimeGeometry.IsNotNull()) { m_CreatedWorldGeometry = worldTimeGeometry->Clone(); worldTimeGeometry = m_CreatedWorldGeometry.GetPointer(); slicedWorldGeometry = dynamic_cast<SlicedGeometry3D *>( m_CreatedWorldGeometry->GetGeometryForTimeStep(this->GetTime()->GetPos()).GetPointer()); if (slicedWorldGeometry.IsNotNull()) { break; } } else { const SlicedGeometry3D *worldSlicedGeometry = dynamic_cast<const SlicedGeometry3D *>(currentGeometry.GetPointer()); if ( worldSlicedGeometry != nullptr ) { slicedWorldGeometry = static_cast<SlicedGeometry3D *>(currentGeometry->Clone().GetPointer()); break; } } slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes(currentGeometry, PlaneGeometry::None, top, frontside, rotated); slicedWorldGeometry->SetSliceNavigationController(this); break; case Axial: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes(currentGeometry, PlaneGeometry::Axial, top, frontside, rotated); slicedWorldGeometry->SetSliceNavigationController(this); break; case Frontal: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes(currentGeometry, PlaneGeometry::Frontal, top, frontside, rotated); slicedWorldGeometry->SetSliceNavigationController(this); break; case Sagittal: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes(currentGeometry, PlaneGeometry::Sagittal, top, frontside, rotated); slicedWorldGeometry->SetSliceNavigationController(this); break; default: itkExceptionMacro("unknown ViewDirection"); } m_Slice->SetPos(0); m_Slice->SetSteps((int)slicedWorldGeometry->GetSlices()); if ( worldTimeGeometry.IsNull() ) { auto createdTimeGeometry = ProportionalTimeGeometry::New(); createdTimeGeometry->Initialize( slicedWorldGeometry, 1 ); m_CreatedWorldGeometry = createdTimeGeometry; m_Time->SetSteps(0); m_Time->SetPos(0); m_Time->InvalidateRange(); } else { m_BlockUpdate = true; m_Time->SetSteps(worldTimeGeometry->CountTimeSteps()); m_Time->SetPos(0); const TimeBounds &timeBounds = worldTimeGeometry->GetTimeBounds(); m_Time->SetRange(timeBounds[0], timeBounds[1]); m_BlockUpdate = false; const auto currentTemporalPosition = this->GetTime()->GetPos(); assert( worldTimeGeometry->GetGeometryForTimeStep( currentTemporalPosition ).IsNotNull() ); if ( dynamic_cast<const mitk::ProportionalTimeGeometry*>( worldTimeGeometry.GetPointer() ) != nullptr ) { const TimePointType minimumTimePoint = worldTimeGeometry->TimeStepToTimePoint( currentTemporalPosition ); const TimePointType stepDuration = worldTimeGeometry->TimeStepToTimePoint( currentTemporalPosition + 1 ) - minimumTimePoint; auto createdTimeGeometry = ProportionalTimeGeometry::New(); createdTimeGeometry->Initialize( slicedWorldGeometry, worldTimeGeometry->CountTimeSteps() ); createdTimeGeometry->SetFirstTimePoint( minimumTimePoint ); createdTimeGeometry->SetStepDuration( stepDuration ); m_CreatedWorldGeometry = createdTimeGeometry; } else { auto createdTimeGeometry = mitk::ArbitraryTimeGeometry::New(); const TimeStepType numberOfTimeSteps = worldTimeGeometry->CountTimeSteps(); createdTimeGeometry->ReserveSpaceForGeometries( numberOfTimeSteps ); for ( TimeStepType i = 0; i < numberOfTimeSteps; ++i ) { const BaseGeometry::Pointer clonedGeometry = slicedWorldGeometry->Clone().GetPointer(); const auto bounds = worldTimeGeometry->GetTimeBounds( i ); createdTimeGeometry->AppendNewTimeStep( clonedGeometry, bounds[0], bounds[1]); } createdTimeGeometry->Update(); m_CreatedWorldGeometry = createdTimeGeometry; } } } // unblock update; we may do this now, because if m_BlockUpdate was already // true before this method was entered, then we will never come here. m_BlockUpdate = false; // Send the geometry. Do this even if nothing was changed, because maybe // Update() was only called to re-send the old geometry and time/slice data. this->SendCreatedWorldGeometry(); this->SendSlice(); this->SendTime(); // Adjust the stepper range of slice stepper according to geometry this->AdjustSliceStepperRange(); }
void SliceNavigationController::Update( SliceNavigationController::ViewDirection viewDirection, bool top, bool frontside, bool rotated ) { TimeGeometry::ConstPointer worldTimeGeometry = m_InputWorldTimeGeometry; if( m_BlockUpdate || ( m_InputWorldTimeGeometry.IsNull() && m_InputWorldGeometry3D.IsNull() ) || ( (worldTimeGeometry.IsNotNull()) && (worldTimeGeometry->CountTimeSteps() == 0) ) ) { return; } m_BlockUpdate = true; if ( m_InputWorldTimeGeometry.IsNotNull() && m_LastUpdateTime < m_InputWorldTimeGeometry->GetMTime() ) { Modified(); } if ( m_InputWorldGeometry3D.IsNotNull() && m_LastUpdateTime < m_InputWorldGeometry3D->GetMTime() ) { Modified(); } this->SetViewDirection( viewDirection ); this->SetTop( top ); this->SetFrontSide( frontside ); this->SetRotated( rotated ); if ( m_LastUpdateTime < GetMTime() ) { m_LastUpdateTime = GetMTime(); // initialize the viewplane SlicedGeometry3D::Pointer slicedWorldGeometry = NULL; Geometry3D::ConstPointer currentGeometry = NULL; if (m_InputWorldTimeGeometry.IsNotNull()) if (m_InputWorldTimeGeometry->IsValidTimeStep(GetTime()->GetPos())) currentGeometry = m_InputWorldTimeGeometry->GetGeometryForTimeStep(GetTime()->GetPos()); else currentGeometry = m_InputWorldTimeGeometry->GetGeometryForTimeStep(0); else currentGeometry = m_InputWorldGeometry3D; m_CreatedWorldGeometry = NULL; switch ( viewDirection ) { case Original: if ( worldTimeGeometry.IsNotNull()) { m_CreatedWorldGeometry = worldTimeGeometry->Clone(); worldTimeGeometry = m_CreatedWorldGeometry.GetPointer(); slicedWorldGeometry = dynamic_cast< SlicedGeometry3D * >( m_CreatedWorldGeometry->GetGeometryForTimeStep( this->GetTime()->GetPos() ).GetPointer() ); if ( slicedWorldGeometry.IsNotNull() ) { break; } } else { const SlicedGeometry3D *worldSlicedGeometry = dynamic_cast< const SlicedGeometry3D * >( currentGeometry.GetPointer()); if ( worldSlicedGeometry != NULL ) { slicedWorldGeometry = static_cast< SlicedGeometry3D * >( currentGeometry->Clone().GetPointer()); break; } } //else: use Axial: no "break" here!! case Axial: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes( currentGeometry, PlaneGeometry::Axial, top, frontside, rotated ); slicedWorldGeometry->SetSliceNavigationController( this ); break; case Frontal: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes( currentGeometry, PlaneGeometry::Frontal, top, frontside, rotated ); slicedWorldGeometry->SetSliceNavigationController( this ); break; case Sagittal: slicedWorldGeometry = SlicedGeometry3D::New(); slicedWorldGeometry->InitializePlanes( currentGeometry, PlaneGeometry::Sagittal, top, frontside, rotated ); slicedWorldGeometry->SetSliceNavigationController( this ); break; default: itkExceptionMacro("unknown ViewDirection"); } m_Slice->SetPos( 0 ); m_Slice->SetSteps( (int)slicedWorldGeometry->GetSlices() ); if ( m_CreatedWorldGeometry.IsNull() ) { // initialize TimeGeometry m_CreatedWorldGeometry = ProportionalTimeGeometry::New(); } if ( worldTimeGeometry.IsNull()) { m_CreatedWorldGeometry = ProportionalTimeGeometry::New(); dynamic_cast<ProportionalTimeGeometry *>(m_CreatedWorldGeometry.GetPointer())->Initialize(slicedWorldGeometry, 1); m_Time->SetSteps( 0 ); m_Time->SetPos( 0 ); m_Time->InvalidateRange(); } else { m_BlockUpdate = true; m_Time->SetSteps( worldTimeGeometry->CountTimeSteps() ); m_Time->SetPos( 0 ); const TimeBounds &timeBounds = worldTimeGeometry->GetTimeBounds(); m_Time->SetRange( timeBounds[0], timeBounds[1] ); m_BlockUpdate = false; assert( worldTimeGeometry->GetGeometryForTimeStep( this->GetTime()->GetPos() ).IsNotNull() ); slicedWorldGeometry->SetTimeBounds( worldTimeGeometry->GetGeometryForTimeStep( this->GetTime()->GetPos() )->GetTimeBounds() ); //@todo implement for non-evenly-timed geometry! m_CreatedWorldGeometry = ProportionalTimeGeometry::New(); dynamic_cast<ProportionalTimeGeometry *>(m_CreatedWorldGeometry.GetPointer())->Initialize(slicedWorldGeometry, worldTimeGeometry->CountTimeSteps()); } } // unblock update; we may do this now, because if m_BlockUpdate was already // true before this method was entered, then we will never come here. m_BlockUpdate = false; // Send the geometry. Do this even if nothing was changed, because maybe // Update() was only called to re-send the old geometry and time/slice data. this->SendCreatedWorldGeometry(); this->SendSlice(); this->SendTime(); // Adjust the stepper range of slice stepper according to geometry this->AdjustSliceStepperRange(); }