// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
void GenerateMisorientationColors::execute()
{
  setErrorCondition(0);
  dataCheck();
  if(getErrorCondition() < 0) { return; }

  size_t totalPoints = m_CellPhasesPtr.lock()->getNumberOfTuples();

  // Make sure we are dealing with a unit 1 vector.
  FloatVec3_t normRefDir = m_ReferenceAxis; // Make a copy of the reference Direction

  MatrixMath::Normalize3x1(normRefDir.x, normRefDir.y, normRefDir.z);
  // Create 1 of every type of Ops class. This condenses the code below
  UInt8ArrayType::Pointer notSupported = UInt8ArrayType::CreateArray(13, "_INTERNAL_USE_ONLY_NotSupportedArray");
  notSupported->initializeWithZeros();

#ifdef DREAM3D_USE_PARALLEL_ALGORITHMS
  tbb::task_scheduler_init init;
  bool doParallel = true;
#endif

#ifdef DREAM3D_USE_PARALLEL_ALGORITHMS
  if (doParallel == true)
  {
    tbb::parallel_for(tbb::blocked_range<size_t>(0, totalPoints),
                      GenerateMisorientationColorsImpl( normRefDir, m_ReferenceAngle, reinterpret_cast<QuatF*>(m_Quats), m_CellPhases, m_CrystalStructures, m_GoodVoxels, notSupported->getPointer(0), m_MisorientationColor), tbb::auto_partitioner());

  }
  else
#endif
  {
    GenerateMisorientationColorsImpl serial( normRefDir, m_ReferenceAngle, reinterpret_cast<QuatF*>(m_Quats), m_CellPhases, m_CrystalStructures, m_GoodVoxels, notSupported->getPointer(0), m_MisorientationColor);
    serial.convert(0, totalPoints);
  }

  QVector<SpaceGroupOps::Pointer> ops = SpaceGroupOps::getOrientationOpsQVector();

  // Check and warn about unsupported crystal symmetries in the computation which will show as black
  for (size_t i = 0; i < notSupported->getNumberOfTuples() - 1; i++)
  {
    if (notSupported->getValue(i) == 1)
    {
      QString msg("The symmetry of ");
      msg.append(ops[i]->getSymmetryName()).append(" is not currently supported for misorientation coloring. Elements with this symmetry have been set to black");
      notifyWarningMessage(getHumanLabel(), msg, -5000);
    }
  }

  // Check for bad voxels which will show up as black also.
  if (notSupported->getValue(12) == 1)
  {
    QString msg("There were elements with an unknown crystal symmetry due most likely being marked as 'a 'bad'. These elements have been colored black BUT black is a valid color for misorientation coloring. Please understand this when visualizing your data");
    notifyWarningMessage(getHumanLabel(), msg, -5001);
  }

  /* Let the GUI know we are done with this filter */
  notifyStatusMessage(getHumanLabel(), "Complete");
}
Пример #2
0
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
UInt8ArrayType::Pointer TriclinicOps::generateIPFTriangleLegend(int imageDim)
{

  QVector<size_t> dims(1, 4);
  UInt8ArrayType::Pointer image =  UInt8ArrayType::CreateArray( static_cast<size_t>(imageDim * imageDim), dims, "Orthorhombic Triangle Legend");
  uint32_t* pixelPtr = reinterpret_cast<uint32_t*>(image->getPointer(0));

  static const float xInc = 1.0 / (imageDim);
  static const float yInc = 1.0 / (imageDim);
  static const float rad = 1.0f;

  float x = 0.0f;
  float y = 0.0f;
  float a = 0.0f;
  float b = 0.0f;
  float c = 0.0f;

  float val = 0.0f;
  float x1 = 0.0f;
  float y1 = 0.0f;
  float z1 = 0.0f;
  float denom = 0.0f;


  DREAM3D::Rgb color;
  size_t idx = 0;
  size_t yScanLineIndex = 0; // We use this to control where the data is drawn. Otherwise the image will come out flipped vertically
  // Loop over every pixel in the image and project up to the sphere to get the angle and then figure out the RGB from
  // there.
  for (int32_t yIndex = 0; yIndex < imageDim; ++yIndex)
  {

    for (int32_t xIndex = 0; xIndex < imageDim; ++xIndex)
    {
      idx = (imageDim * yScanLineIndex) + xIndex;

      x =  -1.0f + 2.0f * xIndex * xInc;
      y = -1.0f + 2.0f * yIndex * yInc;

      float sumSquares = (x * x) + (y * y);
      if( sumSquares > 1.0f) // Outside unit circle
      {
        color = 0xFFFFFFFF;
      }
      else if ( sumSquares > (rad-2*xInc) && sumSquares < (rad+2*xInc)) // Black Border line
      {
        color = 0xFF000000;
      }
      else
      {
        a = (x * x + y * y + 1);
        b = (2 * x * x + 2 * y * y);
        c = (x * x + y * y - 1);

        val = (-b + sqrtf(b * b - 4.0 * a * c)) / (2.0 * a);
        x1 = (1 + val) * x;
        y1 = (1 + val) * y;
        z1 = val;
        denom = (x1 * x1) + (y1 * y1) + (z1 * z1);
        denom = sqrtf(denom);
        x1 = x1 / denom;
        y1 = y1 / denom;
        z1 = z1 / denom;

        color = generateIPFColor(0.0, 0.0, 0.0, x1, y1, z1, false);
      }

      pixelPtr[idx] = color;
    }
    yScanLineIndex++;
  }
  return image;
}
Пример #3
0
  /**
   * @brief ConvertData Templated function that converts an IDataArray to a given primitive type
   * @param ptr IDataArray instance pointer
   * @param dims Component dimensions
   * @param m DataContainer instance pointer
   * @param scalarType Primitive type to convert to
   * @param attributeMatrixName Name of target AttributeMatrix
   * @param name Name of converted array
   */
  void ConvertData(T* ptr, QVector<size_t> dims, DataContainer::Pointer m, int32_t scalarType, const QString attributeMatrixName, const QString& name)
  {
    int voxels = ptr->getNumberOfTuples();
    size_t size = ptr->getSize();

    if (scalarType == Detail::Int8)
    {
      Int8ArrayType::Pointer p = Int8ArrayType::CreateArray(voxels, dims, name);
      m->getAttributeMatrix(attributeMatrixName)->addAttributeArray(p->getName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->setValue(v, ptr->getValue(v) );
      }
    }
    else if (scalarType == Detail::UInt8)
    {
      UInt8ArrayType::Pointer p = UInt8ArrayType::CreateArray(voxels, dims, name);
      m->getAttributeMatrix(attributeMatrixName)->addAttributeArray(p->getName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->setValue(v, ptr->getValue(v) );
      }
    }
    else if (scalarType == Detail::Int16)
    {
      Int16ArrayType::Pointer p = Int16ArrayType::CreateArray(voxels, dims, name);
      m->getAttributeMatrix(attributeMatrixName)->addAttributeArray(p->getName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->setValue(v, ptr->getValue(v) );
      }
    }
    else if (scalarType == Detail::UInt16)
    {
      UInt16ArrayType::Pointer p = UInt16ArrayType::CreateArray(voxels, dims, name);
      m->getAttributeMatrix(attributeMatrixName)->addAttributeArray(p->getName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->setValue(v, ptr->getValue(v) );
      }
    }
    else if (scalarType == Detail::Int32)
    {
      Int32ArrayType::Pointer p = Int32ArrayType::CreateArray(voxels, dims, name);
      m->getAttributeMatrix(attributeMatrixName)->addAttributeArray(p->getName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->setValue(v, ptr->getValue(v) );
      }
    }
    else if (scalarType == Detail::UInt32)
    {
      UInt32ArrayType::Pointer p = UInt32ArrayType::CreateArray(voxels, dims, name);
      m->getAttributeMatrix(attributeMatrixName)->addAttributeArray(p->getName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->setValue(v, ptr->getValue(v) );
      }
    }
    else if (scalarType == Detail::Int64)
    {
      Int64ArrayType::Pointer p = Int64ArrayType::CreateArray(voxels, dims, name);
      m->getAttributeMatrix(attributeMatrixName)->addAttributeArray(p->getName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->setValue(v, ptr->getValue(v) );
      }
    }
    else if (scalarType == Detail::UInt64)
    {
      UInt64ArrayType::Pointer p = UInt64ArrayType::CreateArray(voxels, dims, name);
      m->getAttributeMatrix(attributeMatrixName)->addAttributeArray(p->getName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->setValue(v, ptr->getValue(v) );
      }
    }
    else if (scalarType == Detail::Float)
    {
      FloatArrayType::Pointer p = FloatArrayType::CreateArray(voxels, dims, name);
      m->getAttributeMatrix(attributeMatrixName)->addAttributeArray(p->getName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->setValue(v, ptr->getValue(v) );
      }
    }
    else if (scalarType == Detail::Double)
    {
      DoubleArrayType::Pointer p = DoubleArrayType::CreateArray(voxels, dims, name);
      m->getAttributeMatrix(attributeMatrixName)->addAttributeArray(p->getName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->setValue(v, ptr->getValue(v) );
      }
    }
  }
Пример #4
0
  void ConvertData(T* ptr, VoxelDataContainer* m, int32_t scalarType, const std::string &name)
  {
    int numberOfComponents = ptr->GetNumberOfComponents();
    int voxels = ptr->GetNumberOfTuples();
    size_t size = ptr->GetSize();


    if (scalarType == Detail::Int8)
    {
      Int8ArrayType::Pointer p = Int8ArrayType::CreateArray(voxels, numberOfComponents, name);
      m->addCellData(p->GetName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->SetValue(v, ptr->GetValue(v) );
      }
    }
    else if (scalarType == Detail::UInt8)
    {
      UInt8ArrayType::Pointer p = UInt8ArrayType::CreateArray(voxels, numberOfComponents, name);
      m->addCellData(p->GetName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->SetValue(v, ptr->GetValue(v) );
      }
    }
    else if (scalarType == Detail::Int16)
    {
      Int16ArrayType::Pointer p = Int16ArrayType::CreateArray(voxels, numberOfComponents, name);
      m->addCellData(p->GetName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->SetValue(v, ptr->GetValue(v) );
      }
    }
    else if (scalarType == Detail::UInt16)
    {
      UInt16ArrayType::Pointer p = UInt16ArrayType::CreateArray(voxels, numberOfComponents, name);
      m->addCellData(p->GetName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->SetValue(v, ptr->GetValue(v) );
      }
    }
    else if (scalarType == Detail::Int32)
    {
      Int32ArrayType::Pointer p = Int32ArrayType::CreateArray(voxels, numberOfComponents, name);
      m->addCellData(p->GetName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->SetValue(v, ptr->GetValue(v) );
      }
    }
    else if (scalarType == Detail::UInt32)
    {
      UInt32ArrayType::Pointer p = UInt32ArrayType::CreateArray(voxels, numberOfComponents, name);
      m->addCellData(p->GetName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->SetValue(v, ptr->GetValue(v) );
      }
    }
    else if (scalarType == Detail::Int64)
    {
      Int64ArrayType::Pointer p = Int64ArrayType::CreateArray(voxels, numberOfComponents, name);
      m->addCellData(p->GetName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->SetValue(v, ptr->GetValue(v) );
      }
    }
    else if (scalarType == Detail::UInt64)
    {
      UInt64ArrayType::Pointer p = UInt64ArrayType::CreateArray(voxels, numberOfComponents, name);
      m->addCellData(p->GetName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->SetValue(v, ptr->GetValue(v) );
      }
    }
    else if (scalarType == Detail::Float)
    {
      FloatArrayType::Pointer p = FloatArrayType::CreateArray(voxels, numberOfComponents, name);
      m->addCellData(p->GetName(), p);
    }
    else if (scalarType == Detail::Double)
    {
      DoubleArrayType::Pointer p = DoubleArrayType::CreateArray(voxels, numberOfComponents, name);
      m->addCellData(p->GetName(), p);
      for(size_t v = 0; v < size; ++v)
      {
        p->SetValue(v, ptr->GetValue(v) );
      }
    }


  }