Пример #1
0
status_t
TeamSettings::SetTo(Team* team)
{
	_Unset();

	AutoLocker<Team> locker(team);

	fTeamName = team->Name();

	// add breakpoints
	for (UserBreakpointList::ConstIterator it
			= team->UserBreakpoints().GetIterator();
		UserBreakpoint* breakpoint = it.Next();) {
		BreakpointSetting* breakpointSetting
			= new(std::nothrow) BreakpointSetting;
		if (breakpointSetting == NULL)
			return B_NO_MEMORY;

		status_t error = breakpointSetting->SetTo(breakpoint->Location(),
			breakpoint->IsEnabled(), breakpoint->IsHidden());
		if (error == B_OK && !fBreakpoints.AddItem(breakpointSetting))
			error = B_NO_MEMORY;
		if (error != B_OK) {
			delete breakpointSetting;
			return error;
		}
	}

	return B_OK;
}
Пример #2
0
	bool Update(UserBreakpoint* changedBreakpoint)
	{
		if (fTeam == NULL) {
			for (int32 i = 0;
				UserBreakpoint* breakpoint = fBreakpoints.ItemAt(i);
				i++) {
				breakpoint->ReleaseReference();
			}
			fBreakpoints.MakeEmpty();

			return true;
		}

		AutoLocker<Team> locker(fTeam);

		UserBreakpointList::ConstIterator it
			= fTeam->UserBreakpoints().GetIterator();
		UserBreakpoint* newBreakpoint = it.Next();
		int32 index = 0;

		// remove no longer existing breakpoints
		while (UserBreakpoint* oldBreakpoint = fBreakpoints.ItemAt(index)) {
			if (oldBreakpoint == newBreakpoint) {
				if (oldBreakpoint == changedBreakpoint)
					NotifyRowsChanged(index, 1);
				index++;
				newBreakpoint = it.Next();
			} else {
				// TODO: Not particularly efficient!
				fBreakpoints.RemoveItemAt(index);
				oldBreakpoint->ReleaseReference();
				NotifyRowsRemoved(index, 1);
			}
		}

		// add new breakpoints
		int32 countBefore = fBreakpoints.CountItems();
		while (newBreakpoint != NULL) {
			if (!fBreakpoints.AddItem(newBreakpoint))
				return false;

			newBreakpoint->AcquireReference();
			newBreakpoint = it.Next();
		}

		int32 count = fBreakpoints.CountItems();
		if (count > countBefore)
			NotifyRowsAdded(countBefore, count - countBefore);

		return true;
	}
Пример #3
0
status_t
TeamSettings::SetTo(Team* team)
{
	_Unset();

	AutoLocker<Team> locker(team);

	fTeamName = team->Name();

	// add breakpoints
	for (UserBreakpointList::ConstIterator it
			= team->UserBreakpoints().GetIterator();
		UserBreakpoint* breakpoint = it.Next();) {
		BreakpointSetting* breakpointSetting
			= new(std::nothrow) BreakpointSetting;
		if (breakpointSetting == NULL)
			return B_NO_MEMORY;

		status_t error = breakpointSetting->SetTo(breakpoint->Location(),
			breakpoint->IsEnabled(), breakpoint->IsHidden(),
			breakpoint->Condition());
		if (error == B_OK && !fBreakpoints.AddItem(breakpointSetting))
			error = B_NO_MEMORY;
		if (error != B_OK) {
			delete breakpointSetting;
			return error;
		}
	}

	// add signal configuration

	fSignalSettings->SetDefaultSignalDisposition(
		team->DefaultSignalDisposition());

	const SignalDispositionMappings& mappings
		= team->GetSignalDispositionMappings();

	for (SignalDispositionMappings::const_iterator it = mappings.begin();
		it != mappings.end(); ++it) {
		status_t error = fSignalSettings->AddCustomSignalDisposition(
			it->first, it->second);
		if (error != B_OK)
			return error;
	}

	return B_OK;
}
void
BreakpointManager::_UpdateImageBreakpoints(Image* image, bool removeOnly)
{
	AutoLocker<BLocker> installLocker(fLock);
	AutoLocker<Team> teamLocker(fTeam);

	// remove obsolete user breakpoint instances
	BObjectList<Breakpoint> breakpointsToUpdate;
	for (UserBreakpointList::ConstIterator it
			= fTeam->UserBreakpoints().GetIterator();
		UserBreakpoint* userBreakpoint = it.Next();) {
		int32 instanceCount = userBreakpoint->CountInstances();
		for (int32 i = instanceCount - 1; i >= 0; i--) {
			UserBreakpointInstance* instance = userBreakpoint->InstanceAt(i);
			Breakpoint* breakpoint = instance->GetBreakpoint();
			if (breakpoint == NULL || breakpoint->GetImage() != image)
				continue;

			userBreakpoint->RemoveInstanceAt(i);
			breakpoint->RemoveUserBreakpoint(instance);

			if (!breakpointsToUpdate.AddItem(breakpoint)) {
				_UpdateBreakpointInstallation(breakpoint);
				if (breakpoint->IsUnused())
					fTeam->RemoveBreakpoint(breakpoint);
			}

			delete instance;
		}
	}

	// update breakpoints
	teamLocker.Unlock();
	for (int32 i = 0; Breakpoint* breakpoint = breakpointsToUpdate.ItemAt(i);
			i++) {
		_UpdateBreakpointInstallation(breakpoint);
	}

	teamLocker.Lock();
	for (int32 i = 0; Breakpoint* breakpoint = breakpointsToUpdate.ItemAt(i);
			i++) {
		if (breakpoint->IsUnused())
			fTeam->RemoveBreakpoint(breakpoint);
	}

	// add breakpoint instances for function instances in the image (if we have
	// an image debug info)
	BObjectList<UserBreakpointInstance> newInstances;
	ImageDebugInfo* imageDebugInfo = image->GetImageDebugInfo();
	if (imageDebugInfo == NULL)
		return;

	for (UserBreakpointList::ConstIterator it
			= fTeam->UserBreakpoints().GetIterator();
		UserBreakpoint* userBreakpoint = it.Next();) {
		// get the function
		Function* function = fTeam->FunctionByID(
			userBreakpoint->Location().GetFunctionID());
		if (function == NULL)
			continue;

		const SourceLocation& sourceLocation
			= userBreakpoint->Location().GetSourceLocation();
		target_addr_t relativeAddress
			= userBreakpoint->Location().RelativeAddress();

		// iterate through the function instances
		for (FunctionInstanceList::ConstIterator it
				= function->Instances().GetIterator();
			FunctionInstance* functionInstance = it.Next();) {
			if (functionInstance->GetImageDebugInfo() != imageDebugInfo)
				continue;

			// get the breakpoint address for the instance
			target_addr_t instanceAddress = 0;
			if (functionInstance->SourceFile() != NULL) {
				// We have a source file, so get the address for the source
				// location.
				Statement* statement = NULL;
				FunctionDebugInfo* functionDebugInfo
					= functionInstance->GetFunctionDebugInfo();
				functionDebugInfo->GetSpecificImageDebugInfo()
					->GetStatementAtSourceLocation(functionDebugInfo,
						sourceLocation, statement);
				if (statement != NULL) {
					instanceAddress = statement->CoveringAddressRange().Start();
						// TODO: What about BreakpointAllowed()?
					statement->ReleaseReference();
					// TODO: Make sure we do hit the function in question!
				}
			}

			if (instanceAddress == 0) {
				// No source file (or we failed getting the statement), so try
				// to use the same relative address.
				if (relativeAddress > functionInstance->Size())
					continue;
				instanceAddress = functionInstance->Address() + relativeAddress;
					// TODO: Make sure it does at least hit an instruction!
			}

			// create the user breakpoint instance
			UserBreakpointInstance* instance = new(std::nothrow)
				UserBreakpointInstance(userBreakpoint, instanceAddress);
			if (instance == NULL || !newInstances.AddItem(instance)) {
				delete instance;
				continue;
			}

			if (!userBreakpoint->AddInstance(instance)) {
				newInstances.RemoveItemAt(newInstances.CountItems() - 1);
				delete instance;
			}

			// get/create the breakpoint for the address
			target_addr_t address = instance->Address();
			Breakpoint* breakpoint = fTeam->BreakpointAtAddress(address);
			if (breakpoint == NULL) {
				breakpoint = new(std::nothrow) Breakpoint(image, address);
				if (breakpoint == NULL || !fTeam->AddBreakpoint(breakpoint)) {
					delete breakpoint;
					break;
				}
			}

			breakpoint->AddUserBreakpoint(instance);
			instance->SetBreakpoint(breakpoint);
		}
	}

	// install the breakpoints for the new user breakpoint instances
	teamLocker.Unlock();
	for (int32 i = 0; UserBreakpointInstance* instance = newInstances.ItemAt(i);
			i++) {
		Breakpoint* breakpoint = instance->GetBreakpoint();
		if (breakpoint == NULL
			|| _UpdateBreakpointInstallation(breakpoint) != B_OK) {
			// something went wrong -- remove the instance
			teamLocker.Lock();

			instance->GetUserBreakpoint()->RemoveInstance(instance);
			if (breakpoint != NULL) {
				breakpoint->AddUserBreakpoint(instance);
				if (breakpoint->IsUnused())
					fTeam->RemoveBreakpoint(breakpoint);
			}

			teamLocker.Unlock();
		}
	}
}
Пример #5
0
	bool UpdateBreakpoint(BreakpointProxy* proxy)
	{
		if (fTeam == NULL) {
			for (int32 i = 0;
				BreakpointProxy* proxy = fBreakpointProxies.ItemAt(i);
				i++) {
				proxy->ReleaseReference();
			}
			fBreakpointProxies.MakeEmpty();

			return true;
		}

		AutoLocker<Team> locker(fTeam);

		UserBreakpointList::ConstIterator it
			= fTeam->UserBreakpoints().GetIterator();
		int32 watchpointIndex = 0;
		UserBreakpoint* newBreakpoint = it.Next();
		Watchpoint* newWatchpoint = fTeam->WatchpointAt(watchpointIndex);
		int32 index = 0;
		bool remove;

		// remove no longer existing breakpoints
		while (BreakpointProxy* oldProxy = fBreakpointProxies.ItemAt(index)) {
			remove = false;
			switch (oldProxy->Type()) {
				case BREAKPOINT_PROXY_TYPE_BREAKPOINT:
				{
					UserBreakpoint* breakpoint = oldProxy->GetBreakpoint();
					if (breakpoint == newBreakpoint) {
						if (breakpoint == proxy->GetBreakpoint())
							NotifyRowsChanged(index, 1);
						++index;
						newBreakpoint = it.Next();
					} else
						remove = true;
				}
				break;

				case BREAKPOINT_PROXY_TYPE_WATCHPOINT:
				{
					Watchpoint* watchpoint = oldProxy->GetWatchpoint();
					if (watchpoint == newWatchpoint) {
						if (watchpoint == proxy->GetWatchpoint())
							NotifyRowsChanged(index, 1);
						++watchpointIndex;
						++index;
						newWatchpoint = fTeam->WatchpointAt(watchpointIndex);
					} else
						remove = true;
				}
				break;
			}

			if (remove) {
				// TODO: Not particularly efficient!
				fBreakpointProxies.RemoveItemAt(index);
				oldProxy->ReleaseReference();
				NotifyRowsRemoved(index, 1);
			}
		}

		// add new breakpoints
		int32 countBefore = fBreakpointProxies.CountItems();
		BreakpointProxy* newProxy = NULL;
		BReference<BreakpointProxy> proxyReference;
		while (newBreakpoint != NULL) {
			newProxy = new(std::nothrow) BreakpointProxy(newBreakpoint, NULL);
			if (newProxy == NULL)
				return false;

			proxyReference.SetTo(newProxy, true);
			if (!fBreakpointProxies.AddItem(newProxy))
				return false;

			proxyReference.Detach();
			newBreakpoint = it.Next();
		}

		// add new watchpoints
		while (newWatchpoint != NULL) {
			newProxy = new(std::nothrow) BreakpointProxy(NULL, newWatchpoint);
			if (newProxy == NULL)
				return false;

			proxyReference.SetTo(newProxy, true);
			if (!fBreakpointProxies.AddItem(newProxy))
				return false;

			proxyReference.Detach();
			newWatchpoint = fTeam->WatchpointAt(++watchpointIndex);
		}


		int32 count = fBreakpointProxies.CountItems();
		if (count > countBefore)
			NotifyRowsAdded(countBefore, count - countBefore);

		return true;
	}