Пример #1
0
	IntPoint TextView::getCursorPoint(size_t _position)
	{
		setMin(_position, mLength);

		size_t position = 0;
		int top = 0;
		float left = 0.0f;
		for (VectorLineInfo::const_iterator line = mLineInfo.begin(); line != mLineInfo.end(); ++line)
		{
			left = (float)line->offset;
			if (position + line->count >= _position)
			{
				for (VectorCharInfo::const_iterator sim = line->simbols.begin(); sim != line->simbols.end(); ++sim)
				{
					if (sim->isColour())
						continue;

					if (position == _position)
						break;

					position ++;
					left += sim->getBearingX() + sim->getAdvance();
				}
				break;
			}
			position += line->count + 1;
			top += mFontHeight;
		}

		return IntPoint((int)left, top);
	}
Пример #2
0
	size_t TextView::getCursorPosition(const IntPoint& _value)
	{
		const int height = mFontHeight;
		size_t result = 0;
		int top = 0;

		for (VectorLineInfo::const_iterator line = mLineInfo.begin(); line != mLineInfo.end(); ++line)
		{
			// это последняя строка
			bool lastline = !(line + 1 != mLineInfo.end());

			// наша строчка
			if (top + height > _value.top || lastline)
			{
				top += height;
				float left = (float)line->offset;
				int count = 0;

				// ищем символ
				for (VectorCharInfo::const_iterator sim = line->simbols.begin(); sim != line->simbols.end(); ++sim)
				{
					if (sim->isColour())
						continue;

					float fullAdvance = sim->getAdvance() + sim->getBearingX();
					if (left + fullAdvance / 2.0f > _value.left)
					{
						break;
					}
					left += fullAdvance;
					count ++;
				}

				result += count;
				break;
			}

			if (!lastline)
			{
				top += height;
				result += line->count + 1;
			}
		}

		return result;
	}
Пример #3
0
	void EditText::doRender()
	{
		if (nullptr == mFont || !mVisible || mEmptyView)
			return;

		if (mRenderItem->getCurrentUpdate() || mTextOutDate)
			updateRawData();

		Vertex* vertex = mRenderItem->getCurrentVertexBuffer();

		const RenderTargetInfo& renderTargetInfo = mRenderItem->getRenderTarget()->getInfo();

		// колличество отрисованных вершин
		size_t vertexCount = 0;

		// текущие цвета
		uint32 colour = mCurrentColourNative;
		uint32 inverseColour = mInverseColourNative;
		uint32 selectedColour = mInvertSelect ? inverseColour : mSelectionBgColor;

		const VectorLineInfo& textViewData = mTextView.getData();

		float top = (float)(-mViewOffset.top + mCoord.top);

		FloatRect vertexRect;

		const FloatRect& selectedUVRect = mFont->getGlyphInfo(mBackgroundNormal ? FontCodeType::Selected : FontCodeType::SelectedBack)->uvRect;

		size_t index = 0;

		for (VectorLineInfo::const_iterator line = textViewData.begin(); line != textViewData.end(); ++line)
		{
			float left = (float)(line->offset - mViewOffset.left + mCoord.left);

			for (VectorCharInfo::const_iterator sim = line->simbols.begin(); sim != line->simbols.end(); ++sim)
			{
				if (sim->isColour())
				{
					colour = sim->getColour() | (colour & 0xFF000000);
					inverseColour = colour ^ 0x00FFFFFF;
					selectedColour = mInvertSelect ? inverseColour : mSelectionBgColor;
					continue;
				}

				// смещение текстуры для фона
				bool select = index >= mStartSelect && index < mEndSelect;

				float fullAdvance = sim->getBearingX() + sim->getAdvance();

				// Render the selection, if any, first.
				if (select)
				{
					vertexRect.set(left, top, left + fullAdvance, top + (float)mFontHeight);

					drawGlyph(renderTargetInfo, vertex, vertexCount, vertexRect, selectedUVRect, selectedColour);
				}

				// Render the glyph shadow, if any.
				if (mShadow)
				{
					vertexRect.left = left + sim->getBearingX() + 1.0f;
					vertexRect.top = top + sim->getBearingY() + 1.0f;
					vertexRect.right = vertexRect.left + sim->getWidth();
					vertexRect.bottom = vertexRect.top + sim->getHeight();

					drawGlyph(renderTargetInfo, vertex, vertexCount, vertexRect, sim->getUVRect(), mShadowColourNative);
				}

				// Render the glyph itself.
				vertexRect.left = left + sim->getBearingX();
				vertexRect.top = top + sim->getBearingY();
				vertexRect.right = vertexRect.left + sim->getWidth();
				vertexRect.bottom = vertexRect.top + sim->getHeight();

				drawGlyph(renderTargetInfo, vertex, vertexCount, vertexRect, sim->getUVRect(), (!select || !mInvertSelect) ? colour : inverseColour);

				left += fullAdvance;
				++index;
			}

			top += mFontHeight;
			++index;
		}

		// Render the cursor, if any, last.
		if (mVisibleCursor)
		{
			IntPoint point = mTextView.getCursorPoint(mCursorPosition) - mViewOffset + mCoord.point();
			GlyphInfo* cursorGlyph = mFont->getGlyphInfo(static_cast<Char>(FontCodeType::Cursor));
			vertexRect.set((float)point.left, (float)point.top, (float)point.left + cursorGlyph->width, (float)(point.top + mFontHeight));

			drawGlyph(renderTargetInfo, vertex, vertexCount, vertexRect, cursorGlyph->uvRect, mCurrentColourNative | 0x00FFFFFF);
		}

		// колличество реально отрисованных вершин
		mRenderItem->setLastVertexCount(vertexCount);
	}