Пример #1
0
    CProgress(IrrlichtDevice *pDevice) {
      m_pDevice=pDevice;
      m_pDriver=pDevice->getVideoDriver();
      m_pGuienv=pDevice->getGUIEnvironment();

      //let's add a "please stand by" image filling the complete window / screen
      core::dimension2du cScreenSize=m_pDevice->getVideoDriver()->getScreenSize();

      m_pImg=m_pGuienv->addImage(core::rect<s32>(0,0,cScreenSize.Width,cScreenSize.Height));
      m_pImg->setScaleImage(true);
      m_pImg->setImage(m_pDriver->getTexture(DATADIR "/textures/standby.png"));

      m_pBar=new CProgressBar(m_pGuienv,core::rect<s32>(core::position2di(cScreenSize.Width/2-150,cScreenSize.Height-60),core::dimension2di(300,30)),-1,NULL);
      m_pText=m_pGuienv->addStaticText(L"",core::rect<s32>(core::position2di(cScreenSize.Width/2-150,cScreenSize.Height-60),core::dimension2di(300,30)),true);
      m_pText->setBackgroundColor(video::SColor(192,192,192,192));
      m_pText->setDrawBackground(true);
      m_pText->setTextAlignment(gui::EGUIA_CENTER,gui::EGUIA_CENTER);

      ode::CIrrOdeManager::getSharedInstance()->getIrrThread()->getInputQueue()->addEventListener(this);
    }
Пример #2
0
void	 Object::setTexture(video::IVideoDriver& driver, const std::string &text)
{
  this->_node->setMaterialTexture(0, driver.getTexture(text.c_str()));
  this->_node->setMaterialFlag(video::EMF_LIGHTING, false);
}