int main() { try { // Create the system. MultibodySystem system; SimbodyMatterSubsystem matter(system); GeneralForceSubsystem forces(system); /// uncoment gravity to get some sort of collision interaction /// for cylinder mesh // Force::UniformGravity gravity(forces, matter,Vec3(0,0.001,0), 2); ContactTrackerSubsystem tracker(system); //GeneralContactSubsystem contactsys(system); CompliantContactSubsystem contactForces(system, tracker); contactForces.setTrackDissipatedEnergy(true); for(SubsystemIndex i(0); i<system.getNumSubsystems(); ++i) { fprintf(stderr,"subsytem name %d %s\n", (int)i, system.getSubsystem((SubsystemIndex)i).getName().c_str()); } const Real rad = .4; PolygonalMesh pyramidMesh1,pyramidMesh2; /// load cylinder forces drawn, but interaction depends on gravity??? const Real fFac =1; // to turn off friction const Real fDis = .5*0.2; // to turn off dissipation const Real fVis = .1*.1; // to turn off viscous friction const Real fK = 100*1e6; // pascals Body::Rigid pendulumBody3(MassProperties(100.0, Vec3(0), 100*Inertia(1))); PolygonalMesh body3contact = PolygonalMesh::createSphereMesh(rad, 2); ContactGeometry::TriangleMesh geo3(body3contact); const DecorativeMesh mesh3(geo3.createPolygonalMesh()); pendulumBody3.addDecoration(Transform(), DecorativeMesh(mesh3).setOpacity(.2)); pendulumBody3.addDecoration(Transform(), DecorativeMesh(mesh3).setColor(Gray) .setRepresentation(DecorativeGeometry::DrawWireframe) .setOpacity(.1)); ContactSurface s1(geo3, ContactMaterial(fK*.1,fDis*.9,fFac*.8,fFac*.7,fVis*10)); s1.setThickness(1); s1.setShape(geo3); //ContactGeometry::Sphere geo3(rad); pendulumBody3.addContactSurface(Transform(),s1); /* std::ifstream meshFile1,meshFile2; meshFile1.open("cyl3.obj"); pyramidMesh1.loadObjFile(meshFile1); meshFile1.close(); */ pyramidMesh1 = PolygonalMesh::createSphereMesh(rad, 2); ContactGeometry::TriangleMesh pyramid1(pyramidMesh1); DecorativeMesh showPyramid1(pyramid1.createPolygonalMesh()); const Real ballMass = 200; Body::Rigid ballBody(MassProperties(ballMass, Vec3(0), ballMass*UnitInertia::sphere(1))); ballBody.addDecoration(Transform(), showPyramid1.setColor(Cyan).setOpacity(.2)); ballBody.addDecoration(Transform(), showPyramid1.setColor(Gray) .setRepresentation(DecorativeGeometry::DrawWireframe)); ContactSurface s2(pyramid1, ContactMaterial(fK*.1,fDis*.9, .1*fFac*.8,.1*fFac*.7,fVis*1)); s2.setThickness(1); s2.setShape(pyramid1); ballBody.addContactSurface(Transform(),/*ContactSurface(ContactGeometry::Sphere(rad),ContactMaterial(fK*.1,fDis*.9, .1*fFac*.8,.1*fFac*.7,fVis*1))*/ s2/*.joinClique(clique1)*/); /* Body::Rigid d(MassProperties(1.0, Vec3(0),Inertia(1))); MobilizedBody::Pin dud(matter.Ground(),Transform(),d,Transform()); */ MobilizedBody::Free ball(matter.Ground(), Transform(Vec3(-2,-2,0)), ballBody, Transform(Vec3(0))); MobilizedBody::Free ball1(matter.Ground(), Transform(Vec3(0,0,0)), ballBody, Transform(Vec3(0))); /* MobilizedBody::Free ball2(matter.Ground(), Transform(Vec3(-4,0,0)), ballBody, Transform(Vec3(0))); */ MobilizedBody::Free ball3(matter.Ground(), Transform(Vec3(-1,-2,0)), ballBody, Transform(Vec3(0))); MobilizedBody::Pin pendulum3(matter.Ground(), Transform(Vec3(-2,0,0)), pendulumBody3, Transform(Vec3(0, 2, 0))); ball.updBody(); ball1.updBody(); Visualizer viz(system); viz.addDecorationGenerator(new ForceArrowGenerator(system,contactForces)); viz.setMode(Visualizer::RealTime); viz.setDesiredBufferLengthInSec(1); viz.setDesiredFrameRate(FrameRate); viz.setGroundHeight(-3); viz.setShowShadows(true); viz.setBackgroundType(Visualizer::SolidColor); Visualizer::InputSilo* silo = new Visualizer::InputSilo(); viz.addInputListener(silo); Array_<std::pair<String,int> > runMenuItems; runMenuItems.push_back(std::make_pair("Go", GoItem)); runMenuItems.push_back(std::make_pair("Replay", ReplayItem)); runMenuItems.push_back(std::make_pair("Quit", QuitItem)); viz.addMenu("Run", RunMenuId, runMenuItems); Array_<std::pair<String,int> > helpMenuItems; helpMenuItems.push_back(std::make_pair("TBD - Sorry!", 1)); viz.addMenu("Help", HelpMenuId, helpMenuItems); system.addEventReporter(new MyReporter(system,contactForces,ReportInterval)); system.addEventReporter(new Visualizer::Reporter(viz, ReportInterval)); // Check for a Run->Quit menu pick every 1/4 second. system.addEventHandler(new UserInputHandler(*silo, .25)); // system.addEventHandler(new TriggeredEventHandler(Stage::Model)); // Initialize the system and state. system.realizeTopology(); State state = system.getDefaultState(); /* ball.setQToFitTransform(state, Transform(Rotation(Pi/2,XAxis), Vec3(0,-1.8,0))); */ //pendulum.setOneQ(state, 0, -Pi/12); pendulum3.setOneQ(state, 0, -Pi/2); pendulum3.setOneU(state, 0, Pi/4); // ball.setOneU(state, 1, 0.1); viz.report(state); matter.updAllParticleVelocities(state); printf("Default state\n"); /* cout << "t=" << state.getTime() << " q=" << pendulum.getQAsVector(state) << pendulum2.getQAsVector(state) << " u=" << pendulum.getUAsVector(state) << pendulum2.getUAsVector(state) << endl; */ cout << "\nChoose 'Go' from Run menu to simulate:\n"; int menuId, item; do { silo->waitForMenuPick(menuId, item); if (menuId != RunMenuId || item != GoItem) cout << "\aDude ... follow instructions!\n"; } while (menuId != RunMenuId || item != GoItem); // Simulate it. // The system as parameterized is very stiff (mostly due to friction) // and thus runs best with CPodes which is extremely stable for // stiff problems. To get reasonable performance out of the explicit // integrators (like the RKs) you'll have to run at a very loose // accuracy like 0.1, or reduce the friction coefficients and // maybe the stiffnesses. //ExplicitEulerIntegrator integ(system); CPodesIntegrator integ(system,CPodes::BDF,CPodes::Newton); //RungeKuttaFeldbergIntegrator integ(system); //RungeKuttaMersonIntegrator integ(system); //RungeKutta3Integrator integ(system); //VerletIntegrator integ(system); //integ.setMaximumStepSize(1e-1); //integ.setAllowInterpolation(false); integ.setAccuracy(1e-3); // minimum for CPodes //integ.setAccuracy(.1); TimeStepper ts(system, integ); ts.initialize(state); double cpuStart = cpuTime(); double realStart = realTime(); ts.stepTo(2000.0); const double timeInSec = realTime() - realStart; const int evals = integ.getNumRealizations(); /* cout << "Done -- took " << integ.getNumStepsTaken() << " steps in " << timeInSec << "s elapsed for " << ts.getTime() << "s sim (avg step=" << (1000*ts.getTime())/integ.getNumStepsTaken() << "ms) " << (1000*ts.getTime())/evals << "ms/eval\n"; cout << " CPU time was " << cpuTime() - cpuStart << "s\n"; printf("Using Integrator %s at accuracy %g:\n", integ.getMethodName(), integ.getAccuracyInUse()); printf("# STEPS/ATTEMPTS = %d/%d\n", integ.getNumStepsTaken(), integ.getNumStepsAttempted()); printf("# ERR TEST FAILS = %d\n", integ.getNumErrorTestFailures()); printf("# REALIZE/PROJECT = %d/%d\n", integ.getNumRealizations(), integ.getNumProjections()); */ viz.dumpStats(std::cout); // Add as slider to control playback speed. viz.addSlider("Speed", 1, 0, 4, 1); viz.setMode(Visualizer::PassThrough); silo->clear(); // forget earlier input double speed = 1; // will change if slider moves while(true) { cout << "Choose Run/Replay to see that again ...\n"; int menuId, item; silo->waitForMenuPick(menuId, item); if (menuId != RunMenuId) { cout << "\aUse the Run menu!\n"; continue; } if (item == QuitItem) break; if (item != ReplayItem) { cout << "\aHuh? Try again.\n"; continue; } for (double i=0; i < (int)saveEm.size(); i += speed ) { int slider; Real newValue; if (silo->takeSliderMove(slider,newValue)) { speed = newValue; } viz.report(saveEm[(int)i]); } } } catch (const std::exception& e) { std::printf("EXCEPTION THROWN: %s\n", e.what()); exit(1); } catch (...) { std::printf("UNKNOWN EXCEPTION THROWN\n"); exit(1); } return 0; }
int main() { try { // Create the system. MultibodySystem system; system.setUpDirection(ZAxis); SimbodyMatterSubsystem matter(system); GeneralForceSubsystem forces(system); Force::Gravity gravity(forces, matter, -ZAxis, 9.81); ContactTrackerSubsystem tracker(system); CompliantContactSubsystem contactForces(system, tracker); contactForces.setTrackDissipatedEnergy(true); contactForces.setTransitionVelocity(1e-3); const Vec3 hdim(.2,.3,.4); // Brick half dimensions const Real rad = .1; // Contact sphere radius const Real brickMass = 2; #ifdef USE_SHERM_PARAMETERS const Real mu_d =.3; // dynamic friction const Real mu_s =.3; // static friction const Real mu_v = 0; // viscous friction (1/v) const Real dissipation = .1; const Real fK = 1e6; // stiffness in pascals const Real simDuration = 5.; #endif #ifdef USE_TOM_PARAMETERS const Real mu_d =.3; // dynamic friction const Real mu_s =.3; // static friction const Real mu_v = 0; // viscous friction (1/v) const Real dissipation = .1756; //Second impact at 0.685 s. const Real fK = 1e6; // stiffness in pascals const Real simDuration = 0.5; //3.0; //0.8; #endif const ContactMaterial material(fK,dissipation,mu_s,mu_d,mu_v); // Halfspace floor const Rotation R_xdown(Pi/2,YAxis); matter.Ground().updBody().addContactSurface( Transform(R_xdown, Vec3(0,0,0)), ContactSurface(ContactGeometry::HalfSpace(), material)); Body::Rigid brickBody(MassProperties(brickMass, Vec3(0), UnitInertia::brick(hdim))); brickBody.addDecoration(Transform(), DecorativeBrick(hdim).setColor(BrickColor).setOpacity(.7)); for (int i=-1; i<=1; i+=2) for (int j=-1; j<=1; j+=2) for (int k=-1; k<=1; k+=2) { const Vec3 pt = Vec3(i,j,k).elementwiseMultiply(hdim); brickBody.addContactSurface(pt, ContactSurface(ContactGeometry::Sphere(rad), material)); brickBody.addDecoration(pt, DecorativeSphere(rad).setColor(SphereColor)); } MobilizedBody::Free brick(matter.Ground(), Transform(), brickBody, Transform()); Visualizer viz(system); viz.addDecorationGenerator(new ForceArrowGenerator(system,contactForces, brick)); //viz.addFrameController(new BodyWatcher(brick)); viz.addFrameController(new BodyWatcher(matter.Ground())); //viz.setShowSimTime(true); //viz.setShowFrameNumber(true); viz.setDesiredFrameRate(FrameRate); //viz.setShowFrameRate(true); Visualizer::InputSilo* silo = new Visualizer::InputSilo(); viz.addInputListener(silo); Array_<std::pair<String,int> > runMenuItems; runMenuItems.push_back(std::make_pair("Go", GoItem)); runMenuItems.push_back(std::make_pair("Replay", ReplayItem)); runMenuItems.push_back(std::make_pair("Quit", QuitItem)); viz.addMenu("Run", RunMenuId, runMenuItems); Array_<std::pair<String,int> > helpMenuItems; helpMenuItems.push_back(std::make_pair("TBD - Sorry!", 1)); viz.addMenu("Help", HelpMenuId, helpMenuItems); // Check for a Run->Quit menu pick every 1/4 second. //system.addEventHandler(new UserInputHandler(*silo, .25)); // Initialize the system and state. system.realizeTopology(); State state = system.getDefaultState(); // SET INITIAL CONDITIONS #ifdef USE_SHERM_PARAMETERS brick.setQToFitTranslation(state, Vec3(0,2,.8)); brick.setQToFitRotation(state, Rotation(BodyRotationSequence, Pi/4, XAxis, Pi/6, YAxis)); brick.setUToFitLinearVelocity(state, Vec3(-5,0,0)); #endif #ifdef USE_TOM_PARAMETERS Vector initQ = Vector(Vec7(1,0,0,0, 0,1,0.8)); initQ(0,4) = Vector(Quaternion(Rotation(SimTK::Pi/4, XAxis) * Rotation(SimTK::Pi/6, YAxis)) .asVec4()); Vector initU = Vector(Vec6(0,0,0, 0,0,6)); initQ[6] = 1.5; initU[5] = -3.96; //First impact at 0.181 s. initU[3] = -5.0; state.setQ(initQ); state.setU(initU); #endif saveEm.reserve(10000); viz.report(state); printf("Default state\n"); cout << "t=" << state.getTime() << " q=" << brick.getQAsVector(state) << " u=" << brick.getUAsVector(state) << endl; cout << "\nChoose 'Go' from Run menu to simulate:\n"; int menuId, item; do { silo->waitForMenuPick(menuId, item); if (menuId != RunMenuId || item != GoItem) cout << "\aDude ... follow instructions!\n"; } while (menuId != RunMenuId || item != GoItem); // Simulate it. // The system as parameterized is very stiff (mostly due to friction) // and thus runs best with CPodes which is extremely stable for // stiff problems. To get reasonable performance out of the explicit // integrators (like the RKs) you'll have to run at a very loose // accuracy like 0.1, or reduce the friction coefficients and // maybe the stiffnesses. //SemiExplicitEuler2Integrator integ(system); //CPodesIntegrator integ(system,CPodes::BDF,CPodes::Newton); RungeKuttaMersonIntegrator integ(system); integ.setReturnEveryInternalStep(true); integ.setAllowInterpolation(false); //RungeKutta3Integrator integ(system); //VerletIntegrator integ(system); //integ.setMaximumStepSize(1e-0001); //integ.setAccuracy(1e-3); // minimum for CPodes integ.setAccuracy(1e-5); //integ.setAccuracy(.01); integ.initialize(state); double cpuStart = cpuTime(); double realStart = realTime(); Real lastReport = -Infinity; while (integ.getTime() < simDuration) { // Advance time by no more than ReportInterval. Might require multiple // internal steps. integ.stepBy(ReportInterval); if (integ.getTime() >= lastReport + VizReportInterval) { // The state being used by the integrator. const State& s = integ.getState(); viz.report(s); saveEm.push_back(s); // save state for playback lastReport = s.getTime(); } } const double timeInSec = realTime() - realStart; const int evals = integ.getNumRealizations(); cout << "Done -- took " << integ.getNumStepsTaken() << " steps in " << timeInSec << "s elapsed for " << integ.getTime() << "s sim (avg step=" << (1000*integ.getTime())/integ.getNumStepsTaken() << "ms) " << (1000*integ.getTime())/evals << "ms/eval\n"; cout << " CPU time was " << cpuTime() - cpuStart << "s\n"; printf("Using Integrator %s at accuracy %g:\n", integ.getMethodName(), integ.getAccuracyInUse()); printf("# STEPS/ATTEMPTS = %d/%d\n", integ.getNumStepsTaken(), integ.getNumStepsAttempted()); printf("# ERR TEST FAILS = %d\n", integ.getNumErrorTestFailures()); printf("# REALIZE/PROJECT = %d/%d\n", integ.getNumRealizations(), integ.getNumProjections()); viz.dumpStats(std::cout); // Add as slider to control playback speed. viz.addSlider("Speed", 1, 0, 2, 1); viz.setMode(Visualizer::PassThrough); silo->clear(); // forget earlier input double speed = 1; // will change if slider moves while(true) { cout << "Choose Run/Replay to see that again ...\n"; int menuId, item; silo->waitForMenuPick(menuId, item); if (menuId != RunMenuId) { cout << "\aUse the Run menu!\n"; continue; } if (item == QuitItem) break; if (item != ReplayItem) { cout << "\aHuh? Try again.\n"; continue; } for (double i=0; i < (int)saveEm.size(); i += speed ) { int slider; Real newValue; if (silo->takeSliderMove(slider,newValue)) { speed = newValue; } viz.report(saveEm[(int)i]); } } } catch (const std::exception& e) { std::printf("EXCEPTION THROWN: %s\n", e.what()); exit(1); } catch (...) { std::printf("UNKNOWN EXCEPTION THROWN\n"); exit(1); } return 0; }
int main() { try { // Create the system. MultibodySystem system; SimbodyMatterSubsystem matter(system); GeneralForceSubsystem forces(system); Force::Gravity gravity(forces, matter, UnitVec3(-1,0,0), 9.81); ContactTrackerSubsystem tracker(system); CompliantContactSubsystem contactForces(system, tracker); contactForces.setTrackDissipatedEnergy(true); contactForces.setTransitionVelocity(1e-2); // m/s // Ground's normal is +x for this model system.setUpDirection(+XAxis); // Uncomment this if you want a more elegant movie. //matter.setShowDefaultGeometry(false); const Real ud = .3; // dynamic const Real us = .6; // static const Real uv = 0; // viscous (force/velocity) const Real k = 1e8; // pascals const Real c = 0.01; // dissipation (1/v) // Halfspace default is +x, this one occupies -x instead, so flip. const Rotation R_xdown(Pi,ZAxis); matter.Ground().updBody().addContactSurface( Transform(R_xdown, Vec3(0,0,0)), ContactSurface(ContactGeometry::HalfSpace(), ContactMaterial(k,c,us,ud,uv))); const Real ellipsoidMass = 1; // kg const Vec3 halfDims(2*Cm2m, 20*Cm2m, 3*Cm2m); // m (read in cm) const Vec3 comLoc(-1*Cm2m, 0, 0); const Inertia centralInertia(Vec3(17,2,16)*CmSq2mSq, Vec3(0,0,.2)*CmSq2mSq); // now kg-m^2 const Inertia inertia(centralInertia.shiftFromMassCenter(-comLoc, ellipsoidMass)); // in S Body::Rigid ellipsoidBody(MassProperties(ellipsoidMass, comLoc, inertia)); ellipsoidBody.addDecoration(Transform(), DecorativeEllipsoid(halfDims).setColor(Cyan) //.setOpacity(.5) .setResolution(3)); ellipsoidBody.addContactSurface(Transform(), ContactSurface(ContactGeometry::Ellipsoid(halfDims), ContactMaterial(k,c,us,ud,uv)) ); MobilizedBody::Free ellipsoid(matter.Ground(), Transform(Vec3(0,0,0)), ellipsoidBody, Transform(Vec3(0))); Visualizer viz(system); viz.addDecorationGenerator(new ForceArrowGenerator(system,contactForces)); viz.setMode(Visualizer::RealTime); viz.setDesiredFrameRate(FrameRate); viz.setCameraClippingPlanes(0.1, 10); Visualizer::InputSilo* silo = new Visualizer::InputSilo(); viz.addInputListener(silo); Array_<std::pair<String,int> > runMenuItems; runMenuItems.push_back(std::make_pair("Go", GoItem)); runMenuItems.push_back(std::make_pair("Replay", ReplayItem)); runMenuItems.push_back(std::make_pair("Quit", QuitItem)); viz.addMenu("Run", RunMenuId, runMenuItems); Array_<std::pair<String,int> > helpMenuItems; helpMenuItems.push_back(std::make_pair("TBD - Sorry!", 1)); viz.addMenu("Help", HelpMenuId, helpMenuItems); system.addEventReporter(new MyReporter(system,contactForces,ReportInterval)); system.addEventReporter(new Visualizer::Reporter(viz, ReportInterval)); // Check for a Run->Quit menu pick every 1/4 second. system.addEventHandler(new UserInputHandler(*silo, .25)); // Initialize the system and state. system.realizeTopology(); State state = system.getDefaultState(); matter.setUseEulerAngles(state, true); system.realizeModel(state); ellipsoid.setQToFitTransform(state, Transform( Rotation(BodyRotationSequence, 0 *Deg2Rad, XAxis, 0.5*Deg2Rad, YAxis, -0.5*Deg2Rad, ZAxis), Vec3(2.1*Cm2m, 0, 0))); ellipsoid.setUToFitAngularVelocity(state, 2*Vec3(5,0,0)); // rad/s viz.report(state); printf("Default state\n"); cout << "\nChoose 'Go' from Run menu to simulate:\n"; int menuId, item; do { silo->waitForMenuPick(menuId, item); if (menuId != RunMenuId || item != GoItem) cout << "\aDude ... follow instructions!\n"; } while (menuId != RunMenuId || item != GoItem); // Simulate it. //ExplicitEulerIntegrator integ(system); //CPodesIntegrator integ(system,CPodes::BDF,CPodes::Newton); //RungeKuttaFeldbergIntegrator integ(system); RungeKuttaMersonIntegrator integ(system); //RungeKutta3Integrator integ(system); //VerletIntegrator integ(system); //integ.setMaximumStepSize(1e-0001); integ.setAccuracy(1e-4); // minimum for CPodes //integ.setAccuracy(.01); TimeStepper ts(system, integ); ts.initialize(state); double cpuStart = cpuTime(); double realStart = realTime(); ts.stepTo(10.0); const double timeInSec = realTime() - realStart; const int evals = integ.getNumRealizations(); cout << "Done -- took " << integ.getNumStepsTaken() << " steps in " << timeInSec << "s elapsed for " << ts.getTime() << "s sim (avg step=" << (1000*ts.getTime())/integ.getNumStepsTaken() << "ms) " << (1000*ts.getTime())/evals << "ms/eval\n"; cout << " CPU time was " << cpuTime() - cpuStart << "s\n"; printf("Using Integrator %s at accuracy %g:\n", integ.getMethodName(), integ.getAccuracyInUse()); printf("# STEPS/ATTEMPTS = %d/%d\n", integ.getNumStepsTaken(), integ.getNumStepsAttempted()); printf("# ERR TEST FAILS = %d\n", integ.getNumErrorTestFailures()); printf("# REALIZE/PROJECT = %d/%d\n", integ.getNumRealizations(), integ.getNumProjections()); viz.dumpStats(std::cout); // Add as slider to control playback speed. viz.addSlider("Speed", 1, 0, 4, 1); viz.setMode(Visualizer::PassThrough); silo->clear(); // forget earlier input double speed = 1; // will change if slider moves while(true) { cout << "Choose Run/Replay to see that again ...\n"; int menuId, item; silo->waitForMenuPick(menuId, item); if (menuId != RunMenuId) { cout << "\aUse the Run menu!\n"; continue; } if (item == QuitItem) break; if (item != ReplayItem) { cout << "\aHuh? Try again.\n"; continue; } for (double i=0; i < (int)saveEm.size(); i += speed ) { int slider; Real newValue; if (silo->takeSliderMove(slider,newValue)) { speed = newValue; } viz.report(saveEm[(int)i]); } } } catch (const std::exception& e) { std::printf("EXCEPTION THROWN: %s\n", e.what()); exit(1); } catch (...) { std::printf("UNKNOWN EXCEPTION THROWN\n"); exit(1); } return 0; }
//============================================================================== // MAIN //============================================================================== int main(int argc, char **argv) { try { cout << "This is Simbody example '" << SimbodyExampleHelper::getExampleName() << "'\n"; cout << "Working dir=" << Pathname::getCurrentWorkingDirectory() << endl; const std::string auxDir = SimbodyExampleHelper::findAuxiliaryDirectoryContaining ("models/atlas_v4_free_pelvis.urdf"); std::cout << "Getting geometry and models from '" << auxDir << "'\n"; // Set some options. const double duration = Infinity; // seconds. // Create the "real" robot (the one that is being simulated). //Atlas realRobot("atlas_v4_locked_pelvis.urdf"); Atlas realRobot(auxDir, "atlas_v4_free_pelvis.urdf"); // Weld the feet to the floor. Constraint::Weld(realRobot.updMatterSubsystem().Ground(),Vec3(-.1,.1,0), realRobot.updBody("l_foot"), Vec3(0,0,-.1)); Constraint::Weld(realRobot.updMatterSubsystem().Ground(),Vec3(.1,-.1,0), realRobot.updBody("r_foot"), Vec3(0,0,-.1)); // Add a sinusoidal prescribed motion to the pelvis. MobilizedBody pelvis = realRobot.updBody("pelvis"); Motion::Sinusoid(pelvis, Motion::Position, .1, .5, 0); // Add the controller. ReachingAndGravityCompensation* controller = new ReachingAndGravityCompensation(auxDir, realRobot); // Force::Custom takes ownership over controller. Force::Custom control(realRobot.updForceSubsystem(), controller); // Set up visualizer and event handlers. Visualizer viz(realRobot); viz.setShowFrameRate(true); viz.setShowSimTime(true); viz.addSlider("Rate sensor noise", UNoise, 0, 1, 0); viz.addSlider("Angle sensor noise", QNoise, 0, 1, 0); Visualizer::InputSilo* userInput = new Visualizer::InputSilo(); viz.addInputListener(userInput); realRobot.addEventHandler( new UserInputHandler(*userInput, realRobot, *controller, 0.05)); realRobot.addEventReporter( new Visualizer::Reporter(viz, 1./30)); // Display message on the screen about how to start simulation. DecorativeText help("Any input to start; ESC to quit."); help.setIsScreenText(true); viz.addDecoration(MobilizedBodyIndex(0), Vec3(0), help); help.setText("Move target: Arrows, PageUp/Down"); viz.addDecoration(MobilizedBodyIndex(0), Vec3(0), help); // Initialize the real robot and other related classes. State s; realRobot.initialize(s); printf("Real robot has %d dofs.\n", s.getNU()); controller->mapModelToRealRobot(s); // Bend knees and hips so assembly will come out reasonable. realRobot.getBody("l_uleg").setOneQ(s,0,-.3); // hips realRobot.getBody("r_uleg").setOneQ(s,0,-.3); realRobot.getBody("l_lleg").setOneQ(s,0,1); // knees realRobot.getBody("r_lleg").setOneQ(s,0,1); realRobot.realize(s); //RungeKuttaMersonIntegrator integ(realRobot); SemiExplicitEuler2Integrator integ(realRobot); integ.setAccuracy(0.001); TimeStepper ts(realRobot, integ); ts.initialize(s); viz.report(ts.getState()); userInput->waitForAnyUserInput(); userInput->clear(); const double startCPU = cpuTime(), startTime = realTime(); // Simulate. ts.stepTo(duration); std::cout << "CPU time: " << cpuTime() - startCPU << " seconds. " << "Real time: " << realTime() - startTime << " seconds." << std::endl; } catch (const std::exception& e) { std::cout << "ERROR: " << e.what() << std::endl; return 1; } return 0; }
//============================================================================== // MAIN //============================================================================== int main() { try { // catch errors if any // Create the system, with subsystems for the bodies and some forces. MultibodySystem system; SimbodyMatterSubsystem matter(system); GeneralForceSubsystem forces(system); ContactTrackerSubsystem tracker(system); CompliantContactSubsystem contact(system, tracker); contact.setTransitionVelocity(transitionVelocity); Force::Gravity(forces, matter, -YAxis, 9.81); // Set up visualization and ask for a frame every 1/30 second. Visualizer viz(system); viz.setShowSimTime(true); viz.setShowFrameRate(true); viz.addSlider("Speed", SpeedControlSlider, -10, 10, 0); Visualizer::InputSilo* silo = new Visualizer::InputSilo(); viz.addInputListener(silo); #ifdef ANIMATE system.addEventReporter(new Visualizer::Reporter(viz, 1./30)); #endif DecorativeText help("Any input to start; ESC to quit"); help.setIsScreenText(true); viz.addDecoration(MobilizedBodyIndex(0),Vec3(0),help); matter.setShowDefaultGeometry(false); // Add the Ground contact geometry. Contact half space has -XAxis normal // (right hand wall) so we have to rotate. MobilizedBody& Ground = matter.updGround(); // Nicer name for Ground. Ground.updBody().addContactSurface(Transform(YtoX,Vec3(0)), ContactSurface(ContactGeometry::HalfSpace(),concrete)); // Add some speed bumps. const int NBumps = 2; const Vec3 BumpShape(.8,0.2,2); for (int i=0; i < NBumps; ++i) { const Real x = -2*(i+1); Ground.updBody().addContactSurface(Vec3(x,0,0), ContactSurface(ContactGeometry::Ellipsoid(BumpShape), rubber)); Ground.updBody().addDecoration(Vec3(x,0,0), DecorativeEllipsoid(BumpShape).setColor(Gray).setResolution(3)); } // TORSO const Real TorsoHeight = 1.1; const Vec3 torsoHDims(1,.08,.8); const Real torsoVolume = 8*torsoHDims[0]*torsoHDims[1]*torsoHDims[2]; const Real torsoMass = torsoVolume*rubber_density/10; const Vec3 torsoCOM(0,-.75,0); // put it low for stability Body::Rigid torsoInfo(MassProperties(torsoMass,torsoCOM, UnitInertia::brick(torsoHDims).shiftFromCentroidInPlace(-torsoCOM))); torsoInfo.addDecoration(Vec3(0), DecorativeBrick(torsoHDims).setColor(Cyan)); // CRANK const Vec3 crankCenter(0,0,0); // in torso frame const Vec3 crankOffset(0,0,torsoHDims[2]+LinkDepth); // left/right offset const Real MLen=15/100.; // crank radius Body::Rigid crankInfo(MassProperties(.1,Vec3(0), UnitInertia::cylinderAlongZ(MLen, LinkDepth))); crankInfo.addDecoration(Vec3(0), DecorativeBrick(Vec3(LinkWidth,LinkWidth,torsoHDims[2])) .setColor(Black)); const Vec3 CrankConnect(MLen,0,0); // in crank frame // Add the torso and crank mobilized bodies. MobilizedBody::Free torso(Ground,Vec3(0,TorsoHeight,0), torsoInfo,Vec3(0)); MobilizedBody::Pin crank(torso,crankCenter, crankInfo, Vec3(0)); // Add the legs. for (int i=-1; i<=1; ++i) { const Vec3 offset = crankCenter + i*crankOffset; const Vec3 linkSpace(0,0,2*LinkDepth); const Rotation R_CP(i*2*Pi/3,ZAxis); // Add crank bars for looks. crank.addBodyDecoration( Transform(R_CP, offset+1.5*MLen/2*R_CP.x()+(i==0?linkSpace:Vec3(0))), DecorativeBrick(Vec3(1.5*MLen/2,LinkWidth,LinkDepth)) .setColor(Yellow)); addOneLeg(viz, torso, offset + i*linkSpace, crank, R_CP*CrankConnect); addOneLeg(viz, torso, Transform(Rotation(Pi,YAxis), offset + i*linkSpace), crank, R_CP*CrankConnect); } // Add speed control. Motion::Steady motor(crank, 0); // User controls speed. system.addEventHandler (new UserInputHandler(*silo, motor, Real(0.1))); //check input every 100ms // Initialize the system and state. State state = system.realizeTopology(); system.realize(state); printf("Theo Jansen Strandbeest in 3D:\n"); printf("%d bodies, %d mobilities, -%d constraint equations -%d motions\n", matter.getNumBodies(), state.getNU(), state.getNMultipliers(), matter.getMotionMultipliers(state).size()); viz.report(state); printf("Hit any key to assemble ..."); silo->waitForAnyUserInput(); silo->clear(); Assembler(system).assemble(state); printf("ASSEMBLED\n"); // Simulate. SemiExplicitEuler2Integrator integ(system); integ.setAccuracy(0.1); integ.setConstraintTolerance(.001); integ.setMaximumStepSize(1./60); TimeStepper ts(system, integ); ts.initialize(state); viz.report(ts.getState()); printf("Hit ENTER to simulate ... (ESC to quit)\n"); silo->waitForAnyUserInput(); silo->clear(); const double startCPU = cpuTime(), startTime = realTime(); ts.stepTo(Infinity); // RUN dumpIntegratorStats(startCPU, startTime, integ); } catch (const std::exception& e) { std::cout << "ERROR: " << e.what() << std::endl; return 1; } return 0; }
int main() { try { // Create the system. MultibodySystem system; SimbodyMatterSubsystem matter(system); GeneralForceSubsystem forces(system); Force::Gravity gravity(forces, matter, UnitVec3(.1,-1,0), 9.81); ContactTrackerSubsystem tracker(system); CompliantContactSubsystem contactForces(system, tracker); contactForces.setTrackDissipatedEnergy(true); contactForces.setTransitionVelocity(1e-3); const Vec3 hdim(1,2,3); const Real fFac =.15; // to turn off friction const Real fDis = .5; // to turn off dissipation const Real fVis = .1; // to turn off viscous friction const Real fK = .1*1e6; // pascals // Halfspace floor const Rotation R_xdown(-Pi/2,ZAxis); matter.Ground().updBody().addDecoration( Transform(Vec3(0,-.5,0)), DecorativeBrick(Vec3(10,.5,20)).setColor(Green).setOpacity(.1)); matter.Ground().updBody().addContactSurface( Transform(R_xdown, Vec3(0,0,0)), ContactSurface(ContactGeometry::HalfSpace(), ContactMaterial(fK*.1,fDis*.9, fFac*.8,fFac*.7,fVis*10))); const Real brickMass = 10; Body::Rigid brickBody(MassProperties(brickMass, Vec3(0), UnitInertia::brick(hdim))); brickBody.addDecoration(Transform(), DecorativeBrick(hdim).setColor(Cyan).setOpacity(.3)); const int surfx = brickBody.addContactSurface(Transform(), ContactSurface(ContactGeometry::Brick(hdim), ContactMaterial(fK,fDis, fFac*.8,fFac*.7,fVis)) ); //brickBody.addContactSurface(Transform(), // ContactSurface(ContactGeometry::Ellipsoid(hdim), // ContactMaterial(fK*.1,fDis*.9, // .1*fFac*.8,.1*fFac*.7,fVis*1)) // ); const ContactSurface& surf = brickBody.getContactSurface(surfx); const ContactGeometry& cg = surf.getShape(); const ContactGeometry::Brick& cgbrick = ContactGeometry::Brick::getAs(cg); cout << "cgbrick.hdim=" << cgbrick.getHalfLengths() << endl; const Geo::Box& box = cgbrick.getGeoBox(); cout << "box.hdim=" << box.getHalfLengths() << endl; // Vertices for (int i=0; i<8; ++i) { const Vec3 vpos = box.getVertexPos(i); const UnitVec3 vn = box.getVertexNormal(i); brickBody.addDecoration (DecorativePoint(vpos).setColor(Orange)); brickBody.addDecoration (DecorativeText(String(i)).setTransform(vpos).setColor(White) .setScale(.5)); brickBody.addDecoration (DecorativeLine(vpos, vpos + 0.5*vn).setColor(Orange)); printf("vertex %d:\n", i); int e[3],ew[3],f[3],fw[3]; box.getVertexEdges(i,e,ew); box.getVertexFaces(i,f,fw); for (int ex=0; ex<3; ++ex) { int ev[2]; box.getEdgeVertices(e[ex], ev); printf(" e%2d(%d) ev=%d\n", e[ex], ew[ex], ev[ew[ex]]); } for (int fx=0; fx<3; ++fx) { int fv[4]; box.getFaceVertices(f[fx], fv); printf(" f%2d(%d) fv=%d\n", f[fx], fw[fx], fv[fw[fx]]); } } // Edges for (int i=0; i<12; ++i) { const UnitVec3 n = box.getEdgeNormal(i); const UnitVec3 d = box.getEdgeDirection(i); const Vec3 ctr = box.getEdgeCenter(i); const Real len = .75; brickBody.addDecoration (DecorativePoint(ctr).setColor(Green).setScale(2)); brickBody.addDecoration (DecorativeText(String(i)).setTransform(ctr+len*n) .setColor(Green).setScale(.3)); brickBody.addDecoration (DecorativeLine(ctr, ctr + len*n).setColor(Green)); brickBody.addDecoration (DecorativeLine(ctr, ctr + len*d).setColor(Green)); printf("edge %d:\n", i); int f[2],fw[2]; box.getEdgeFaces(i,f,fw); for (int fx=0; fx<2; ++fx) { int fe[4]; box.getFaceEdges(f[fx], fe); printf(" f%2d(%d) fe=%d\n", f[fx], fw[fx], fe[fw[fx]]); } } // Faces for (int i=0; i<6; ++i) { int vertices[4]; box.getFaceVertices(i,vertices); const UnitVec3 n = box.getFaceNormal(i); const Vec3 ctr = box.getFaceCenter(i); brickBody.addDecoration (DecorativePoint(ctr).setColor(Magenta).setScale(3)); brickBody.addDecoration (Transform(Rotation(n,ZAxis,Vec3(0,1,0),YAxis),ctr), DecorativeText(String(i)).setColor(Magenta) .setScale(.75).setFaceCamera(false)); brickBody.addDecoration (DecorativeLine(ctr, ctr + 1.*n).setColor(Magenta)); } MobilizedBody::Free brick(matter.Ground(), Transform(Vec3(0,3,0)), brickBody, Transform(Vec3(0))); Visualizer viz(system); viz.addDecorationGenerator(new ForceArrowGenerator(system,contactForces)); viz.setShowShadows(true); viz.setShowSimTime(true); viz.setDesiredFrameRate(FrameRate); viz.setShowFrameRate(true); viz.setBackgroundType(Visualizer::SolidColor); viz.setBackgroundColor(White*.9); Visualizer::InputSilo* silo = new Visualizer::InputSilo(); viz.addInputListener(silo); Array_<std::pair<String,int> > runMenuItems; runMenuItems.push_back(std::make_pair("Go", GoItem)); runMenuItems.push_back(std::make_pair("Replay", ReplayItem)); runMenuItems.push_back(std::make_pair("Quit", QuitItem)); viz.addMenu("Run", RunMenuId, runMenuItems); Array_<std::pair<String,int> > helpMenuItems; helpMenuItems.push_back(std::make_pair("TBD - Sorry!", 1)); viz.addMenu("Help", HelpMenuId, helpMenuItems); system.addEventReporter(new MyReporter(system,contactForces,ReportInterval)); system.addEventReporter(new Visualizer::Reporter(viz, ReportInterval)); // Check for a Run->Quit menu pick every 1/4 second. system.addEventHandler(new UserInputHandler(*silo, .25)); // Initialize the system and state. system.realizeTopology(); State state = system.getDefaultState(); brick.setQToFitRotation(state, Rotation(SpaceRotationSequence, .1, ZAxis, .05, XAxis)); brick.setUToFitLinearVelocity(state, Vec3(2,0,0)); saveEm.reserve(10000); viz.report(state); printf("Default state\n"); cout << "t=" << state.getTime() << " q=" << brick.getQAsVector(state) << " u=" << brick.getUAsVector(state) << endl; cout << "\nChoose 'Go' from Run menu to simulate:\n"; int menuId, item; do { silo->waitForMenuPick(menuId, item); if (menuId != RunMenuId || item != GoItem) cout << "\aDude ... follow instructions!\n"; } while (menuId != RunMenuId || item != GoItem); // Simulate it. // The system as parameterized is very stiff (mostly due to friction) // and thus runs best with CPodes which is extremely stable for // stiff problems. To get reasonable performance out of the explicit // integrators (like the RKs) you'll have to run at a very loose // accuracy like 0.1, or reduce the friction coefficients and // maybe the stiffnesses. //SemiExplicitEuler2Integrator integ(system); //CPodesIntegrator integ(system,CPodes::BDF,CPodes::Newton); RungeKuttaMersonIntegrator integ(system); //RungeKutta3Integrator integ(system); //VerletIntegrator integ(system); //integ.setMaximumStepSize(1e-0001); //integ.setAccuracy(1e-3); // minimum for CPodes integ.setAccuracy(1e-5); //integ.setAccuracy(.01); TimeStepper ts(system, integ); ts.initialize(state); double cpuStart = cpuTime(); double realStart = realTime(); ts.stepTo(20.0); const double timeInSec = realTime() - realStart; const int evals = integ.getNumRealizations(); cout << "Done -- took " << integ.getNumStepsTaken() << " steps in " << timeInSec << "s elapsed for " << ts.getTime() << "s sim (avg step=" << (1000*ts.getTime())/integ.getNumStepsTaken() << "ms) " << (1000*ts.getTime())/evals << "ms/eval\n"; cout << " CPU time was " << cpuTime() - cpuStart << "s\n"; printf("Using Integrator %s at accuracy %g:\n", integ.getMethodName(), integ.getAccuracyInUse()); printf("# STEPS/ATTEMPTS = %d/%d\n", integ.getNumStepsTaken(), integ.getNumStepsAttempted()); printf("# ERR TEST FAILS = %d\n", integ.getNumErrorTestFailures()); printf("# REALIZE/PROJECT = %d/%d\n", integ.getNumRealizations(), integ.getNumProjections()); viz.dumpStats(std::cout); // Add as slider to control playback speed. viz.addSlider("Speed", 1, 0, 4, 1); viz.setMode(Visualizer::PassThrough); silo->clear(); // forget earlier input double speed = 1; // will change if slider moves while(true) { cout << "Choose Run/Replay to see that again ...\n"; int menuId, item; silo->waitForMenuPick(menuId, item); if (menuId != RunMenuId) { cout << "\aUse the Run menu!\n"; continue; } if (item == QuitItem) break; if (item != ReplayItem) { cout << "\aHuh? Try again.\n"; continue; } for (double i=0; i < (int)saveEm.size(); i += speed ) { int slider; Real newValue; if (silo->takeSliderMove(slider,newValue)) { speed = newValue; } viz.report(saveEm[(int)i]); } } } catch (const std::exception& e) { std::printf("EXCEPTION THROWN: %s\n", e.what()); exit(1); } catch (...) { std::printf("UNKNOWN EXCEPTION THROWN\n"); exit(1); } return 0; }