Пример #1
0
void AlchemyWindow::update()
{
    MWMechanics::Alchemy::TIngredientsIterator it = mAlchemy.beginIngredients ();
    for (int i=0; i<4; ++i)
    {
        MyGUI::ImageBox* ingredient = mIngredients[i];

        MWWorld::Ptr item;
        if (it != mAlchemy.endIngredients ())
        {
            item = *it;
            ++it;
        }

        if (ingredient->getChildCount())
            MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));

        ingredient->setImageTexture("");
        ingredient->clearUserStrings ();

        if (item.isEmpty ())
            continue;

        ingredient->setUserString("ToolTipType", "ItemPtr");
        ingredient->setUserData(item);
        ingredient->setImageTexture(getIconPath(item));

        MyGUI::TextBox* text = ingredient->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
        text->setTextAlign(MyGUI::Align::Right);
        text->setNeedMouseFocus(false);
        text->setTextShadow(true);
        text->setTextShadowColour(MyGUI::Colour(0,0,0));
        text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount()));
    }

    drawItems();

    std::vector<ESM::ENAMstruct> effects;
    ESM::EffectList list;
    list.mList = effects;
    for (MWMechanics::Alchemy::TEffectsIterator it = mAlchemy.beginEffects (); it != mAlchemy.endEffects (); ++it)
    {
        list.mList.push_back(*it);
    }

    while (mEffectsBox->getChildCount())
        MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0));

    MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24);
    Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList>
            ("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top);
    effectsWidget->setWindowManager(&mWindowManager);

    Widgets::SpellEffectList _list = Widgets::MWEffectList::effectListFromESM(&list);
    effectsWidget->setEffectList(_list);

    std::vector<MyGUI::Widget*> effectItems;
    effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0);
    effectsWidget->setCoord(coord);
}
Пример #2
0
    void AlchemyWindow::update()
    {
        Widgets::SpellEffectList effects;

        for (int i=0; i<4; ++i)
        {
            MyGUI::ImageBox* ingredient;
            if (i==0)
                ingredient = mIngredient1;
            else if (i==1)
                ingredient = mIngredient2;
            else if (i==2)
                ingredient = mIngredient3;
            else if (i==3)
                ingredient = mIngredient4;

            if (!ingredient->isUserString("ToolTipType"))
                continue;

            // add the effects of this ingredient to list of effects
            MWWorld::LiveCellRef<ESM::Ingredient>* ref = ingredient->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>();
            for (int i=0; i<4; ++i)
            {
                if (ref->base->mData.mEffectID[i] < 0)
                    continue;
                MWGui::Widgets::SpellEffectParams params;
                params.mEffectID = ref->base->mData.mEffectID[i];
                params.mAttribute = ref->base->mData.mAttributes[i];
                params.mSkill = ref->base->mData.mSkills[i];
                effects.push_back(params);
            }

            // update ingredient count labels
            if (ingredient->getChildCount())
                MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));

            MyGUI::TextBox* text = ingredient->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
            text->setTextAlign(MyGUI::Align::Right);
            text->setNeedMouseFocus(false);
            text->setTextShadow(true);
            text->setTextShadowColour(MyGUI::Colour(0,0,0));
            text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount()));
        }

        // now remove effects that are only present once
        Widgets::SpellEffectList::iterator it = effects.begin();
        while (it != effects.end())
        {
            Widgets::SpellEffectList::iterator next = it;
            ++next;
            bool found = false;
            for (; next != effects.end(); ++next)
            {
                if (*next == *it)
                    found = true;
            }

            if (!found)
                it = effects.erase(it);
            else
                ++it;
        }

        // now remove duplicates, and don't allow more than 4 effects
        Widgets::SpellEffectList old = effects;
        effects.clear();
        int i=0;
        for (Widgets::SpellEffectList::iterator it = old.begin();
            it != old.end(); ++it)
        {
            bool found = false;
            for (Widgets::SpellEffectList::iterator it2 = effects.begin();
                it2 != effects.end(); ++it2)
            {
                // MW considers all "foritfy attribute" effects as the same effect. See the
                // "Can't create multi-state boost potions" discussion on http://www.uesp.net/wiki/Morrowind_talk:Alchemy
                // thus, we are only checking effectID here and not attribute or skill
                if (it2->mEffectID == it->mEffectID)
                    found = true;
            }
            if (!found && i<4)
            {
                ++i;
                effects.push_back(*it);
            }
        }
        mEffects = effects;

        while (mEffectsBox->getChildCount())
            MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0));

        MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24);
        Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList>
            ("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top);
        effectsWidget->setWindowManager(&mWindowManager);
        effectsWidget->setEffectList(effects);

        std::vector<MyGUI::WidgetPtr> effectItems;
        effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0);
        effectsWidget->setCoord(coord);
    }
Пример #3
0
IntSize ToolTips::createToolTip(const MWGui::ToolTipInfo& info)
{
    mDynamicToolTipBox->setVisible(true);

    std::string caption = info.caption;
    std::string image = info.icon;
    int imageSize = (image != "") ? 32 : 0;
    std::string text = info.text;

    // remove the first newline (easier this way)
    if (text.size() > 0 && text[0] == '\n')
        text.erase(0, 1);

    const ESM::Enchantment* enchant;
    const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
    if (info.enchant != "")
    {
        enchant = store.enchants.search(info.enchant);
        if (enchant->data.type == ESM::Enchantment::CastOnce)
            text += "\n" + store.gameSettings.search("sItemCastOnce")->str;
        else if (enchant->data.type == ESM::Enchantment::WhenStrikes)
            text += "\n" + store.gameSettings.search("sItemCastWhenStrikes")->str;
        else if (enchant->data.type == ESM::Enchantment::WhenUsed)
            text += "\n" + store.gameSettings.search("sItemCastWhenUsed")->str;
        else if (enchant->data.type == ESM::Enchantment::ConstantEffect)
            text += "\n" + store.gameSettings.search("sItemCastConstant")->str;
    }

    // this the maximum width of the tooltip before it starts word-wrapping
    setCoord(0, 0, 300, 300);

    const IntPoint padding(8, 8);

    const int imageCaptionHPadding = (caption != "" ? 8 : 0);
    const int imageCaptionVPadding = (caption != "" ? 4 : 0);

    std::string realImage = "icons\\" + image;
    findImageExtension(realImage);

    EditBox* captionWidget = mDynamicToolTipBox->createWidget<EditBox>("NormalText", IntCoord(0, 0, 300, 300), Align::Left | Align::Top, "ToolTipCaption");
    captionWidget->setProperty("Static", "true");
    captionWidget->setCaption(caption);
    IntSize captionSize = captionWidget->getTextSize();

    int captionHeight = std::max(caption != "" ? captionSize.height : 0, imageSize);

    EditBox* textWidget = mDynamicToolTipBox->createWidget<EditBox>("SandText", IntCoord(0, captionHeight+imageCaptionVPadding, 300, 300-captionHeight-imageCaptionVPadding), Align::Stretch, "ToolTipText");
    textWidget->setProperty("Static", "true");
    textWidget->setProperty("MultiLine", "true");
    textWidget->setProperty("WordWrap", "true");
    textWidget->setCaption(text);
    textWidget->setTextAlign(Align::HCenter | Align::Top);
    IntSize textSize = textWidget->getTextSize();

    captionSize += IntSize(imageSize, 0); // adjust for image
    IntSize totalSize = IntSize( std::max(textSize.width, captionSize.width + ((image != "") ? imageCaptionHPadding : 0)),
        ((text != "") ? textSize.height + imageCaptionVPadding : 0) + captionHeight );

    if (!info.effects.empty())
    {
        Widget* effectArea = mDynamicToolTipBox->createWidget<Widget>("",
            IntCoord(0, totalSize.height, 300, 300-totalSize.height),
            Align::Stretch, "ToolTipEffectArea");

        IntCoord coord(0, 6, totalSize.width, 24);

        /**
         * \todo
         * the various potion effects should appear in the tooltip depending if the player 
         * has enough skill in alchemy to know about the effects of this potion.
         */

        Widgets::MWEffectListPtr effectsWidget = effectArea->createWidget<Widgets::MWEffectList>
            ("MW_StatName", coord, Align::Default, "ToolTipEffectsWidget");
        effectsWidget->setWindowManager(mWindowManager);
        effectsWidget->setEffectList(info.effects);

        std::vector<MyGUI::WidgetPtr> effectItems;
        effectsWidget->createEffectWidgets(effectItems, effectArea, coord, true, Widgets::MWEffectList::EF_NoTarget);
        totalSize.height += coord.top-6;
        totalSize.width = std::max(totalSize.width, coord.width);
    }

    if (info.enchant != "")
    {
        Widget* enchantArea = mDynamicToolTipBox->createWidget<Widget>("",
            IntCoord(0, totalSize.height, 300, 300-totalSize.height),
            Align::Stretch, "ToolTipEnchantArea");

        IntCoord coord(0, 6, totalSize.width, 24);

        Widgets::MWEffectListPtr enchantWidget = enchantArea->createWidget<Widgets::MWEffectList>
            ("MW_StatName", coord, Align::Default, "ToolTipEnchantWidget");
        enchantWidget->setWindowManager(mWindowManager);
        enchantWidget->setEffectList(Widgets::MWEffectList::effectListFromESM(&enchant->effects));

        std::vector<MyGUI::WidgetPtr> enchantEffectItems;
        int flag = (enchant->data.type == ESM::Enchantment::ConstantEffect) ? Widgets::MWEffectList::EF_Constant : 0;
        enchantWidget->createEffectWidgets(enchantEffectItems, enchantArea, coord, true, flag);
        totalSize.height += coord.top-6;
        totalSize.width = std::max(totalSize.width, coord.width);

        if (enchant->data.type == ESM::Enchantment::WhenStrikes
            || enchant->data.type == ESM::Enchantment::WhenUsed)
        {
            /// \todo store the current enchantment charge somewhere
            int charge = enchant->data.charge;

            const int chargeWidth = 204;

            TextBox* chargeText = enchantArea->createWidget<TextBox>("SandText", IntCoord(0, 0, 10, 18), Align::Default, "ToolTipEnchantChargeText");
            chargeText->setCaption(store.gameSettings.search("sCharges")->str);
            const int chargeTextWidth = chargeText->getTextSize().width + 5;

            const int chargeAndTextWidth = chargeWidth + chargeTextWidth;

            totalSize.width = std::max(totalSize.width, chargeAndTextWidth);

            chargeText->setCoord((totalSize.width - chargeAndTextWidth)/2, coord.top+6, chargeTextWidth, 18);

            IntCoord chargeCoord;
            if (totalSize.width < chargeWidth)
            {
                totalSize.width = chargeWidth;
                chargeCoord = IntCoord(0, coord.top+6, chargeWidth, 18);
            }
            else
            {
                chargeCoord = IntCoord((totalSize.width - chargeAndTextWidth)/2 + chargeTextWidth, coord.top+6, chargeWidth, 18);
            }
            Widgets::MWDynamicStatPtr chargeWidget = enchantArea->createWidget<Widgets::MWDynamicStat>
                ("MW_ChargeBar", chargeCoord, Align::Default, "ToolTipEnchantCharge");
            chargeWidget->setValue(charge, charge);
            totalSize.height += 24;
        }
    }

    captionWidget->setCoord( (totalSize.width - captionSize.width)/2 + imageSize,
        (captionHeight-captionSize.height)/2,
        captionSize.width-imageSize,
        captionSize.height);

    captionWidget->setPosition (captionWidget->getPosition() + padding);
    textWidget->setPosition (textWidget->getPosition() + IntPoint(0, padding.top)); // only apply vertical padding, the horizontal works automatically due to Align::HCenter

    if (image != "")
    {
        ImageBox* imageWidget = mDynamicToolTipBox->createWidget<ImageBox>("ImageBox",
            IntCoord((totalSize.width - captionSize.width - imageCaptionHPadding)/2, 0, imageSize, imageSize),
            Align::Left | Align::Top, "ToolTipImage");
        imageWidget->setImageTexture(realImage);
        imageWidget->setPosition (imageWidget->getPosition() + padding);
    }

    totalSize += IntSize(padding.left*2, padding.top*2);

    return totalSize;
}