Пример #1
0
/*************************************************************************
    Unregister all Falagard window type mappings
*************************************************************************/
void Scheme::unloadFalagardMappings()
{
    WindowFactoryManager& wfmgr = WindowFactoryManager::getSingleton();
    std::vector<FalagardMapping>::iterator falagard = d_falagardMappings.begin();

    // remove all falagard window mappings for this scheme.
    for (;falagard != d_falagardMappings.end(); ++falagard)
    {
        // get iterator
        WindowFactoryManager::FalagardMappingIterator iter = wfmgr.getFalagardMappingIterator();

        // look for this mapping
        while (!iter.isAtEnd() && (iter.getCurrentKey() != (*falagard).windowName))
            ++iter;

        // if the mapping exists
        if (!iter.isAtEnd())
        {
            // if the current target and looks match
            if ((iter.getCurrentValue().d_baseType == (*falagard).targetName) &&
                (iter.getCurrentValue().d_rendererType == (*falagard).rendererName) &&
                (iter.getCurrentValue().d_lookName == (*falagard).lookName))
            {
                // assume this mapping is ours and delete it
                wfmgr.removeFalagardWindowMapping((*falagard).targetName);
            }
        }
    }
}
Пример #2
0
/*************************************************************************
    Check if all falagard mappings are registered
*************************************************************************/
bool Scheme::areFalagardMappingsLoaded() const
{
    WindowFactoryManager& wfmgr = WindowFactoryManager::getSingleton();
    std::vector<FalagardMapping>::const_iterator falagard = d_falagardMappings.begin();

    // check falagard window mappings.
    for (;falagard != d_falagardMappings.end(); ++falagard)
    {
        // get iterator
        WindowFactoryManager::FalagardMappingIterator iter = wfmgr.getFalagardMappingIterator();

        // look for this mapping
        while (!iter.isAtEnd() && (iter.getCurrentKey() != (*falagard).windowName))
            ++iter;

        // if the mapping exists
        if (!iter.isAtEnd())
        {
            // if the current target and looks match
            if ((iter.getCurrentValue().d_baseType == (*falagard).targetName) &&
                (iter.getCurrentValue().d_rendererType == (*falagard).rendererName) &&
                (iter.getCurrentValue().d_lookName == (*falagard).lookName))
            {
                // assume this mapping is ours and skip to next
                continue;
            }
        }

        return false;
    }

    return true;
}
Пример #3
0
/*************************************************************************
    Create all required falagard mappings
*************************************************************************/
void Scheme::loadFalagardMappings()
{
    WindowFactoryManager& wfmgr = WindowFactoryManager::getSingleton();

    // check falagard window mappings.
    std::vector<FalagardMapping>::iterator falagard = d_falagardMappings.begin();
    for (;falagard != d_falagardMappings.end(); ++falagard)
    {
        // get iterator
        WindowFactoryManager::FalagardMappingIterator iter = wfmgr.getFalagardMappingIterator();

        // look for this mapping
        while (!iter.isAtEnd() && (iter.getCurrentKey() != (*falagard).windowName))
            ++iter;

        // if the mapping exists
        if (!iter.isAtEnd())
        {
            // check if the current target and looks and window renderer match
            if ((iter.getCurrentValue().d_baseType == (*falagard).targetName) &&
                (iter.getCurrentValue().d_rendererType == (*falagard).rendererName) &&
                (iter.getCurrentValue().d_lookName == (*falagard).lookName))
            {
                // assume this mapping is ours and skip to next
                continue;
            }
        }

        // create a new mapping entry
        wfmgr.addFalagardWindowMapping((*falagard).windowName, (*falagard).targetName, (*falagard).lookName, (*falagard).rendererName);
    }
}
Пример #4
0
/*************************************************************************
	Load all resources for this scheme
*************************************************************************/
void Scheme::loadResources(void)
{
    Logger::getSingleton().logEvent((utf8*)"---- Begining resource loading for GUI scheme '" + d_name + "' ----", Informative);

    ImagesetManager& ismgr		= ImagesetManager::getSingleton();
    FontManager& fntmgr			= FontManager::getSingleton();
    WindowFactoryManager& wfmgr = WindowFactoryManager::getSingleton();
    WidgetLookManager& wlfMgr   = WidgetLookManager::getSingleton();

    std::vector<LoadableUIElement>::const_iterator	pos;

    // check imagesets
    for (pos = d_imagesets.begin(); pos != d_imagesets.end(); ++pos)
    {
        if (!ismgr.isImagesetPresent((*pos).name))
        {
            Imageset* iset = ismgr.createImageset((*pos).filename, (*pos).resourceGroup);

            // check for wrong imageset for specified name
            String realname = iset->getName();

            if (realname != (*pos).name)
            {
                ismgr.destroyImageset(iset);
                throw InvalidRequestException((utf8*)"Scheme::loadResources - The Imageset created by file '" +
                                              (*pos).filename + "' is named '" + realname + "', not '" + (*pos).name + "' as required by Scheme '" + d_name + "'.");
            }

        }

    }

    // check imagesets that are created directly from image files
    for (pos = d_imagesetsFromImages.begin(); pos != d_imagesetsFromImages.end(); ++pos)
    {
        if (!ismgr.isImagesetPresent((*pos).name))
            ismgr.createImagesetFromImageFile((*pos).name, (*pos).filename, (*pos).resourceGroup);
    }

    // check fonts
    for (pos = d_fonts.begin(); pos != d_fonts.end(); ++pos)
    {
        if (!fntmgr.isFontPresent((*pos).name))
        {
            Font* font = fntmgr.createFont((*pos).filename, (*pos).resourceGroup);

            // check for wrong font for specified name
            String realname = font->getName();

            if (realname != (*pos).name)
            {
                fntmgr.destroyFont(font);
                throw InvalidRequestException((utf8*)"Scheme::loadResources - The Font created by file '" +
                                              (*pos).filename + "' is named '" + realname + "', not '" + (*pos).name + "' as required by Scheme '" + d_name + "'.");
            }

        }

    }

    // load look'n'feels (can't actually check these, so just re-parse data; it does no harm except maybe wase a bit of time)
    for (pos = d_looknfeels.begin(); pos != d_looknfeels.end(); ++pos)
    {
        wlfMgr.parseLookNFeelSpecification((*pos).filename, (*pos).resourceGroup);
    }

    // check factories
    std::vector<UIModule>::iterator	cmod = d_widgetModules.begin();
    for (; cmod != d_widgetModules.end(); ++cmod)
    {
        // create and load dynamic module as required
        if ((*cmod).module == NULL)
        {
            (*cmod).module = new FactoryModule((*cmod).name);
        }

        // see if we should just register all factories available in the module (i.e. No factories explicitly specified)
        if ((*cmod).factories.size() == 0)
        {
            Logger::getSingleton().logEvent("No window factories specified for module '" + (*cmod).name + "' - adding all available factories...");
            (*cmod).module->registerAllFactories();
        }
        // some names were explicitly given, so only register those.
        else
        {
            std::vector<UIElementFactory>::const_iterator	elem = (*cmod).factories.begin();
            for (; elem != (*cmod).factories.end(); ++elem)
            {
                if (!wfmgr.isFactoryPresent((*elem).name))
                {
                    (*cmod).module->registerFactory((*elem).name);
                }
            }
        }
    }

    // check aliases
    std::vector<AliasMapping>::iterator alias = d_aliasMappings.begin();
    for (; alias != d_aliasMappings.end(); ++alias)
    {
        // get iterator
        WindowFactoryManager::TypeAliasIterator iter = wfmgr.getAliasIterator();

        // look for this alias
        while (!iter.isAtEnd() && (iter.getCurrentKey() != (*alias).aliasName))
            ++iter;

        // if the alias exists
        if (!iter.isAtEnd())
        {
            // if the current target type matches
            if (iter.getCurrentValue().getActiveTarget() == (*alias).targetName)
            {
                // assume this mapping is ours and skip to next alias
                continue;
            }

        }

        // create a new alias entry
        wfmgr.addWindowTypeAlias((*alias).aliasName, (*alias).targetName);
    }

    // check falagard window mappings.
    std::vector<FalagardMapping>::iterator falagard = d_falagardMappings.begin();
    for (; falagard != d_falagardMappings.end(); ++falagard)
    {
        // get iterator
        WindowFactoryManager::FalagardMappingIterator iter = wfmgr.getFalagardMappingIterator();

        // look for this mapping
        while (!iter.isAtEnd() && (iter.getCurrentKey() != (*falagard).windowName))
            ++iter;

        // if the alias exists
        if (!iter.isAtEnd())
        {
            // if the current target and looks match
            if ((iter.getCurrentValue().d_baseType == (*falagard).targetName) &&
                    (iter.getCurrentValue().d_lookName == (*falagard).lookName))
            {
                // assume this mapping is ours and skip to next
                continue;
            }
        }

        // create a new mapping entry
        wfmgr.addFalagardWindowMapping((*falagard).windowName, (*falagard).targetName, (*falagard).lookName);
    }

    Logger::getSingleton().logEvent((utf8*)"---- Resource loading for GUI scheme '" + d_name + "' completed ----", Informative);
}
Пример #5
0
/*************************************************************************
	Unload all resources for this scheme
*************************************************************************/
void Scheme::unloadResources(void)
{
    Logger::getSingleton().logEvent((utf8*)"---- Begining resource cleanup for GUI scheme '" + d_name + "' ----", Informative);

    ImagesetManager& ismgr		= ImagesetManager::getSingleton();
    FontManager& fntmgr			= FontManager::getSingleton();
    WindowFactoryManager& wfmgr = WindowFactoryManager::getSingleton();

    std::vector<LoadableUIElement>::const_iterator	pos;

    // check fonts
    for (pos = d_fonts.begin(); pos != d_fonts.end(); ++pos)
    {
        fntmgr.destroyFont((*pos).name);
    }

    // check Imagesets
    for (pos = d_imagesets.begin(); pos != d_imagesets.end(); ++pos)
    {
        ismgr.destroyImageset((*pos).name);
    }

    // check imagesets that are created directly from image files
    for (pos = d_imagesetsFromImages.begin(); pos != d_imagesetsFromImages.end(); ++pos)
    {
        ismgr.destroyImageset((*pos).name);
    }

    // check factories
    std::vector<UIModule>::iterator	cmod = d_widgetModules.begin();
    for (; cmod != d_widgetModules.end(); ++cmod)
    {
        std::vector<UIElementFactory>::const_iterator	elem = (*cmod).factories.begin();
        for (; elem != (*cmod).factories.end(); ++elem)
        {
            wfmgr.removeFactory((*elem).name);
        }

        // unload dynamic module as required
        if ((*cmod).module != NULL)
        {
            delete (*cmod).module;
            (*cmod).module = NULL;
        }

    }

    // check aliases
    std::vector<AliasMapping>::iterator alias = d_aliasMappings.begin();
    for (; alias != d_aliasMappings.end(); ++alias)
    {
        // get iterator
        WindowFactoryManager::TypeAliasIterator iter = wfmgr.getAliasIterator();

        // look for this alias
        while (!iter.isAtEnd() && (iter.getCurrentKey() != (*alias).aliasName))
            ++iter;

        // if the alias exists
        if (!iter.isAtEnd())
        {
            // create a new alias entry
            wfmgr.removeWindowTypeAlias((*alias).aliasName, (*alias).targetName);
        }

    }

    // check falagard window mappings.
    std::vector<FalagardMapping>::iterator falagard = d_falagardMappings.begin();
    for (; falagard != d_falagardMappings.end(); ++falagard)
    {
        // get iterator
        WindowFactoryManager::FalagardMappingIterator iter = wfmgr.getFalagardMappingIterator();

        // look for this mapping
        while (!iter.isAtEnd() && (iter.getCurrentKey() != (*falagard).windowName))
            ++iter;

        // if the alias exists
        if (!iter.isAtEnd())
        {
            // if the current target and looks match
            if ((iter.getCurrentValue().d_baseType == (*falagard).targetName) &&
                    (iter.getCurrentValue().d_lookName == (*falagard).lookName))
            {
                // assume this mapping is ours and delete it
                wfmgr.removeFalagardWindowMapping((*falagard).targetName);
            }
        }
    }

    Logger::getSingleton().logEvent((utf8*)"---- Resource cleanup for GUI scheme '" + d_name + "' completed ----", Informative);
}