Пример #1
0
	void LayerManager::_load(xml::xmlNodePtr _node, const std::string & _file)
	{
		// берем детей и крутимся, основной цикл
		xml::xmlNodeIterator layer = _node->getNodeIterator();
		while (layer.nextNode(XML_TYPE)) {

			std::string name, tmp;
			Ogre::ushort start = 0, count = 1, height = 1;

			if ( false == layer->findAttribute("name", name)) {
				MYGUI_LOG(Warning, "Attribute 'name' not found {file : " << _file << "}");
				continue;
			}

			if (layer->findAttribute("height", tmp)) height = utility::parseUShort(tmp);
			else {
				MYGUI_LOG(Warning, "Attribute 'Height' not found {file : '" << _file << "' , name : " << name << "}");
			}

			if (layer->findAttribute("count", tmp)) count = utility::parseUShort(tmp);
			else {
				MYGUI_LOG(Warning, "Attribute 'Count' not found {file : '" << _file << "' , name : " << name << "}");
			}

			if (layer->findAttribute("start", tmp)) start = utility::parseUShort(tmp);
			else {
				MYGUI_LOG(Warning, "Attribute 'Start' not found {file : '" << _file << "' , name : " << name << "}");
			}

			// а вот теперь добавляем слой
			mMapLayer[name] = new LayerInfo(name, start, count, height);
		};

	}
Пример #2
0
	void Gui::_load(xml::xmlNodePtr _node, const std::string & _file)
	{
		// берем детей и крутимс¤, основной цикл
		xml::xmlNodeIterator node = _node->getNodeIterator();
		while (node.nextNode(XML_TYPE)) {
			std::string source;
			if (false == node->findAttribute("file", source)) continue;
			std::string group = node->findAttribute("group");
			MYGUI_LOG(Info, "Load ini file '" << source << "' from " << (group.empty() ? "current path" : "resource group : ") << group);
			_loadImplement(source, group, false, "", INSTANCE_TYPE_NAME);
		};
	}
Пример #3
0
	void LayerManager::_load(xml::xmlNodePtr _node, const std::string & _file)
	{
		// берем детей и крутимся, основной цикл
		xml::xmlNodeIterator layer = _node->getNodeIterator();
		while (layer.nextNode(XML_TYPE)) {

			std::string name;

			if ( false == layer->findAttribute("name", name)) {
				MYGUI_LOG(Warning, "Attribute 'name' not found {file : " << _file << "}");
				continue;
			}

			mLayerKeepers.push_back(new LayerKeeper(name,
				utility::parseBool(layer->findAttribute("overlapped")),
				utility::parseBool(layer->findAttribute("peek")) ));
		};
	}
Пример #4
0
	void InputManager::_load(xml::xmlNodePtr _node, const std::string & _file)
	{
		xml::xmlNodeIterator lang = _node->getNodeIterator();
		while (lang.nextNode(XML_TYPE)) {

			std::string name;
			if ( false == lang->findAttribute("name", name)) continue;

			std::vector<std::string> chars = utility::split(lang->getBody());
			if (chars.size() == INPUT_COUNT_LOAD_CHAR) {

				// сначала проверяем есть ли такой язык уже
				MapLang::iterator iter = mMapLanguages.find(name);
				MYGUI_ASSERT(iter == mMapLanguages.end(), "language '" << name << "' already exist");

				// создаем язык
				mMapLanguages[name] = LangInfo();
				iter = mMapLanguages.find(name);
				iter->second.resize(INPUT_COUNT_LOAD_CHAR);
				LangInfo & lang = iter->second;

				// и заполняем его
				for (size_t j=0; j<INPUT_COUNT_LOAD_CHAR; j++) {
					unsigned int ch = utility::parseUInt(chars[j]);
					if (INPUT_CHARSET_LIMIT < ch) {
						lang[j] = 0;
						MYGUI_LOG(Warning, "character with code '" << ch << "' out of range");
					}
					else lang[j] = (Char)ch;
				}

			}
			else {
				MYGUI_LOG(Warning, "Quantity of characters is not " << INPUT_COUNT_LOAD_CHAR);
			}

		};

		// обязательно обновляем итератор, так как не гарантируеться его сохранение
		mCurrentLanguage = mMapLanguages.find(INPUT_DEFAULT_LANGUAGE);
	}