示例#1
0
void initGetText(void)
{
	char *local = setlocale(LC_ALL, "");

#if !defined(__APPLE__)
	char *localeDir = ADM_getInstallRelativePath("share", "locale");
#else
    char *localeDir = ADM_getInstallRelativePath("..", "Resources", "locale");
#endif
	bindtextdomain("avidemux", localeDir);
	delete [] localeDir;

	bind_textdomain_codeset("avidemux", "UTF-8");

	if(local)
		printf("\n[Locale] setlocale %s\n", local);

	local = textdomain(NULL);
	textdomain("avidemux");

	if(local)
		printf("[Locale] Textdomain was %s\n", local);

	local = textdomain(NULL);

	if(local)
		printf("[Locale] Textdomain is now %s\n", local);

	printf("[Locale] Test: %s\n\n", dgettext("avidemux", "_File"));
};
void loadTranslator(void)
{
	
        char *lang=NULL;
        bool autoSelect=true;
        if(prefs->get(DEFAULT_LANGUAGE,&lang))
        {
            if(lang && strlen(lang)>0 && strcmp(lang,"auto"))
                autoSelect=false;
        }
        if(autoSelect)
        {
            ADM_info("Using system language\n");
            lang=ADM_strdup(QLocale::system().name().toUtf8().constData());
        }else
        {
            ADM_info("Language forced \n");
        }
        ADM_info("Initializing language %s\n",lang);
#ifdef __APPLE__
	QString appdir = QCoreApplication::applicationDirPath() + "/../share/avidemux6/i18n/";
                
#elif defined(_WIN32)
	QString appdir = QCoreApplication::applicationDirPath() + "/i18n/";
#else
	QString appdir = ADM_getInstallRelativePath("share","avidemux6","i18n");
#endif
        QString languageFile=QString(lang);
    int nbLoaded=0;
	nbLoaded+=loadTranslation(&qtTranslator, appdir + "qt_" + languageFile);
	nbLoaded+=loadTranslation(&avidemuxTranslator, appdir + "avidemux_" + languageFile);
	translatorLoaded = true;
    if(!nbLoaded) // Nothing to translate..
        return;
    ADM_info("Updating translations...\n");
	// Re-translate existing map (to take care of global strings already allocated)
        if(!map)
            map = new QMap<QString, char*>;
	QMapIterator<QString, char*> mapIterator(*map);

	while (mapIterator.hasNext())
	{
		mapIterator.next();

		QByteArray translatedMessage = QApplication::translate("", mapIterator.key().toAscii().constData()).toUtf8();
		char *buffer = mapIterator.value();
		int copyLength = translatedMessage.length() + 1;

		if (copyLength > MAX_UNLOADED_MSG_LENGTH + 1)
		{
			copyLength = MAX_UNLOADED_MSG_LENGTH;
			buffer[MAX_UNLOADED_MSG_LENGTH] = '\0';
		}

		memcpy(buffer, translatedMessage.constData(), copyLength);
	}

	ADM_info("[Locale] Test: &Edit -> %s\n\n", HIDE_STRING_FROM_QT("MainWindow", "&Edit").toUtf8().data());
        
}
/**
    \fn ADM_getPluginSettingsDir
    \brief Get the folder containing the plugin settings (presets etc..)
*/
const char *ADM_getSystemPluginSettingsDir(void)
{
    if(ADM_systemPluginSettings) return ADM_systemPluginSettings;
    const char *startDir="../lib";
    ADM_systemPluginSettings=ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "pluginSettings");
    return ADM_systemPluginSettings;
}
/**
    \fn ADM_getAutoDir
    \brief  Get the  directory where auto script are stored. No need to free the string.
******************************************************/
const char *ADM_getAutoDir(void)
{
    if (ADM_autodir )
        return ADM_autodir;

    const char *startDir="../lib";
    ADM_autodir = ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "autoScripts");
    return ADM_autodir;
}
char* PluginManager::pluginDirectory(const char* folderName)
{
#ifdef __APPLE__
    const char *startDir="../lib";
#else
    const char *startDir = ADM_RELATIVE_LIB_DIR;
#endif

	return ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, folderName);
}
/**
 * \fn ADM_getI8NDir
 */
const std::string ADM_getI8NDir(const std::string &flavor)
{    
    
    std::string partialPath=flavor+std::string("/i18n/");
    char *ppath=ADM_getInstallRelativePath("../share","avidemux6",partialPath.c_str());
    std::string r=std::string(ppath);
    delete [] ppath;
    ppath=NULL;
    return  r;
    
}
char *ADM_getScriptPath(void)
{
#ifdef _WIN32
	const char *startDir = "";
	const char *scriptPath = "scripts";
#else
	const char *startDir = "share";
	const char *scriptPath = "ADM_scripts";
#endif

	return ADM_getInstallRelativePath(startDir, scriptPath, NULL);
}
示例#8
0
std::string ADM_getPluginDir(const char *subfolder)
{
    std::string out;
    if(!pluginDir.size())      
    {
            #ifdef __APPLE__
                const char *startDir="../lib";
            #else
                const char *startDir=ADM_RELATIVE_LIB_DIR;
            #endif
        
            char *p=ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR,"");
            pluginDir = std::string(p);
            delete [] p;p=NULL;
    }
    return pluginDir+std::string(ADM_SEPARATOR)+std::string(subfolder);
}            
char *ADM_getPluginPath(void)
{
#ifdef _WIN32
	const char *startDir="";
	const char *pluginDir="plugins";
#else
	const char *pluginDir="ADM_plugins";

#ifdef __APPLE__
    const char *startDir="../Libraries/lib";
#else
    const char *startDir="lib";
#endif
#endif

	return ADM_getInstallRelativePath(startDir, pluginDir, "videoEncoder");
}
示例#10
0
int main(int argc, char *argv[])
{
#if defined(__WIN32) && defined(USE_SDL)
	redirectStdoutToFile();
#endif

#if defined(ADM_DEBUG) && defined(FIND_LEAKS)
	new_progname = argv[0];
#endif

#ifndef __MINGW32__
	// thx smurf uk :)
    installSigHandler();
#endif

    printf("*************************\n");
    printf("  Avidemux v" VERSION);

  	if(ADM_SUBVERSION)
	{
		printf(" (r%04u)", ADM_SUBVERSION);
	}

    printf("\n*************************\n");
    printf(" http://www.avidemux.org\n");
    printf(" Code      : Mean, JSC, Gruntster \n");
    printf(" GFX       : Nestor Di , [email protected]\n");
    printf(" Design    : Jakub Misak\n");
    printf(" FreeBSD   : Anish Mistry, [email protected]\n");
    printf(" Audio     : Mihail Zenkov\n");
    printf(" MacOsX    : Kuisathaverat\n");
    printf(" Win32     : Gruntster\n\n");

#ifdef __GNUC__
	printf("Compiler: GCC %s\n", __VERSION__);
#endif

	printf("Build Target: ");

#if defined(__WIN32)
	printf("Microsoft Windows");
#elif defined(__APPLE__)
	printf("Apple");
#else
	printf("Linux");
#endif

#if defined(ADM_CPU_X86_32)
	printf(" (x86)");
#elif defined(ADM_CPU_X86_64)
	printf(" (x86-64)");
#elif defined(ADM_CPU_PPC)
	printf(" (PowerPC)");
#endif

	printf("\n");

	char uiDesc[15];
	getUIDescription(uiDesc);
	printf("User Interface: %s\n", uiDesc);

#ifdef __WIN32
	char version[250];

	if (getWindowsVersion(version))
		printf("Operating System: %s\n", version);
#endif

#if defined(__USE_LARGEFILE) && defined(__USE_LARGEFILE64)
	printf("\nLarge file available: %d offset\n", __USE_FILE_OFFSET64);
#endif

	// Start counting memory
	ADM_memStatInit();
    ADM_InitMemcpy();
	printf("\nInitialising prefs\n");
	initPrefs();
	prefs->load();
    CpuCaps::init();

#ifdef USE_SDL
	uint32_t videoDevice = RENDER_LAST;

	prefs->get(DEVICE_VIDEODEVICE, &videoDevice);

	initSdl(videoDevice);
#endif

	atexit(onexit);

#ifdef __MINGW32__
    win32_netInit();
#endif

    UI_Init(argc,argv);
    AUDMEncoder_initDither();

    // Hook our UI...
    InitFactory();
    InitCoreToolkit();
    initFileSelector();


	// Load .avidemuxrc
    quotaInit();

    video_body = new ADM_Composer;

#ifdef HAVE_ENCODER
     registerVideoFilters();
#endif

	//***************Plugins *********************
	// Load system wide audio decoder plugin
#ifdef _WIN32
	const char *startDir="";
	const char *pluginDir="plugins";
#else
	const char *pluginDir="ADM_plugins";

#ifdef __APPLE__
    const char *startDir="../lib";
#else
    const char *startDir="lib";
#endif
#endif

	char *adPlugins = ADM_getInstallRelativePath(startDir,pluginDir,"audioDecoder");
	char *vfPlugins = ADM_getInstallRelativePath(startDir,pluginDir,"videoFilter");
    char *avPlugins = ADM_getInstallRelativePath(startDir,pluginDir,"audioDevices");
    char *aePlugins = ADM_getInstallRelativePath(startDir,pluginDir,"audioEncoders");

	ADM_ad_loadPlugins(adPlugins);
	delete [] adPlugins;

	ADM_vf_loadPlugins(vfPlugins);
	delete [] vfPlugins;

    ADM_av_loadPlugins(avPlugins);
    delete [] avPlugins;

    ADM_ae_loadPlugins(aePlugins);
    delete [] aePlugins;

	// load local audio decoder plugins
	adPlugins=ADM_getHomeRelativePath("plugins","audioDecoder");
	ADM_ad_loadPlugins(adPlugins);
	delete [] adPlugins;

	// load local video filter plugins
	vfPlugins=ADM_getHomeRelativePath("plugins","videoFilter");
	ADM_vf_loadPlugins(vfPlugins);
	delete [] vfPlugins;
	// load encoder plugins...
	loadPlugins();
	//***************Plugins *********************

	if(!initGUI())
	{
		printf("\n Fatal : could not init GUI\n");
		exit(-1);
	}

    ADM_lavInit();
#ifdef HAVE_AUDIO
    AVDM_audioInit();
#endif

    if(SpidermonkeyInit() == true)
        printf("Spidermonkey initialized.\n");
    else
		ADM_assert(0); 

#ifdef __MINGW32__
	__try1(exceptionHandler);
#endif

    UI_RunApp();

#ifdef __MINGW32__
	__except1(exceptionHandler);
#endif

    printf("Normal exit\n");
    return 0;
}
示例#11
0
int startAvidemux(int argc, char *argv[])
{
    printf("*************************\n");
    printf("  Avidemux v"ADM_VERSION);

#if defined( ADM_SUBVERSION )
#define MKSTRING(x) x
         printf(" (%s) .", MKSTRING(ADM_SUBVERSION)); 
#endif

    printf("\n*************************\n");
    printf(" http://www.avidemux.org\n");
    printf(" Code      : Mean, JSC, Grant Pedersen\n");
    printf(" GFX       : Nestor Di, [email protected]\n");
    printf(" Design    : Jakub Misak\n");
    printf(" FreeBSD   : Anish Mistry, [email protected]\n");
    printf(" Audio     : Mihail Zenkov\n");
    printf(" Mac OS X  : Kuisathaverat, Harry van der Wolf\n");
    printf(" Win32     : Grant Pedersen\n\n");

#ifdef __GNUC__
	printf("Compiler: GCC %s\n", __VERSION__);
#endif

	printf("Build Target: ");

#if defined(_WIN32)
	printf("Microsoft Windows");
#elif defined(__APPLE__)
	printf("Apple");
#else
	printf("Linux");
#endif

#if defined(ADM_CPU_X86_32)
	printf(" (x86)");
#elif defined(ADM_CPU_X86_64)
	printf(" (x86-64)");
#endif

	char uiDesc[15];
	getUIDescription(uiDesc);
	printf("\nUser Interface: %s\n", uiDesc);

#ifdef _WIN32
	char version[250];

	if (getWindowsVersion(version))
		printf("Operating System: %s\n", version);
#endif

#if defined(__USE_LARGEFILE) && defined(__USE_LARGEFILE64)
	printf("\nLarge file available: %d offset\n", __USE_FILE_OFFSET64);
#endif

    printf("Time: %s\n", ADM_epochToString(ADM_getSecondsSinceEpoch()));

	for(int i = 0; i < argc; i++)
	{
		printf("%d: %s\n", i, argv[i]);
	}

#ifndef __APPLE__
    ADM_InitMemcpy();
#endif
	printf("\nInitialising prefs\n");
	initPrefs();
	if(false==prefs->load()) // no prefs, set some sane default
    {
        setPrefsDefault();
    }
    CpuCaps::init();
    atexit(onexit);

#ifdef _WIN32
    win32_netInit();
#endif

    video_body = new ADM_Composer;

    UI_Init(argc, argv);
    AUDMEncoder_initDither();

    // Hook our UI...
    InitFactory();
    InitCoreToolkit();
    initFileSelector();

	// Load .avidemuxrc
    quotaInit();

    ADM_lavFormatInit();
	//***************Plugins *********************
	// Load system wide audio decoder plugin
#ifdef __APPLE__
    const char *startDir="../lib";
#else
    const char *startDir=ADM_RELATIVE_LIB_DIR;
#endif
    char *adPlugins = ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "audioDecoder");
    char *avPlugins = ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "audioDevices");
    char *aePlugins = ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "audioEncoders");
    char *dmPlugins = ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "demuxers");
    char *mxPlugins = ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "muxers");
    char *vePlugins = ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "videoEncoders");
    char *vdPlugins = ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "videoDecoders");
    char *vfPlugins = ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "videoFilters");
    char *sePlugins = ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "scriptEngines");

    //***************Plugins *********************

	if(!initGUI(initialiseScriptEngines(sePlugins, video_body,getUISpecifSubfolder())))
	{
		printf("\n Fatal : could not init GUI\n");
		exit(-1);
	}

    delete [] sePlugins;

#if defined( USE_VDPAU)
  #if (ADM_UI_TYPE_BUILD!=ADM_UI_CLI)
    printf("Probing for VDPAU...\n");
    if(vdpauProbe()==true) printf("VDPAU available\n");
        else printf("VDPAU not available\n");
  #else
    printf("Cannot use VDPAU in cli mode %d,%d\n",ADM_UI_TYPE_BUILD,ADM_UI_CLI);
  #endif
#endif

#if defined( USE_XVBA)
  #if (ADM_UI_TYPE_BUILD!=ADM_UI_CLI)
    printf("Probing for XVBA...\n");
    if(xvbaProbe()==true) printf("XVBA available\n");
        else printf("XVBA not available\n");
  #else
    printf("Cannot use XVBA in cli mode %d,%d\n",ADM_UI_TYPE_BUILD,ADM_UI_CLI);
  #endif
#endif

#if defined( USE_LIBVA)
  #if (ADM_UI_TYPE_BUILD!=ADM_UI_CLI)
    printf("Probing for LIBVA...\n");
    if(libvaProbe()==true) printf("LIBVA available\n");
        else printf("LIBVA not available\n");
  #else
    printf("Cannot use LIBVA in cli mode %d,%d\n",ADM_UI_TYPE_BUILD,ADM_UI_CLI);
  #endif
#endif    

#ifdef USE_SDL
    char *drv=NULL;
    printf("Probing for SDL...\n");
    std::string sdlDriver=std::string("dummy");
    if(prefs->get(FEATURES_SDLDRIVER,&drv))
    {
        if(drv)
        {
            if(strlen(drv))
            {
                sdlDriver=std::string(drv);
            }
            ADM_dezalloc(drv);
        }
    }
    printf("Calling initSDL with driver=%s\n",sdlDriver.c_str());
    initSdl(sdlDriver);
#endif        
    //
    
    ADM_mx_loadPlugins(mxPlugins);
    delete [] mxPlugins;

    ADM_ad_loadPlugins(adPlugins);
    delete [] adPlugins;

    ADM_av_loadPlugins(avPlugins);
    delete [] avPlugins;

    ADM_ae_loadPlugins(aePlugins);
    delete [] aePlugins;

    ADM_dm_loadPlugins(dmPlugins);
    delete [] dmPlugins;

    ADM_ve6_loadPlugins(vePlugins,getUISpecifSubfolder());
    delete [] vePlugins;

    ADM_vf_loadPlugins(vfPlugins,getUISpecifSubfolder());
    delete [] vfPlugins;

    ADM_vd6_loadPlugins(vdPlugins);
    delete [] vdPlugins;


    // load local audio decoder plugins
    adPlugins=ADM_getHomeRelativePath("plugins6","audioDecoder");
    ADM_ad_loadPlugins(adPlugins);
    delete [] adPlugins;

    // load local video filter plugins
    vfPlugins=ADM_getHomeRelativePath("plugins6","videoFilter");
    ADM_vf_loadPlugins(vfPlugins,getUISpecifSubfolder());
    delete [] vfPlugins;


	

    ADM_lavInit();
    AVDM_audioInit();

    

    UI_RunApp();
    cleanUp();

    printf("Normal exit\n");
    return 0;
}
示例#12
0
int startAvidemux(int argc, char *argv[])
{
    printf("*************************\n");
    printf("  Avidemux v" VERSION);

  	if(ADM_SUBVERSION)
	{
		printf(" (r%04u)", ADM_SUBVERSION);
	}

    printf("\n*************************\n");
    printf(" http://www.avidemux.org\n");
    printf(" Code      : Mean, JSC, Grant Pedersen\n");
    printf(" GFX       : Nestor Di, [email protected]\n");
    printf(" Design    : Jakub Misak\n");
    printf(" FreeBSD   : Anish Mistry, [email protected]\n");
    printf(" Audio     : Mihail Zenkov\n");
    printf(" Mac OS X  : Kuisathaverat, Harry van der Wolf\n");
    printf(" Win32     : Grant Pedersen\n\n");
	printf("Compiler: ");

#if defined(__GNUC__)
	printf("GCC %s", __VERSION__);
#elif defined(_MSC_VER)
	printf("Microsoft Visual C++ %d.%d", _MSC_VER / 100, _MSC_VER % 100);
#else
	printf("Unknown");
#endif

	printf("\nBuild Target: ");

#if defined(_WIN32)
	printf("Microsoft Windows");
#elif defined(__APPLE__)
	printf("Apple");
#else
	printf("Linux");
#endif

#if defined(ADM_CPU_X86_32)
	printf(" (x86)");
#elif defined(ADM_CPU_X86_64)
	printf(" (x86-64)");
#endif

	char uiDesc[15];
	getUIDescription(uiDesc);
	printf("\nUser Interface: %s\n", uiDesc);

#ifdef _WIN32
	char version[250];

	if (getWindowsVersion(version))
		printf("Operating System: %s\n", version);
#endif

#if defined(__USE_LARGEFILE) && defined(__USE_LARGEFILE64)
	printf("\nLarge file available: %d offset\n", __USE_FILE_OFFSET64);
#endif

    printf("Time: %s\n", ADM_epochToString(ADM_getSecondsSinceEpoch()));

	for(int i = 0; i < argc; i++)
	{
		printf("%d: %s\n", i, argv[i]);
	}

	// Start counting memory
	ADM_memStatInit();
#ifndef __APPLE__
    ADM_InitMemcpy();
#endif
	printf("\nInitialising prefs\n");
	initPrefs();
	if(false==prefs->load()) // no prefs, set some sane default
    {
        setPrefsDefault();
    }
    CpuCaps::init();

#ifdef USE_SDL
	uint32_t videoDevice = RENDER_LAST;

	prefs->get(VIDEODEVICE, &videoDevice);

	initSdl(videoDevice);
#endif

	atexit(onexit);

#ifdef _WIN32
    win32_netInit();
#endif
	IPluginManager *pluginManager = new PluginManager();

	pluginManager->loadAll();
	UI_SetPluginManager(pluginManager);

	video_body = new ADM_Composer(pluginManager);

	UI_Init(argc, argv);
    AUDMEncoder_initDither();

    // Hook our UI...
    InitFactory();
    InitCoreToolkit();
    initFileSelector();

	// Load .avidemuxrc
    quotaInit();

    ADM_lavFormatInit();

	//***************Plugins *********************
	// Load system wide audio decoder plugin
#ifdef __APPLE__
    const char *startDir="../lib";
#else
    const char *startDir=ADM_RELATIVE_LIB_DIR;
#endif
    char *adPlugins = ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "audioDecoder");
    char *avPlugins = ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "audioDevices");
    char *aePlugins = ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "audioEncoders");
    char *dmPlugins = ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "demuxers");
    char *vdPlugins = ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "videoDecoders");
    char *vfPlugins = ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "videoFilters");
	char *sePlugins = ADM_getInstallRelativePath(startDir, ADM_PLUGIN_DIR, "scriptEngines");

	ADM_ad_loadPlugins(adPlugins);
	delete [] adPlugins;

    ADM_av_loadPlugins(avPlugins);
    delete [] avPlugins;

    ADM_ae_loadPlugins(aePlugins);
    delete [] aePlugins;

	ADM_dm_loadPlugins(dmPlugins);
    delete [] dmPlugins;

    ADM_vf_loadPlugins(vfPlugins);
    delete [] vfPlugins;

    ADM_vd6_loadPlugins(vdPlugins);
    delete [] vdPlugins;


    // load local audio decoder plugins
	adPlugins=ADM_getHomeRelativePath("plugins6","audioDecoder");
	ADM_ad_loadPlugins(adPlugins);
	delete [] adPlugins;

	// load local video filter plugins
	vfPlugins=ADM_getHomeRelativePath("plugins6","videoFilter");
	ADM_vf_loadPlugins(vfPlugins);
	delete [] vfPlugins;


	//***************Plugins *********************

	if(!initGUI(initialiseScriptEngines(sePlugins, video_body, pluginManager), pluginManager))
	{
		printf("\n Fatal : could not init GUI\n");
		exit(-1);
	}

    delete [] sePlugins;

    ADM_lavInit();
    AVDM_audioInit();

#if defined( USE_VDPAU)
  #if (ADM_UI_TYPE_BUILD!=ADM_UI_CLI)
    printf("Probing for VDPAU...\n");
    if(vdpauProbe()==true) printf("VDPAU available\n");
        else printf("VDPAU not available\n");
  #else
    printf("Cannot use VDPAU in cli mode %d,%d\n",ADM_UI_TYPE_BUILD,ADM_UI_CLI);
  #endif
#endif

    // Init jobs
    ADM_jobInit();

    UI_RunApp();
    cleanUp();

	delete pluginManager;

    printf("Normal exit\n");
    return 0;
}