示例#1
0
bool CSoundData::ReadFromDisk()
{
	assert(m_assigned == true);

	LARGE_INTEGER start;
	QueryPerformanceCounter(&start);

	U32* s = (U32 *) AIL_file_read(m_filename, FILE_READ_WITH_SIZE);

	if (s == NULL)
		return false;

	S32 type = AIL_file_type(s + 1, s[0]);
	AILSOUNDINFO info;
	
	switch (type)
	{
		case AILFILETYPE_PCM_WAV:
			{
				m_data = s;
				m_size = *((S32 *) s);
				m_flag |= FLAG_DATA_SIZE;
			}
			break;

		case AILFILETYPE_ADPCM_WAV:	// 3D 사운드는 decompress 해야 함.
			{
				AIL_WAV_info(s + 1, &info);
				AIL_decompress_ADPCM(&info, &m_data, &m_size);
				AIL_mem_free_lock(s);
			}
			break;

		case AILFILETYPE_MPEG_L3_AUDIO:
			{
				AIL_decompress_ASI(s + 1, *((S32 *) s), m_filename, &m_data, &m_size, 0);
				AIL_mem_free_lock(s);
			}
			break;

		default:
			assert(!"Unknown File Type");
			AIL_mem_free_lock(s);
			return false;
	}

	return true;
}
示例#2
0
void vrpn_Sound_Server_Miles::loadSound(char* filename, vrpn_SoundID id)
/*loads a .wav file into memory.  gives back id to reference the sound
currently (7/28/99) this does not reuse space previously vacated in 
samples by unloading sounds*/
{
	if (provider != 0) {
      fprintf(stdout,"Loading sound: #%d %s\n", id, filename);
	  ChangeSoundIdBox(0,id);
	  //load into handle
	  unsigned long *s;
	  long type;
	  H3DSAMPLE handle;
	  void *sample_address;
	  void *d;
	  AILSOUNDINFO info;

	  LastSoundId = id;

	  //load the .wav file into memory
	  s = (unsigned long *)AIL_file_read(filename, FILE_READ_WITH_SIZE);

	  if (s==0)
        return;

	  type=AIL_file_type(s+1,s[0]);

	  switch (type) {
        case AILFILETYPE_PCM_WAV:
          sample_address = s+1;
	      break;

        case AILFILETYPE_ADPCM_WAV:
          AIL_WAV_info(s+1,&info);
          AIL_decompress_ADPCM(&info,&d,0);
          AIL_mem_free_lock(s);
	      sample_address = d;
          break;

        default:
          AIL_mem_free_lock(s);
          return;
	  }

	  //initialize handle
      handle = AIL_allocate_3D_sample_handle(provider);
	  //tell handle where the .wav file is in memory
	  AIL_set_3D_sample_file(handle, sample_address);
	  //set defaults
	  AIL_set_3D_sample_volume(handle, 100);	//default volume is 100 on 0...127 inclusive
	  AIL_set_3D_position(handle,0,0,0);
	  AIL_set_3D_orientation(handle, 0,0,-1,0,1,0);
	  AIL_set_3D_velocity(handle,0,0,-1,0);
	  AIL_set_3D_sample_distances(handle, 200, 20);

	  //load handle into samples
	  addSample(handle, id);

	  /*Sample level environment preferences (ie, EAX_ENVIRONMENT_BATHROOM)
	  could be added in here as a passed-in parameter*/
	}
	else fprintf(stderr,"No provider has been set prior to LoadSound\n");
}