示例#1
0
/*
* IN_Android_KeyEvent2UCS
*/
static wchar_t IN_Android_KeyEvent2UCS( const AInputEvent *event )
{
	JNIEnv *env = Sys_Android_GetJNIEnv();
	static jclass mapClass;
	static jmethodID load, get;
	jobject map;
	unsigned int ucs;

	if( !mapClass )
	{
		jclass mapClassRef;

		mapClassRef = (*env)->FindClass( env, "android/view/KeyCharacterMap" );
		mapClass = (*env)->NewGlobalRef( env, mapClassRef );
		load = (*env)->GetStaticMethodID( env, mapClass, "load", "(I)Landroid/view/KeyCharacterMap;" );
		get = (*env)->GetMethodID( env, mapClass, "get", "(II)I" );
		(*env)->DeleteLocalRef( env, mapClassRef );
	}

	map = (*env)->CallStaticObjectMethod( env, mapClass, load, AInputEvent_getDeviceId( event ) );
	ucs = (*env)->CallIntMethod( env, map, get, AKeyEvent_getKeyCode( event ), AKeyEvent_getMetaState( event ) );
	(*env)->DeleteLocalRef( env, map );

	return ucs;
}
    int32_t Engine::onMotionEvent(android_app* app, AInputEvent* event) {
        if (!this->loaded) return 0;
        if (!this->focused) return 0;

        size_t pointerCount =  AMotionEvent_getPointerCount(event);

        this->updateUptime();

        for (size_t i = 0; i < pointerCount; i++) {
            size_t pointerId = AMotionEvent_getPointerId(event, i);
            size_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
            size_t pointerIndex = i;
        
            if (action == AMOTION_EVENT_ACTION_POINTER_DOWN || action == AMOTION_EVENT_ACTION_POINTER_UP) {
                pointerIndex = (AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
                pointerId = AMotionEvent_getPointerId(event, pointerIndex);
            }

            this->touchEventParamCache[0] = pointerId;
            this->touchEventParamCache[1] = action;
            this->touchEventParamCache[2] = AMotionEvent_getX(event, pointerIndex);
            this->touchEventParamCache[3] = AMotionEvent_getY(event, pointerIndex);
            this->touchEventParamCache[4] = this->uptime.time;
            this->touchEventParamCache[5] = this->uptime.millitm;
            this->touchEventParamCache[6] = AInputEvent_getDeviceId(event);
            this->touchEventParamCache[7] = AInputEvent_getSource(event);
            
            if (callSqFunction_Bool_Floats(this->sqvm, EMO_NAMESPACE, EMO_FUNC_MOTIONEVENT, this->touchEventParamCache, MOTION_EVENT_PARAMS_SIZE, false)) {
                return 1;
            }
        }
示例#3
0
bool CAndroidJoyStick::onJoyStickMotionEvent(AInputEvent *event)
{
  if (event == NULL)
    return false;

  // match this device to a created device struct,
  // create it if we do not find it.
  APP_InputDeviceAxes *device_axes = NULL;
  int32_t device = AInputEvent_getDeviceId(event);
  // look for device name in our inputdevice cache.
  for (size_t i = 0; i < m_input_devices.size(); i++)
  {
    if (m_input_devices[i]->id == device)
      device_axes = m_input_devices[i];
  }
  if (!device_axes)
  {
    // as we see each axis, create a device axes and cache it.
    device_axes = new APP_InputDeviceAxes;
    SetupJoySticks(device_axes, device);
    m_input_devices.push_back(device_axes);
  }

  // handle queued motion events, we
  // ingnore history as it only relates to touch.
  for (size_t p = 0; p < AMotionEvent_getPointerCount(event); p++)
    ProcessMotionEvents(event, p, device, device_axes);

  return true;
}
示例#4
0
static bool CookEvent_Motion(AInputEvent *event, CookedEventCallback callback) {
    int src = AInputEvent_getSource(event);
    int action = AMotionEvent_getAction(event);
    int actionMasked = action & AMOTION_EVENT_ACTION_MASK;
    int ptrIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
            AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;

    struct CookedEvent ev;
    memset(&ev, 0, sizeof(ev));

    if (actionMasked == AMOTION_EVENT_ACTION_DOWN || actionMasked ==
            AMOTION_EVENT_ACTION_POINTER_DOWN) {
        ev.type = COOKED_EVENT_TYPE_POINTER_DOWN;
    } else if (actionMasked == AMOTION_EVENT_ACTION_UP || actionMasked ==
            AMOTION_EVENT_ACTION_POINTER_UP) {
        ev.type = COOKED_EVENT_TYPE_POINTER_UP;
    } else {
        ev.type = COOKED_EVENT_TYPE_POINTER_MOVE;
    }

    ev.motionPointerId = AMotionEvent_getPointerId(event, ptrIndex);
    ev.motionIsOnScreen = (src == AINPUT_SOURCE_TOUCHSCREEN);
    ev.motionX = AMotionEvent_getX(event, ptrIndex);
    ev.motionY = AMotionEvent_getY(event, ptrIndex);

    if (ev.motionIsOnScreen) {
        // use screen size as the motion range
        ev.motionMinX = 0.0f;
        ev.motionMaxX = SceneManager::GetInstance()->GetScreenWidth();
        ev.motionMinY = 0.0f;
        ev.motionMaxY = SceneManager::GetInstance()->GetScreenHeight();
    } else {
        // look up motion range for this device
        _look_up_motion_range((int) AInputEvent_getDeviceId(event),
            (int)AInputEvent_getSource(event), &ev.motionMinX, &ev.motionMaxX,
            &ev.motionMinY, &ev.motionMaxY);
    }

    // deliver event
    callback(&ev);

    // deliver motion info about other pointers (for multi-touch)
    int ptrCount = AMotionEvent_getPointerCount(event);
    for (int i = 0; i < ptrCount; i++) {
        ev.type = COOKED_EVENT_TYPE_POINTER_MOVE;
        ev.motionX = AMotionEvent_getX(event, i);
        ev.motionY = AMotionEvent_getY(event, i);
        ev.motionPointerId = AMotionEvent_getPointerId(event, i);
        callback(&ev);        
    }

    // If this is a touch-nav event, return false to indicate that we haven't handled it.
    // This will trigger translation of swipes to DPAD keys, which is what we want.
    // Otherwise, we say that we've handled it.
    return (src != SOURCE_TOUCH_NAVIGATION);
}
示例#5
0
文件: android.c 项目: rockxcn/mobile
int32_t getKeyRune(JNIEnv* env, AInputEvent* e) {
	return (int32_t)(*env)->CallIntMethod(
		env,
		current_ctx,
		key_rune_method,
		AInputEvent_getDeviceId(e),
		AKeyEvent_getKeyCode(e),
		AKeyEvent_getMetaState(e)
	);
}
示例#6
0
void WindowImplAndroid::processScrollEvent(AInputEvent* _event, ActivityStates* states)
{
    // Prepare the java virtual machine
    jint lResult;
    jint lFlags = 0;

    JavaVM* lJavaVM = states->activity->vm;
    JNIEnv* lJNIEnv = states->activity->env;

    JavaVMAttachArgs lJavaVMAttachArgs;
    lJavaVMAttachArgs.version = JNI_VERSION_1_6;
    lJavaVMAttachArgs.name = "NativeThread";
    lJavaVMAttachArgs.group = NULL;

    lResult=lJavaVM->AttachCurrentThread(&lJNIEnv, &lJavaVMAttachArgs);

    if (lResult == JNI_ERR)
        err() << "Failed to initialize JNI, couldn't get the unicode value" << std::endl;

    // Retrieve everything we need to create this MotionEvent in java
    jlong downTime = AMotionEvent_getDownTime(_event);
    jlong eventTime = AMotionEvent_getEventTime(_event);
    jint action = AMotionEvent_getAction(_event);
    jfloat x = AMotionEvent_getX(_event, 0);
    jfloat y = AMotionEvent_getY(_event, 0);
    jfloat pressure = AMotionEvent_getPressure(_event, 0);
    jfloat size = AMotionEvent_getSize(_event, 0);
    jint metaState = AMotionEvent_getMetaState(_event);
    jfloat xPrecision = AMotionEvent_getXPrecision(_event);
    jfloat yPrecision = AMotionEvent_getYPrecision(_event);
    jint deviceId = AInputEvent_getDeviceId(_event);
    jint edgeFlags = AMotionEvent_getEdgeFlags(_event);

    // Create the MotionEvent object in java trough its static constructor obtain()
    jclass ClassMotionEvent = lJNIEnv->FindClass("android/view/MotionEvent");
    jmethodID StaticMethodObtain = lJNIEnv->GetStaticMethodID(ClassMotionEvent, "obtain", "(JJIFFFFIFFII)Landroid/view/MotionEvent;");
    jobject ObjectMotionEvent = lJNIEnv->CallStaticObjectMethod(ClassMotionEvent, StaticMethodObtain, downTime, eventTime, action, x, y, pressure, size, metaState, xPrecision, yPrecision, deviceId, edgeFlags);

    // Call its getAxisValue() method to get the delta value of our wheel move event
    jmethodID MethodGetAxisValue = lJNIEnv->GetMethodID(ClassMotionEvent, "getAxisValue", "(I)F");
    jfloat delta = lJNIEnv->CallFloatMethod(ObjectMotionEvent, MethodGetAxisValue, 0x00000001);

    // Create and send our mouse wheel event
    Event event;
    event.type = Event::MouseWheelMoved;
    event.mouseWheel.delta = static_cast<double>(delta);
    event.mouseWheel.x = AMotionEvent_getX(_event, 0);
    event.mouseWheel.y = AMotionEvent_getY(_event, 0);

    forwardEvent(event);

    // Dettach this thread from the JVM
    lJavaVM->DetachCurrentThread();
}
示例#7
0
bool CAndroidJoyStick::onJoyStickKeyEvent(AInputEvent *event)
{
  if (event == NULL)
    return false;

  int32_t keycode = AKeyEvent_getKeyCode(event);
  // watch this check, others might be different.
  // AML IR Controller is       AINPUT_SOURCE_GAMEPAD | AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_DPAD
  // Gamestick Controller    == AINPUT_SOURCE_GAMEPAD | AINPUT_SOURCE_KEYBOARD
  // NVidiaShield Controller == AINPUT_SOURCE_GAMEPAD | AINPUT_SOURCE_KEYBOARD
  // we want to reject AML IR Controller.
  if (AInputEvent_getSource(event) == (AINPUT_SOURCE_GAMEPAD | AINPUT_SOURCE_KEYBOARD))
  {
    // GamePad events are AINPUT_EVENT_TYPE_KEY events,
    // trap them here and revector valid ones as JoyButtons
    // so we get keymap handling.
    for (size_t i = 0; i < sizeof(ButtonMap) / sizeof(KeyMap); i++)
    {
      if (keycode == ButtonMap[i].nativeKey)
      {
        uint32_t holdtime = 0;
        uint8_t  button = ButtonMap[i].xbmcID;
        int32_t  action = AKeyEvent_getAction(event);
        int32_t  device = AInputEvent_getDeviceId(event);

        if ((action == AKEY_EVENT_ACTION_UP))
        {
          // ProcessJoystickEvent does not understand up, ignore it.
          m_prev_holdtime = m_prev_device = m_prev_button = 0;
          return false;
        }
        else
        {
          if (m_prev_holdtime && device == m_prev_device && button == m_prev_button)
          {
            holdtime = CTimeUtils::GetFrameTime() - m_prev_holdtime;
          }
          else
          {
            m_prev_holdtime = CTimeUtils::GetFrameTime();
            m_prev_device = device;
            m_prev_button = button;
          }
        }

        XBMC_JoyButton(device, button, holdtime, action == AKEY_EVENT_ACTION_UP);
        return true;
      }
    }
  }

  return false;
}
示例#8
0
int WindowImplAndroid::getUnicode(AInputEvent* event)
{
    // Retrieve activity states
    ActivityStates* states = getActivity(NULL);
    Lock lock(states->mutex);

    // Initializes JNI
    jint lResult;
    jint lFlags = 0;

    JavaVM* lJavaVM = states->activity->vm;
    JNIEnv* lJNIEnv = states->activity->env;

    JavaVMAttachArgs lJavaVMAttachArgs;
    lJavaVMAttachArgs.version = JNI_VERSION_1_6;
    lJavaVMAttachArgs.name = "NativeThread";
    lJavaVMAttachArgs.group = NULL;

    lResult=lJavaVM->AttachCurrentThread(&lJNIEnv, &lJavaVMAttachArgs);

    if (lResult == JNI_ERR)
        err() << "Failed to initialize JNI, couldn't get the Unicode value" << std::endl;

    // Retrieve key data from the input event
    jlong downTime = AKeyEvent_getDownTime(event);
    jlong eventTime = AKeyEvent_getEventTime(event);
    jint action = AKeyEvent_getAction(event);
    jint code = AKeyEvent_getKeyCode(event);
    jint repeat = AKeyEvent_getRepeatCount(event); // not sure!
    jint metaState = AKeyEvent_getMetaState(event);
    jint deviceId = AInputEvent_getDeviceId(event);
    jint scancode = AKeyEvent_getScanCode(event);
    jint flags = AKeyEvent_getFlags(event);
    jint source = AInputEvent_getSource(event);

    // Construct a KeyEvent object from the event data
    jclass ClassKeyEvent = lJNIEnv->FindClass("android/view/KeyEvent");
    jmethodID KeyEventConstructor = lJNIEnv->GetMethodID(ClassKeyEvent, "<init>", "(JJIIIIIIII)V");
    jobject ObjectKeyEvent = lJNIEnv->NewObject(ClassKeyEvent, KeyEventConstructor, downTime, eventTime, action, code, repeat, metaState, deviceId, scancode, flags, source);

    // Call its getUnicodeChar() method to get the Unicode value
    jmethodID MethodGetUnicode = lJNIEnv->GetMethodID(ClassKeyEvent, "getUnicodeChar", "(I)I");
    int unicode = lJNIEnv->CallIntMethod(ObjectKeyEvent, MethodGetUnicode, metaState);

    lJNIEnv->DeleteLocalRef(ClassKeyEvent);
    lJNIEnv->DeleteLocalRef(ObjectKeyEvent);

    // Detach this thread from the JVM
    lJavaVM->DetachCurrentThread();

    return unicode;
}
示例#9
0
extern "C" int AndroidGetKeyText( AInputEvent *event )
{
   int result = 0;
    // Attaches the current thread to the JVM. 
    jint lResult; 
    jint lFlags = 0; 

    JavaVM* lJavaVM = engine.app->activity->vm; 
    JNIEnv* lJNIEnv = engine.app->activity->env; 

    JavaVMAttachArgs lJavaVMAttachArgs; 
    lJavaVMAttachArgs.version = JNI_VERSION_1_6; 
    lJavaVMAttachArgs.name = "NativeThread"; 
    lJavaVMAttachArgs.group = NULL; 

    lResult=lJavaVM->AttachCurrentThread(&lJNIEnv, &lJavaVMAttachArgs);
    if (lResult == JNI_ERR) { 
        return 0;
    } 

    // Retrieves NativeActivity. 
    jobject lNativeActivity = engine.app->activity->clazz; 
	jclass ClassNativeActivity = lJNIEnv->GetObjectClass(lNativeActivity);

	jmethodID MethodSetFlags = lJNIEnv->GetMethodID(      ClassNativeActivity, "getKeyText", "(JJIIIIIII)I");
   lprintf( "..." );
		if( MethodSetFlags )
			result = lJNIEnv->CallIntMethod( lNativeActivity,  MethodSetFlags
													 , AKeyEvent_getDownTime(event)
													 , AKeyEvent_getEventTime(event)
													 , AKeyEvent_getAction(event)
													 , AKeyEvent_getKeyCode(event)
													 , AKeyEvent_getRepeatCount(event)
													 , AKeyEvent_getMetaState(event)
													 , AInputEvent_getDeviceId(event)
													 , AKeyEvent_getScanCode(event)
													 , AKeyEvent_getFlags(event)
													 );
		else
		{
         lprintf( "Failed to get method." );
			result = 0;
		}


	// Finished with the JVM. 
		lJavaVM->DetachCurrentThread();
      return result;
}
	bool OuyaInputView::dispatchKeyEvent(AInputEvent* keyEvent)
	{
		int64_t downTime = AKeyEvent_getDownTime(keyEvent);
		int64_t eventTime = AKeyEvent_getEventTime(keyEvent);
		int32_t action = AKeyEvent_getAction(keyEvent);
		int32_t code = AKeyEvent_getKeyCode(keyEvent);
		int32_t repeat = AKeyEvent_getRepeatCount(keyEvent);
		int32_t metaState = AKeyEvent_getMetaState(keyEvent);
		int32_t deviceId = AInputEvent_getDeviceId(keyEvent);
		int32_t scancode = AKeyEvent_getScanCode(keyEvent);
		int32_t flags = AKeyEvent_getFlags(keyEvent);
		int32_t source = AInputEvent_getSource(keyEvent);

#if ENABLE_VERBOSE_LOGGING
		__android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, "downTime=%lld eventTime=%lld action=%d code=%d repeat=%d metaState=%d deviceId=%d scancode=%d flags=%d source=%d",
			downTime, eventTime, action, code,
			repeat, metaState, deviceId, scancode, flags, source);
#endif

		return javaDispatchKeyEvent(downTime, eventTime, action, code,
			repeat, metaState, deviceId, scancode, flags, source);
	}
示例#11
0
static void _log_event(AInputEvent *event) {
    if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) {
        LOGD("DEBUG: Key event: action=%d, keycode=%d, meta=0x%x, source=%d",
            AKeyEvent_getAction(event),
            AKeyEvent_getKeyCode(event),
            AKeyEvent_getMetaState(event),
            (int)(AInputEvent_getSource(event)));
    } else if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
        LOGD("DEBUG: Motion event: deviceid=%d, pointerid=%d, sourceid=%d, action=%d, keycode=%d"
         "x,y=%f,%f, raw x,y=%f,%f, source=%d",
        (int)AInputEvent_getDeviceId(event),
        (int)AMotionEvent_getPointerId(event, 0),
        (int)AInputEvent_getSource(event),
        (int)AKeyEvent_getAction(event),
        (int)AKeyEvent_getKeyCode(event),
        (float)AMotionEvent_getX(event,0),
        (float)AMotionEvent_getY(event,0),
        (float)AMotionEvent_getRawX(event,0),
        (float)AMotionEvent_getRawY(event,0),
        (int)(AInputEvent_getSource(event)));
    } else {
        LOGD("DEBUG: other type of event, %d", AInputEvent_getType(event));
    }
}
	bool OuyaInputView::dispatchGenericMotionEvent(AInputEvent* motionEvent)
	{
		int64_t downTime = AMotionEvent_getDownTime(motionEvent);
		int64_t eventTime = AMotionEvent_getEventTime(motionEvent);
		int32_t action = AMotionEvent_getAction(motionEvent);
		int32_t metaState = AMotionEvent_getMetaState(motionEvent);
		int32_t pointerCount = AMotionEvent_getPointerCount(motionEvent);
		int32_t buttonState = AMotionEvent_getButtonState(motionEvent);
		float xPrecision = AMotionEvent_getXPrecision(motionEvent);
		float yPrecision = AMotionEvent_getYPrecision(motionEvent);
		int32_t deviceId = AInputEvent_getDeviceId(motionEvent);
		int32_t edgeFlags = AMotionEvent_getEdgeFlags(motionEvent);
		int32_t flags = AMotionEvent_getFlags(motionEvent);
		int32_t source = AInputEvent_getSource(motionEvent);

		int* pointerPropertiesId = new int[pointerCount];
		int* pointerPropertiesToolType = new int[pointerCount];
		float* pointerCoordsOrientation = new float[pointerCount];
		float* pointerCoordsPressure = new float[pointerCount];
		float* pointerCoordsSize = new float[pointerCount];
		float* pointerCoordsToolMajor = new float[pointerCount];
		float* pointerCoordsToolMinor = new float[pointerCount];
		float* pointerCoordsTouchMajor = new float[pointerCount];
		float* pointerCoordsTouchMinor = new float[pointerCount];
		float* pointerCoordsX = new float[pointerCount];
		float* pointerCoordsY = new float[pointerCount];

		std::vector<int> listAxisIndices;
		std::vector<float> listAxisValues;

		if (pointerCount > 0)
		{
#if ENABLE_VERBOSE_LOGGING
			__android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, "pointerCount=%d deviceId=%d source=%d",
				pointerCount, deviceId, source);
#endif

			// MotionEvent.PointerProperties
			long long pointerId = AMotionEvent_getPointerId(motionEvent, 0);
			int32_t toolType = AMotionEvent_getToolType(motionEvent, 0);

#if ENABLE_VERBOSE_LOGGING
			__android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, "PointerProperties pointerId=%lld toolType-%d",
				pointerId, toolType);
#endif

			pointerPropertiesId[0] = pointerId;
			pointerPropertiesToolType[0] = toolType;

			// MotionEvent.PointerCoords
			float orientation = AMotionEvent_getOrientation(motionEvent, pointerId);
			float pressure = AMotionEvent_getPressure(motionEvent, pointerId);
			float size = AMotionEvent_getSize(motionEvent, pointerId);
			float toolMajor = AMotionEvent_getTouchMajor(motionEvent, pointerId);
			float toolMinor = AMotionEvent_getToolMinor(motionEvent, pointerId);
			float touchMajor = AMotionEvent_getTouchMajor(motionEvent, pointerId);
			float touchMinor = AMotionEvent_getTouchMinor(motionEvent, pointerId);
			float x = AMotionEvent_getX(motionEvent, pointerId);
			float y = AMotionEvent_getY(motionEvent, pointerId);

#if ENABLE_VERBOSE_LOGGING
			__android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, "PointerCoords orientation=%f pressure=%f size=%f toolMajor=%f toolMinor=%f touchMajor=%f touchMinor=%f x=%f y=%f",
				orientation, pressure, size,
				toolMajor, toolMinor, touchMajor, touchMinor,
				x, y);
#endif

			pointerCoordsOrientation[0] = orientation;
			pointerCoordsPressure[0] = pressure;
			pointerCoordsSize[0] = size;
			pointerCoordsToolMajor[0] = toolMajor;
			pointerCoordsToolMinor[0] = toolMinor;
			pointerCoordsTouchMajor[0] = touchMajor;
			pointerCoordsTouchMinor[0] = touchMinor;
			pointerCoordsX[0] = x;
			pointerCoordsY[0] = y;

			for (int32_t axis = 0; axis < 50; ++axis) // 50 is based on the AXIS_value range I saw in the documentation
			{
				float val = AMotionEvent_getAxisValue(motionEvent, axis, pointerId);
				if (val != 0.0f)
				{
#if ENABLE_VERBOSE_LOGGING
					__android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, "axis=%d val=%f", axis, val);
#endif
					listAxisIndices.push_back(axis);
					listAxisValues.push_back(val);
				}
			}
		}

		int axisCount = listAxisIndices.size();
		int* axisIndexes = new int[axisCount];
		float* axisValues = new float[axisCount];
		for (int index = 0; index < axisCount; ++index)
		{
			axisIndexes[index] = listAxisIndices[index];
			axisValues[index] = listAxisValues[index];
		}
		listAxisIndices.clear();
		listAxisValues.clear();

		bool handled = javaDispatchGenericMotionEvent(
			downTime,
			eventTime,
			action,
			pointerCount,
			metaState,
			buttonState,
			xPrecision,
			yPrecision,
			deviceId,
			edgeFlags,
			source,
			flags,
			pointerPropertiesId,
			pointerPropertiesToolType,
			pointerCoordsOrientation,
			pointerCoordsPressure,
			pointerCoordsSize,
			pointerCoordsToolMajor,
			pointerCoordsToolMinor,
			pointerCoordsTouchMajor,
			pointerCoordsTouchMinor,
			pointerCoordsX,
			pointerCoordsY,
			axisCount,
			axisIndexes,
			axisValues);

		delete pointerPropertiesId;
		delete pointerPropertiesToolType;
		delete pointerCoordsOrientation;
		delete pointerCoordsPressure;
		delete pointerCoordsSize;
		delete pointerCoordsToolMajor;
		delete pointerCoordsToolMinor;
		delete pointerCoordsTouchMajor;
		delete pointerCoordsTouchMinor;
		delete pointerCoordsX;
		delete pointerCoordsY;
		delete axisIndexes;
		delete axisValues;
		return handled;
	}
示例#13
0
bool CAndroidKey::onKeyboardEvent(AInputEvent *event)
{
  if (event == NULL)
    return false;

  int32_t flags   = AKeyEvent_getFlags(event);
  int32_t state   = AKeyEvent_getMetaState(event);
  int32_t action  = AKeyEvent_getAction(event);
  int32_t repeat  = AKeyEvent_getRepeatCount(event);
  int32_t keycode = AKeyEvent_getKeyCode(event);

  int32_t deviceId = AInputEvent_getDeviceId(event);
  CJNIKeyCharacterMap map = CJNIKeyCharacterMap::load(deviceId);
  uint16_t unicode = map.get(keycode, state);

  // Check if we got some special key
  uint16_t sym = XBMCK_UNKNOWN;
  for (unsigned int index = 0; index < sizeof(keyMap) / sizeof(KeyMap); index++)
  {
    if (keycode == keyMap[index].nativeKey)
    {
      sym = keyMap[index].xbmcKey;
      break;
    }
  }
  if (m_handleMediaKeys)
  {
    for (unsigned int index = 0; index < sizeof(MediakeyMap) / sizeof(KeyMap); index++)
    {
      if (keycode == MediakeyMap[index].nativeKey)
      {
        sym = MediakeyMap[index].xbmcKey;
        break;
      }
    }
  }

  // check if this is a key we don't want to handle
  if (sym == XBMCK_LAST || sym == XBMCK_UNKNOWN)
  {
    CXBMCApp::android_printf("CAndroidKey: key ignored (code: %d)", keycode);
    return false;
  }

  uint16_t modifiers = 0;
  if (state & AMETA_ALT_LEFT_ON)
    modifiers |= XBMCKMOD_LALT;
  if (state & AMETA_ALT_RIGHT_ON)
    modifiers |= XBMCKMOD_RALT;
  if (state & AMETA_SHIFT_LEFT_ON)
    modifiers |= XBMCKMOD_LSHIFT;
  if (state & AMETA_SHIFT_RIGHT_ON)
    modifiers |= XBMCKMOD_RSHIFT;
  if (state & AMETA_CTRL_LEFT_ON)
    modifiers |= XBMCKMOD_LCTRL;
  if (state & AMETA_CTRL_RIGHT_ON)
    modifiers |= XBMCKMOD_RCTRL;
  /* TODO:
  if (state & AMETA_SYM_ON)
    modifiers |= 0x000?;*/

  switch (action)
  {
    case AKEY_EVENT_ACTION_DOWN:
#if 1
      CXBMCApp::android_printf("CAndroidKey: key down (code: %d; repeat: %d; flags: 0x%0X; alt: %s; shift: %s; sym: %s)",
        keycode, repeat, flags,
        (state & AMETA_ALT_ON) ? "yes" : "no",
        (state & AMETA_SHIFT_ON) ? "yes" : "no",
        (state & AMETA_SYM_ON) ? "yes" : "no");
#endif
      XBMC_Key((uint8_t)keycode, sym, modifiers, unicode, false);
      return true;

    case AKEY_EVENT_ACTION_UP:
#if 1
      CXBMCApp::android_printf("CAndroidKey: key up (code: %d; repeat: %d; flags: 0x%0X; alt: %s; shift: %s; sym: %s)",
        keycode, repeat, flags,
        (state & AMETA_ALT_ON) ? "yes" : "no",
        (state & AMETA_SHIFT_ON) ? "yes" : "no",
        (state & AMETA_SYM_ON) ? "yes" : "no");
#endif
      XBMC_Key((uint8_t)keycode, sym, modifiers, unicode, true);
      return true;

    case AKEY_EVENT_ACTION_MULTIPLE:
#if 1
      CXBMCApp::android_printf("CAndroidKey: key multiple (code: %d; repeat: %d; flags: 0x%0X; alt: %s; shift: %s; sym: %s)",
        keycode, repeat, flags,
        (state & AMETA_ALT_ON) ? "yes" : "no",
        (state & AMETA_SHIFT_ON) ? "yes" : "no",
        (state & AMETA_SYM_ON) ? "yes" : "no");
#endif
      break;

    default:
#if 1
      CXBMCApp::android_printf("CAndroidKey: unknown key (code: %d; repeat: %d; flags: 0x%0X; alt: %s; shift: %s; sym: %s)",
        keycode, repeat, flags,
        (state & AMETA_ALT_ON) ? "yes" : "no",
        (state & AMETA_SHIFT_ON) ? "yes" : "no",
        (state & AMETA_SYM_ON) ? "yes" : "no");
#endif
      break;
  }

  return false;
}
示例#14
0
void StWindowImpl::onAndroidInput(const AInputEvent* theEvent,
                                  bool&              theIsProcessed) {
    const int anEventType = AInputEvent_getType(theEvent);
    switch(anEventType) {
        case AINPUT_EVENT_TYPE_KEY: {
            StVirtKey aVKeySt = ST_VK_NULL;
            int32_t   aKeySym = AKeyEvent_getKeyCode(theEvent);
            if(aKeySym < ST_ANDROID2ST_VK_SIZE) {
                aVKeySt = (StVirtKey )ST_ANDROID2ST_VK[aKeySym];
            }
            if(aVKeySt == ST_VK_NULL) {
                return;
            }

            myStEvent.Key.Time = getEventTime(); //AKeyEvent_getEventTime(theEvent);
            myStEvent.Key.VKey = aVKeySt;
            myStEvent.Key.Char = 0;

            const int32_t aKeyAction = AKeyEvent_getAction(theEvent);
            if(aKeyAction == AKEY_EVENT_ACTION_DOWN) {
                postKeyDown(myStEvent);
            } else if(aKeyAction == AKEY_EVENT_ACTION_UP) {
                postKeyUp(myStEvent);
            }// else if(aKeyAction == AKEY_EVENT_ACTION_MULTIPLE) {}
            return;
        }
        case AINPUT_EVENT_TYPE_MOTION: {
            theIsProcessed = true;

            const int32_t aSource          = AInputEvent_getSource(theEvent);
            const int32_t anActionPak      = AMotionEvent_getAction(theEvent);
            const int32_t anAction         = anActionPak & AMOTION_EVENT_ACTION_MASK;
            const size_t  anActionPntIndex = anActionPak & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK;

            //const StRectI_t& aWinRect = attribs.IsFullScreen ? myRectFull : myRectNorm;
            const StRectI_t& aWinRect  = myRectNorm;
            const float      aWinSizeX = aWinRect.width();
            const float      aWinSizeY = aWinRect.height();

            // at least single point is defined
            StPointD_t aPos0(double(AMotionEvent_getX(theEvent, 0)) / double(aWinSizeX),
                             double(AMotionEvent_getY(theEvent, 0)) / double(aWinSizeY));

            myStEvent.Type      = stEvent_None;
            myStEvent.Base.Time = getEventTime(); /// int64_t AMotionEvent_getEventTime(theEvent);
            switch(aSource) {
                case AINPUT_SOURCE_TOUCHSCREEN:
                case AINPUT_SOURCE_TOUCHPAD: {
                    const size_t aNbTouches = AMotionEvent_getPointerCount(theEvent);
                    myStEvent.Touch.NbTouches = std::min(aNbTouches, (size_t )ST_MAX_TOUCHES);
                    bool isUp = anAction == AMOTION_EVENT_ACTION_UP
                             || anAction == AMOTION_EVENT_ACTION_POINTER_UP;
                    if(isUp) {
                        myStEvent.Touch.NbTouches = std::max(myStEvent.Touch.NbTouches - 1, 0);
                    }
                    for(size_t aTouchIter = 0; aTouchIter < ST_MAX_TOUCHES; ++aTouchIter) {
                        StTouch& aTouch = myStEvent.Touch.Touches[aTouchIter];
                        aTouch = StTouch::Empty();
                        if(aTouchIter == anActionPntIndex
                        && isUp) {
                            continue;
                        }
                        if(aTouchIter >= aNbTouches) {
                            continue;
                        }

                        aTouch.Id       = AMotionEvent_getPointerId(theEvent, aTouchIter);
                        aTouch.DeviceId = AInputEvent_getDeviceId(theEvent);
                        aTouch.OnScreen = aSource == AINPUT_SOURCE_TOUCHSCREEN;

                        const float aPosX = AMotionEvent_getX(theEvent, aTouchIter);
                        const float aPosY = AMotionEvent_getY(theEvent, aTouchIter);
                        aTouch.PointX = (aPosX - float(aWinRect.left())) / aWinSizeX;
                        aTouch.PointY = (aPosY - float(aWinRect.top()))  / aWinSizeY;
                    }

                    switch(anAction) {
                        case AMOTION_EVENT_ACTION_DOWN:
                        case AMOTION_EVENT_ACTION_POINTER_DOWN: {
                            myStEvent.Type = stEvent_TouchDown;
                            doTouch(myStEvent.Touch);
                            if(aNbTouches == 1) {
                                // simulate mouse click
                                myMousePt = aPos0;
                                myIsPreciseCursor = false;
                                myStEvent.Type = stEvent_MouseDown;
                                myStEvent.Button.Button  = ST_MOUSE_LEFT;
                                myStEvent.Button.Buttons = 0;
                                myStEvent.Button.PointX  = myMousePt.x();
                                myStEvent.Button.PointY  = myMousePt.y();
                                signals.onMouseDown->emit(myStEvent.Button);
                            } else if(aNbTouches == 2) {
                                // emit special event to cancel previously simulated click
                                myStEvent.Type = stEvent_MouseCancel;
                                myStEvent.Button.Button  = ST_MOUSE_LEFT;
                                myStEvent.Button.Buttons = 0;
                                myStEvent.Button.PointX  = myMousePt.x();
                                myStEvent.Button.PointY  = myMousePt.y();
                                signals.onMouseUp->emit(myStEvent.Button);
                            }
                            break;
                        }
                        case AMOTION_EVENT_ACTION_MOVE: {
                            myStEvent.Type = stEvent_TouchMove;
                            if(aNbTouches == 1) {
                                // simulate mouse move
                                myMousePt = aPos0;
                                myIsPreciseCursor = false;
                            }
                            doTouch(myStEvent.Touch);
                            break;
                        }
                        case AMOTION_EVENT_ACTION_UP:
                        case AMOTION_EVENT_ACTION_POINTER_UP: {
                            myStEvent.Type = stEvent_TouchUp;
                            doTouch(myStEvent.Touch);
                            if(aNbTouches == 1) {
                                // simulate mouse unclick
                                myMousePt = aPos0;
                                myIsPreciseCursor = false;
                                myStEvent.Type = stEvent_MouseUp;
                                myStEvent.Button.Button  = ST_MOUSE_LEFT;
                                myStEvent.Button.Buttons = 0;
                                myStEvent.Button.PointX  = myMousePt.x();
                                myStEvent.Button.PointY  = myMousePt.y();
                                signals.onMouseUp->emit(myStEvent.Button);
                            }
                            break;
                        }
                        case AMOTION_EVENT_ACTION_CANCEL: {
                            myStEvent.Type = stEvent_TouchCancel;
                            doTouch(myStEvent.Touch);
                            break;
                        }
                    }
                    return;
                }
            }

            myMousePt = aPos0;
            myIsPreciseCursor = aSource == AINPUT_SOURCE_MOUSE; // || AINPUT_SOURCE_STYLUS

            StVirtButton aMouseBtn = ST_MOUSE_LEFT;
            myStEvent.Button.Button  = aMouseBtn;
            myStEvent.Button.Buttons = 0;
            myStEvent.Button.PointX  = myMousePt.x();
            myStEvent.Button.PointY  = myMousePt.y();

            if(anAction == AMOTION_EVENT_ACTION_DOWN) {
                myStEvent.Type = stEvent_MouseDown;
                signals.onMouseDown->emit(myStEvent.Button);
            } else if(anAction == AMOTION_EVENT_ACTION_UP) {
                myStEvent.Type = stEvent_MouseUp;
                signals.onMouseUp->emit(myStEvent.Button);
            }
            return;
        }
    }
}
示例#15
0
static void android_input_poll(void *data)
{
   (void)data;

   RARCH_PERFORMANCE_INIT(input_poll);
   RARCH_PERFORMANCE_START(input_poll);

   bool debug_enable = g_settings.input.debug_enable;
   struct android_app* android_app = (struct android_app*)g_android;
   uint64_t *lifecycle_state = &g_extern.lifecycle_state;

   *lifecycle_state &= ~((1ULL << RARCH_RESET) | (1ULL << RARCH_REWIND) | (1ULL << RARCH_FAST_FORWARD_KEY) | (1ULL << RARCH_FAST_FORWARD_HOLD_KEY) | (1ULL << RARCH_MUTE) | (1ULL << RARCH_SAVE_STATE_KEY) | (1ULL << RARCH_LOAD_STATE_KEY) | (1ULL << RARCH_STATE_SLOT_PLUS) | (1ULL << RARCH_STATE_SLOT_MINUS));

   // Read all pending events.
   while (AInputQueue_hasEvents(android_app->inputQueue) > 0)
   {
      AInputEvent* event = NULL;
      if (AInputQueue_getEvent(android_app->inputQueue, &event) < 0)
         break;

      bool long_msg_enable = false;
      int32_t handled = 1;
      int action = 0;
      char msg[128];
      msg[0] = 0;

      int source = AInputEvent_getSource(event);
      int id = AInputEvent_getDeviceId(event);
      if (id == zeus_second_id)
         id = zeus_id;
      int keycode = AKeyEvent_getKeyCode(event);

      int type_event = AInputEvent_getType(event);
      int state_id = -1;

      if (source & (AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE | AINPUT_SOURCE_TOUCHPAD))
         state_id = 0; // touch overlay is always player 1
      else
      {
         for (unsigned i = 0; i < pads_connected; i++)
            if (state_device_ids[i] == id)
               state_id = i;
      }

      if (state_id < 0)
      {
         state_id = pads_connected;
         state_device_ids[pads_connected++] = id;

         input_autodetect_setup(android_app, msg, sizeof(msg), state_id, id, source);
         long_msg_enable = true;
      }

      if (keycode == AKEYCODE_BACK )
      {
         int meta = AKeyEvent_getMetaState(event);
         if (!(meta & AMETA_ALT_ON))
         {
            *lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
            AInputQueue_finishEvent(android_app->inputQueue, event, handled);
            break;
         }
      }

      if (type_event == AINPUT_EVENT_TYPE_MOTION)
      {
         float x = 0.0f;
         float y = 0.0f;
         action = AMotionEvent_getAction(event);
         size_t motion_pointer = action >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
         action &= AMOTION_EVENT_ACTION_MASK;

         if (source & ~(AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE))
         {
            if (g_settings.input.dpad_emulation[state_id] != DPAD_EMULATION_NONE)
            {
               uint64_t *state_cur = &state[state_id];
               x = AMotionEvent_getX(event, motion_pointer);
               y = AMotionEvent_getY(event, motion_pointer);
               *state_cur &= ~((1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) |
                     (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN));
               *state_cur |= PRESSED_LEFT(x, y)  ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT)  : 0;
               *state_cur |= PRESSED_RIGHT(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
               *state_cur |= PRESSED_UP(x, y)    ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP)    : 0;
               *state_cur |= PRESSED_DOWN(x, y)  ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN)  : 0;
            }
         }
         else
         {
            bool keyup = (action == AMOTION_EVENT_ACTION_UP ||
                  action == AMOTION_EVENT_ACTION_CANCEL || action == AMOTION_EVENT_ACTION_POINTER_UP) ||
               (source == AINPUT_SOURCE_MOUSE && action != AMOTION_EVENT_ACTION_DOWN);

            if (keyup && motion_pointer < MAX_TOUCH)
            {
               memmove(pointer + motion_pointer, pointer + motion_pointer + 1, (MAX_TOUCH - motion_pointer - 1) * sizeof(struct input_pointer));
               if (pointer_count > 0)
                  pointer_count--;
            }
            else
            {
               int pointer_max = min(AMotionEvent_getPointerCount(event), MAX_TOUCH);
               for (motion_pointer = 0; motion_pointer < pointer_max; motion_pointer++)
               {
                  x = AMotionEvent_getX(event, motion_pointer);
                  y = AMotionEvent_getY(event, motion_pointer);

                  input_translate_coord_viewport(x, y,
                        &pointer[motion_pointer].x, &pointer[motion_pointer].y,
                        &pointer[motion_pointer].full_x, &pointer[motion_pointer].full_y);

                  pointer_count = max(pointer_count, motion_pointer + 1);
               }
            }
         }

         if (debug_enable)
            snprintf(msg, sizeof(msg), "Pad %d : x = %.2f, y = %.2f, src %d.\n", state_id, x, y, source);
      }
      else if (type_event == AINPUT_EVENT_TYPE_KEY)
示例#16
0
/**
 * Process the next input event.
 */
static
int32_t
engine_handle_input( struct android_app* app, AInputEvent* event )
{
	JNIEnv *jni;
	(*jVM)->AttachCurrentThread(jVM, &jni, NULL);

	struct ENGINE* engine = (struct ENGINE*)app->userData;
    if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY){
        int device = AInputEvent_getDeviceId(event);
        int action = AKeyEvent_getAction(event);
        int keyCode = AKeyEvent_getKeyCode(event);
        if(jni && g_pActivity){
            if((*jni)->ExceptionCheck(jni)) {
                (*jni)->ExceptionDescribe(jni);
                (*jni)->ExceptionClear(jni);
            }
            (*jni)->CallIntMethod(jni, g_pActivity, javaOnNDKKey, device, keyCode, action, AKeyEvent_getMetaState(event));
            if (!(keyCode == AKEYCODE_MENU || keyCode == AKEYCODE_BACK || keyCode == AKEYCODE_BUTTON_THUMBR || keyCode == AKEYCODE_VOLUME_UP || keyCode == AKEYCODE_VOLUME_DOWN || keyCode == AKEYCODE_BUTTON_SELECT)) {
                return 1;
            }
        }
    } else if( AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION ) {
        int device = AInputEvent_getDeviceId( event );
        int nSourceId		= AInputEvent_getSource( event );
        int nPointerCount	= AMotionEvent_getPointerCount( event );
        int n;

        jboolean newTouch = JNI_TRUE;
        for( n = 0 ; n < nPointerCount ; ++n )
        {
            int nPointerId	= AMotionEvent_getPointerId( event, n );
            int nAction		= AMOTION_EVENT_ACTION_MASK & AMotionEvent_getAction( event );
            int nRawAction	= AMotionEvent_getAction( event );

            struct TOUCHSTATE *touchstate = 0;
            if( nSourceId == AINPUT_SOURCE_TOUCHPAD ) {
                touchstate = engine->touchstate_pad;
            } else {
                touchstate = engine->touchstate_screen;
            }

            if( nAction == AMOTION_EVENT_ACTION_POINTER_DOWN || nAction == AMOTION_EVENT_ACTION_POINTER_UP )
            {
                int nPointerIndex = (AMotionEvent_getAction( event ) & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
                nPointerId = AMotionEvent_getPointerId( event, nPointerIndex );
            }

            if( nAction == AMOTION_EVENT_ACTION_DOWN || nAction == AMOTION_EVENT_ACTION_POINTER_DOWN )
            {
                touchstate[nPointerId].down = 1;
            }
            else if( nAction == AMOTION_EVENT_ACTION_UP || nAction == AMOTION_EVENT_ACTION_POINTER_UP || nAction == AMOTION_EVENT_ACTION_CANCEL )
            {
                touchstate[nPointerId].down = 0;
            }

            if (touchstate[nPointerId].down == 1)
            {
                touchstate[nPointerId].x = AMotionEvent_getX( event, n );
                touchstate[nPointerId].y = AMotionEvent_getY( event, n );
            }

            if( jni && g_pActivity && isXperiaPlay) {
//                (*jni)->CallVoidMethod( jni, g_pActivity, javaOnNDKTouch, device, nSourceId, nRawAction, touchstate[nPointerId].x, touchstate[nPointerId].y, newTouch);
                (*jni)->CallVoidMethod( jni, g_pActivity, javaOnNDKTouch, device, nSourceId, nRawAction, touchstate[nPointerId].x, touchstate[nPointerId].y);
            }
            newTouch = JNI_FALSE;
        }
示例#17
0
static void android_input_poll(void *data)
{
   (void)data;

   RARCH_PERFORMANCE_INIT(input_poll);
   RARCH_PERFORMANCE_START(input_poll);

   struct android_app* android_app = g_android.app;

   g_extern.lifecycle_state &= ~((1ULL << RARCH_RESET) | (1ULL << RARCH_REWIND) | (1ULL << RARCH_FAST_FORWARD_KEY) | (1ULL << RARCH_FAST_FORWARD_HOLD_KEY) | (1ULL << RARCH_MUTE) | (1ULL << RARCH_SAVE_STATE_KEY) | (1ULL << RARCH_LOAD_STATE_KEY) | (1ULL << RARCH_STATE_SLOT_PLUS) | (1ULL << RARCH_STATE_SLOT_MINUS));


   // Read all pending events.
   while(AInputQueue_hasEvents(android_app->inputQueue))
   {
      AInputEvent* event = NULL;
      AInputQueue_getEvent(android_app->inputQueue, &event);

      if (AInputQueue_preDispatchEvent(android_app->inputQueue, event))
         continue;

      int32_t handled = 1;

      int source = AInputEvent_getSource(event);
      int id = AInputEvent_getDeviceId(event);

      int type_event = AInputEvent_getType(event);
      int state_id = state_device_ids[id];

      if(state_id == -1)
         state_id = state_device_ids[id] = pads_connected++;

      int action = 0;
#ifdef RARCH_INPUT_DEBUG
      char msg[128];
#endif

      if(type_event == AINPUT_EVENT_TYPE_MOTION)
      {
         action = AMotionEvent_getAction(event);
         int8_t motion_action = action & AMOTION_EVENT_ACTION_MASK;
         size_t motion_pointer = action >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;

         float x = AMotionEvent_getX(event, motion_pointer);
         float y = AMotionEvent_getY(event, motion_pointer);

         if(source & ~(AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE))
         {
            state[state_id] &= ~((1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) |
                  (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN));
            state[state_id] |= PRESSED_LEFT(x, y)  ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT)  : 0;
            state[state_id] |= PRESSED_RIGHT(x, y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
            state[state_id] |= PRESSED_UP(x, y)    ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP)    : 0;
            state[state_id] |= PRESSED_DOWN(x, y)  ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN)  : 0;
         }
         else
         {
            bool mouse_is_not_dirty = (source == AINPUT_SOURCE_MOUSE && action != AMOTION_EVENT_ACTION_DOWN);
            bool pointer_is_not_dirty = (action == AMOTION_EVENT_ACTION_UP ||
                  action == AMOTION_EVENT_ACTION_CANCEL || action == AMOTION_EVENT_ACTION_POINTER_UP);

            pointer_dirty = !(mouse_is_not_dirty || pointer_is_not_dirty);

            if (pointer_dirty)
               input_translate_coord_viewport(x, y, &pointer_x, &pointer_y);
         }
#ifdef RARCH_INPUT_DEBUG
         snprintf(msg, sizeof(msg), "Pad %d : x = %.2f, y = %.2f, src %d.\n", state_id, x, y, source);
#endif
      }
      else
      {
示例#18
0
static int32_t engine_handle_input(struct android_app* app, AInputEvent* event) 
{
	struct engineState* engine = (struct engineState*)app->userData;

	if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) 
	{

		int source = AInputEvent_getSource(event);

		if (source == AINPUT_SOURCE_TOUCHSCREEN)
		{
			float x = AMotionEvent_getX(event, 0);
			float y = AMotionEvent_getY(event, 0);

			engine->instance->getAndroidInputSystem()->handleTouchInput(x, y);

			return 1;
		}

		if (source == AINPUT_SOURCE_JOYSTICK)
		{
			float x = AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_X, 0);
			float y = AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_Y, 0);

			int devId = AInputEvent_getDeviceId(event);

			LOG_INFO("dev: " << devId << " pos: " << x << ":" << y);
		}

		return 0;
	}

	if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) 
	{
		int32_t source = AInputEvent_getSource(event);
		int32_t code = AKeyEvent_getKeyCode(event);
		int32_t action = AKeyEvent_getAction(event);

		LOG_INFO("Code: " << code << " Action: " << action);

		engine::input::KeyCode keycode = engine::input::KEY_VOID;

		switch (code)
		{
			case 96:
				keycode = engine::input::BUTTON_A;
				break;
			case 99:
				keycode = engine::input::BUTTON_X;
				break;
			case 100:
				keycode = engine::input::BUTTON_Y;
				break;
			case 97:
				keycode = engine::input::BUTTON_B;
				break;
		}

		if (action == 1)
			engine->instance->getInputSystem()->keyUp(keycode);
		else
			engine->instance->getInputSystem()->keyDown(keycode);

		return 1;
	}

	return 0;
}
示例#19
0
//Called from the event process thread
static int32_t HandleInputCB(struct android_app* app, AInputEvent* event)
{
//	FPlatformMisc::LowLevelOutputDebugStringf(L"INPUT - type: %x, action: %x, source: %x, keycode: %x, buttons: %x", AInputEvent_getType(event), 
//		AMotionEvent_getAction(event), AInputEvent_getSource(event), AKeyEvent_getKeyCode(event), AMotionEvent_getButtonState(event));

	if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION)
	{
		int action = AMotionEvent_getAction(event);
		int actionType = action & AMOTION_EVENT_ACTION_MASK;
		size_t actionPointer = (size_t)((action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
		bool isActionTargeted = (actionType == AMOTION_EVENT_ACTION_POINTER_DOWN || actionType == AMOTION_EVENT_ACTION_POINTER_UP);

		// trap Joystick events first, with fallthrough if there is no joystick support
		if (((AInputEvent_getSource(event) & AINPUT_SOURCE_CLASS_JOYSTICK) != 0) &&
				(GetAxes != NULL) &&
				(actionType == AMOTION_EVENT_ACTION_MOVE))
		{
			const int axisCount = sizeof(AxisList)/sizeof(int32_t);
			int device = AInputEvent_getDeviceId(event);

			for (int axis = 0; axis < axisCount; axis++)
			{
				float val = GetAxes( event, AxisList[axis], 0);
				FAndroidInputInterface::JoystickAxisEvent( device, AxisList[axis], val);
			}
		}
		else
		{
			TArray<TouchInput> TouchesArray;
			
			TouchType type = TouchEnded;

			switch (actionType)
			{
			case AMOTION_EVENT_ACTION_DOWN:
			case AMOTION_EVENT_ACTION_POINTER_DOWN:
				type = TouchBegan;
				break;
			case AMOTION_EVENT_ACTION_MOVE:
				type = TouchMoved;
				break;
			case AMOTION_EVENT_ACTION_UP:
			case AMOTION_EVENT_ACTION_POINTER_UP:
			case AMOTION_EVENT_ACTION_CANCEL:
			case AMOTION_EVENT_ACTION_OUTSIDE:
				type = TouchEnded;
				break;
			}

			size_t pointerCount = AMotionEvent_getPointerCount(event);

			if (pointerCount == 0)
			{
				return 1;
			}

			ANativeWindow* Window = (ANativeWindow*)FPlatformMisc::GetHardwareWindow();
			if (!Window)
			{
				return 0;
			}

			int32_t Width = 0 ;
			int32_t Height = 0 ;

			if(Window)
			{
				FAndroidWindow::CalculateSurfaceSize(Window, Width, Height);
			}

			// make sure OpenGL context created before accepting touch events.. FAndroidWindow::GetScreenRect() may try to create it early from wrong thread if this is the first call
			if (!GAndroidGPUInfoReady)
			{
				return 1;
			}
			FPlatformRect ScreenRect = FAndroidWindow::GetScreenRect();

			if(isActionTargeted)
			{
				if(actionPointer < 0 || pointerCount < (int)actionPointer)
				{
					return 1;
				}

				int pointerId = AMotionEvent_getPointerId(event, actionPointer);
				float x = FMath::Min<float>(AMotionEvent_getX(event, actionPointer) / Width, 1.f);
				x *= (ScreenRect.Right - 1);
				float y = FMath::Min<float>(AMotionEvent_getY(event, actionPointer) / Height, 1.f);
				y *= (ScreenRect.Bottom - 1);

				UE_LOG(LogAndroid, Verbose, TEXT("Received targeted motion event from pointer %u (id %d) action %d: (%.2f, %.2f)"), actionPointer, pointerId, action, x, y);

				TouchInput TouchMessage;
				TouchMessage.Handle = pointerId;
				TouchMessage.Type = type;
				TouchMessage.Position = FVector2D(x, y);
				TouchMessage.LastPosition = FVector2D(x, y);		//@todo android: AMotionEvent_getHistoricalRawX
				TouchesArray.Add(TouchMessage);
			}
			else
			{
				for (size_t i = 0; i < pointerCount; ++i)
				{
					int pointerId = AMotionEvent_getPointerId(event, i);

					float x = FMath::Min<float>(AMotionEvent_getX(event, i) / Width, 1.f);
					x *= (ScreenRect.Right - 1);
					float y = FMath::Min<float>(AMotionEvent_getY(event, i) / Height, 1.f);
					y *= (ScreenRect.Bottom - 1);

					UE_LOG(LogAndroid, Verbose, TEXT("Received motion event from pointer %u (id %d) action %d: (%.2f, %.2f)"), i, action, AMotionEvent_getPointerId(event,i), x, y);

					TouchInput TouchMessage;
					TouchMessage.Handle = AMotionEvent_getPointerId(event, i);
					TouchMessage.Type = type;
					TouchMessage.Position = FVector2D(x, y);
					TouchMessage.LastPosition = FVector2D(x, y);		//@todo android: AMotionEvent_getHistoricalRawX
					TouchesArray.Add(TouchMessage);
				}
			}

			FAndroidInputInterface::QueueTouchInput(TouchesArray);

#if !UE_BUILD_SHIPPING
			if ((pointerCount >= 4) && (type == TouchBegan))
			{
				bool bShowConsole = true;
				GConfig->GetBool(TEXT("/Script/Engine.InputSettings"), TEXT("bShowConsoleOnFourFingerTap"), bShowConsole, GInputIni);

				if (bShowConsole)
				{
					GShowConsoleWindowNextTick = true;
				}
			}
#endif
		}

		return 1;
	}