//============================================================================== Error ScriptManager::create( AllocAlignedCallback allocCb, void* allocCbData, SceneGraph* scene) { ANKI_LOGI("Initializing scripting engine..."); m_scene = scene; m_alloc = ChainAllocator<U8>(allocCb, allocCbData, 1024, 1.0, 0); Error err = m_lua.create(m_alloc, this); if(err) return err; // Wrap stuff lua_State* l = m_lua.getLuaState(); ANKI_SCRIPT_CALL_WRAP(Math); ANKI_SCRIPT_CALL_WRAP(Renderer); ANKI_SCRIPT_CALL_WRAP(Scene); ANKI_LOGI("Scripting engine initialized"); return err; }
//============================================================================== ScriptManager::ScriptManager(HeapAllocator<U8>& alloc) : LuaBinder(alloc) { ANKI_LOGI("Initializing scripting engine..."); // Global functions ANKI_SCRIPT_CALL_WRAP(Anki); // Math ANKI_SCRIPT_CALL_WRAP(Vec2); ANKI_SCRIPT_CALL_WRAP(Vec3); ANKI_SCRIPT_CALL_WRAP(Vec4); ANKI_SCRIPT_CALL_WRAP(Mat3); // Renderer ANKI_SCRIPT_CALL_WRAP(Dbg); ANKI_SCRIPT_CALL_WRAP(MainRenderer); // Scene ANKI_SCRIPT_CALL_WRAP(MoveComponent); ANKI_SCRIPT_CALL_WRAP(SceneNode); ANKI_SCRIPT_CALL_WRAP(ModelNode); ANKI_SCRIPT_CALL_WRAP(InstanceNode); ANKI_SCRIPT_CALL_WRAP(SceneGraph); ANKI_LOGI("Scripting engine initialized"); }