示例#1
0
		//
		// Axis Manipulation functions
		//
		void
			GetLocalForwardInWorld(Vector3D *v) const
		{
			Check_Object(this); Check_Pointer(v);
			v->x = APPLY_FORWARD_SIGN((*this)(FORWARD_AXIS, X_Axis));
			v->y = APPLY_FORWARD_SIGN((*this)(FORWARD_AXIS, Y_Axis));
			v->z = APPLY_FORWARD_SIGN((*this)(FORWARD_AXIS, Z_Axis));
		}
示例#2
0
		void
			GetWorldForwardInLocal(Vector3D *v) const
		{
			Check_Object(this); Check_Pointer(v);
			v->x = APPLY_FORWARD_SIGN((*this)(X_Axis, FORWARD_AXIS));
			v->y = APPLY_FORWARD_SIGN((*this)(Y_Axis, FORWARD_AXIS));
			v->z = APPLY_FORWARD_SIGN((*this)(Z_Axis, FORWARD_AXIS));
		}
示例#3
0
		Scalar
			GetForwardComponent()
				{Check_Object(this); return APPLY_FORWARD_SIGN((*this)[FORWARD_AXIS]);}