示例#1
0
static void
_cairo_atsui_font_fini(void *abstract_font)
{
    cairo_atsui_font_t *font = abstract_font;

    if (font == NULL)
        return;

    if (font->style)
        ATSUDisposeStyle(font->style);
    if (font->unscaled_style)
        ATSUDisposeStyle(font->unscaled_style);
}
示例#2
0
MacCarbFont::~MacCarbFont()
{
   // apple docs say we should dispose the layout first.
   ATSUDisposeTextLayout(mLayout);
   ATSUDisposeStyle(mStyle);
   CGColorSpaceRelease(mColorSpace);
}
示例#3
0
QFontEngineMacMulti::~QFontEngineMacMulti()
{
    ATSUDisposeTextLayout(textLayout);
    ATSUDisposeStyle(style);

    for (int i = 0; i < engines.count(); ++i) {
        QFontEngineMac *fe = const_cast<QFontEngineMac *>(static_cast<const QFontEngineMac *>(engines.at(i)));
        fe->multiEngine = 0;
        if (!fe->ref.deref())
            delete fe;
    }
    engines.clear();
}
示例#4
0
文件: main.c 项目: arnelh/Examples
static
OSStatus CreateStyleObjectWithFontName(
	char		*fontName,
	Fixed		*fontSize,
	RGBColor	*fontColor,
	ATSUStyle	*newStyle )
{
	OSStatus				err;
	ATSUFontID				fontID;
	ATSUAttributeTag		tags[3];
	ByteCount				tagValueSizes[3];
	ATSUAttributeValuePtr	tagValuePtrs[3];
	
	
	// try to find the font based on the font name
	err = ATSUFindFontFromName( fontName, strlen( fontName ), kFontFullName,
		kFontNoPlatform, kFontNoScript, kFontNoLanguage, &fontID );
	require_noerr( err, CreateStyleObjectWithFontName_err );

	// first, create the new style object
	err = ATSUCreateStyle( newStyle );
	
	// set up the three tags that we are setting in the style
	tags[0] = kATSUFontTag;
	tagValueSizes[0] = sizeof( ATSUFontID );
	tagValuePtrs[0] = &fontID;
	
	tags[1] = kATSUSizeTag;
	tagValueSizes[1] = sizeof( Fixed );
	tagValuePtrs[1] = fontSize;
	
	tags[2] = kATSUColorTag;
	tagValueSizes[2] = sizeof( RGBColor );
	tagValuePtrs[2] = fontColor;
	
	// set the attributes in the style object
	err = ATSUSetAttributes( *newStyle, 3, tags, tagValueSizes, tagValuePtrs );
	check_noerr( err );
	
	// if there was an error, then dispose of the style
	if ( err != noErr ) {
		ATSUDisposeStyle( *newStyle );
	}
	
CreateStyleObjectWithFontName_err: 

	return err;
	
}
示例#5
0
static cairo_status_t
_cairo_atsui_font_glyph_extents(void *abstract_font,
                                cairo_glyph_t * glyphs,
                                int num_glyphs,
                                cairo_text_extents_t * extents)
{
    cairo_atsui_font_t *font = abstract_font;
    OSStatus err;

    assert(num_glyphs == 1);

    GlyphID theGlyph = glyphs[0].index;

    ATSGlyphIdealMetrics metricsH, metricsV;
    ATSUStyle style;

    ATSUCreateAndCopyStyle(font->unscaled_style, &style);

    err = ATSUGlyphGetIdealMetrics(style,
				   1, &theGlyph, 0, &metricsH);

    ATSUVerticalCharacterType verticalType = kATSUStronglyVertical;
    const ATSUAttributeTag theTag[] = { kATSUVerticalCharacterTag };
    const ByteCount theSizes[] = { sizeof(verticalType) };
    ATSUAttributeValuePtr theValues[] = { &verticalType };
    
    err = ATSUSetAttributes(style, 1, theTag, theSizes, theValues);

    err = ATSUGlyphGetIdealMetrics(style,
				   1, &theGlyph, 0, &metricsV);

    extents->x_bearing = metricsH.sideBearing.x;
    extents->y_bearing = metricsV.advance.y;
    extents->width = 
	metricsH.advance.x - metricsH.sideBearing.x - metricsH.otherSideBearing.x;
    extents->height = 
	-metricsV.advance.y - metricsV.sideBearing.y - metricsV.otherSideBearing.y;
    extents->x_advance = metricsH.advance.x;
    extents->y_advance = 0;

    ATSUDisposeStyle(style);

    return CAIRO_STATUS_SUCCESS;
}
示例#6
0
void QFontEngineMac::getUnscaledGlyph(glyph_t glyph, QPainterPath *path, glyph_metrics_t *metrics)
{
    ATSUStyle unscaledStyle;
    ATSUCreateAndCopyStyle(style, &unscaledStyle);

    int emSquare = properties().emSquare.toInt();
    
    const int maxAttributeCount = 4;
    ATSUAttributeTag tags[maxAttributeCount + 1];
    ByteCount sizes[maxAttributeCount + 1];
    ATSUAttributeValuePtr values[maxAttributeCount + 1];
    int attributeCount = 0;

    Fixed size = FixRatio(emSquare, 1);
    tags[attributeCount] = kATSUSizeTag;
    sizes[attributeCount] = sizeof(size);
    values[attributeCount] = &size;
    ++attributeCount;
    
    Q_ASSERT(attributeCount < maxAttributeCount + 1);
    OSStatus err = ATSUSetAttributes(unscaledStyle, attributeCount, tags, sizes, values);
    Q_ASSERT(err == noErr);
    Q_UNUSED(err);

    GlyphID atsuGlyph = glyph;
    ATSGlyphScreenMetrics atsuMetrics;
    ATSUGlyphGetScreenMetrics(unscaledStyle, 1, &atsuGlyph, 0,
                              /* iForcingAntiAlias =*/ false,
                              /* iAntiAliasSwitch =*/true,
                              &atsuMetrics);

    metrics->width = int(atsuMetrics.width);
    metrics->height = int(atsuMetrics.height);
    metrics->x = QFixed::fromReal(atsuMetrics.topLeft.x);
    metrics->y = -QFixed::fromReal(atsuMetrics.topLeft.y);
    metrics->xoff = QFixed::fromReal(atsuMetrics.deviceAdvance.x);
    metrics->yoff = QFixed::fromReal(atsuMetrics.deviceAdvance.y);

    QFixedPoint p;
    ::addGlyphsToPath(unscaledStyle, &glyph, &p, 1, path);

    ATSUDisposeStyle(unscaledStyle);
}
示例#7
0
OSStatus CreateATSUIStyleFromFontFullNameAndSize (const char *fontName, int fontSize, ATSUStyle *theStyle)
{
	OSStatus	err;
	ATSUStyle	localStyle;
	ATSUFontID	atsuFont;
	Fixed		atsuSize;

	ATSUAttributeTag		theTags[]   = { kATSUFontTag,       kATSUSizeTag  };
	ByteCount				theSizes[]  = { sizeof(ATSUFontID), sizeof(Fixed) };
	ATSUAttributeValuePtr	theValues[] = { NULL,                NULL         };

	atsuFont = 0;
	atsuSize = FixRatio(fontSize, 1);
	localStyle = NULL;

	theValues[0] = &atsuFont;
	theValues[1] = &atsuSize;

	err = ATSUFindFontFromName(fontName, strlen(fontName), kFontFullName, kFontNoPlatform, kFontNoScript, kFontNoLanguage, &atsuFont);
	if (err == noErr)
	{
		err = ATSUCreateStyle(&localStyle);
		if (err == noErr)
		{
			err = ATSUSetAttributes(localStyle, sizeof(theTags) / sizeof(theTags[0]), theTags, theSizes, theValues);
			if (err == noErr)
			{
				*theStyle = localStyle;
				return (noErr);
			}
		}
	}

	if (localStyle != NULL)
		err = ATSUDisposeStyle(localStyle);

	return (err);
}
示例#8
0
// This example is almost identical to the helloworld example, except that
// in this case, there are two styles instead of just one. ATSUSetRunStyle
// is used to apply a style to different parts of the text.
//
void DrawMultipleStylesContents(WindowRef window)
{
	CFStringRef					string;
	UniChar						*text;
	UniCharCount				length;
    UniCharArrayOffset			currentStart, currentEnd;
	ATSUStyle					style1, style2;
	ATSUTextLayout				layout;
	ATSUFontID					font;
	Fixed						pointSize;
    ATSUAttributeTag			tags[2];
    ByteCount					sizes[2];
    ATSUAttributeValuePtr		values[2];
	Fixed						lineWidth, ascent, descent;
	CGContextRef				cgContext;
	float						x, y, cgY, windowHeight;
    ItemCount					numSoftBreaks;
    UniCharArrayOffset			*theSoftBreaks;
    int							i;
    GrafPtr						port, savedPort;
	Rect						portBounds;

    // Set up the graphics port
	port = GetWindowPort(window);
    GetPort(&savedPort);
    SetPort(port);
    GetPortBounds(port, &portBounds);
    EraseRect(&portBounds);

	// Create a style object. This is one of two objects necessary to draw using ATSUI.
	// (The layout is the other.)
	verify_noerr( ATSUCreateStyle(&style1) );

    // Look up the font we are going to use, and set it in the style object, using
	// the aforementioned "triple" (tag, size, value) semantics. This is how almost
	// all settings in ATSUI are applied.
	verify_noerr( ATSUFindFontFromName(kMultipleStylesFontName, strlen(kMultipleStylesFontName), kFontFullName, kFontNoPlatform, kFontNoScript, kFontNoLanguage, &font) );
    tags[0] = kATSUFontTag;
    sizes[0] = sizeof(ATSUFontID);
    values[0] = &font;
    verify_noerr( ATSUSetAttributes(style1, 1, tags, sizes, values) );

    // Set the point size, also using a triple. You can actually set multiple triples at once,
	// since the tag, size, and value parameters are arrays. Other examples do this, such as
	// the vertical text example.
	// 
	pointSize = Long2Fix(kMultipleStylesFontSize);
	tags[0] = kATSUSizeTag;
    sizes[0] = sizeof(Fixed);
    values[0] = &pointSize;
    verify_noerr( ATSUSetAttributes(style1, 1, tags, sizes, values) );
	
	// Now we create the second of two objects necessary to draw text using ATSUI, the layout.
	// You can specify a pointer to the text buffer at layout creation time, or later using
	// the routine ATSUSetTextPointerLocation(). Below, we do it after layout creation time.
	verify_noerr( ATSUCreateTextLayout(&layout) );

	// Before assigning text to the layout, we must first convert the string we plan to draw
	// from a CFStringRef into an array of UniChar.
	string = CFStringCreateWithCString(NULL, "In this example, various parts of the text have different styles applied. The same style is used more than once.", kCFStringEncodingASCII);

    // Extract the raw Unicode from the CFString, then dispose of the CFString
    length = CFStringGetLength(string);
    text = (UniChar *)malloc(length * sizeof(UniChar));
    CFStringGetCharacters(string, CFRangeMake(0, length), text);
	CFRelease(string);

    // Attach the resulting UTF-16 Unicode text to the layout
    verify_noerr( ATSUSetTextPointerLocation(layout, text, kATSUFromTextBeginning, kATSUToTextEnd, length) );
	
	// Now we tie the two necessary objects, the layout and the style, together
	verify_noerr( ATSUSetRunStyle(layout, style1, kATSUFromTextBeginning, kATSUToTextEnd) );

	// Now, for this example we create a second style, and assign it to various runs within
	// the text. For our example, the run offsets are hard-coded for simplicity's sake. In
	// a real application, style runs are often assigned from external sources, such as user
	// selection.
	verify_noerr( ATSUCreateAndCopyStyle(style1, &style2) );

	// Change the font for the second style
	verify_noerr( ATSUFindFontFromName(kMultipleStylesFontName2, strlen(kMultipleStylesFontName2), kFontFullName, kFontNoPlatform, kFontNoScript, kFontNoLanguage, &font) );
    tags[0] = kATSUFontTag;
    sizes[0] = sizeof(ATSUFontID);
    values[0] = &font;
    verify_noerr( ATSUSetAttributes(style2, 1, tags, sizes, values) );

	// Apply the new style to the text in various places
	verify_noerr( ATSUSetRunStyle(layout, style2, 8, 7) ); // The word "example"
	verify_noerr( ATSUSetRunStyle(layout, style2, 65, 7) ); // The word "applied"
	verify_noerr( ATSUSetRunStyle(layout, style2, 83, 5) ); // The word "style"
	verify_noerr( ATSUSetRunStyle(layout, style2, 107, 4) ); // The word "once"

	// In this example, we are breaking text into lines.
	// Therefore, we need to know the width of the line.
    lineWidth = X2Fix(portBounds.right - portBounds.left - 2.0*kMultipleStylesMargin);
    tags[0] = kATSULineWidthTag;
    sizes[0] = sizeof(Fixed);
    values[0] = &lineWidth;
	verify_noerr( ATSUSetLayoutControls(layout, 1, tags, sizes, values) );

	// Prepare the CGContext for drawing
	QDBeginCGContext(port, &cgContext);
	tags[0] = kATSUCGContextTag;
	sizes[0] = sizeof(CGContextRef);
	values[0] = &cgContext;
	verify_noerr( ATSUSetLayoutControls(layout, 1, tags, sizes, values) );
	
	// Prepare the coordinates for drawing. In our example, "x" and "y" are the coordinates
	// in QD space. "cgY" contains the y coordinate in CG space.
	//
	windowHeight = portBounds.bottom - portBounds.top;
	x = kMultipleStylesMargin; // leave a small left margin
	y = kMultipleStylesMargin; // leave a small top margin
	cgY = windowHeight - y; // Subtract the y coordinate from the height of the
							// window to get the coordinate in CG-aware space.

	// Break the text into lines
	verify_noerr( ATSUBatchBreakLines(layout, kATSUFromTextBeginning, length, lineWidth, &numSoftBreaks) );
    verify_noerr( ATSUGetSoftLineBreaks(layout, kATSUFromTextBeginning, kATSUToTextEnd, 0, NULL, &numSoftBreaks) );
    theSoftBreaks = (UniCharArrayOffset *) malloc(numSoftBreaks * sizeof(UniCharArrayOffset));
    verify_noerr( ATSUGetSoftLineBreaks(layout, kATSUFromTextBeginning, kATSUToTextEnd, numSoftBreaks, theSoftBreaks, &numSoftBreaks) );
	
    // Loop over all the lines and draw them
    currentStart = 0;
    for (i=0; i <= numSoftBreaks; i++) {
        currentEnd = ((numSoftBreaks > 0 ) && (numSoftBreaks > i)) ? theSoftBreaks[i] : length;

        // This is the height of a line, the ascent and descent. Getting the values this way is the preferred method.
		ATSUGetLineControl(layout, currentStart, kATSULineAscentTag, sizeof(ATSUTextMeasurement), &ascent, NULL);
        ATSUGetLineControl(layout, currentStart, kATSULineDescentTag, sizeof(ATSUTextMeasurement), &descent, NULL);

        // Make room for the area above the baseline
		y += Fix2X(ascent);
		cgY = windowHeight - y;

		// Draw the text
        verify_noerr( ATSUDrawText(layout, currentStart, currentEnd - currentStart, X2Fix(x), X2Fix(cgY)) );

		// Make room for the area beloww the baseline
        y += Fix2X(descent);
		
		// Prepare for next line
        currentStart = currentEnd;
    }

	// This is a one-shot window, so we are now ready to dispose of all our objects.
	// Normally, we would want to keep everything around in case we needed to redraw or change
	// the text at some point.
	
    // Tear down the CGContext
	CGContextFlush(cgContext);
	QDEndCGContext(port, &cgContext);

	// Deallocate string storage
	free(text);

	// Layout and styles also need to be disposed
	verify_noerr( ATSUDisposeStyle(style1) );
	verify_noerr( ATSUDisposeStyle(style2) );
	verify_noerr( ATSUDisposeTextLayout(layout) );

    // Restore the graphics port
    SetPort(savedPort);
}
示例#9
0
void QFontDatabase::load(const QFontPrivate *d, int script)
{
    // sanity checks
    if(!qApp)
        qWarning("QFont: Must construct a QApplication before a QFont");

    Q_ASSERT(script >= 0 && script < QUnicodeTables::ScriptCount);
    Q_UNUSED(script);

    QFontDef req = d->request;
    req.pixelSize = qt_mac_pixelsize(req, d->dpi);

    // set the point size to 0 to get better caching
    req.pointSize = 0;
    QFontCache::Key key = QFontCache::Key(req, QUnicodeTables::Common, d->screen);

    if(!(d->engineData = QFontCache::instance()->findEngineData(key))) {
        d->engineData = new QFontEngineData;
        QFontCache::instance()->insertEngineData(key, d->engineData);
    } else {
        d->engineData->ref.ref();
    }
    if(d->engineData->engine) // already loaded
        return;

    // set it to the actual pointsize, so QFontInfo will do the right thing
    req.pointSize = qRound(qt_mac_pointsize(d->request, d->dpi));

    QFontEngine *e = QFontCache::instance()->findEngine(key);
    if(!e && qt_enable_test_font && req.family == QLatin1String("__Qt__Box__Engine__")) {
        e = new QTestFontEngine(req.pixelSize);
        e->fontDef = req;
    }

    if(e) {
        e->ref.ref();
        d->engineData->engine = e;
        return; // the font info and fontdef should already be filled
    }

    //find the font
    QStringList family_list = familyList(req);

    const char *stylehint = styleHint(req);
    if (stylehint)
        family_list << QLatin1String(stylehint);

    // add QFont::defaultFamily() to the list, for compatibility with
    // previous versions
    family_list << QApplication::font().defaultFamily();

    ATSFontFamilyRef familyRef = 0;
    ATSFontRef fontRef = 0;

    QMutexLocker locker(fontDatabaseMutex());
    QFontDatabasePrivate *db = privateDb();
    if (!db->count)
        initializeDb();
    for(int i = 0; i < family_list.size(); ++i) {
        for (int k = 0; k < db->count; ++k) {
            if (db->families[k]->name.compare(family_list.at(i), Qt::CaseInsensitive) == 0) {
                QByteArray family_name = db->families[k]->name.toUtf8();
                familyRef = ATSFontFamilyFindFromName(QCFString(db->families[k]->name), kATSOptionFlagsDefault);
                if (familyRef) {
                    fontRef = ATSFontFindFromName(QCFString(db->families[k]->name), kATSOptionFlagsDefault);
                    goto FamilyFound;
                } else {
#if defined(QT_MAC_USE_COCOA)
                    // ATS and CT disagrees on what the family name should be,
                    // use CT to look up the font if ATS fails.
                    QCFString familyName = QString::fromAscii(family_name);
                    QCFType<CTFontRef> CTfontRef = CTFontCreateWithName(familyName, 12, NULL);
                    QCFType<CTFontDescriptorRef> fontDescriptor = CTFontCopyFontDescriptor(CTfontRef);
                    QCFString displayName = (CFStringRef)CTFontDescriptorCopyAttribute(fontDescriptor, kCTFontDisplayNameAttribute);

                    familyRef = ATSFontFamilyFindFromName(displayName, kATSOptionFlagsDefault);
                    if (familyRef) {
                        fontRef = ATSFontFindFromName(displayName, kATSOptionFlagsDefault);
                        goto FamilyFound;
                    }
#endif
                }
            }
        }
    }
FamilyFound:
    //fill in the engine's font definition
    QFontDef fontDef = d->request; //copy..
    if(fontDef.pointSize < 0)
	fontDef.pointSize = qt_mac_pointsize(fontDef, d->dpi);
    else
	fontDef.pixelSize = qt_mac_pixelsize(fontDef, d->dpi);
#if 0
    ItemCount name_count;
    if(ATSUCountFontNames(fontID, &name_count) == noErr && name_count) {
        ItemCount actualName_size;
        if(ATSUGetIndFontName(fontID, 0, 0, 0, &actualName_size, 0, 0, 0, 0) == noErr && actualName_size) {
            QByteArray actualName(actualName_size);
            if(ATSUGetIndFontName(fontID, 0, actualName_size, actualName.data(), &actualName_size, 0, 0, 0, 0) == noErr && actualName_size)
                fontDef.family = QString::fromUtf8(actualName);
        }
    }
#else
    {
        QCFString actualName;
        if(ATSFontFamilyGetName(familyRef, kATSOptionFlagsDefault, &actualName) == noErr)
            fontDef.family = actualName;
    }
#endif

#ifdef QT_MAC_USE_COCOA
    QFontEngine *engine = new QCoreTextFontEngineMulti(familyRef, fontRef, fontDef, d->kerning);
#elif 1
    QFontEngine *engine = new QFontEngineMacMulti(familyRef, fontRef, fontDef, d->kerning);
#else
    ATSFontFamilyRef atsFamily = familyRef;
    ATSFontFamilyRef atsFontRef = fontRef;

    FMFont fontID;
    FMFontFamily fmFamily;
    FMFontStyle fntStyle = 0;
    fmFamily = FMGetFontFamilyFromATSFontFamilyRef(atsFamily);
    if (fmFamily == kInvalidFontFamily) {
        // Use the ATSFont then...
        fontID = FMGetFontFromATSFontRef(atsFontRef);
    } else {
        if (fontDef.weight >= QFont::Bold)
            fntStyle |= ::bold;
        if (fontDef.style != QFont::StyleNormal)
            fntStyle |= ::italic;

        FMFontStyle intrinsicStyle;
        FMFont fnt = 0;
        if (FMGetFontFromFontFamilyInstance(fmFamily, fntStyle, &fnt, &intrinsicStyle) == noErr)
           fontID = FMGetATSFontRefFromFont(fnt);
    }

    OSStatus status;

    const int maxAttributeCount = 5;
    ATSUAttributeTag tags[maxAttributeCount + 1];
    ByteCount sizes[maxAttributeCount + 1];
    ATSUAttributeValuePtr values[maxAttributeCount + 1];
    int attributeCount = 0;

    Fixed size = FixRatio(fontDef.pixelSize, 1);
    tags[attributeCount] = kATSUSizeTag;
    sizes[attributeCount] = sizeof(size);
    values[attributeCount] = &size;
    ++attributeCount;

    tags[attributeCount] = kATSUFontTag;
    sizes[attributeCount] = sizeof(fontID);
    values[attributeCount] = &fontID;
    ++attributeCount;

    CGAffineTransform transform = CGAffineTransformIdentity;
    if (fontDef.stretch != 100) {
        transform = CGAffineTransformMakeScale(float(fontDef.stretch) / float(100), 1);
        tags[attributeCount] = kATSUFontMatrixTag;
        sizes[attributeCount] = sizeof(transform);
        values[attributeCount] = &transform;
        ++attributeCount;
    }

    ATSUStyle style;
    status = ATSUCreateStyle(&style);
    Q_ASSERT(status == noErr);

    Q_ASSERT(attributeCount < maxAttributeCount + 1);
    status = ATSUSetAttributes(style, attributeCount, tags, sizes, values);
    Q_ASSERT(status == noErr);

    QFontEngine *engine = new QFontEngineMac(style, fontID, fontDef, /*multiEngine*/ 0);
    ATSUDisposeStyle(style);
#endif
    d->engineData->engine = engine;
    engine->ref.ref(); //a ref for the engineData->engine
    QFontCache::instance()->insertEngine(key, engine);
}
示例#10
0
文件: atsui.c 项目: arnelh/Examples
// Disposes of the ATSUI data
//
void DisposeATSUIStuff(void)
{
    verify_noerr( ATSUDisposeStyle(gStyle) );
    free(gText);
}
示例#11
0
bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback)
{
	const char *str;
	bool result = false;

	callback->FindMissingGlyphs(&str);

#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5)
	if (MacOSVersionIsAtLeast(10, 5, 0)) {
		/* Determine fallback font using CoreText. This uses the language isocode
		 * to find a suitable font. CoreText is available from 10.5 onwards. */
		char lang[16];
		if (strcmp(language_isocode, "zh_TW") == 0) {
			/* Traditional Chinese */
			strecpy(lang, "zh-Hant", lastof(lang));
		} else if (strcmp(language_isocode, "zh_CN") == 0) {
			/* Simplified Chinese */
			strecpy(lang, "zh-Hans", lastof(lang));
		} else if (strncmp(language_isocode, "ur", 2) == 0) {
			/* The urdu alphabet is variant of persian. As OS X has no default
			 * font that advertises an urdu language code, search for persian
			 * support instead. */
			strecpy(lang, "fa", lastof(lang));
		} else {
			/* Just copy the first part of the isocode. */
			strecpy(lang, language_isocode, lastof(lang));
			char *sep = strchr(lang, '_');
			if (sep != NULL) *sep = '\0';
		}

		CFStringRef lang_code;
		lang_code = CFStringCreateWithCString(kCFAllocatorDefault, lang, kCFStringEncodingUTF8);

		/* Create a font iterator and iterate over all fonts that
		 * are available to the application. */
		ATSFontIterator itr;
		ATSFontRef font;
		ATSFontIteratorCreate(kATSFontContextLocal, NULL, NULL, kATSOptionFlagsUnRestrictedScope, &itr);
		while (!result && ATSFontIteratorNext(itr, &font) == noErr) {
			/* Get CoreText font handle. */
			CTFontRef font_ref = CTFontCreateWithPlatformFont(font, 0.0, NULL, NULL);
			CFArrayRef langs = CTFontCopySupportedLanguages(font_ref);
			if (langs != NULL) {
				/* Font has a list of supported languages. */
				for (CFIndex i = 0; i < CFArrayGetCount(langs); i++) {
					CFStringRef lang = (CFStringRef)CFArrayGetValueAtIndex(langs, i);
					if (CFStringCompare(lang, lang_code, kCFCompareAnchored) == kCFCompareEqualTo) {
						/* Lang code is supported by font, get full font name. */
						CFStringRef font_name = CTFontCopyFullName(font_ref);
						char name[128];
						CFStringGetCString(font_name, name, lengthof(name), kCFStringEncodingUTF8);
						CFRelease(font_name);
						/* Skip some inappropriate or ugly looking fonts that have better alternatives. */
						if (strncmp(name, "Courier", 7) == 0 || strncmp(name, "Apple Symbols", 13) == 0 ||
								strncmp(name, ".Aqua", 5) == 0 || strncmp(name, "LastResort", 10) == 0 ||
								strncmp(name, "GB18030 Bitmap", 14) == 0) continue;

						/* Save result. */
						callback->SetFontNames(settings, name);
						DEBUG(freetype, 2, "CT-Font for %s: %s", language_isocode, name);
						result = true;
						break;
					}
				}
				CFRelease(langs);
			}
			CFRelease(font_ref);
		}
		ATSFontIteratorRelease(&itr);
		CFRelease(lang_code);
	} else
#endif
	{
#if (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5) && !__LP64__
		/* Determine fallback font using ATSUI. This uses a string sample with
		 * missing characters. This is not failure-proof, but a better way like
		 * using the isocode as in the CoreText code path is not available.
		 * ATSUI was deprecated with 10.6 and is only partially available in
		 * 64-bit mode. */

		/* Remove all control characters in the range from SCC_CONTROL_START to
		 * SCC_CONTROL_END as well as all ASCII < 0x20 from the string as it will
		 * mess with the automatic font detection */
		char buff[256]; // This length is enough to find a suitable replacement font
		strecpy(buff, str, lastof(buff));
		str_validate(buff, lastof(buff), SVS_ALLOW_NEWLINE);

		/* Extract a UniChar representation of the sample string. */
		CFStringRef cf_str = CFStringCreateWithCString(kCFAllocatorDefault, buff, kCFStringEncodingUTF8);
		if (cf_str == NULL) {
			/* Something went wrong. Corrupt/invalid sample string? */
			return false;
		}
		CFIndex str_len = CFStringGetLength(cf_str);
		UniChar string[str_len];
		CFStringGetCharacters(cf_str, CFRangeMake(0, str_len), string);

		/* Create a default text style with the default font. */
		ATSUStyle style;
		ATSUCreateStyle(&style);

		/* Create a text layout object from the sample string using the text style. */
		UniCharCount run_len = kATSUToTextEnd;
		ATSUTextLayout text_layout;
		ATSUCreateTextLayoutWithTextPtr(string, kATSUFromTextBeginning, kATSUToTextEnd, str_len, 1, &run_len, &style, &text_layout);

		/* Try to match a font for the sample text. ATSUMatchFontsToText stops after
		 * it finds the first continuous character run not renderable with the currently
		 * selected font starting at offset. The matching needs to be repeated until
		 * the end of the string is reached to make sure the fallback font matches for
		 * all characters in the string and not only the first run. */
		UniCharArrayOffset offset = kATSUFromTextBeginning;
		OSStatus os_err;
		do {
			ATSUFontID font;
			UniCharCount run_len;
			os_err = ATSUMatchFontsToText(text_layout, offset, kATSUToTextEnd, &font, &offset, &run_len);
			if (os_err == kATSUFontsMatched) {
				/* Found a better fallback font. Update the text layout
				 * object with the new font. */
				ATSUAttributeTag tag = kATSUFontTag;
				ByteCount size = sizeof(font);
				ATSUAttributeValuePtr val = &font;
				ATSUSetAttributes(style, 1, &tag, &size, &val);
				offset += run_len;
			}
			/* Exit if the end of the string is reached or some other error occurred. */
		} while (os_err == kATSUFontsMatched && offset < (UniCharArrayOffset)str_len);

		if (os_err == noErr || os_err == kATSUFontsMatched) {
			/* ATSUMatchFontsToText exited normally. Extract font
			 * out of the text layout object. */
			ATSUFontID font;
			ByteCount act_len;
			ATSUGetAttribute(style, kATSUFontTag, sizeof(font), &font, &act_len);

			/* Get unique font name. The result is not a c-string, we have
			 * to leave space for a \0 and terminate it ourselves. */
			char name[128];
			ATSUFindFontName(font, kFontUniqueName, kFontNoPlatformCode, kFontNoScriptCode, kFontNoLanguageCode, 127, name, &act_len, NULL);
			name[act_len > 127 ? 127 : act_len] = '\0';

			/* Save Result. */
			callback->SetFontNames(settings, name);
			DEBUG(freetype, 2, "ATSUI-Font for %s: %s", language_isocode, name);
			result = true;
		}

		ATSUDisposeTextLayout(text_layout);
		ATSUDisposeStyle(style);
		CFRelease(cf_str);
#endif
	}

	if (result && strncmp(settings->medium.font, "Geeza Pro", 9) == 0) {
		/* The font 'Geeza Pro' is often found for arabic characters, but
		 * it has the 'tiny' problem of not having any latin characters.
		 * 'Arial Unicode MS' on the other hand has arabic and latin glyphs,
		 * but seems to 'forget' to inform the OS about this fact. Manually
		 * substitute the latter for the former if it is loadable. */
		bool ft_init = _library != NULL;
		FT_Face face;
		/* Init FreeType if needed. */
		if ((ft_init || FT_Init_FreeType(&_library) == FT_Err_Ok) && GetFontByFaceName("Arial Unicode MS", &face) == FT_Err_Ok) {
			FT_Done_Face(face);
			callback->SetFontNames(settings, "Arial Unicode MS");
			DEBUG(freetype, 1, "Replacing font 'Geeza Pro' with 'Arial Unicode MS'");
		}
		if (!ft_init) {
			/* Uninit FreeType if we did the init. */
			FT_Done_FreeType(_library);
			_library = NULL;
		}
	 }

	callback->FindMissingGlyphs(NULL);
	return result;
}
PsychError SCREENTextBounds(void) 
{
	//for debugging
	TextEncodingBase		textEncodingBase;
	TextEncodingVariant		textEncodingVariant;
	TextEncodingFormat		textEncodingFormat;
	
	///////
        PsychWindowRecordType           *winRec;
	char				*textCString;
	Str255				textPString;
	UniChar				*textUniString;
	OSStatus			callError;
	PsychRectType			resultPsychRect, resultPsychNormRect;
	ATSUTextLayout			textLayout;				//layout is a pointer to an opaque struct.
	int				stringLengthChars;
	int				uniCharBufferLengthElements, uniCharBufferLengthChars, uniCharBufferLengthBytes;
	ByteCount			uniCharStringLengthBytes;
	TextToUnicodeInfo		textToUnicodeInfo;
	TextEncoding			textEncoding;
	ATSUStyle			atsuStyle;
	Boolean				foundFont;
	
	//for ATSU  style attributes
	PsychFontStructPtrType  psychFontRecord;

    			
        //all subfunctions should have these two lines.  
        PsychPushHelp(useString, synopsisString, seeAlsoString);
        if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
    
        //check for correct the number of arguments before getting involved
        PsychErrorExit(PsychCapNumInputArgs(2));   	
        PsychErrorExit(PsychRequireNumInputArgs(2)); 	
        PsychErrorExit(PsychCapNumOutputArgs(2));
	
	//get the window pointer and the text string and check that the window record has a font set
        PsychAllocInWindowRecordArg(1, kPsychArgRequired, &winRec);
	foundFont=PsychGetFontRecordFromFontNumber(winRec->textAttributes.textFontNumber, &psychFontRecord);
	if(!foundFont)
		PsychErrorExitMsg(PsychError_user, "Attempt to determine the bounds of text with no font or invalid font number");
		//it would be better to both prevent the user from setting invalid font numbers and init to the OS 9  default font.
	
	//read in the string and get its length and convert it to a unicode string.
	PsychAllocInCharArg(2, kPsychArgRequired, &textCString);
	stringLengthChars=strlen(textCString);
	if(stringLengthChars > 255)
		PsychErrorExitMsg(PsychError_unimplemented, "Cut corners and TextBounds will not accept a string longer than 255 characters");
	CopyCStringToPascal(textCString, textPString);
	uniCharBufferLengthChars= stringLengthChars * CHAR_TO_UNICODE_LENGTH_FACTOR;
	uniCharBufferLengthElements= uniCharBufferLengthChars + 1;		
	uniCharBufferLengthBytes= sizeof(UniChar) * uniCharBufferLengthElements;
	textUniString=(UniChar*)malloc(uniCharBufferLengthBytes);
	//Using a TextEncoding type describe the encoding of the text to be converteed.  
	textEncoding=CreateTextEncoding(kTextEncodingMacRoman, kMacRomanDefaultVariant, kTextEncodingDefaultFormat);
	//Take apart the encoding we just made to check it:
        textEncodingBase=GetTextEncodingBase(textEncoding);
        textEncodingVariant=GetTextEncodingVariant(textEncoding);
        textEncodingFormat=GetTextEncodingFormat(textEncoding);
	//Create a structure holding conversion information from the text encoding type we just created.
	callError=CreateTextToUnicodeInfoByEncoding(textEncoding,&textToUnicodeInfo);
	//Convert the text to a unicode string
	callError=ConvertFromPStringToUnicode(textToUnicodeInfo, textPString, (ByteCount)uniCharBufferLengthBytes,	&uniCharStringLengthBytes,	textUniString);
	//create the text layout object
	callError=ATSUCreateTextLayout(&textLayout);			
	//associate our unicode text string with the text layout object
	callError=ATSUSetTextPointerLocation(textLayout, textUniString, kATSUFromTextBeginning, kATSUToTextEnd, (UniCharCount)stringLengthChars);
	
	//create an ATSU style object
	callError=ATSUCreateStyle(&atsuStyle);
	callError=ATSUClearStyle(atsuStyle);
	
	//Not that we have a style object we have to set style charactersitics.  These include but are more general than Font Manager styles.  
	//ATSU Style objects have three sets of characteristics:  attributes, variations, and features.
	//attributes are things we need to set to match OS 9 behavior, such as the font ID, size, boldness, and italicization.
	//features are esoteric settings which we don't need for reproducing OS 9 behavior.  Whatever clearstyle sets should be fine.
	//font variations are axes of variation through the space of font characteristics.  The font definition includes available axes of variation.  Something else we can ignore for now.  
	PsychSetATSUStyleAttributesFromPsychWindowRecord(atsuStyle, winRec);
	//don't bother to set the variations of the style.
	//don't bother to set the features of the style.
	
	//associate the style with our layout object. This call assigns a style to every character of the string to be displayed.  
	callError=ATSUSetRunStyle(textLayout, atsuStyle, (UniCharArrayOffset)0, (UniCharCount)stringLengthChars);

        //Get the bounds for our text so that and create a texture of sufficient size to containt it. 
        ATSTrapezoid trapezoid;
        ItemCount oActualNumberOfBounds = 0;
        callError=ATSUGetGlyphBounds(textLayout, 0, 0, kATSUFromTextBeginning, kATSUToTextEnd, kATSUseDeviceOrigins, 0, NULL, &oActualNumberOfBounds);
        if (callError || oActualNumberOfBounds!=1) {
            PsychErrorExitMsg(PsychError_internal, "Failed to compute bounding box in call 1 to ATSUGetGlyphBounds() (nrbounds!=1)\n");    
        }
        callError=ATSUGetGlyphBounds(textLayout, 0, 0, kATSUFromTextBeginning, kATSUToTextEnd, kATSUseDeviceOrigins, 1, &trapezoid, &oActualNumberOfBounds);
        if (callError || oActualNumberOfBounds!=1) {
            PsychErrorExitMsg(PsychError_internal, "Failed to retrieve bounding box in call 2 to ATSUGetGlyphBounds() (nrbounds!=1)\n");    
        }
        
        resultPsychRect[kPsychLeft]=(Fix2X(trapezoid.upperLeft.x) < Fix2X(trapezoid.lowerLeft.x)) ? Fix2X(trapezoid.upperLeft.x) : Fix2X(trapezoid.lowerLeft.x);
        resultPsychRect[kPsychRight]=(Fix2X(trapezoid.upperRight.x) > Fix2X(trapezoid.lowerRight.x)) ? Fix2X(trapezoid.upperRight.x) : Fix2X(trapezoid.lowerRight.x);
        resultPsychRect[kPsychTop]=(Fix2X(trapezoid.upperLeft.y) < Fix2X(trapezoid.upperRight.y)) ? Fix2X(trapezoid.upperLeft.y) : Fix2X(trapezoid.upperRight.y);
        resultPsychRect[kPsychBottom]=(Fix2X(trapezoid.lowerLeft.y) > Fix2X(trapezoid.lowerRight.y)) ? Fix2X(trapezoid.lowerLeft.y) : Fix2X(trapezoid.lowerRight.y);

	PsychNormalizeRect(resultPsychRect, resultPsychNormRect);

	PsychCopyOutRectArg(1, FALSE, resultPsychNormRect);
	PsychCopyOutRectArg(2, FALSE, resultPsychRect);


	//release resources
	free((void*)textUniString);
	callError=ATSUDisposeStyle(atsuStyle);

    return(PsychError_none);
}
示例#13
0
QFontEngineMac::~QFontEngineMac()
{
    ATSUDisposeStyle(style);
}
PsychError SCREENTextBounds(void) 
{
	//for debugging
	TextEncodingBase		textEncodingBase;
	TextEncodingVariant		textEncodingVariant;
	TextEncodingFormat		textEncodingFormat;
	
	///////
        PsychWindowRecordType           *winRec;
	char				*textCString;
	Str255				textPString;
	UniChar				*textUniString;
	OSStatus			callError;
	PsychRectType			resultPsychRect, resultPsychNormRect;
	ATSUTextLayout			textLayout;				//layout is a pointer to an opaque struct.
	int				stringLengthChars;
	int				uniCharBufferLengthElements, uniCharBufferLengthChars, uniCharBufferLengthBytes, yPositionIsBaseline;
	double			textHeightToBaseline;
	ByteCount			uniCharStringLengthBytes;
	TextToUnicodeInfo		textToUnicodeInfo;
	TextEncoding			textEncoding;
	ATSUStyle			atsuStyle;
	Boolean				foundFont;
	
	//for ATSU  style attributes
	PsychFontStructPtrType  psychFontRecord;

    			
        //all subfunctions should have these two lines.  
        PsychPushHelp(useString, synopsisString, seeAlsoString);
        if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};
    
        //check for correct the number of arguments before getting involved
        PsychErrorExit(PsychCapNumInputArgs(5));   	
        PsychErrorExit(PsychRequireNumInputArgs(2)); 	
        PsychErrorExit(PsychCapNumOutputArgs(2));
	
	//get the window pointer and the text string and check that the window record has a font set
        PsychAllocInWindowRecordArg(1, kPsychArgRequired, &winRec);
	foundFont=PsychGetFontRecordFromFontNumber(winRec->textAttributes.textFontNumber, &psychFontRecord);
	if(!foundFont)
		PsychErrorExitMsg(PsychError_user, "Attempt to determine the bounds of text with no font or invalid font number");
		//it would be better to both prevent the user from setting invalid font numbers and init to the OS 9  default font.
	
	//read in the string and get its length and convert it to a unicode string.
	PsychAllocInCharArg(2, kPsychArgRequired, &textCString);
	stringLengthChars=strlen(textCString);
	if(stringLengthChars < 1) PsychErrorExitMsg(PsychError_user, "You asked me to compute the bounding box of an empty text string?!? Sorry, that's a no no...");
	if(stringLengthChars > 255) PsychErrorExitMsg(PsychError_unimplemented, "Cut corners and TextBounds will not accept a string longer than 255 characters");
	CopyCStringToPascal(textCString, textPString);
	uniCharBufferLengthChars= stringLengthChars * CHAR_TO_UNICODE_LENGTH_FACTOR;
	uniCharBufferLengthElements= uniCharBufferLengthChars + 1;		
	uniCharBufferLengthBytes= sizeof(UniChar) * uniCharBufferLengthElements;
	textUniString=(UniChar*)malloc(uniCharBufferLengthBytes);

    PsychCopyInDoubleArg(3, kPsychArgOptional, &(winRec->textAttributes.textPositionX));
    PsychCopyInDoubleArg(4, kPsychArgOptional, &(winRec->textAttributes.textPositionY));

	//Using a TextEncoding type describe the encoding of the text to be converteed.  
	textEncoding=CreateTextEncoding(kTextEncodingMacRoman, kMacRomanDefaultVariant, kTextEncodingDefaultFormat);
	//Take apart the encoding we just made to check it:
        textEncodingBase=GetTextEncodingBase(textEncoding);
        textEncodingVariant=GetTextEncodingVariant(textEncoding);
        textEncodingFormat=GetTextEncodingFormat(textEncoding);
	//Create a structure holding conversion information from the text encoding type we just created.
	callError=CreateTextToUnicodeInfoByEncoding(textEncoding,&textToUnicodeInfo);
	//Convert the text to a unicode string
	callError=ConvertFromPStringToUnicode(textToUnicodeInfo, textPString, (ByteCount)uniCharBufferLengthBytes,	&uniCharStringLengthBytes,	textUniString);
	//create the text layout object
	callError=ATSUCreateTextLayout(&textLayout);			
	//associate our unicode text string with the text layout object
	callError=ATSUSetTextPointerLocation(textLayout, textUniString, kATSUFromTextBeginning, kATSUToTextEnd, (UniCharCount)stringLengthChars);
	
	//create an ATSU style object
	callError=ATSUCreateStyle(&atsuStyle);
	callError=ATSUClearStyle(atsuStyle);
	
	//Not that we have a style object we have to set style charactersitics.  These include but are more general than Font Manager styles.  
	//ATSU Style objects have three sets of characteristics:  attributes, variations, and features.
	//attributes are things we need to set to match OS 9 behavior, such as the font ID, size, boldness, and italicization.
	//features are esoteric settings which we don't need for reproducing OS 9 behavior.  Whatever clearstyle sets should be fine.
	//font variations are axes of variation through the space of font characteristics.  The font definition includes available axes of variation.  Something else we can ignore for now.  
	PsychSetATSUStyleAttributesFromPsychWindowRecord(atsuStyle, winRec);
	//don't bother to set the variations of the style.
	//don't bother to set the features of the style.
	
	//associate the style with our layout object. This call assigns a style to every character of the string to be displayed.  
	callError=ATSUSetRunStyle(textLayout, atsuStyle, (UniCharArrayOffset)0, (UniCharCount)stringLengthChars);

	// Define the meaning of the y position of the specified drawing cursor.
	// We get the global setting from the Screen preference, but allow to override
	// it on a per-invocation basis via the optional 7th argument to 'DrawText':
	yPositionIsBaseline = PsychPrefStateGet_TextYPositionIsBaseline();
	PsychCopyInIntegerArg(5, kPsychArgOptional, &yPositionIsBaseline);
	 
	if (yPositionIsBaseline) {
		// Y position of drawing cursor defines distance between top of text and
		// baseline of text, i.e. the textheight excluding descenders of letters:

		// Need to compute offset via ATSU:
		ATSUTextMeasurement mleft, mright, mtop, mbottom;
        callError=ATSUGetUnjustifiedBounds(textLayout, kATSUFromTextBeginning, kATSUToTextEnd, &mleft, &mright, &mbottom, &mtop);
		if (callError) {
			PsychErrorExitMsg(PsychError_internal, "Failed to compute unjustified text height to baseline in call to ATSUGetUnjustifiedBounds().\n");    
		}

		// Only take height including ascenders into account, not the descenders.
		// MK: Honestly, i have no clue why this is the correct calculation (or if it is
		// the correct calculation), but visually it seems to provide the correct results
		// and i'm not a typographic expert and don't intend to become one...
		textHeightToBaseline = fabs(Fix2X(mbottom));
	}
	else {
		// Y position of drawing cursor defines top of text, therefore no offset (==0) needed:
		textHeightToBaseline = 0;
	}

	//Get the bounds for our text so that and create a texture of sufficient size to containt it. 
	ATSTrapezoid trapezoid;
	ItemCount oActualNumberOfBounds = 0;
	callError=ATSUGetGlyphBounds(textLayout, 0, 0, kATSUFromTextBeginning, kATSUToTextEnd, kATSUseDeviceOrigins, 0, NULL, &oActualNumberOfBounds);
	if (callError || oActualNumberOfBounds!=1) {
		PsychErrorExitMsg(PsychError_internal, "Failed to compute bounding box in call 1 to ATSUGetGlyphBounds() (nrbounds!=1)\n");    
	}
	callError=ATSUGetGlyphBounds(textLayout, 0, 0, kATSUFromTextBeginning, kATSUToTextEnd, kATSUseDeviceOrigins, 1, &trapezoid, &oActualNumberOfBounds);
	if (callError || oActualNumberOfBounds!=1) {
		PsychErrorExitMsg(PsychError_internal, "Failed to retrieve bounding box in call 2 to ATSUGetGlyphBounds() (nrbounds!=1)\n");    
	}
	
	resultPsychRect[kPsychLeft]=(Fix2X(trapezoid.upperLeft.x) < Fix2X(trapezoid.lowerLeft.x)) ? Fix2X(trapezoid.upperLeft.x) : Fix2X(trapezoid.lowerLeft.x);
	resultPsychRect[kPsychRight]=(Fix2X(trapezoid.upperRight.x) > Fix2X(trapezoid.lowerRight.x)) ? Fix2X(trapezoid.upperRight.x) : Fix2X(trapezoid.lowerRight.x);
	resultPsychRect[kPsychTop]=(Fix2X(trapezoid.upperLeft.y) < Fix2X(trapezoid.upperRight.y)) ? Fix2X(trapezoid.upperLeft.y) : Fix2X(trapezoid.upperRight.y);
	resultPsychRect[kPsychBottom]=(Fix2X(trapezoid.lowerLeft.y) > Fix2X(trapezoid.lowerRight.y)) ? Fix2X(trapezoid.lowerLeft.y) : Fix2X(trapezoid.lowerRight.y);
	
	PsychNormalizeRect(resultPsychRect, resultPsychNormRect);
	resultPsychRect[kPsychLeft]=resultPsychNormRect[kPsychLeft] + winRec->textAttributes.textPositionX;
	resultPsychRect[kPsychRight]=resultPsychNormRect[kPsychRight] + winRec->textAttributes.textPositionX;
	resultPsychRect[kPsychTop]=resultPsychNormRect[kPsychTop] + winRec->textAttributes.textPositionY - textHeightToBaseline;
	resultPsychRect[kPsychBottom]=resultPsychNormRect[kPsychBottom] + winRec->textAttributes.textPositionY - textHeightToBaseline;

	PsychCopyOutRectArg(1, FALSE, resultPsychNormRect);
	PsychCopyOutRectArg(2, FALSE, resultPsychRect);


	//release resources
	free((void*)textUniString);
	callError=ATSUDisposeStyle(atsuStyle);

    return(PsychError_none);
}
示例#15
0
文件: main.c 项目: arnelh/Examples
static
OSStatus RoundTripFlatten(
	CGContextRef					cgContext,
	Fixed							currentXPos,
	Fixed							*currentYPos,
	ATSUStyle						styleArray[], 
	ItemCount						styleArraySize,
	ATSUStyleRunInfo				styleRunArray[],
	ItemCount						styleRunArraySize,
	UniChar							*stringPtr,
	UniCharCount					stringLen )
{
	OSStatus			err;
	ItemCount			i;
	ByteCount			suggestedStreamBufferSize;
	ItemCount			suggestedNumberOfRunInfo;
	ItemCount			suggestedNumberOfStyleObjects;
	ByteCount			actualStreamBufferSize;
	ItemCount			actualNumberOfRunInfo;
	ItemCount			actualNumberOfStyleObjects;
	void				*streamBuffer = NULL;
	ATSUStyle			*unflattenedStyleArray = NULL;
	ATSUStyleRunInfo	*unflattenedStyleRunArray = NULL;
	
	
	// get the size of the outgoing stream
	err = ATSUFlattenStyleRunsToStream( kATSUDataStreamUnicodeStyledText,
		kATSUFlattenOptionNoOptionsMask, styleRunArraySize, styleRunArray,
		styleArraySize, styleArray, 0, NULL, &suggestedStreamBufferSize );
	require_noerr( err, RoundTripFlatteningSample_err );
	
	// allocate a buffer big enough to hold the stream
	streamBuffer = (void *) malloc( suggestedStreamBufferSize );
	require_action( streamBuffer != NULL, RoundTripFlatteningSample_err,
		err = memFullErr );
		
		
	// now, flatten the stream
	err = ATSUFlattenStyleRunsToStream( kATSUDataStreamUnicodeStyledText,
		kATSUFlattenOptionNoOptionsMask, styleRunArraySize, styleRunArray,
		styleArraySize, styleArray, suggestedStreamBufferSize,
		streamBuffer, &actualStreamBufferSize );
	require_noerr( err, RoundTripFlatteningSample_err );
	
	
	
	
	// next, try to unflatten the stream that was just flattened. First, try
	// to get counts of the stuff in the stream, so that we can allocate
	// accordingly.
	err = ATSUUnflattenStyleRunsFromStream( kATSUDataStreamUnicodeStyledText,
		kATSUUnFlattenOptionNoOptionsMask, actualStreamBufferSize, streamBuffer,
		0, 0, NULL, NULL,  &suggestedNumberOfRunInfo,
		&suggestedNumberOfStyleObjects );
	require_noerr( err, RoundTripFlatteningSample_err );
			
	// allocate some buffer space for the style
	unflattenedStyleArray = (ATSUStyle *) malloc( sizeof( ATSUStyle ) *
		suggestedNumberOfStyleObjects );
	require_action( unflattenedStyleArray != NULL, RoundTripFlatteningSample_err,
		err = memFullErr );
		
	// allocate some buffer space for the style runs
	unflattenedStyleRunArray = (ATSUStyleRunInfo *) malloc( 
		sizeof( ATSUStyleRunInfo ) * suggestedNumberOfRunInfo );
	require_action( unflattenedStyleRunArray != NULL, RoundTripFlatteningSample_err,
		err = memFullErr );
		
		
	// try to unflatten the stream for real now.
	err = ATSUUnflattenStyleRunsFromStream( kATSUDataStreamUnicodeStyledText,
		kATSUUnFlattenOptionNoOptionsMask, actualStreamBufferSize, streamBuffer,
		suggestedNumberOfRunInfo, suggestedNumberOfStyleObjects,
		unflattenedStyleRunArray, unflattenedStyleArray, &actualNumberOfRunInfo,
		&actualNumberOfStyleObjects );
	require_noerr( err, RoundTripFlatteningSample_err );
	
	// try to draw the text with the unflattened stream
	err = DrawLayoutForStyleAndRunInfo( unflattenedStyleArray,
		actualNumberOfStyleObjects, unflattenedStyleRunArray, actualNumberOfRunInfo,
		stringPtr, stringLen, cgContext, currentXPos, currentYPos );
	require_noerr( err, RoundTripFlatteningSample_err );
	
	// now, we need to get rid of the text layouts that were produced by the 
	// ATSUUnflattenStyleRunsFromStream
	for ( i = 0; i < actualNumberOfStyleObjects; i++ )
	{
		ATSUDisposeStyle( unflattenedStyleArray[i] );
	}
	
	// finally, we can dispose of the buffers that we had allocated
	free( streamBuffer );
	free( unflattenedStyleArray );
	free( unflattenedStyleRunArray );
	
		
				
RoundTripFlatteningSample_err:
	
	// flush the context
	CGContextFlush( cgContext );

	// return noErr so that our error and debugging messages printout
	return noErr;	

}