ACPI_STATUS AcpiPsParseAml ( ACPI_WALK_STATE *WalkState) { ACPI_STATUS Status; ACPI_THREAD_STATE *Thread; ACPI_THREAD_STATE *PrevWalkList = AcpiGbl_CurrentWalkList; ACPI_WALK_STATE *PreviousWalkState; ACPI_FUNCTION_TRACE (PsParseAml); ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Entered with WalkState=%p Aml=%p size=%X\n", WalkState, WalkState->ParserState.Aml, WalkState->ParserState.AmlSize)); if (!WalkState->ParserState.Aml) { return_ACPI_STATUS (AE_NULL_OBJECT); } /* Create and initialize a new thread state */ Thread = AcpiUtCreateThreadState (); if (!Thread) { if (WalkState->MethodDesc) { /* Executing a control method - additional cleanup */ AcpiDsTerminateControlMethod (WalkState->MethodDesc, WalkState); } AcpiDsDeleteWalkState (WalkState); return_ACPI_STATUS (AE_NO_MEMORY); } WalkState->Thread = Thread; /* * If executing a method, the starting SyncLevel is this method's * SyncLevel */ if (WalkState->MethodDesc) { WalkState->Thread->CurrentSyncLevel = WalkState->MethodDesc->Method.SyncLevel; } AcpiDsPushWalkState (WalkState, Thread); /* * This global allows the AML debugger to get a handle to the currently * executing control method. */ AcpiGbl_CurrentWalkList = Thread; /* * Execute the walk loop as long as there is a valid Walk State. This * handles nested control method invocations without recursion. */ ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "State=%p\n", WalkState)); Status = AE_OK; while (WalkState) { if (ACPI_SUCCESS (Status)) { /* * The ParseLoop executes AML until the method terminates * or calls another method. */ Status = AcpiPsParseLoop (WalkState); } ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Completed one call to walk loop, %s State=%p\n", AcpiFormatException (Status), WalkState)); if (Status == AE_CTRL_TRANSFER) { /* * A method call was detected. * Transfer control to the called control method */ Status = AcpiDsCallControlMethod (Thread, WalkState, NULL); if (ACPI_FAILURE (Status)) { Status = AcpiDsMethodError (Status, WalkState); } /* * If the transfer to the new method method call worked, a new walk * state was created -- get it */ WalkState = AcpiDsGetCurrentWalkState (Thread); continue; } else if (Status == AE_CTRL_TERMINATE) { Status = AE_OK; } else if ((Status != AE_OK) && (WalkState->MethodDesc)) { /* Either the method parse or actual execution failed */ ACPI_ERROR_METHOD ("Method parse/execution failed", WalkState->MethodNode, NULL, Status); /* Check for possible multi-thread reentrancy problem */ if ((Status == AE_ALREADY_EXISTS) && (!(WalkState->MethodDesc->Method.InfoFlags & ACPI_METHOD_SERIALIZED))) { /* * Method is not serialized and tried to create an object * twice. The probable cause is that the method cannot * handle reentrancy. Mark as "pending serialized" now, and * then mark "serialized" when the last thread exits. */ WalkState->MethodDesc->Method.InfoFlags |= ACPI_METHOD_SERIALIZED_PENDING; } } /* We are done with this walk, move on to the parent if any */ WalkState = AcpiDsPopWalkState (Thread); /* Reset the current scope to the beginning of scope stack */ AcpiDsScopeStackClear (WalkState); /* * If we just returned from the execution of a control method or if we * encountered an error during the method parse phase, there's lots of * cleanup to do */ if (((WalkState->ParseFlags & ACPI_PARSE_MODE_MASK) == ACPI_PARSE_EXECUTE) || (ACPI_FAILURE (Status))) { AcpiDsTerminateControlMethod (WalkState->MethodDesc, WalkState); } /* Delete this walk state and all linked control states */ AcpiPsCleanupScope (&WalkState->ParserState); PreviousWalkState = WalkState; ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "ReturnValue=%p, ImplicitValue=%p State=%p\n", WalkState->ReturnDesc, WalkState->ImplicitReturnObj, WalkState)); /* Check if we have restarted a preempted walk */ WalkState = AcpiDsGetCurrentWalkState (Thread); if (WalkState) { if (ACPI_SUCCESS (Status)) { /* * There is another walk state, restart it. * If the method return value is not used by the parent, * The object is deleted */ if (!PreviousWalkState->ReturnDesc) { /* * In slack mode execution, if there is no return value * we should implicitly return zero (0) as a default value. */ if (AcpiGbl_EnableInterpreterSlack && !PreviousWalkState->ImplicitReturnObj) { PreviousWalkState->ImplicitReturnObj = AcpiUtCreateIntegerObject ((UINT64) 0); if (!PreviousWalkState->ImplicitReturnObj) { return_ACPI_STATUS (AE_NO_MEMORY); } } /* Restart the calling control method */ Status = AcpiDsRestartControlMethod (WalkState, PreviousWalkState->ImplicitReturnObj); } else { /* * We have a valid return value, delete any implicit * return value. */ AcpiDsClearImplicitReturn (PreviousWalkState); Status = AcpiDsRestartControlMethod (WalkState, PreviousWalkState->ReturnDesc); } if (ACPI_SUCCESS (Status)) { WalkState->WalkType |= ACPI_WALK_METHOD_RESTART; } } else { /* On error, delete any return object or implicit return */ AcpiUtRemoveReference (PreviousWalkState->ReturnDesc); AcpiDsClearImplicitReturn (PreviousWalkState); } } /* * Just completed a 1st-level method, save the final internal return * value (if any) */ else if (PreviousWalkState->CallerReturnDesc) { if (PreviousWalkState->ImplicitReturnObj) { *(PreviousWalkState->CallerReturnDesc) = PreviousWalkState->ImplicitReturnObj; } else { /* NULL if no return value */ *(PreviousWalkState->CallerReturnDesc) = PreviousWalkState->ReturnDesc; } } else { if (PreviousWalkState->ReturnDesc) { /* Caller doesn't want it, must delete it */ AcpiUtRemoveReference (PreviousWalkState->ReturnDesc); } if (PreviousWalkState->ImplicitReturnObj) { /* Caller doesn't want it, must delete it */ AcpiUtRemoveReference (PreviousWalkState->ImplicitReturnObj); } } AcpiDsDeleteWalkState (PreviousWalkState); } /* Normal exit */ AcpiExReleaseAllMutexes (Thread); AcpiUtDeleteGenericState (ACPI_CAST_PTR (ACPI_GENERIC_STATE, Thread)); AcpiGbl_CurrentWalkList = PrevWalkList; return_ACPI_STATUS (Status); }
ACPI_STATUS AcpiPsParseAml ( ACPI_PARSE_OBJECT *StartScope, UINT8 *Aml, UINT32 AmlSize, UINT32 ParseFlags, ACPI_NAMESPACE_NODE *MethodNode, ACPI_OPERAND_OBJECT **Params, ACPI_OPERAND_OBJECT **CallerReturnDesc, ACPI_PARSE_DOWNWARDS DescendingCallback, ACPI_PARSE_UPWARDS AscendingCallback) { ACPI_STATUS Status; ACPI_PARSE_STATE *ParserState; ACPI_WALK_STATE *WalkState; ACPI_WALK_LIST WalkList; ACPI_WALK_LIST *PrevWalkList = AcpiGbl_CurrentWalkList; ACPI_OPERAND_OBJECT *ReturnDesc; ACPI_OPERAND_OBJECT *MthDesc = NULL; FUNCTION_TRACE ("PsParseAml"); ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Entered with Scope=%p Aml=%p size=%lX\n", StartScope, Aml, AmlSize)); /* Create and initialize a new parser state */ ParserState = AcpiPsCreateState (Aml, AmlSize); if (!ParserState) { return_ACPI_STATUS (AE_NO_MEMORY); } AcpiPsInitScope (ParserState, StartScope); if (MethodNode) { MthDesc = AcpiNsGetAttachedObject (MethodNode); } /* Create and initialize a new walk list */ WalkList.WalkState = NULL; WalkList.AcquiredMutexList.Prev = NULL; WalkList.AcquiredMutexList.Next = NULL; WalkState = AcpiDsCreateWalkState (TABLE_ID_DSDT, ParserState->StartOp, MthDesc, &WalkList); if (!WalkState) { Status = AE_NO_MEMORY; goto Cleanup; } WalkState->MethodNode = MethodNode; WalkState->ParserState = ParserState; WalkState->ParseFlags = ParseFlags; WalkState->DescendingCallback = DescendingCallback; WalkState->AscendingCallback = AscendingCallback; /* TBD: [Restructure] TEMP until we pass WalkState to the interpreter */ AcpiGbl_CurrentWalkList = &WalkList; if (MethodNode) { ParserState->StartNode = MethodNode; WalkState->WalkType = WALK_METHOD; /* Push start scope on scope stack and make it current */ Status = AcpiDsScopeStackPush (MethodNode, ACPI_TYPE_METHOD, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* Init arguments if this is a control method */ /* TBD: [Restructure] add walkstate as a param */ AcpiDsMethodDataInitArgs (Params, MTH_NUM_ARGS, WalkState); } else { /* Setup the current scope */ ParserState->StartNode = ParserState->StartOp->Node; if (ParserState->StartNode) { /* Push start scope on scope stack and make it current */ Status = AcpiDsScopeStackPush (ParserState->StartNode, ParserState->StartNode->Type, WalkState); if (ACPI_FAILURE (Status)) { goto Cleanup; } } } /* * Execute the walk loop as long as there is a valid Walk State. This * handles nested control method invocations without recursion. */ ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "State=%p\n", WalkState)); Status = AE_OK; while (WalkState) { if (ACPI_SUCCESS (Status)) { Status = AcpiPsParseLoop (WalkState); } ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Completed one call to walk loop, State=%p\n", WalkState)); if (Status == AE_CTRL_TRANSFER) { /* * A method call was detected. * Transfer control to the called control method */ Status = AcpiDsCallControlMethod (&WalkList, WalkState, NULL); /* * If the transfer to the new method method call worked, a new walk * state was created -- get it */ WalkState = AcpiDsGetCurrentWalkState (&WalkList); continue; } else if (Status == AE_CTRL_TERMINATE) { Status = AE_OK; } /* We are done with this walk, move on to the parent if any */ WalkState = AcpiDsPopWalkState (&WalkList); /* Extract return value before we delete WalkState */ ReturnDesc = WalkState->ReturnDesc; ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "ReturnValue=%p, State=%p\n", WalkState->ReturnDesc, WalkState)); /* Reset the current scope to the beginning of scope stack */ AcpiDsScopeStackClear (WalkState); /* * If we just returned from the execution of a control method, * there's lots of cleanup to do */ if ((WalkState->ParseFlags & ACPI_PARSE_MODE_MASK) == ACPI_PARSE_EXECUTE) { AcpiDsTerminateControlMethod (WalkState); } /* Delete this walk state and all linked control states */ AcpiPsCleanupScope (WalkState->ParserState); ACPI_MEM_FREE (WalkState->ParserState); AcpiDsDeleteWalkState (WalkState); /* Check if we have restarted a preempted walk */ WalkState = AcpiDsGetCurrentWalkState (&WalkList); if (WalkState && ACPI_SUCCESS (Status)) { /* There is another walk state, restart it */ /* * If the method returned value is not used by the parent, * The object is deleted */ AcpiDsRestartControlMethod (WalkState, ReturnDesc); WalkState->WalkType |= WALK_METHOD_RESTART; } /* * Just completed a 1st-level method, save the final internal return * value (if any) */ else if (CallerReturnDesc) { *CallerReturnDesc = ReturnDesc; /* NULL if no return value */ } else if (ReturnDesc) { /* Caller doesn't want it, must delete it */ AcpiUtRemoveReference (ReturnDesc); } } /* Normal exit */ AcpiExReleaseAllMutexes ((ACPI_OPERAND_OBJECT *) &WalkList.AcquiredMutexList); AcpiGbl_CurrentWalkList = PrevWalkList; return_ACPI_STATUS (Status); Cleanup: /* Cleanup */ AcpiDsDeleteWalkState (WalkState); AcpiPsCleanupScope (ParserState); ACPI_MEM_FREE (ParserState); AcpiExReleaseAllMutexes ((ACPI_OPERAND_OBJECT *)&WalkList.AcquiredMutexList); AcpiGbl_CurrentWalkList = PrevWalkList; return_ACPI_STATUS (Status); }