ACPI_STATUS AcpiNsInternalizeName ( const char *ExternalName, char **ConvertedName) { char *InternalName; ACPI_NAMESTRING_INFO Info; ACPI_STATUS Status; ACPI_FUNCTION_TRACE (NsInternalizeName); if ((!ExternalName) || (*ExternalName == 0) || (!ConvertedName)) { return_ACPI_STATUS (AE_BAD_PARAMETER); } /* Get the length of the new internal name */ Info.ExternalName = ExternalName; AcpiNsGetInternalNameLength (&Info); /* We need a segment to store the internal name */ InternalName = ACPI_ALLOCATE_ZEROED (Info.Length); if (!InternalName) { return_ACPI_STATUS (AE_NO_MEMORY); } /* Build the name */ Info.InternalName = InternalName; Status = AcpiNsBuildInternalName (&Info); if (ACPI_FAILURE (Status)) { ACPI_FREE (InternalName); return_ACPI_STATUS (Status); } *ConvertedName = InternalName; return_ACPI_STATUS (AE_OK); }
ACPI_STATUS UtInternalizeName ( char *ExternalName, char **ConvertedName) { ACPI_NAMESTRING_INFO Info; ACPI_STATUS Status; if (!ExternalName) { return (AE_OK); } /* Get the length of the new internal name */ Info.ExternalName = ExternalName; AcpiNsGetInternalNameLength (&Info); /* We need a segment to store the internal name */ Info.InternalName = UtGetStringBuffer (Info.Length); if (!Info.InternalName) { return (AE_NO_MEMORY); } /* Build the name */ Status = AcpiNsBuildInternalName (&Info); if (ACPI_FAILURE (Status)) { return (Status); } *ConvertedName = Info.InternalName; return (AE_OK); }