//
// Helper: create two dummy transactions, each with
// two outputs.  The first has 11 and 50 CENT outputs
// paid to a TX_PUBKEY, the second 21 and 22 CENT outputs
// paid to a TX_PUBKEYHASH.
//
static std::vector<CMutableTransaction>
SetupDummyInputs(CBasicKeyStore& keystoreRet, CCoinsViewCache& coinsRet)
{
    std::vector<CMutableTransaction> dummyTransactions;
    dummyTransactions.resize(2);

    // Add some keys to the keystore:
    CKey key[4];
    for (int i = 0; i < 4; i++)
    {
        key[i].MakeNewKey(i % 2);
        keystoreRet.AddKey(key[i]);
    }

    // Create some dummy input transactions
    dummyTransactions[0].vout.resize(2);
    dummyTransactions[0].vout[0].nValue = 11*CENT;
    dummyTransactions[0].vout[0].scriptPubKey << ToByteVector(key[0].GetPubKey()) << OP_CHECKSIG;
    dummyTransactions[0].vout[1].nValue = 50*CENT;
    dummyTransactions[0].vout[1].scriptPubKey << ToByteVector(key[1].GetPubKey()) << OP_CHECKSIG;
    AddCoins(coinsRet, dummyTransactions[0], 0);

    dummyTransactions[1].vout.resize(2);
    dummyTransactions[1].vout[0].nValue = 21*CENT;
    dummyTransactions[1].vout[0].scriptPubKey = GetScriptForDestination(key[2].GetPubKey().GetID());
    dummyTransactions[1].vout[1].nValue = 22*CENT;
    dummyTransactions[1].vout[1].scriptPubKey = GetScriptForDestination(key[3].GetPubKey().GetID());
    AddCoins(coinsRet, dummyTransactions[1], 0);

    return dummyTransactions;
}
示例#2
0
/** Apply the effects of a block on the utxo cache, ignoring that it may already have been applied. */
bool CViewManager::ConnectBlock(const CBlock &block, const CBlockIndex *pIndex, CCoinsViewCache &viewCache)
{
    for (const CTransactionRef &tx : block.vtx)
    {
        if (!tx->IsCoinBase())
        {
            for (const CTxIn &txin : tx->vin)
            {
                viewCache.SpendCoin(txin.prevout);
            }
        }
        // Pass check = true as every addition may be an overwrite.
        AddCoins(viewCache, *tx, pIndex->nHeight, true);
    }
    return true;
}
示例#3
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void CViewManager::UpdateCoins(const CTransaction &tx, CCoinsViewCache &inputs, CTxUndo &txundo, int nHeight)
{

    // mark inputs spent
    if (!tx.IsCoinBase())
    {
        txundo.vprevout.reserve(tx.vin.size());
        for (const CTxIn &txin : tx.vin)
        {
            txundo.vprevout.emplace_back();
            bool is_spent = inputs.SpendCoin(txin.prevout, &txundo.vprevout.back());
            assert(is_spent);
        }
    }
    // add outputs
    AddCoins(inputs, tx, nHeight);
}
示例#4
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/**
 * Builds a creationTx from scriptPubKey and a spendingTx from scriptSig
 * and witness such that spendingTx spends output zero of creationTx.
 * Also inserts creationTx's output into the coins view.
 */
void BuildTxs(CMutableTransaction& spendingTx, CCoinsViewCache& coins, CMutableTransaction& creationTx, const CScript& scriptPubKey, const CScript& scriptSig, const CScriptWitness& witness)
{
    creationTx.nVersion = 1;
    creationTx.vin.resize(1);
    creationTx.vin[0].prevout.SetNull();
    creationTx.vin[0].scriptSig = CScript();
    creationTx.vout.resize(1);
    creationTx.vout[0].nValue = 1;
    creationTx.vout[0].scriptPubKey = scriptPubKey;

    spendingTx.nVersion = 1;
    spendingTx.vin.resize(1);
    spendingTx.vin[0].prevout.hash = creationTx.GetHash();
    spendingTx.vin[0].prevout.n = 0;
    spendingTx.vin[0].scriptSig = scriptSig;
    spendingTx.vin[0].scriptWitness = witness;
    spendingTx.vout.resize(1);
    spendingTx.vout[0].nValue = 1;
    spendingTx.vout[0].scriptPubKey = CScript();

    AddCoins(coins, creationTx, 0);
}