示例#1
0
	int16 SlideScene::AddSlide(
		const tstring & file,
		float32 active_time,
		const Color & fade_in_start_color,
		const Color & fade_in_end_color,
		float32 fade_in_time,
		const Color & fade_out_start_color,
		const Color & fade_out_end_color,
		float32 fade_out_time
		)
	{
		int16 id = AddSlide(
			file, active_time,
			fade_in_start_color,
			fade_in_end_color,
			fade_in_time
			);

		if(fade_out_time > 0)
		{
			float32 begin = m_TotalTime - fade_out_time;

			GetStopwatch()->CreateTimer(
				m_Slides[id] + _T("_fade_out"),
				begin,
				false,
				false,
				[&, id, fade_out_time, fade_out_start_color, fade_out_end_color]() 
				{
					auto slide =
						m_pSlideMenu->GetChildByName<UIImage>(m_Slides[id]);
					auto fadeAction = new star::TimedFadeAction(
						m_Slides[id] + _T("_fade_out"),
						fade_out_time,
						fade_out_start_color,
						fade_out_end_color
						);
					slide->AddAction(fadeAction);
				},
				false
				);
		}
		else
		{
			Logger::GetInstance()->Log(LogLevel::Warning,
				_T("SlideScene::AddSlide: fade_out_time should be longer then 0 seconds."),
				STARENGINE_LOG_TAG
				);
		}

		return id;
	}
示例#2
0
SetZDepth::SetZDepth(Actor *actor, bool bOnCollision)
	: BaseAction("Set ZDepth", (GameControl::Get()->Width() - WIDTH)/2, 
				          (GameControl::Get()->Height() - HEIGHT)/2,
						  WIDTH, HEIGHT)
{
	SetModal();
	SetToolTip(TIP_CHANGE_ZDEPTH);
	eventActor = actionActor = actor;
	

	Text *text;
	Button *button;	
	int y;

	//Title
	text = AddText(CHANGE_ZDEPTH, CENTER_TEXT, 5);
	y = DrawHLine(text->Down() + 2);

	//Body
	text = AddText("       Actor: ", 10, y);
	listActor = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_ACTOR); listActor->SetToolTip(gedString(TIP_CHANGE_ZDEPTH_ACTOR) + TIP_ACTION_ACTOR);
	text = AddText("     Z Depth: ", 10, listActor->Down() + 2);
	slide = AddSlide(text->Right(), text->Top(), 100, 14, SL_TRANS); slide->SetToolTip(TIP_CHANGE_ZDEPTH_AMOUNT);
	
	
	//Close
	y = DrawHLine(slide->Down() + 2);
	button = AddButton(Action::getEditAction()?"Ok":"Add", 55, y, 0, 0, BT_ADD); button->SetToolTip(TIP_ACTION_ADD); SetConfirmButton(button);
	button = AddButton("Cancel", button->Right()+8, y, 0, 0, BT_CLOSE); button->SetToolTip(TIP_ACTION_CANCEL); SetCancelButton(button);


	GameControl::Get()->PopulateActors(listActor);
	
	listActor->AddText(S_EVENT_ACTOR);

	if(Tutorial::IsCompatible(VERSION_OUT_OF_VISION_OPTIMIZATION))
	{
		listActor->AddText(S_PARENT_ACTOR);
		listActor->AddText(S_CREATOR_ACTOR);
	}

	if(bOnCollision) listActor->AddText(S_COLLIDE_ACTOR);
	listActor->SetItem(S_EVENT_ACTOR);

	oriZDepth = actionActor->getImage()->ZDepth();

	if(!ExpressionEditor::getExpressionEditor()) UpdateEdition();
}
示例#3
0
ColorPicker::ColorPicker(int _r, int _g, int _b)
	: Panel("DlgColorPicker", (GameControl::Get()->Width() - WIDTH)/2, 
				          (GameControl::Get()->Height() - HEIGHT)/2,
						  WIDTH, HEIGHT)
{
	SetModal();

	Text *text;
	Button *button;

	//Title
	text = AddText("Color Picker", CENTER_TEXT, 5);
	int y = DrawHLine(text->Down() + 2);

	//Body
	canvas = new ColorCanvas(this);
	oldColor = new ColorSampleOfPicker(this);
	newColor = new ColorSampleOfPicker(this);

	canvas->SetPos(10, y + 2);	
	
	

	colorSlide = AddSlide(canvas->Right() + 5, canvas->Top(), 20, 256, SL_COLOR);
	colorSlide->SetPos(1.0);


	newColor->SetPos(colorSlide->Right() + 5, colorSlide->Top());
	oldColor->SetPos(newColor->Left(), newColor->Down());

	text = AddText("       Red: ", oldColor->Left(), oldColor->Down() + 16);
	rEdit = AddEditBox(text->Right(), text->Top(), 32); rEdit->SetNumeric(0, 255, 1);

	text = AddText("     Green: ", text->Left(), rEdit->Down() + 2);
	gEdit = AddEditBox(text->Right(), text->Top(), 32); gEdit->SetNumeric(0, 255, 1);

	text = AddText("      Blue: ", text->Left(), gEdit->Down() + 2);
	bEdit = AddEditBox(text->Right(), text->Top(), 32); bEdit->SetNumeric(0, 255, 1);


	text = AddText("       Hue: ", text->Left(), bEdit->Down() + 16);
	hEdit = AddEditBox(text->Right(), text->Top(), 32); hEdit->SetNumeric(0, 359, 1);

	text = AddText("Saturation: ", text->Left(), hEdit->Down() + 2);
	sEdit = AddEditBox(text->Right(), text->Top(), 32); sEdit->SetNumeric(0, 100, 1);

	text = AddText("Brightness: ", text->Left(), sEdit->Down() + 2);
	vEdit = AddEditBox(text->Right(), text->Top(), 32); vEdit->SetNumeric(0, 100, 1);

	listFix = AddListPop(oldColor->Left(), vEdit->Down() + 16, 104, 0, LS_FIX_COLOR);

	//Close
	y = DrawHLine(canvas->Down() + 2);

	button = AddButton("Ok", (WIDTH-135)/2, y, 0, 0, OK_BUTTON); SetConfirmButton(button);
	button = AddButton("Cancel", button->Right()+8, y, 0, 0, CANCEL_BUTTON); SetCancelButton(button);

	

	listFix->AddText("Red");
	listFix->AddText("Green");
	listFix->AddText("Blue");

	listFix->AddText("Hue");
	listFix->AddText("Saturation");
	listFix->AddText("Brightness");

	listFix->SetText("Red");	
	fixedColor = FIX_RED;
	r = _r;
	g = _g;
	b = _b;
	
	oldColor->SetColor(r, g, b);
	

	colorSlide->SetPos(r / 255.0);

	UpdateSample(r, g, b);	
	UpdateCanvas(r, fixedColor);
	UpdateSlideColor(r, g, b, fixedColor);
}