示例#1
0
                virtual AtNode* ExportInstance(AtNode *instance, const MDagPath& masterInstance)
                {
                   AtNode* masterNode = AiNodeLookUpByName(masterInstance.partialPathName().asChar());


                   int instanceNum = m_dagPath.instanceNumber();

                   if ( instanceNum > 0 )
                     {
                       AiNodeSetStr(instance, "name", m_dagPath.partialPathName().asChar());

                       ExportMatrix(instance, 0);

                       AiNodeSetPtr(instance, "node", masterNode);
                       AiNodeSetBool(instance, "inherit_xform", false);
                       int visibility = AiNodeGetInt(masterNode, "visibility");
                       AiNodeSetInt(instance, "visibility", visibility);

                       AtNode *shader = arnoldShader();
                       if( shader )
                       {
                           AiNodeSetPtr( instance, "shader", shader );
                       }

                       // Export light linking per instance
                       ExportLightLinking(instance);
                     }
                   return instance;
                }
AtNode * ProcessPointsBase(
        IPoints & prim, ProcArgs & args,
        SampleTimeSet & sampleTimes,
        std::vector<AtPoint> & vidxs,
		std::vector<float> & radius,
		MatrixSampleMap * xformSamples )
{
    if ( !prim.valid() )
    {
        return NULL;
    }
    
    Alembic::AbcGeom::IPointsSchema  &ps = prim.getSchema();
    TimeSamplingPtr ts = ps.getTimeSampling();
    
	sampleTimes.insert( ts->getFloorIndex(args.frame / args.fps, ps.getNumSamples()).second );
    
    std::string name = args.nameprefix + prim.getFullName();
    
    AtNode * instanceNode = NULL;
    
    std::string cacheId;
    
    SampleTimeSet singleSampleTimes;
    singleSampleTimes.insert( ts->getFloorIndex(args.frame / args.fps, ps.getNumSamples()).second );

	ICompoundProperty arbGeomParams = ps.getArbGeomParams();
	ISampleSelector frameSelector( *singleSampleTimes.begin() );
	std::vector<std::string> tags;

	//get tags
	if ( arbGeomParams != NULL && arbGeomParams.valid() )
	{
		if (arbGeomParams.getPropertyHeader("mtoa_constant_tags") != NULL)
		{
			const PropertyHeader * tagsHeader = arbGeomParams.getPropertyHeader("mtoa_constant_tags");
			if (IStringGeomParam::matches( *tagsHeader ))
			{
				IStringGeomParam param( arbGeomParams,  "mtoa_constant_tags" );
				if ( param.valid() )
				{
					IStringGeomParam::prop_type::sample_ptr_type valueSample =
									param.getExpandedValue( frameSelector ).getVals();

					if ( param.getScope() == kConstantScope || param.getScope() == kUnknownScope)
					{
						Json::Value jtags;
						Json::Reader reader;
						if(reader.parse(valueSample->get()[0], jtags))
							for( Json::ValueIterator itr = jtags.begin() ; itr != jtags.end() ; itr++ )
							{
								tags.push_back(jtags[itr.key().asUInt()].asString());
							}
					}
				}
			}
		}
	}

    if ( args.makeInstance )
    {
        std::ostringstream buffer;
        AbcA::ArraySampleKey sampleKey;
        
        
        for ( SampleTimeSet::iterator I = sampleTimes.begin();
                I != sampleTimes.end(); ++I )
        {
            ISampleSelector sampleSelector( *I );
            ps.getPositionsProperty().getKey(sampleKey, sampleSelector);
            
            buffer << GetRelativeSampleTime( args, (*I) ) << ":";
            sampleKey.digest.print(buffer);
            buffer << ":";
        }
        
        cacheId = buffer.str();
        
        instanceNode = AiNode( "ginstance" );
        AiNodeSetStr( instanceNode, "name", name.c_str() );
		args.createdNodes.push_back(instanceNode);

        if ( args.proceduralNode )
        {
            AiNodeSetByte( instanceNode, "visibility",
                    AiNodeGetByte( args.proceduralNode, "visibility" ) );
        
        }
        else
        {
            AiNodeSetByte( instanceNode, "visibility", AI_RAY_ALL );
        }

		ApplyTransformation( instanceNode, xformSamples, args );

		NodeCache::iterator I = g_meshCache.find(cacheId);

		// parameters overrides
		if(args.linkOverride)
			ApplyOverrides(name, instanceNode, tags, args);

		// shader assignation
		if (nodeHasParameter( instanceNode, "shader" ) )
		{
			if(args.linkShader)
			{
				ApplyShaders(name, instanceNode, tags, args);
			}
			else
			{
				AtArray* shaders = AiNodeGetArray(args.proceduralNode, "shader");
				if (shaders->nelements != 0)
				   AiNodeSetArray(instanceNode, "shader", AiArrayCopy(shaders));
			}
		}

        if ( I != g_meshCache.end() )
        {
            AiNodeSetPtr(instanceNode, "node", (*I).second );	
			return NULL;
        }
    }
    

    bool isFirstSample = true;

	float radiusPoint = 0.1f;
	if (AiNodeLookUpUserParameter(args.proceduralNode, "radiusPoint") !=NULL )
		radiusPoint = AiNodeGetFlt(args.proceduralNode, "radiusPoint");
	
	

	bool useVelocities = false;
	if ((sampleTimes.size() == 1) && (args.shutterOpen != args.shutterClose))
	{
		// no sample, and motion blur needed, let's try to get velocities.
		if(ps.getVelocitiesProperty().valid())
			useVelocities = true;
	}

	for ( SampleTimeSet::iterator I = sampleTimes.begin();
          I != sampleTimes.end(); ++I, isFirstSample = false)
    {
        ISampleSelector sampleSelector( *I );
        Alembic::AbcGeom::IPointsSchema::Sample sample = ps.getValue( sampleSelector );

		Alembic::Abc::P3fArraySamplePtr v3ptr = sample.getPositions();
		size_t pSize = sample.getPositions()->size(); 

		if(useVelocities && isFirstSample)
		{
			float scaleVelocity = 1.0f;
			if (AiNodeLookUpUserParameter(args.proceduralNode, "scaleVelocity") !=NULL )
				scaleVelocity = AiNodeGetFlt(args.proceduralNode, "scaleVelocity");

			vidxs.resize(pSize*2);
			Alembic::Abc::V3fArraySamplePtr velptr = sample.getVelocities();

			float timeoffset = ((args.frame / args.fps) - ts->getFloorIndex((*I), ps.getNumSamples()).second) * args.fps;

			for ( size_t pId = 0; pId < pSize; ++pId ) 
			{
				Alembic::Abc::V3f posAtOpen = ((*v3ptr)[pId] + (*velptr)[pId] * scaleVelocity *-timeoffset);			
				AtPoint pos1;
				pos1.x = posAtOpen.x;
				pos1.y = posAtOpen.y;
				pos1.z = posAtOpen.z;
				vidxs[pId]= pos1;

				Alembic::Abc::V3f posAtEnd = ((*v3ptr)[pId] + (*velptr)[pId]* scaleVelocity *(1.0f-timeoffset));
				AtPoint pos2;
				pos2.x = posAtEnd.x;
				pos2.y = posAtEnd.y;
				pos2.z = posAtEnd.z;
				vidxs[pId+pSize]= pos2;
				
				radius.push_back(radiusPoint);	
			}
		}
		else
			// not motion blur or correctly sampled particles
		{
			for ( size_t pId = 0; pId < pSize; ++pId ) 
			{
				AtPoint pos;
				pos.x = (*v3ptr)[pId].x;
				pos.y = (*v3ptr)[pId].y;
				pos.z = (*v3ptr)[pId].z;
				vidxs.push_back(pos);
				radius.push_back(radiusPoint);
			}
		}
	}
    
    AtNode* pointsNode = AiNode( "points" );
    
    if (!pointsNode)
    {
        AiMsgError("Failed to make points node for %s",
                prim.getFullName().c_str());
        return NULL;
    }
    

    args.createdNodes.push_back(pointsNode);
    if ( instanceNode != NULL)
    {
        AiNodeSetStr( pointsNode, "name", (name + ":src").c_str() );
    }
    else
    {
        AiNodeSetStr( pointsNode, "name", name.c_str() );
    }
    
    if(!useVelocities)
	{
		AiNodeSetArray(pointsNode, "points",
				AiArrayConvert( vidxs.size() / sampleTimes.size(), 
						sampleTimes.size(), AI_TYPE_POINT, (void*)(&(vidxs[0]))
								));
		AiNodeSetArray(pointsNode, "radius",
				AiArrayConvert( vidxs.size() / sampleTimes.size(), 
						sampleTimes.size(), AI_TYPE_FLOAT, (void*)(&(radius[0]))
								));

		if ( sampleTimes.size() > 1 )
		{
			std::vector<float> relativeSampleTimes;
			relativeSampleTimes.reserve( sampleTimes.size() );
        
			for (SampleTimeSet::const_iterator I = sampleTimes.begin();
					I != sampleTimes.end(); ++I )
			{
			   chrono_t sampleTime = GetRelativeSampleTime( args, (*I) );

				relativeSampleTimes.push_back(sampleTime);
                    
			}
        
			AiNodeSetArray( pointsNode, "deform_time_samples",
					AiArrayConvert(relativeSampleTimes.size(), 1,
							AI_TYPE_FLOAT, &relativeSampleTimes[0]));
		}
	}
	else
	{
		AiNodeSetArray(pointsNode, "points",
				AiArrayConvert( vidxs.size() / 2, 
						2, AI_TYPE_POINT, (void*)(&(vidxs[0]))
								));
		AiNodeSetArray(pointsNode, "radius",
				AiArrayConvert( vidxs.size() /2 / sampleTimes.size(), 
						sampleTimes.size(), AI_TYPE_FLOAT, (void*)(&(radius[0]))
								));		
		
		AiNodeSetArray( pointsNode, "deform_time_samples",
					AiArray(2, 1, AI_TYPE_FLOAT, 0.f, 1.f));

	}

   AddArbitraryGeomParams( arbGeomParams, frameSelector, pointsNode );
    
    if ( instanceNode == NULL )
	{
        if ( xformSamples )
        {
            ApplyTransformation( pointsNode, xformSamples, args );
        }
        
        return pointsNode;
	}
    else
    {
        AiNodeSetByte( pointsNode, "visibility", 0 );

		  AiNodeSetInt( pointsNode, "mode", 1 );
        
        AiNodeSetPtr(instanceNode, "node", pointsNode );
        g_meshCache[cacheId] = pointsNode;
        return pointsNode;
    }
    
}
示例#3
0
AtNode * ProcessPolyMeshBase(
        primT & prim, ProcArgs & args,
        SampleTimeSet & sampleTimes,
        std::vector<AtUInt32> & vidxs,
        int subdiv_iterations,
        MatrixSampleMap * xformSamples, 
        const std::string & facesetName = "" )
{
    if ( !prim.valid() )
    {
        return NULL;
    }
    
    typename primT::schema_type  &ps = prim.getSchema();
    TimeSamplingPtr ts = ps.getTimeSampling();
    
    if ( ps.getTopologyVariance() != kHeterogenousTopology )
    {
        GetRelevantSampleTimes( args, ts, ps.getNumSamples(), sampleTimes );
    }
    else
    {
        sampleTimes.insert( args.frame / args.fps );
    }
    
    std::string name = args.nameprefix + prim.getFullName();
    
    AtNode * instanceNode = NULL;
    
    std::string cacheId;
    
    if ( args.makeInstance )
    {
        std::ostringstream buffer;
        AbcA::ArraySampleKey sampleKey;
        
        
        for ( SampleTimeSet::iterator I = sampleTimes.begin();
                I != sampleTimes.end(); ++I )
        {
            ISampleSelector sampleSelector( *I );
            ps.getPositionsProperty().getKey(sampleKey, sampleSelector);
            
            buffer << GetRelativeSampleTime( args, (*I) ) << ":";
            sampleKey.digest.print(buffer);
            buffer << ":";
        }
        
        buffer << "@" << subdiv_iterations;
        buffer << "@" << facesetName;
        
        cacheId = buffer.str();
        
        instanceNode = AiNode( "ginstance" );
        AiNodeSetStr( instanceNode, "name", name.c_str() );
        args.createdNodes.push_back(instanceNode);
        
        if ( args.proceduralNode )
        {
            AiNodeSetInt( instanceNode, "visibility",
                    AiNodeGetInt( args.proceduralNode, "visibility" ) );
        
        }
        else
        {
            AiNodeSetInt( instanceNode, "visibility", AI_RAY_ALL );
        }
        
        ApplyTransformation( instanceNode, xformSamples, args );
        
        
        NodeCache::iterator I = g_meshCache.find(cacheId);
        if ( I != g_meshCache.end() )
        {
            AiNodeSetPtr(instanceNode, "node", (*I).second );
            return NULL;
        }
        
    }
    
    
    
    SampleTimeSet singleSampleTimes;
    singleSampleTimes.insert( args.frame / args.fps );
    
    
    std::vector<AtByte> nsides;
    std::vector<float> vlist;
    
    std::vector<float> uvlist;
    std::vector<AtUInt32> uvidxs;
    
    
    // POTENTIAL OPTIMIZATIONS LEFT TO THE READER
    // 1) vlist needn't be copied if it's a single sample
    
    bool isFirstSample = true;
    for ( SampleTimeSet::iterator I = sampleTimes.begin();
          I != sampleTimes.end(); ++I, isFirstSample = false)
    {
        ISampleSelector sampleSelector( *I );
        typename primT::schema_type::Sample sample = ps.getValue( sampleSelector );
        
        if ( isFirstSample )
        {
            size_t numPolys = sample.getFaceCounts()->size();
            nsides.reserve( sample.getFaceCounts()->size() );
            for ( size_t i = 0; i < numPolys; ++i ) 
            {
                int32_t n = sample.getFaceCounts()->get()[i];
                
                if ( n > 255 )
                {
                    // TODO, warning about unsupported face
                    return NULL;
                }
                
                nsides.push_back( (AtByte) n );
            }
            
            size_t vidxSize = sample.getFaceIndices()->size();
            vidxs.reserve( vidxSize );
            vidxs.insert( vidxs.end(), sample.getFaceIndices()->get(),
                    sample.getFaceIndices()->get() + vidxSize );
        }
        
        
        vlist.reserve( vlist.size() + sample.getPositions()->size() * 3);
        vlist.insert( vlist.end(),
                (const float32_t*) sample.getPositions()->get(),
                ((const float32_t*) sample.getPositions()->get()) +
                        sample.getPositions()->size() * 3 );
    }
    
    ProcessIndexedBuiltinParam(
            ps.getUVsParam(),
            singleSampleTimes,
            uvlist,
            uvidxs,
            2);
    
    
    AtNode* meshNode = AiNode( "polymesh" );
    
    if (!meshNode)
    {
        AiMsgError("Failed to make polymesh node for %s",
                prim.getFullName().c_str());
        return NULL;
    }
    
    args.createdNodes.push_back(meshNode);
    
    if ( instanceNode != NULL)
    {
        AiNodeSetStr( meshNode, "name", (name + ":src").c_str() );
    }
    else
    {
        AiNodeSetStr( meshNode, "name", name.c_str() );
    }
    
    
    
    
    AiNodeSetArray(meshNode, "vidxs", 
            ArrayConvert(vidxs.size(), 1, AI_TYPE_UINT,
                    (void*)&vidxs[0]));
    
    AiNodeSetArray(meshNode, "nsides",
            ArrayConvert(nsides.size(), 1, AI_TYPE_BYTE,
                    &(nsides[0])));
    
    AiNodeSetArray(meshNode, "vlist",
            ArrayConvert( vlist.size() / sampleTimes.size(), 
                    sampleTimes.size(), AI_TYPE_FLOAT, (void*)(&(vlist[0]))));
    
    if ( !uvlist.empty() )
    {
        //TODO, option to disable v flipping
        for (size_t i = 1, e = uvlist.size(); i < e; i += 2)
        {
            uvlist[i] = 1.0 - uvlist[i];
        }
        
        AiNodeSetArray(meshNode, "uvlist",
            ArrayConvert( uvlist.size(), 1, AI_TYPE_FLOAT,
                (void*)(&(uvlist[0]))));
        
        if ( !uvidxs.empty() )
        {
            AiNodeSetArray(meshNode, "uvidxs",
                    ArrayConvert(uvidxs.size(), 1, AI_TYPE_UINT,
                            &(uvidxs[0])));
        }
        else
        {
            AiNodeSetArray(meshNode, "uvidxs",
                    ArrayConvert(vidxs.size(), 1, AI_TYPE_UINT,
                            &(vidxs[0])));
        }
    }
    
    if ( sampleTimes.size() > 1 )
    {
        std::vector<float> relativeSampleTimes;
        relativeSampleTimes.reserve( sampleTimes.size() );
        
        for (SampleTimeSet::const_iterator I = sampleTimes.begin();
                I != sampleTimes.end(); ++I )
        {
            relativeSampleTimes.push_back(
                    GetRelativeSampleTime( args, (*I) ) );
                    
        }
        
        AiNodeSetArray( meshNode, "deform_time_samples",
                ArrayConvert(relativeSampleTimes.size(), 1,
                        AI_TYPE_FLOAT, &relativeSampleTimes[0]));
    }
    
    // faceset visibility array
    if ( !facesetName.empty() )
    {
        if ( ps.hasFaceSet( facesetName ) )
        {
            ISampleSelector frameSelector( *singleSampleTimes.begin() );
            
            
            IFaceSet faceSet = ps.getFaceSet( facesetName );
            IFaceSetSchema::Sample faceSetSample = 
                    faceSet.getSchema().getValue( frameSelector );
            
            std::set<int> facesToKeep;
            
            
            facesToKeep.insert( faceSetSample.getFaces()->get(),
                    faceSetSample.getFaces()->get() +
                            faceSetSample.getFaces()->size() );
            
            bool *faceVisArray = new bool(nsides.size());
            
            for ( int i = 0; i < (int) nsides.size(); ++i )
            {
                faceVisArray[i] = facesToKeep.find( i ) != facesToKeep.end();
            }
            
            if ( AiNodeDeclare( meshNode, "face_visibility", "uniform BOOL" ) )
            {
                AiNodeSetArray( meshNode, "face_visibility",
                        ArrayConvert( nsides.size(), 1, AI_TYPE_BOOLEAN,
                                faceVisArray ) );
            }
            
            delete[] faceVisArray;
        }
    }
    
    {
        ICompoundProperty arbGeomParams = ps.getArbGeomParams();
        ISampleSelector frameSelector( *singleSampleTimes.begin() );
        
        AddArbitraryGeomParams( arbGeomParams, frameSelector, meshNode );
    }
    
    
    if ( instanceNode == NULL )
    {
        if ( xformSamples )
        {
            ApplyTransformation( meshNode, xformSamples, args );
        }
        
        return meshNode;
    }
    else
    {
        AiNodeSetInt( meshNode, "visibility", 0 );
        
        AiNodeSetPtr(instanceNode, "node", meshNode );
        g_meshCache[cacheId] = meshNode;
        return meshNode;
        
    }
    
}
示例#4
0
AtNode *createInstanceNode(nodeData &nodata, userData * ud, int i)
{
  Alembic::AbcGeom::IPoints typedObject(ud->gIObjects[i].abc, Alembic::Abc::kWrapExisting);

  instanceCloudInfo * info = ud->gIObjects[i].instanceCloud;

  // check that we have the masternode
  size_t id = (size_t)ud->gIObjects[i].ID;
  size_t instanceID = (size_t)ud->gIObjects[i].instanceID;
  if(instanceID >= info->groupInfos.size())
  {
    AiMsgError("[ExocortexAlembicArnold] Instance '%s.%d' has an invalid instanceID  . Aborting.",ud->gIObjects[i].abc.getFullName().c_str(),(int)id);
    return NULL;
  }
  size_t groupID = (size_t)ud->gIObjects[i].instanceGroupID;
  if(groupID >= info->groupInfos[instanceID].identifiers.size())
  {
    AiMsgError("[ExocortexAlembicArnold] Instance '%s.%d' has an invalid instanceGroupID. Aborting.",ud->gIObjects[i].abc.getFullName().c_str(),(int)id);
    return NULL;
  }

  instanceGroupInfo * group = &info->groupInfos[instanceID];

  // get the right centroidTime
  float centroidTime = ud->gCentroidTime;
  if(info->time.size() > 0)
  {
    centroidTime = info->time[0]->get()[id < info->time[0]->size() ? id : info->time[0]->size() - 1];
    if(info->time.size() > 1)
      centroidTime = (1.0f - info->timeAlpha) * centroidTime + info->timeAlpha * info->time[1]->get()[id < info->time[1]->size() ? id : info->time[1]->size() - 1];
    centroidTime = roundCentroid(centroidTime);
  }

  std::map<float,AtNode*>::iterator it = group->nodes[groupID].find(centroidTime);
  if(it == group->nodes[groupID].end())
  {
    AiMsgError("[ExocortexAlembicArnold] Cannot find masterNode '%s' for centroidTime '%f'. Aborting.",group->identifiers[groupID].c_str(),centroidTime);
    return NULL;
  }
  AtNode *usedMasterNode = it->second;

  AtNode *shapeNode = AiNode("ginstance");

  // setup name, id and the master node
  AiNodeSetStr(shapeNode, "name", getNameFromIdentifier(ud->gIObjects[i].abc.getFullName(),ud->gIObjects[i].ID,(long)groupID).c_str());
  AiNodeSetInt(shapeNode, "id", ud->gIObjects[i].instanceID); 
  AiNodeSetPtr(shapeNode, "node", usedMasterNode);

  // declare color on the ginstance
  if(info->color.size() > 0 && AiNodeDeclare(shapeNode, "Color", "constant RGBA"))
  {
    Alembic::Abc::C4f color = info->color[0]->get()[id < info->color[0]->size() ? id : info->color[0]->size() - 1];
    AiNodeSetRGBA(shapeNode, "Color", color.r, color.g, color.b, color.a);
  }

  // now let's take care of the transform
  AtArray * matrices = AiArrayAllocate(1,(AtInt)ud->gMbKeys.size(),AI_TYPE_MATRIX);
  for(size_t j=0;j<ud->gMbKeys.size(); ++j)
  {
    SampleInfo sampleInfo = getSampleInfo(
      ud->gMbKeys[j],
      typedObject.getSchema().getTimeSampling(),
      typedObject.getSchema().getNumSamples()
    );

    Alembic::Abc::M44f matrixAbc;
    matrixAbc.makeIdentity();
    const size_t floorIndex = j << 1;
    const size_t ceilIndex =  floorIndex + 1;

    // apply translation
    if(info->pos[floorIndex]->size() == info->pos[ceilIndex]->size())
    {
      matrixAbc.setTranslation(float(1.0 - sampleInfo.alpha) * info->pos[floorIndex]->get()[id < info->pos[floorIndex]->size() ? id : info->pos[floorIndex]->size() - 1] + 
                               float(sampleInfo.alpha) * info->pos[ceilIndex]->get()[id < info->pos[ceilIndex]->size() ? id : info->pos[ceilIndex]->size() - 1]);
    }
    else
    {
      const float timeAlpha = getTimeOffsetFromObject( typedObject, sampleInfo );

      matrixAbc.setTranslation(info->pos[floorIndex]->get()[id < info->pos[floorIndex]->size() ? id : info->pos[floorIndex]->size() - 1] + 
                               info->vel[floorIndex]->get()[id < info->vel[floorIndex]->size() ? id : info->vel[floorIndex]->size() - 1] * timeAlpha);
    }

    // now take care of rotation
    if(info->rot.size() == ud->gMbKeys.size())
    {
      Alembic::Abc::Quatf rotAbc = info->rot[j]->get()[id < info->rot[j]->size() ? id : info->rot[j]->size() - 1];
      if(info->ang.size() == ud->gMbKeys.size() && sampleInfo.alpha > 0.0)
      {
        Alembic::Abc::Quatf angAbc = info->ang[j]->get()[id < info->ang[j]->size() ? id : info->ang[j]->size() -1] * (float)sampleInfo.alpha;
        if(angAbc.axis().length2() != 0.0f && angAbc.r != 0.0f)
        {
          rotAbc = angAbc * rotAbc;
          rotAbc.normalize();
        }
      }
      Alembic::Abc::M44f matrixAbcRot;
      matrixAbcRot.setAxisAngle(rotAbc.axis(),rotAbc.angle());
      matrixAbc = matrixAbcRot * matrixAbc;
    }

    // and finally scaling
    if(info->scale.size() == ud->gMbKeys.size() * 2)
    {
      const Alembic::Abc::V3f scalingAbc = info->scale[floorIndex]->get()[id < info->scale[floorIndex]->size() ? id : info->scale[floorIndex]->size() - 1] * 
                                           info->width[floorIndex]->get()[id < info->width[floorIndex]->size() ? id : info->width[floorIndex]->size() - 1] * float(1.0 - sampleInfo.alpha) + 
                                           info->scale[ceilIndex]->get()[id < info->scale[ceilIndex]->size() ? id : info->scale[ceilIndex]->size() - 1] * 
                                           info->width[ceilIndex]->get()[id < info->width[ceilIndex]->size() ? id : info->width[ceilIndex]->size() - 1] * float(sampleInfo.alpha);
      matrixAbc.scale(scalingAbc);
    }
    else
    {
      const float width = info->width[floorIndex]->get()[id < info->width[floorIndex]->size() ? id : info->width[floorIndex]->size() - 1] * float(1.0 - sampleInfo.alpha) + 
                          info->width[ceilIndex]->get()[id < info->width[ceilIndex]->size() ? id : info->width[ceilIndex]->size() - 1] * float(sampleInfo.alpha);
      matrixAbc.scale(Alembic::Abc::V3f(width,width,width));
    }

    // if we have offset matrices
    if(group->parents.size() > groupID && group->matrices.size() > groupID)
    {
      if(group->objects[groupID].valid() && group->parents[groupID].valid())
      {
        // we have a matrix map and a parent.
        // now we need to check if we already exported the matrices
        std::map<float,std::vector<Alembic::Abc::M44f> >::iterator it;
        std::vector<Alembic::Abc::M44f> offsets;
        it = group->matrices[groupID].find(centroidTime);
        if(it == group->matrices[groupID].end())
        {
          std::vector<float> samples(ud->gMbKeys.size());
          offsets.resize(ud->gMbKeys.size());
          for(AtInt sampleIndex=0;sampleIndex<(AtInt)ud->gMbKeys.size(); ++sampleIndex)
          {
            offsets[sampleIndex].makeIdentity();
            // centralize the time once more
            samples[sampleIndex] = centroidTime + ud->gMbKeys[sampleIndex] - ud->gCentroidTime;
          }

          // if the transform differs, we need to compute the offset matrices
          // get the parent, which should be a transform
          Alembic::Abc::IObject parent = group->parents[groupID];
          Alembic::Abc::IObject xform = group->objects[groupID].getParent();
          while(Alembic::AbcGeom::IXform::matches(xform.getMetaData()) && xform.getFullName() != parent.getFullName())
          {
            // cast to a xform
            Alembic::AbcGeom::IXform parentXform(xform,Alembic::Abc::kWrapExisting);
            if(parentXform.getSchema().getNumSamples() == 0)
              break;

            // loop over all samples
            for(size_t sampleIndex=0;sampleIndex<ud->gMbKeys.size(); ++sampleIndex)
            {
              SampleInfo sampleInfo = getSampleInfo(
                 samples[sampleIndex],
                 parentXform.getSchema().getTimeSampling(),
                 parentXform.getSchema().getNumSamples()
              );

              // get the data and blend it if necessary
              Alembic::AbcGeom::XformSample sample;
              parentXform.getSchema().get(sample,sampleInfo.floorIndex);
              Alembic::Abc::M44f abcMatrix;
              Alembic::Abc::M44d abcMatrixd = sample.getMatrix();
              for(int x=0;x<4;x++)
                 for(int y=0;y<4;y++)
                    abcMatrix[x][y] = (float)abcMatrixd[x][y];
               
              if(sampleInfo.alpha >= sampleTolerance)
              {
                parentXform.getSchema().get(sample,sampleInfo.ceilIndex);
                Alembic::Abc::M44d ceilAbcMatrixd = sample.getMatrix();
                Alembic::Abc::M44f ceilAbcMatrix;
                for(int x=0;x<4;x++)
                  for(int y=0;y<4;y++)
                     ceilAbcMatrix[x][y] = (float)ceilAbcMatrixd[x][y];
                abcMatrix = float(1.0 - sampleInfo.alpha) * abcMatrix + float(sampleInfo.alpha) * ceilAbcMatrix;
              }

              offsets[sampleIndex] = abcMatrix * offsets[sampleIndex];
            }

            // go upwards
            xform = xform.getParent();
          }
          group->matrices[groupID].insert(std::pair<float,std::vector<Alembic::Abc::M44f> >(centroidTime,offsets));
        }
        else
          offsets = it->second;

        // this means we have the right amount of matrices to blend against
        if(offsets.size() > j)
          matrixAbc = offsets[j] * matrixAbc;
      }
    }

    // store it to the array
    AiArraySetMtx(matrices,(AtULong)j,matrixAbc.x);
  }

  AiNodeSetArray(shapeNode,"matrix",matrices);
  AiNodeSetBool(shapeNode, "inherit_xform", FALSE);

  return shapeNode;
}
示例#5
0
		virtual void ExportProcedural( AtNode *node )
		{
			// do basic node export
			
			ExportMatrix( node, 0 );
			
			AtNode *shader = arnoldShader();
			if( shader )
			{
				AiNodeSetPtr( node, "shader", shader );
			}
			
			AiNodeSetInt( node, "visibility", ComputeVisibility() );
			
			MPlug plug = FindMayaObjectPlug( "receiveShadows" );
			if( !plug.isNull() )
			{
				AiNodeSetBool( node, "receive_shadows", plug.asBool() );
			}
			
			plug = FindMayaObjectPlug( "aiSelfShadows" );
			if( !plug.isNull() )
			{
				AiNodeSetBool( node, "self_shadows", plug.asBool() );
			}
			
			plug = FindMayaObjectPlug( "aiOpaque" );
			if( !plug.isNull() )
			{
				AiNodeSetBool( node, "opaque", plug.asBool() );
			}
			
			// export any shading groups or displacement shaders which look like they
			// may be connected to procedural parameters. this ensures that maya shaders
			// the procedural will expect to find at rendertime will be exported to the
			// ass file (they otherwise might not be if they're not assigned to any objects).
			
			exportShadingInputs();
			
			// now set the procedural-specific parameters
			
			MFnDagNode fnDagNode( m_dagPath );
			MBoundingBox bound = fnDagNode.boundingBox();
			
			AiNodeSetPnt( node, "min", bound.min().x, bound.min().y, bound.min().z );
			AiNodeSetPnt( node, "max", bound.max().x, bound.max().y, bound.max().z );
			
			const char *dsoPath = getenv( "IECOREARNOLD_PROCEDURAL_PATH" );
			AiNodeSetStr( node, "dso", dsoPath ? dsoPath : "ieProcedural.so" );
			
			AiNodeDeclare( node, "className", "constant STRING" );
			AiNodeDeclare( node, "classVersion", "constant INT" );
			AiNodeDeclare( node, "parameterValues", "constant ARRAY STRING" );
			
			// cast should be ok as we're registered to only work on procedural holders
			IECoreMaya::ProceduralHolder *pHolder = static_cast<IECoreMaya::ProceduralHolder *>( fnDagNode.userNode() );
			
			std::string className;
			int classVersion;
			IECore::ParameterisedProceduralPtr procedural = pHolder->getProcedural( &className, &classVersion );
			
			AiNodeSetStr( node, "className", className.c_str() );
			AiNodeSetInt( node, "classVersion", classVersion );
			
			IECorePython::ScopedGILLock gilLock;
			try
			{
				boost::python::object parser = IECoreMaya::PythonCmd::globalContext()["IECore"].attr( "ParameterParser" )();
				boost::python::object serialised = parser.attr( "serialise" )( procedural->parameters() );
				
				size_t numStrings = IECorePython::len( serialised );
				AtArray *stringArray = AiArrayAllocate( numStrings, 1, AI_TYPE_STRING );
				for( size_t i=0; i<numStrings; i++ )
				{
					std::string s = boost::python::extract<std::string>( serialised[i] );
					// hack to workaround ass parsing errors
					/// \todo Remove when we get the Arnold version that fixes this
					for( size_t c = 0; c<s.size(); c++ )
					{
						if( s[c] == '#' )
						{
							s[c] = '@';
						}
					}
					AiArraySetStr( stringArray, i, s.c_str() );
				}
				
				AiNodeSetArray( node, "parameterValues", stringArray );
			}
			catch( boost::python::error_already_set )
			{
				PyErr_Print();
			}
		
		}
void CScriptedShapeTranslator::RunScripts(AtNode *atNode, unsigned int step, bool update)
{
   std::map<std::string, CScriptedTranslator>::iterator translatorIt;
   MFnDependencyNode fnNode(GetMayaObject());
   
   translatorIt = gTranslators.find(fnNode.typeName().asChar());
   if (translatorIt == gTranslators.end())
   {
      AiMsgError("[mtoa.scriptedTranslators] No command to export node \"%s\" of type %s.", fnNode.name().asChar(), fnNode.typeName().asChar());
      return;
   }
   
   MString exportCmd = translatorIt->second.exportCmd;
   MString cleanupCmd = translatorIt->second.cleanupCmd;
   
   MFnDagNode node(m_dagPath.node());
   
   bool isMasterDag = false;
   bool transformBlur = IsMotionBlurEnabled(MTOA_MBLUR_OBJECT) && IsLocalMotionBlurEnabled();
   bool deformBlur = IsMotionBlurEnabled(MTOA_MBLUR_DEFORM) && IsLocalMotionBlurEnabled();
   
   char buffer[64];
   
   MString command = exportCmd;
   command += "(";
   
   sprintf(buffer, "%f", GetExportFrame());
   command += buffer;
   command += ", ";
   
   sprintf(buffer, "%d", step);
   command += buffer;
   command += ", ";
   
   // current sample frame
   sprintf(buffer, "%f", GetSampleFrame(m_session, step));
   command += buffer;
   command += ", ";
   
   // List of arnold attributes the custom shape export command has overriden
   MStringArray attrs;
   
   if (!m_masterNode)
   {
      command += "(\"" + m_dagPath.partialPathName() + "\", \"";
      command += AiNodeGetName(atNode);
      command += "\"), None)";
      isMasterDag = true;
   }
   else
   {
      command += "(\"" + m_dagPath.partialPathName() + "\", \"";
      command += AiNodeGetName(atNode);
      command += "\"), (\"" + GetMasterInstance().partialPathName() + "\", \"";
      command += AiNodeGetName(m_masterNode);
      command += "\"))";
   }
   
   MStatus status = MGlobal::executePythonCommand(command, attrs);
   if (!status)
   {
      AiMsgError("[mtoa.scriptedTranslators] Failed to export node \"%s\".", node.name().asChar());
      return;
   }
   
   // Build set of attributes already processed
   std::set<std::string> attrsSet;
   for (unsigned int i=0; i<attrs.length(); ++i)
   {
      attrsSet.insert(attrs[i].asChar());
   }
   std::set<std::string>::iterator attrsEnd = attrsSet.end();
   
   // Should be getting displacement shader from master instance only
   //   as arnold do not support displacement shader overrides for ginstance
   MFnDependencyNode masterShadingEngine;
   MFnDependencyNode shadingEngine;
   float dispPadding = -AI_BIG;
   float dispHeight = 1.0f;
   float dispZeroValue = 0.0f;
   bool dispAutobump = false;
   bool outputDispPadding = false;
   bool outputDispHeight = false;
   bool outputDispZeroValue = false;
   bool outputDispAutobump = false;
   
   const AtNodeEntry *anodeEntry = AiNodeGetNodeEntry(atNode);
   
   GetShapeInstanceShader(m_dagPath, shadingEngine);
   if (!IsMasterInstance())
   {
      GetShapeInstanceShader(GetMasterInstance(), masterShadingEngine);
   }
   else
   {
      masterShadingEngine.setObject(shadingEngine.object());
   }
   
   AtMatrix matrix;
   MMatrix mmatrix = m_dagPath.inclusiveMatrix();
   ConvertMatrix(matrix, mmatrix);
   
   // Set transformation matrix
   if (attrsSet.find("matrix") == attrsEnd)
   {
      if (HasParameter(anodeEntry, "matrix"))
      {
         if (transformBlur)
         {
            if (step == 0)
            {
               AtArray* matrices = AiArrayAllocate(1, GetNumMotionSteps(), AI_TYPE_MATRIX);
               AiArraySetMtx(matrices, step, matrix);
               AiNodeSetArray(atNode, "matrix", matrices);
            }
            else
            {
               AtArray* matrices = AiNodeGetArray(atNode, "matrix");
               AiArraySetMtx(matrices, step, matrix);
            }
         }
         else
         {
            AiNodeSetMatrix(atNode, "matrix", matrix);
         }
      }
   }
   
   // Set bounding box
   if (attrsSet.find("min") == attrsEnd && attrsSet.find("max") == attrsEnd)
   {
      // Now check if min and max parameters are valid parameter names on arnold node
      if (HasParameter(anodeEntry, "min") != 0 && HasParameter(anodeEntry, "max") != 0)
      {
         if (step == 0)
         {
            MBoundingBox bbox = node.boundingBox();
            
            MPoint bmin = bbox.min();
            MPoint bmax = bbox.max();
            
            AiNodeSetPnt(atNode, "min", static_cast<float>(bmin.x), static_cast<float>(bmin.y), static_cast<float>(bmin.z));
            AiNodeSetPnt(atNode, "max", static_cast<float>(bmax.x), static_cast<float>(bmax.y), static_cast<float>(bmax.z));
         }
         else
         {
            if (transformBlur || deformBlur)
            {
               AtPoint cmin = AiNodeGetPnt(atNode, "min");
               AtPoint cmax = AiNodeGetPnt(atNode, "max");
               
               MBoundingBox bbox = node.boundingBox();
               
               MPoint bmin = bbox.min();
               MPoint bmax = bbox.max();
               
               if (bmin.x < cmin.x)
                  cmin.x = static_cast<float>(bmin.x);
               if (bmin.y < cmin.y)
                  cmin.y = static_cast<float>(bmin.y);
               if (bmin.z < cmin.z)
                  cmin.z = static_cast<float>(bmin.z);
               if (bmax.x > cmax.x)
                  cmax.x = static_cast<float>(bmax.x);
               if (bmax.y > cmax.y)
                  cmax.y = static_cast<float>(bmax.y);
               if (bmax.z > cmax.z)
                  cmax.z = static_cast<float>(bmax.z);
               
               AiNodeSetPnt(atNode, "min", cmin.x, cmin.y, cmin.z);
               AiNodeSetPnt(atNode, "max", cmax.x, cmax.y, cmax.z);
            }
         }
      }
   }
   
   if (step == 0)
   {
      // Set common attributes
      MPlug plug;
      
      if (AiNodeIs(atNode, "procedural"))
      {
         // Note: it is up to the procedural to properly forward (or not) those parameters to the node
         //       it creates
         
         if (attrsSet.find("subdiv_type") == attrsEnd)
         {
            plug = FindMayaPlug("subdiv_type");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiSubdivType");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "subdiv_type", atNode, "constant INT"))
            {
               AiNodeSetInt(atNode, "subdiv_type", plug.asInt());
            }
         }
         
         if (attrsSet.find("subdiv_iterations") == attrsEnd)
         {
            plug = FindMayaPlug("subdiv_iterations");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiSubdivIterations");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "subdiv_iterations", atNode, "constant BYTE"))
            {
               AiNodeSetByte(atNode, "subdiv_iterations", plug.asInt());
            }
         }
         
         if (attrsSet.find("subdiv_adaptive_metric") == attrsEnd)
         {
            plug = FindMayaPlug("subdiv_adaptive_metric");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiSubdivAdaptiveMetric");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "subdiv_adaptive_metric", atNode, "constant INT"))
            {
               AiNodeSetInt(atNode, "subdiv_adaptive_metric", plug.asInt());
            }
         }
         
         if (attrsSet.find("subdiv_pixel_error") == attrsEnd)
         {
            plug = FindMayaPlug("subdiv_pixel_error");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiSubdivPixelError");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "subdiv_pixel_error", atNode, "constant FLOAT"))
            {
               AiNodeSetFlt(atNode, "subdiv_pixel_error", plug.asFloat());
            }
         }
         
         if (attrsSet.find("subdiv_dicing_camera") == attrsEnd)
         {
            plug = FindMayaPlug("subdiv_dicing_camera");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiSubdivDicingCamera");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "subdiv_dicing_camera", atNode, "constant NODE"))
            {
               AtNode *cameraNode = NULL;
               
               MPlugArray plugs;
               plug.connectedTo(plugs, true, false);
               
               if (plugs.length() == 1)
               {
                  MFnDagNode camDag(plugs[0].node());
                  MDagPath camPath;
                  
                  if (camDag.getPath(camPath) == MS::kSuccess)
                  {
                     cameraNode = ExportDagPath(camPath);
                  }
               }
               
               AiNodeSetPtr(atNode, "subdiv_dicing_camera", cameraNode);
            }
         }
         
         if (attrsSet.find("subdiv_uv_smoothing") == attrsEnd)
         {
            plug = FindMayaPlug("subdiv_uv_smoothing");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiSubdivUvSmoothing");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "subdiv_uv_smoothing", atNode, "constant INT"))
            {
               AiNodeSetInt(atNode, "subdiv_uv_smoothing", plug.asInt());
            }
         }
         
         if (attrsSet.find("subdiv_smooth_derivs") == attrsEnd)
         {
            plug = FindMayaPlug("aiSubdivSmoothDerivs");
            if (!plug.isNull() && HasParameter(anodeEntry, "subdiv_smooth_derivs", atNode, "constant BOOL"))
            {
               AiNodeSetBool(atNode, "subdiv_smooth_derivs", plug.asBool());
            }
         }
         
         if (attrsSet.find("smoothing") == attrsEnd)
         {
            // Use maya shape built-in attribute
            plug = FindMayaPlug("smoothShading");
            if (!plug.isNull() && HasParameter(anodeEntry, "smoothing", atNode, "constant BOOL"))
            {
               AiNodeSetBool(atNode, "smoothing", plug.asBool());
            }
         }
         
         if (attrsSet.find("disp_height") == attrsEnd)
         {
            plug = FindMayaPlug("aiDispHeight");
            if (!plug.isNull())
            {
               outputDispHeight = true;
               dispHeight = plug.asFloat();
            }
         }
         
         if (attrsSet.find("disp_zero_value") == attrsEnd)
         {
            plug = FindMayaPlug("aiDispZeroValue");
            if (!plug.isNull())
            {
               outputDispZeroValue = true;
               dispZeroValue = plug.asFloat();
            }
         }
         
         if (attrsSet.find("disp_autobump") == attrsEnd)
         {
            plug = FindMayaPlug("aiDispAutobump");
            if (!plug.isNull())
            {
               outputDispAutobump = true;
               dispAutobump = plug.asBool();
            }
         }
         
         if (attrsSet.find("disp_padding") == attrsEnd)
         {
            plug = FindMayaPlug("aiDispPadding");
            if (!plug.isNull())
            {
               outputDispPadding = true;
               dispPadding = MAX(dispPadding, plug.asFloat());
            }
         }
         
         // Set diplacement shader
         if (attrsSet.find("disp_map") == attrsEnd)
         {
            if (masterShadingEngine.object() != MObject::kNullObj)
            {
               MPlugArray shaderConns;
               
               MPlug shaderPlug = masterShadingEngine.findPlug("displacementShader");
               
               shaderPlug.connectedTo(shaderConns, true, false);
               
               if (shaderConns.length() > 0)
               {
                  MFnDependencyNode dispNode(shaderConns[0].node());
                  
                  plug = dispNode.findPlug("aiDisplacementPadding");
                  if (!plug.isNull())
                  {
                     outputDispPadding = true;
                     dispPadding = MAX(dispPadding, plug.asFloat());
                  }
                  
                  plug = dispNode.findPlug("aiDisplacementAutoBump");
                  if (!plug.isNull())
                  {
                     outputDispAutobump = true;
                     dispAutobump = dispAutobump || plug.asBool();
                  }
                  
                  if (HasParameter(anodeEntry, "disp_map", atNode, "constant ARRAY NODE"))
                  {
                     AtNode *dispImage = ExportNode(shaderConns[0]);
                     AiNodeSetArray(atNode, "disp_map", AiArrayConvert(1, 1, AI_TYPE_NODE, &dispImage));
                  }
               }
            }
         }
         
         if (outputDispHeight && HasParameter(anodeEntry, "disp_height", atNode, "constant FLOAT"))
         {
            AiNodeSetFlt(atNode, "disp_height", dispHeight);
         }
         if (outputDispZeroValue && HasParameter(anodeEntry, "disp_zero_value", atNode, "constant FLOAT"))
         {
            AiNodeSetFlt(atNode, "disp_zero_value", dispZeroValue);
         }
         if (outputDispPadding && HasParameter(anodeEntry, "disp_padding", atNode, "constant FLOAT"))
         {
            AiNodeSetFlt(atNode, "disp_padding", dispPadding);
         }
         if (outputDispAutobump && HasParameter(anodeEntry, "disp_autobump", atNode, "constant BOOL"))
         {
            AiNodeSetBool(atNode, "disp_autobump", dispAutobump);
         }
         
         // Old point based SSS parameter
         if (attrsSet.find("sss_sample_distribution") == attrsEnd)
         {
            plug = FindMayaPlug("sss_sample_distribution");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiSssSampleDistribution");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "sss_sample_distribution", atNode, "constant INT"))
            {
               AiNodeSetInt(atNode, "sss_sample_distribution", plug.asInt());
            }
         }
         
         // Old point based SSS parameter
         if (attrsSet.find("sss_sample_spacing") == attrsEnd)
         {
            plug = FindMayaPlug("sss_sample_spacing");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiSssSampleSpacing");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "sss_sample_spacing", atNode, "constant FLOAT"))
            {
               AiNodeSetFlt(atNode, "sss_sample_spacing", plug.asFloat());
            }
         }
         
         if (attrsSet.find("min_pixel_width") == attrsEnd)
         {
            plug = FindMayaPlug("aiMinPixelWidth");
            if (!plug.isNull() && HasParameter(anodeEntry, "min_pixel_width", atNode, "constant FLOAT"))
            {
               AiNodeSetFlt(atNode, "min_pixel_width", plug.asFloat());
            }
         }
         
         if (attrsSet.find("mode") == attrsEnd)
         {
            plug = FindMayaPlug("aiMode");
            if (!plug.isNull() && HasParameter(anodeEntry, "mode", atNode, "constant INT"))
            {
               AiNodeSetInt(atNode, "mode", plug.asShort());
            }
         }
         
         if (attrsSet.find("basis") == attrsEnd)
         {
            plug = FindMayaPlug("aiBasis");
            if (!plug.isNull() && HasParameter(anodeEntry, "basis", atNode, "constant INT"))
            {
               AiNodeSetInt(atNode, "basis", plug.asShort());
            }
         }
      }
      
      if (AiNodeIs(atNode, "ginstance"))
      {
         if (attrsSet.find("node") == attrsEnd)
         {
            AiNodeSetPtr(atNode, "node", m_masterNode);
         }
         
         if (attrsSet.find("inherit_xform") == attrsEnd)
         {
            AiNodeSetBool(atNode, "inherit_xform", false);
         }
      }
      else
      {
         // box or procedural
         if (attrsSet.find("step_size") == attrsEnd)
         {
            plug = FindMayaPlug("step_size");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiStepSize");
            }
            if (!plug.isNull() && HasParameter(anodeEntry, "step_size", atNode, "constant FLOAT"))
            {
               AiNodeSetFlt(atNode, "step_size", plug.asFloat());
            }
         }
      }
      
      if (attrsSet.find("sidedness") == attrsEnd)
      {
         // Use maya shape built-in attribute
         plug = FindMayaPlug("doubleSided");
         if (!plug.isNull() && HasParameter(anodeEntry, "sidedness", atNode, "constant BYTE"))
         {
            AiNodeSetByte(atNode, "sidedness", plug.asBool() ? AI_RAY_ALL : 0);
            
            // Only set invert_normals if doubleSided attribute could be found
            if (!plug.asBool() && attrsSet.find("invert_normals") == attrsEnd)
            {
               // Use maya shape built-in attribute
               plug = FindMayaPlug("opposite");
               if (!plug.isNull() && HasParameter(anodeEntry, "invert_normals", atNode, "constant BOOL"))
               {
                  AiNodeSetBool(atNode, "invert_normals", plug.asBool());
               }
            }
         }
      }
      
      if (attrsSet.find("receive_shadows") == attrsEnd)
      {
         // Use maya shape built-in attribute
         plug = FindMayaPlug("receiveShadows");
         if (!plug.isNull() && HasParameter(anodeEntry, "receive_shadows", atNode, "constant BOOL"))
         {
            AiNodeSetBool(atNode, "receive_shadows", plug.asBool());
         }
      }
      
      if (attrsSet.find("self_shadows") == attrsEnd)
      {
         plug = FindMayaPlug("self_shadows");
         if (plug.isNull())
         {
            plug = FindMayaPlug("aiSelfShadows");
         }
         if (!plug.isNull() && HasParameter(anodeEntry, "self_shadows", atNode, "constant BOOL"))
         {
            AiNodeSetBool(atNode, "self_shadows", plug.asBool());
         }
      }
      
      if (attrsSet.find("opaque") == attrsEnd)
      {
         plug = FindMayaPlug("opaque");
         if (plug.isNull())
         {
            plug = FindMayaPlug("aiOpaque");
         }
         if (!plug.isNull() && HasParameter(anodeEntry, "opaque", atNode, "constant BOOL"))
         {
            AiNodeSetBool(atNode, "opaque", plug.asBool());
         }
      }
      
      if (attrsSet.find("visibility") == attrsEnd)
      {
         if (HasParameter(anodeEntry, "visibility", atNode, "constant BYTE"))
         {
            int visibility = AI_RAY_ALL;
            
            // Use maya shape built-in attribute
            plug = FindMayaPlug("castsShadows");
            if (!plug.isNull() && !plug.asBool())
            {
               visibility &= ~AI_RAY_SHADOW;
            }
            
            // Use maya shape built-in attribute
            plug = FindMayaPlug("primaryVisibility");
            if (!plug.isNull() && !plug.asBool())
            {
               visibility &= ~AI_RAY_CAMERA;
            }
            
            // Use maya shape built-in attribute
            plug = FindMayaPlug("visibleInReflections");
            if (!plug.isNull() && !plug.asBool())
            {
               visibility &= ~AI_RAY_REFLECTED;
            }
            
            // Use maya shape built-in attribute
            plug = FindMayaPlug("visibleInRefractions");
            if (!plug.isNull() && !plug.asBool())
            {
               visibility &= ~AI_RAY_REFRACTED;
            }
            
            plug = FindMayaPlug("diffuse_visibility");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiVisibleInDiffuse");
            }
            if (!plug.isNull() && !plug.asBool())
            {
               visibility &= ~AI_RAY_DIFFUSE;
            }
            
            plug = FindMayaPlug("glossy_visibility");
            if (plug.isNull())
            {
               plug = FindMayaPlug("aiVisibleInGlossy");
            }
            if (!plug.isNull() && !plug.asBool())
            {
               visibility &= ~AI_RAY_GLOSSY;
            }
            
            AiNodeSetByte(atNode, "visibility", visibility & 0xFF);
         }
      }
      
      if (attrsSet.find("sss_setname") == attrsEnd)
      {
         plug = FindMayaPlug("aiSssSetname");
         if (!plug.isNull() && plug.asString().length() > 0)
         {
            if (HasParameter(anodeEntry, "sss_setname", atNode, "constant STRING"))
            {
               AiNodeSetStr(atNode, "sss_setname", plug.asString().asChar());
            }
         }
      }
      
      // Set surface shader
      if (HasParameter(anodeEntry, "shader", atNode, "constant NODE"))
      {
         if (attrsSet.find("shader") == attrsEnd)
         {
            if (shadingEngine.object() != MObject::kNullObj)
            {
               AtNode *shader = ExportNode(shadingEngine.findPlug("message"));
               if (shader != NULL)
               {
                  const AtNodeEntry *entry = AiNodeGetNodeEntry(shader);
                  
                  if (AiNodeEntryGetType(entry) != AI_NODE_SHADER)
                  {
                     MGlobal::displayWarning("[mtoaScriptedTranslators] Node generated from \"" + shadingEngine.name() +
                                             "\" of type " + shadingEngine.typeName() + " for shader is not a shader but a " +
                                             MString(AiNodeEntryGetTypeName(entry)));
                  }
                  else
                  {
                     AiNodeSetPtr(atNode, "shader", shader);
                     
                     if (AiNodeLookUpUserParameter(atNode, "mtoa_shading_groups") == 0)
                     {
                        AiNodeDeclare(atNode, "mtoa_shading_groups", "constant ARRAY NODE");
                        AiNodeSetArray(atNode, "mtoa_shading_groups", AiArrayConvert(1, 1, AI_TYPE_NODE, &shader));
                     }
                  }
               }
            }
         }
      }
   }
   
   ExportLightLinking(atNode);
   
   MPlug plug = FindMayaPlug("aiTraceSets");
   if (!plug.isNull())
   {
      ExportTraceSets(atNode, plug);
   }
   
   // Call cleanup command on last export step
   
   if (!IsMotionBlurEnabled() || !IsLocalMotionBlurEnabled() || int(step) >= (int(GetNumMotionSteps()) - 1))
   {
      if (HasParameter(anodeEntry, "disp_padding", atNode))
      {
         float padding = AiNodeGetFlt(atNode, "disp_padding");
         
         AtPoint cmin = AiNodeGetPnt(atNode, "min");
         AtPoint cmax = AiNodeGetPnt(atNode, "max");
         
         cmin.x -= padding;
         cmin.y -= padding;
         cmin.z -= padding;
         cmax.x += padding;
         cmax.y += padding;
         cmax.z += padding;
         
         AiNodeSetPnt(atNode, "min", cmin.x, cmin.y, cmin.z);
         AiNodeSetPnt(atNode, "max", cmax.x, cmax.y, cmax.z);
      }
      
      if (cleanupCmd != "")
      {
         command = cleanupCmd += "((\"" + m_dagPath.partialPathName() + "\", \"";
         command += AiNodeGetName(atNode);
         command += "\"), ";
         
         if (!m_masterNode)
         {
            command += "None)";
         }
         else
         {
            command += "(\"" + GetMasterInstance().partialPathName() + "\", \"";
            command += AiNodeGetName(m_masterNode);
            command += "\"))";
         }
         
         status = MGlobal::executePythonCommand(command);
         
         if (!status)
         {
            AiMsgError("[mtoa.scriptedTranslators] Failed to cleanup node \"%s\".", node.name().asChar());
         }
      }
   }
}