示例#1
0
bool APPARecord::APPADATA::operator ==(const APPADATA &other) const
    {
    return (apparatus == other.apparatus &&
            value == other.value &&
            AlmostEqual(weight,other.weight,2) &&
            AlmostEqual(quality,other.quality,2));
    }
示例#2
0
bool Result::operator< ( const Result &other ) const {
  // Yes, this is ugly but it also needs to be fast.  Since this is called a
  // bazillion times, we have to make sure only the required comparisons are
  // made, and no more.

  if ( !query_is_empty_ ) {
    if ( first_char_same_in_query_and_text_ !=
         other.first_char_same_in_query_and_text_ ) {
      return first_char_same_in_query_and_text_;
    }

    bool equal_wb_ratios = AlmostEqual(
                             ratio_of_word_boundary_chars_in_query_,
                             other.ratio_of_word_boundary_chars_in_query_ );

    bool equal_wb_utilization = AlmostEqual(
                                  word_boundary_char_utilization_,
                                  other.word_boundary_char_utilization_ );

    if ( AlmostEqual( ratio_of_word_boundary_chars_in_query_, 1.0 ) ||
         AlmostEqual( other.ratio_of_word_boundary_chars_in_query_, 1.0 ) ) {
      if ( !equal_wb_ratios ) {
        return ratio_of_word_boundary_chars_in_query_ >
               other.ratio_of_word_boundary_chars_in_query_;
      }

      else {
        if ( !equal_wb_utilization )
          return word_boundary_char_utilization_ >
                 other.word_boundary_char_utilization_;
      }
    }

    if ( query_is_candidate_prefix_ != other.query_is_candidate_prefix_ )
      return query_is_candidate_prefix_;

    if ( !equal_wb_ratios ) {
      return ratio_of_word_boundary_chars_in_query_ >
             other.ratio_of_word_boundary_chars_in_query_;
    }

    else {
      if ( !equal_wb_utilization )
        return word_boundary_char_utilization_ >
               other.word_boundary_char_utilization_;
    }

    if ( char_match_index_sum_ != other.char_match_index_sum_ )
      return char_match_index_sum_ < other.char_match_index_sum_;

    if ( text_->length() != other.text_->length() )
      return text_->length() < other.text_->length();

    if ( text_is_lowercase_ != other.text_is_lowercase_ )
      return text_is_lowercase_;
  }

  // Lexicographic comparison
  return *text_ < *other.text_;
}
示例#3
0
bool AMMORecord::AMMODAT2::operator ==(const AMMODAT2 &other) const
    {
    return (projectilesPerShot == other.projectilesPerShot &&
            projectile == other.projectile &&
            consumedAmmo == other.consumedAmmo &&
            AlmostEqual(weight,other.weight,2) &&
            AlmostEqual(consumedPercentage,other.consumedPercentage,2));
    }
示例#4
0
bool IPCTRecord::IPCTDATA::operator ==(const IPCTDATA &other) const
{
    return (AlmostEqual(duration, other.duration, 2) &&
            orientation == other.orientation &&
            AlmostEqual(angleThreshold, other.angleThreshold, 2) &&
            AlmostEqual(placementRadius, other.placementRadius, 2) &&
            soundLevel == other.soundLevel &&
            flags == other.flags
           );
}
示例#5
0
bool WEAPRecord::WEAPDATA::operator ==(const WEAPDATA &other) const
    {
    return (weaponType == other.weaponType &&
            AlmostEqual(speed,other.speed,2) &&
            AlmostEqual(reach,other.reach,2) &&
            flags == other.flags &&
            value == other.value &&
            health == other.health &&
            AlmostEqual(weight,other.weight,2) &&
            damage == other.damage);
    }
示例#6
0
bool LIGHRecord::LIGHDATA::operator ==(const LIGHDATA &other) const
    {
    return (duration == other.duration &&
            radius == other.radius &&
            color == other.color &&
            flags == other.flags &&
            AlmostEqual(falloff,other.falloff,2) &&
            AlmostEqual(fov,other.fov,2) &&
            value == other.value &&
            AlmostEqual(weight,other.weight,2));
    }
示例#7
0
bool RGDLRecord::RGDLRAPS::operator ==(const RGDLRAPS &other) const
    {
    return (matchBones1 == other.matchBones1 &&
            matchBones2 == other.matchBones2 &&
            matchBones3 == other.matchBones3 &&
            flags == other.flags &&
            // unused
            AlmostEqual(motorsStrength, other.motorsStrength, 2) &&
            AlmostEqual(poseDelay, other.poseDelay, 2) &&
            AlmostEqual(errorAllowance, other.errorAllowance, 2) &&
            AlmostEqual(disableDisplacement, other.disableDisplacement, 2)
            );
    }
示例#8
0
bool GRASRecord::GRASDATA::operator ==(const GRASDATA &other) const
    {
    return (density == other.density &&
            minSlope == other.minSlope &&
            maxSlope == other.maxSlope &&
            waterDistance == other.waterDistance &&
            waterOp == other.waterOp &&
            AlmostEqual(posRange,other.posRange,2) &&
            AlmostEqual(heightRange,other.heightRange,2) &&
            AlmostEqual(colorRange,other.colorRange,2) &&
            AlmostEqual(wavePeriod,other.wavePeriod,2) &&
            flags == other.flags);
    }
示例#9
0
bool SHOURecord::SHOUSNAM::operator == (const SHOUSNAM &other) const
{
    return (word == other.word &&
            spell == other.spell &&
            AlmostEqual(recovery, other.recovery, 2)
            );
}
示例#10
0
bool AMMORecord::AMMODATA::operator ==(const AMMODATA &other) const
    {
    return (flags == other.flags &&
            value == other.value &&
            clipRounds == other.clipRounds &&
            AlmostEqual(speed,other.speed,2));
    }
示例#11
0
bool BOOKRecord::BOOKDATA::operator ==(const BOOKDATA &other) const
    {
    return (flags == other.flags &&
            teaches == other.teaches &&
            value == other.value &&
            AlmostEqual(weight,other.weight,2));
    }
示例#12
0
 void addRegion(vector<pair<Region*, bool> > & regs, vector<Point>& cycle){
   bool isFace = getDir(cycle);
   if(cycle.size()<2){
     return;
   }

   if(!AlmostEqual(cycle[0],cycle[cycle.size()-1])){ // cycle not closed

   }

    if(cycle.size() < 4){
       return;
    }

    Line* hss = new Line(cycle.size()*2);

    hss->StartBulkLoad();
    for(size_t i = 0; i<cycle.size()-1; i++){
       HalfSegment hs(true, cycle[i],cycle[i+1]);
       hs.attr.edgeno = i;
       (*hss) += hs;
       hs.SetLeftDomPoint(!hs.IsLeftDomPoint());
       (*hss) += hs; 
    }
    hss->EndBulkLoad();
    Region* res= new Region(cycle.size()*2);

    hss->Transform(*res);
    hss->DeleteIfAllowed();
    regs.push_back(pair<Region*,bool>(res, isFace));
}
示例#13
0
bool AMEFRecord::AMEFDATA::operator ==(const AMEFDATA &other) const
    {
    return (type == other.type &&
            op == other.op &&
            AlmostEqual(value, other.value, 2)
            );
    }
示例#14
0
int getUnusedExtension(const DbArray<HalfSegment>& segs,
                        const int pos,
                        const bool* used){
      HalfSegment hs;
      segs.Get(pos,hs);
      Point dp = hs.GetDomPoint();
      double dpx = dp.GetX();
      bool done = false;
      int pos2=pos-1;
      while(pos2>=0 && !done){
        if(used[pos2]){
          pos2--;
        } else {
          segs.Get(pos2,hs);
          if(AlmostEqual(dp,hs.GetDomPoint())){
             return pos2;
          } else {
             double dpx2 = hs.GetDomPoint().GetX();
             if(AlmostEqual(dpx,dpx2)){
               pos2--;
             } else { // outside the X-Range
               done = true;
             }
          }
        }
      }
      pos2 = pos+1;
      while(pos2<segs.Size() ){
         if(used[pos2]){
             pos2++;
         }else {
            segs.Get(pos2,hs);
            if(AlmostEqual(dp,hs.GetDomPoint())){
              return pos2;
            } else {
              double dpx2 = hs.GetDomPoint().GetX();
              if(AlmostEqual(dpx,dpx2)){
                pos2++;
              }else{
                return -1;
              }
            }
         }
      }
      return -1;
}
示例#15
0
/*
~separateCycles~

Finds simple subcycles within ~path~ and inserts each of them into
~cycles~.

*/
void separateCycles(const vector<Point>& path, vector <vector<Point> >& cycles){

  if(path.size()<4){ // path too short for a polyon
    return;
  }

  if(!AlmostEqual(path[0], path[path.size()-1])){
    cout << "Ignore Dead end" << endl;
    return;
  }

  set<Point> visitedPoints;
  vector<Point> cycle;

  for(unsigned int i=0;i<path.size(); i++){
    Point p = path[i];
    if(visitedPoints.find(p)!=visitedPoints.end()){ // subpath found
      vector<Point> subpath;
      subpath.clear();
      subpath.push_back(p);
      int pos = cycle.size()-1;
      while(pos>=0 && !AlmostEqual(cycle[pos],p)){
         subpath.push_back(cycle[pos]);
         visitedPoints.erase(cycle[pos]);
         pos--;
      }
      if(pos<0){
        cerr << "internal error during searching a subpath" << endl;
        return;
      } else {
        subpath.push_back(p); // close path;
        if(subpath.size()>3){
          cycles.push_back(subpath);
        }
        cycle.erase(cycle.begin()+(pos+1), cycle.end());
      }
    } else {
      cycle.push_back(p);
      visitedPoints.insert(p);
    }
  }
  if(cycle.size()>3){
    cycles.push_back(cycle);
  }
}
示例#16
0
bool CSNORecord::CSNODATA::operator ==(const CSNODATA &other) const
    {
    return (AlmostEqual(shufflePercent, other.shufflePercent, 2) &&
            AlmostEqual(bjPayoutRatio, other.bjPayoutRatio, 2) &&
            symbol1Stop == other.symbol1Stop &&
            symbol2Stop == other.symbol2Stop &&
            symbol3Stop == other.symbol3Stop &&
            symbol4Stop == other.symbol4Stop &&
            symbol5Stop == other.symbol5Stop &&
            symbol6Stop == other.symbol6Stop &&
            symbolWStop == other.symbolWStop &&
            numDecks == other.numDecks &&
            maxWinnings == other.maxWinnings &&
            currency == other.currency &&
            winningsQuest == other.winningsQuest &&
            flags == other.flags
            );
    }
示例#17
0
bool REGNRecord::REGNRDOT::operator ==(const REGNRDOT &other) const
    {
    return (objectId == other.objectId &&
            parentIndex == other.parentIndex &&
            clustering == other.clustering &&
            minSlope == other.minSlope &&
            maxSlope == other.maxSlope &&
            flags == other.flags &&
            radiusWRTParent == other.radiusWRTParent &&
            radius == other.radius &&
            angleVarX == other.angleVarX &&
            angleVarY == other.angleVarY &&
            angleVarZ == other.angleVarZ &&
            AlmostEqual(density,other.density,2) &&
            AlmostEqual(maxHeight,other.maxHeight,2) &&
            AlmostEqual(sink,other.sink,2) &&
            AlmostEqual(sinkVar,other.sinkVar,2) &&
            AlmostEqual(sizeVar,other.sizeVar,2));
    }
示例#18
0
bool MGEFRecord::MGEFDATA::operator ==(const MGEFDATA &other) const
    {
    return (flags == other.flags &&
            associated == other.associated &&
            schoolType == other.schoolType &&
            resistValue == other.resistValue &&
            numCounters == other.numCounters &&
            light == other.light &&
            effectShader == other.effectShader &&
            enchantEffect == other.enchantEffect &&
            castingSound == other.castingSound &&
            boltSound == other.boltSound &&
            hitSound == other.hitSound &&
            areaSound == other.areaSound &&
            AlmostEqual(baseCost,other.baseCost,2) &&
            AlmostEqual(projectileSpeed,other.projectileSpeed,2) &&
            AlmostEqual(cefEnchantment,other.cefEnchantment,2) &&
            AlmostEqual(cefBarter,other.cefBarter,2));
    }
示例#19
0
bool getDir(const vector<Point>& vp){
  // determine the direction of cycle
  int min = 0;
  for(unsigned int i=1;i<vp.size();i++){
    if(vp[i] < vp[min]){
       min = i;
    }
  }

  bool cw;
  int s = vp.size();
  if(AlmostEqual(vp[0],vp[vp.size()-1])){
    s--;
  }

  Point a = vp[ (min - 1 + s ) % s ];
  Point p = vp[min];
  Point b = vp[ (min+1) % s];
  if(AlmostEqual(a.GetX(),p.GetX())){ // a -> p vertical
    if(a.GetY()>p.GetY()){
       cw = false;
    } else {
       cw = true;
    }
  } else if(AlmostEqual(p.GetX(), b.GetX())){ //p -> b vertical
    if(p.GetY()>b.GetY()){
       cw = false;
    } else {
       cw = true;
    }
  } else { // both segments are non-vertical
    double m_p_a = (a.GetY() - p.GetY()) / (a.GetX() - p.GetX());
    double m_p_b = (b.GetY() - p.GetY()) / (b.GetX() - p.GetX());
    if(m_p_a > m_p_b){
        cw = false;
    } else {
        cw = true;
    }
  }
  return cw;
}
示例#20
0
bool Same(const DataVector &data, size_t len) {
  assert(len <= data.size());
  if (len <= 1)
    return true;

  ValueType t = data[0]->target;
  for (size_t i = 1; i < len; ++i) {
    if (!AlmostEqual(t, data[i]->target))
      return false;
  }
  return true;
}
示例#21
0
bool TREERecord::TREECNAM::operator ==(const TREECNAM &other) const
    {
    return (shadowRadius == other.shadowRadius &&
            AlmostEqual(curvature,other.curvature,2) &&
            AlmostEqual(minAngle,other.minAngle,2) &&
            AlmostEqual(maxAngle,other.maxAngle,2) &&
            AlmostEqual(branchDim,other.branchDim,2) &&
            AlmostEqual(leafDim,other.leafDim,2) &&
            AlmostEqual(rockSpeed,other.rockSpeed,2) &&
            AlmostEqual(rustleSpeed,other.rustleSpeed,2));
    }
示例#22
0
bool LANDRecord::LANDVHGT::operator ==(const LANDVHGT &other) const
    {
    if(AlmostEqual(offset,other.offset,2))
        {
        //Record order matters on heights, so equality testing is easy
        for(uint32_t x = 0; x < 33; ++x)
            for(uint32_t y = 0; y < 33; ++y)
                if(VHGT[x][y] != other.VHGT[x][y])
                    return false;
        return true;
        }

    return false;
    }
示例#23
0
文件: doc_Text.cpp 项目: EBone/Faust
/**
 * Return true if n>0 is equal to e^k for some small integer k.
 * The latex representation e^{k} is returned in string s
 */
bool isExpPower (double n, string& s)
{
    faustassert(n>0);
    stringstream ss (stringstream::out|stringstream::in);
    int k = (int)floor(log(n));
    if ( AlmostEqual(n, exp(float(k))) && (k!=0) && (abs(k)<5.0) ) {
        ss << "e";
        if (k!=1)  ss << "^{"<< k <<"}";
        s = ss.str();
        return true;
    } else {
        return false;
    }
}
示例#24
0
bool WTHRRecord::WTHRFNAM::operator ==(const WTHRFNAM &other) const
    {
    return (AlmostEqual(fogDayNear,other.fogDayNear,2) &&
            AlmostEqual(fogDayFar,other.fogDayFar,2) &&
            AlmostEqual(fogNightNear,other.fogNightNear,2) &&
            AlmostEqual(fogNightFar,other.fogNightFar,2) &&
            AlmostEqual(fogDayPower,other.fogDayPower,2) &&
            AlmostEqual(fogNightPower,other.fogNightPower,2));
    }
示例#25
0
bool GMSTRecord::GMSTDATA::operator ==(const GMSTDATA &other) const
    {
    if(format != other.format)
        return false;

    switch(format)
        {
        case 's':
            return cmps(s, other.s) == 0;
        case 'i':
            return i == other.i;
        case 'f':
            return AlmostEqual(f, other.f, 2);
        default:
            return false;
        }
    }
示例#26
0
bool MGEFRecord::MGEFDATA::operator ==(const MGEFDATA &other) const
    {
    return (flags == other.flags &&
            associated == other.associated &&
            resistType == other.resistType &&
            numCounters == other.numCounters &&
            light == other.light &&
            AlmostEqual(projectileSpeed,other.projectileSpeed,2) &&
            effectShader == other.effectShader &&
            displayShader == other.displayShader &&
            effectSound == other.effectSound &&
            boltSound == other.boltSound &&
            hitSound == other.hitSound &&
            areaSound == other.areaSound &&
            archType == other.archType &&
            actorValue == other.actorValue);
    }
示例#27
0
bool EXPLRecord::EXPLDATA::operator ==(const EXPLDATA &other) const
    {
    return (light == other.light &&
            sound1 == other.sound1 &&
            flags == other.flags &&
            impactDataSet == other.impactDataSet &&
            sound2 == other.sound2 &&
            soundLevel == other.soundLevel &&
            AlmostEqual(force,other.force,2) &&
            AlmostEqual(damage,other.damage,2) &&
            AlmostEqual(radius,other.radius,2) &&
            AlmostEqual(ISRadius,other.ISRadius,2) &&
            AlmostEqual(radLevel,other.radLevel,2) &&
            AlmostEqual(radTime,other.radTime,2) &&
            AlmostEqual(radRadius,other.radRadius,2));
    }
示例#28
0
bool LANDRecord::LANDVTXT::operator ==(const LANDVTXT &other) const
    {
    return (position == other.position &&
            AlmostEqual(opacity,other.opacity,2));
    }
示例#29
0
bool GetImpurity(DataVector *data, size_t len,
                 int index, ValueType *value,
                 double *impurity, double *gain) {
  *impurity = std::numeric_limits<double>::max();
  *value = kUnknownValue;
  *gain = 0;

#ifndef USE_OPENMP
  std::sort(data->begin(), data->begin() + len, TupleCompare(index));
#else
  __gnu_parallel::sort(data->begin(), data->begin() + len, TupleCompare(index));
#endif
  size_t unknown = 0;
  double s = 0;
  double ss = 0;
  double c = 0;

  while (unknown < len && (*data)[unknown]->feature[index] == kUnknownValue) {
    s += (*data)[unknown]->target * (*data)[unknown]->weight;
    ss += Squared((*data)[unknown]->target) * (*data)[unknown]->weight;
    c += (*data)[unknown]->weight;
    unknown++;
  }

  if (unknown == len) {
    return false;
  }

  double fitness0 = c > 1? (ss - s*s/c) : 0;
  if (fitness0 < 0) {
    // std::cerr << "fitness0 < 0: " << fitness0 << std::endl;
    fitness0 = 0;
  }

  s = 0;
  ss = 0;
  c = 0;
  for (size_t j = unknown; j < len; ++j) {
    s += (*data)[j]->target * (*data)[j]->weight;
    ss += Squared((*data)[j]->target) * (*data)[j]->weight;
    c += (*data)[j]->weight;
  }

  double fitness00 = c > 1? (ss - s*s/c) : 0;

  double ls = 0, lss = 0, lc = 0;
  double rs = s, rss = ss, rc = c;
  double fitness1 = 0, fitness2 = 0;
  for (size_t j = unknown; j < len-1; ++j) {
    s = (*data)[j]->target * (*data)[j]->weight;
    ss = Squared((*data)[j]->target) * (*data)[j]->weight;
    c = (*data)[j]->weight;

    ls += s;
    lss += ss;
    lc += c;

    rs -= s;
    rss -= ss;
    rc -= c;

    ValueType f1 = (*data)[j]->feature[index];
    ValueType f2 = (*data)[j+1]->feature[index];
    if (AlmostEqual(f1, f2))
      continue;

    fitness1 = lc > 1? (lss - ls*ls/lc) : 0;
    if (fitness1 < 0) {
      // std::cerr << "fitness1 < 0: " << fitness1 << std::endl;
      fitness1 = 0;
    }

    fitness2 = rc > 1? (rss - rs*rs/rc) : 0;
    if (fitness2 < 0) {
      // std::cerr << "fitness2 < 0: " << fitness2 << std::endl;
      fitness2 = 0;
    }

    double fitness = fitness0 + fitness1 + fitness2;

    if (g_conf.feature_costs && g_conf.enable_feature_tunning) {
      fitness *= g_conf.feature_costs[index];
    }

    if (*impurity > fitness) {
      *impurity = fitness;
      *value = (f1+f2)/2;
      *gain = fitness00 - fitness1 - fitness2;
    }
  }

  return *impurity != std::numeric_limits<double>::max();
}
示例#30
0
bool WATRRecord::WATRDNAM::operator ==(const WATRDNAM &other) const
    {
    return (shallow == other.shallow &&
            deep == other.deep &&
            refl == other.refl &&
            AlmostEqual(unknown1,other.unknown1,2) &&
            AlmostEqual(unknown2,other.unknown2,2) &&
            AlmostEqual(unknown3,other.unknown3,2) &&
            AlmostEqual(unknown4,other.unknown4,2) &&
            AlmostEqual(sunPower,other.sunPower,2) &&
            AlmostEqual(reflectAmt,other.reflectAmt,2) &&
            AlmostEqual(fresnelAmt,other.fresnelAmt,2) &&
            AlmostEqual(fogNear,other.fogNear,2) &&
            AlmostEqual(fogFar,other.fogFar,2) &&
            AlmostEqual(rainForce,other.rainForce,2) &&
            AlmostEqual(rainVelocity,other.rainVelocity,2) &&
            AlmostEqual(rainFalloff,other.rainFalloff,2) &&
            AlmostEqual(rainDampner,other.rainDampner,2) &&
            AlmostEqual(dispSize,other.dispSize,2) &&
            AlmostEqual(dispForce,other.dispForce,2) &&
            AlmostEqual(dispVelocity,other.dispVelocity,2) &&
            AlmostEqual(dispFalloff,other.dispFalloff,2) &&
            AlmostEqual(dispDampner,other.dispDampner,2) &&
            AlmostEqual(rainSize,other.rainSize,2) &&
            AlmostEqual(normalsNoiseScale,other.normalsNoiseScale,2) &&
            AlmostEqual(noise1Direction,other.noise1Direction,2) &&
            AlmostEqual(noise2Direction,other.noise2Direction,2) &&
            AlmostEqual(noise3Direction,other.noise3Direction,2) &&
            AlmostEqual(noise1Speed,other.noise1Speed,2) &&
            AlmostEqual(noise2Speed,other.noise2Speed,2) &&
            AlmostEqual(noise3Speed,other.noise3Speed,2) &&
            AlmostEqual(normalsFalloffStart,other.normalsFalloffStart,2) &&
            AlmostEqual(normalsFalloffEnd,other.normalsFalloffEnd,2) &&
            AlmostEqual(fogAmt,other.fogAmt,2) &&
            AlmostEqual(normalsUVScale,other.normalsUVScale,2) &&
            AlmostEqual(underFogAmt,other.underFogAmt,2) &&
            AlmostEqual(underFogNear,other.underFogNear,2) &&
            AlmostEqual(underFogFar,other.underFogFar,2) &&
            AlmostEqual(distAmt,other.distAmt,2) &&
            AlmostEqual(shininess,other.shininess,2) &&
            AlmostEqual(hdrMult,other.hdrMult,2) &&
            AlmostEqual(lightRadius,other.lightRadius,2) &&
            AlmostEqual(lightBright,other.lightBright,2) &&
            AlmostEqual(noise1UVScale,other.noise1UVScale,2) &&
            AlmostEqual(noise2UVScale,other.noise2UVScale,2) &&
            AlmostEqual(noise3UVScale,other.noise3UVScale,2) &&
            AlmostEqual(noise1AmpScale,other.noise1AmpScale,2) &&
            AlmostEqual(noise2AmpScale,other.noise2AmpScale,2) &&
            AlmostEqual(noise3AmpScale,other.noise3AmpScale,2));
    }