void VoxGame::CharacterPullDownChanged() { MenuItem* pMenuItem = m_pCharacterPulldown->GetSelectedMenuItem(); if (pMenuItem != NULL) { m_pPlayer->UnloadWeapon(false); m_pPlayer->UnloadWeapon(true); m_pPlayer->LoadCharacter(pMenuItem->GetLabel().GetText().c_str(), false); AnimationPullDownChanged(); } }
void VoxGame::PlayAnimationPressed() { AnimationPullDownChanged(); }