示例#1
0
void VoxGame::CharacterPullDownChanged()
{
	MenuItem* pMenuItem = m_pCharacterPulldown->GetSelectedMenuItem();
	if (pMenuItem != NULL)
	{
		m_pPlayer->UnloadWeapon(false);
		m_pPlayer->UnloadWeapon(true);

		m_pPlayer->LoadCharacter(pMenuItem->GetLabel().GetText().c_str(), false);

		AnimationPullDownChanged();
	}
}
示例#2
0
文件: VoxGUI.cpp 项目: rzh/Vox
void VoxGame::PlayAnimationPressed()
{
	AnimationPullDownChanged();
}