void mitk::PlanarEllipse::GeneratePolyLine() { // clear the PolyLine-Contrainer, it will be reconstructed soon enough... this->ClearPolyLines(); const Point2D ¢erPoint = GetControlPoint( 0 ); const Point2D &boundaryPoint1 = GetControlPoint( 1 ); const Point2D &boundaryPoint2 = GetControlPoint( 2 ); Vector2D dir = boundaryPoint1 - centerPoint; dir.Normalize(); vnl_matrix_fixed<float, 2, 2> rot; // differentiate between clockwise and counterclockwise rotation int start = 0; int end = 64; if (dir[1]<0) { dir[0] = -dir[0]; start = -32; end = 32; } // construct rotation matrix to align ellipse with control point vector rot[0][0] = dir[0]; rot[1][1] = rot[0][0]; rot[1][0] = sin(acos(rot[0][0])); rot[0][1] = -rot[1][0]; double radius1 = centerPoint.EuclideanDistanceTo( boundaryPoint1 ); double radius2 = centerPoint.EuclideanDistanceTo( boundaryPoint2 ); // Generate poly-line with 64 segments for ( int t = start; t < end; ++t ) { double alpha = (double) t * vnl_math::pi / 32.0; // construct the new polyline point ... vnl_vector_fixed< float, 2 > vec; vec[0] = radius1 * cos( alpha ); vec[1] = radius2 * sin( alpha ); vec = rot*vec; Point2D polyLinePoint; polyLinePoint[0] = centerPoint[0] + vec[0]; polyLinePoint[1] = centerPoint[1] + vec[1]; // ... and append it to the PolyLine. // No extending supported here, so we can set the index of the PolyLineElement to '0' AppendPointToPolyLine( 0, PolyLineElement( polyLinePoint, 0 ) ); } AppendPointToPolyLine( 1, PolyLineElement( centerPoint, 0 ) ); AppendPointToPolyLine( 1, PolyLineElement( GetControlPoint( 3 ), 0 ) ); }
void mitk::PlanarCircle::GeneratePolyLine() { // TODO: start circle at specified boundary point... // clear the PolyLine-Contrainer, it will be reconstructed soon enough... this->ClearPolyLines(); const Point2D ¢erPoint = GetControlPoint( 0 ); const Point2D &boundaryPoint = GetControlPoint( 1 ); double radius = centerPoint.EuclideanDistanceTo( boundaryPoint ); // Generate poly-line with 64 segments for ( int t = 0; t < 64; ++t ) { double alpha = (double) t * vnl_math::pi / 32.0; // construct the new polyline point ... Point2D polyLinePoint; polyLinePoint[0] = centerPoint[0] + radius * cos( alpha ); polyLinePoint[1] = centerPoint[1] + radius * sin( alpha ); // ... and append it to the PolyLine. // No extending supported here, so we can set the index of the PolyLineElement to '0' AppendPointToPolyLine( 0, PolyLineElement( polyLinePoint, 0 ) ); } }
void mitk::PlanarRectangle::GeneratePolyLine() { // TODO: start polygon at specified initalize point... ClearPolyLines(); for ( unsigned int i = 0; i < this->GetNumberOfControlPoints(); ++i ) { AppendPointToPolyLine( 0, PolyLineElement( GetControlPoint(i), i ) ); } }