void Reset() { Pyroblast_cd = 0; FireBlast_cd = 0; DragonBreath_cd = 0; Living_Bomb_cd = 0; //Combustion_cd = 30000;//30 sec for reset Ice_Barrier_cd = 0; Iceblock_cd = 0; ConeofCold_cd = 0; Blizzard_cd = 10000; CounterSpell_cd = 0; Evocation_cd = 0; Blink_cd = 0; Bolt_cd = 0; Nova_cd = 0; polyCheckTimer = 0; fmCheckTimer = 0; Polymorph = false; clearcast = false; BOLT = 0; NOVA = 0; if (master) { setStats(CLASS_MAGE, me->getRace(), master->getLevel(), true); ApplyClassPassives(); ApplyPassives(CLASS_MAGE); } }
void Reset() { Torment_cd = 0; if (master && m_creatureOwner) { setStats(master->getLevel(), PET_TYPE_VOIDWALKER, true); ApplyPassives(PET_TYPE_VOIDWALKER); ApplyClassPassives(); SetBaseArmor(162 * master->getLevel()); } }
void Reset() { ArcaneShot_cd = 0; ChimeraShot_Timer = 0; SilencingShot_Timer = 0; AimedShot_Timer = 0; Feign_Death_Timer = 0; if (master) { setStats(CLASS_HUNTER, me->getRace(), master->getLevel(), true); ApplyClassPassives(); ApplyPassives(CLASS_HUNTER); } }
void Reset() { Rain_of_fire_cd = 0; Haunt_cd = 0; conflagarate_cd = 0; chaos_bolt_cd = 0; fear_cd = 0; if (master) { setStats(CLASS_WARLOCK, me->getRace(), master->getLevel(), true); //TODO: passives ApplyClassPassives(); ApplyPassives(CLASS_WARLOCK); } }