示例#1
0
/**
 * @brief Colled every 0.3 secinds and update text field where represented recording size.
 */
void Widget::timerProc() {
    // update the recording/playback counter
    QString text = "no data";
    if (rchan) // recording
        text = QString::number(BASS_ChannelGetPosition(rchan,BASS_POS_BYTE));
    else if (chan) {
        if (BASS_ChannelIsActive(chan)) // playing
            text = QString::number(BASS_ChannelGetPosition(chan,BASS_POS_BYTE))+"/"+QString::number(BASS_ChannelGetLength(chan,BASS_POS_BYTE));
        else
            text = QString::number(BASS_ChannelGetLength(chan,BASS_POS_BYTE));
    }
    ui->lineEdit->setText(text);
}
示例#2
0
QW Player::GetPosition() const
{
    if (stream != NULL)
        return BASS_ChannelGetPosition(stream, BASS_POS_BYTE);
    else
        return 0;
}
示例#3
0
int GetTime(HSTREAM stream)
{
    QWORD pos = BASS_ChannelGetPosition(stream);
    float secs = BASS_ChannelBytes2Seconds(stream, pos);
    secs *= 1000.0f;
    return (int)secs;
}
示例#4
0
// window procedure
LRESULT CALLBACK SpectrumWindowProc(HWND h, UINT m, WPARAM w, LPARAM l)
{
	switch (m) {
		case WM_LBUTTONDOWN:
		case WM_RBUTTONDOWN:
		case WM_MOUSEMOVE:
			if (w&MK_LBUTTON) SetLoopStart(LOWORD(l)*bpp); // set loop start
			if (w&MK_RBUTTON) SetLoopEnd(LOWORD(l)*bpp); // set loop end
			return 0;

		case WM_MBUTTONDOWN:
			BASS_ChannelSetPosition(chan,LOWORD(l)*bpp,BASS_POS_BYTE); // set current pos
			return 0;

		case WM_TIMER:
			InvalidateRect(h,0,0); // refresh window
			return 0;

		case WM_PAINT:
			if (GetUpdateRect(h,0,0)) {
				PAINTSTRUCT p;
				HDC dc;
				if (!(dc=BeginPaint(h,&p))) return 0;
				BitBlt(dc,0,0,WIDTH,HEIGHT,wavedc,0,0,SRCCOPY); // draw peak waveform
				DrawTimeLine(dc,loop[0],0xffff00,12); // loop start
				DrawTimeLine(dc,loop[1],0x00ffff,24); // loop end
				DrawTimeLine(dc,BASS_ChannelGetPosition(chan,BASS_POS_BYTE),0xffffff,0); // current pos
				EndPaint(h,&p);
			}
			return 0;

		case WM_CREATE:
			win=h;
			// initialize output
			if (!BASS_Init(-1,44100,0,win,NULL)) {
				Error("Can't initialize device");
				return -1;
			}
			if (!PlayFile()) { // start a file playing
				BASS_Free();
				return -1;
			}
			SetTimer(h,0,100,0); // set update timer (10hz)
			break;

		case WM_DESTROY:
			KillTimer(h,0);
			if (scanthread) { // still scanning
				killscan=TRUE;
				WaitForSingleObject((HANDLE)scanthread,1000); // wait for the thread
			}
			BASS_Free();
			if (wavedc) DeleteDC(wavedc);
			if (wavebmp) DeleteObject(wavebmp);
			PostQuitMessage(0);
			break;
	}
	return DefWindowProc(h, m, w, l);
}
DWORD CBSoundBuffer::GetPosition()
{
	if (m_Stream)
	{
		QWORD len = BASS_ChannelGetPosition(m_Stream, BASS_POS_BYTE);
		return 1000 * BASS_ChannelBytes2Seconds(m_Stream, len);
	}
	else return 0;
}
示例#6
0
void MusicSelection::checkThatMusicIsPlayingWithinRange()
{
	double currentPosition = BASS_ChannelBytes2Seconds(bgm, (BASS_ChannelGetPosition(bgm, BASS_POS_BYTE)));
	if (currentPosition > beatMaps[currentSelectedMusicIndex].musicEndPosition || currentPosition < beatMaps[currentSelectedMusicIndex].musicStartPosition)
	{
		BASS_ChannelSetPosition(bgm, BASS_ChannelSeconds2Bytes(bgm, beatMaps[currentSelectedMusicIndex].musicStartPosition), BASS_POS_BYTE);
		BASS_ChannelPlay(bgm, false);
	}
}
示例#7
0
unsigned int CClientSound::GetPlayPosition ( void )
{
    if ( m_pSound )
    {
        QWORD pos = BASS_ChannelGetPosition( m_pSound, BASS_POS_BYTE );
        if ( pos != -1 )
            return static_cast <unsigned int> ( BASS_ChannelBytes2Seconds( m_pSound, pos ) * 1000 );
    }
    return 0;
}
示例#8
0
// Non-streams only
double CBassAudio::GetPlayPosition ( void )
{
    // Only relevant for non-streams, which are always ready if valid
    if ( m_pSound )
    {
        QWORD pos = BASS_ChannelGetPosition( m_pSound, BASS_POS_BYTE );
        if ( pos != -1 )
            return BASS_ChannelBytes2Seconds( m_pSound, pos );
    }
    return 0;
}
示例#9
0
文件: bpm.c 项目: BoTranVan/AutoIT
// get the beat position in seconds
void CALLBACK beatTimerProc(UINT uTimerID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2)
{
    if (BASS_FX_TempoGetRateRatio(chan)){
		double beatpos;
		char c[30];

		beatpos = BASS_ChannelBytes2Seconds(chan, BASS_ChannelGetPosition(chan, BASS_POS_BYTE)) / BASS_FX_TempoGetRateRatio(chan);
		sprintf(c,"Beat pos: %0.2f", beatpos);
		MESS(IDC_SBEAT,WM_SETTEXT,0,c);
	}
	timeKillEvent(uTimerID);
}
示例#10
0
void BASS_AudioInterface::update(float time_increase)
{
	// control playback and return time position
	int state  = BASS_ChannelIsActive(mStream);

	mTime = BASS_ChannelBytes2Seconds(mStream, BASS_ChannelGetPosition(mStream, BASS_POS_BYTE));

	float duration = mClip->getDuration();
	if (mTime > duration) {
		mTime=duration;
	}
}
示例#11
0
int CAudio::GetAt() 
{
	if (m_bIsOnlineStream)
		return -1;

	// Do we have a valid channel?
	if (m_dwChannel) 
	{
		long length = BASS_ChannelGetPosition(m_dwChannel, BASS_POS_BYTE);
		return BASS_ChannelBytes2Seconds (m_dwChannel, length);
	}
	return -1;
}
示例#12
0
pascal void TimerProc(EventLoopTimerRef inTimer, void *inUserData)
{
	float ratio=BASS_FX_TempoGetRateRatio(chan);
	if (!ratio) return;
	SetControl32BitValue(GetControl(15),(DWORD)BASS_ChannelBytes2Seconds(chan,BASS_ChannelGetPosition(chan,BASS_POS_BYTE))); // update position
	{ // show the approximate position in MM:SS format
		char c[50];
		DWORD totalsec=GetControl32BitMaximum(GetControl(15))/ratio;
		DWORD posec=GetControl32BitValue(GetControl(15))/ratio;
		sprintf(c,"Playing position: %02u:%02u / %02u:%02u",posec/60,posec%60,totalsec/60,totalsec%60);
		SetStaticText(14,c);
	}
}
示例#13
0
void logic()
{ 	
	if (music_started == -1) { BASS_ChannelPlay(music_channel,FALSE); music_started = 1; }

	QWORD bytepos = BASS_ChannelGetPosition(music_channel, BASS_POS_BYTE);
	double pos = BASS_ChannelBytes2Seconds(music_channel, bytepos);
	millis = (float)pos*1000;

	//printf("millis:%f\n", millis);

	UpdateShaderParams();

	glutPostRedisplay();
}
示例#14
0
void PlaybackWidget::update()
{
    //Check if the song is finished, and request the next one from playlist
    if(state == PLAYING && !BASS_ChannelIsActive(curchan))
    {
        state = STOPPED;
        emit songOver();
    }
    //Now update the gui elements
    QWORD pos = BASS_ChannelGetPosition(curchan, BASS_POS_BYTE);
    int ms = BASS_ChannelBytes2Seconds(curchan, pos);
    float ratio = (float)ms/cursonglength;
    ui.playedLbl->setText(msToString(ms));
    ui.totalLbl->setText("-" + msToString(cursonglength - ms));
    int val = ratio*ui.playSlider->maximum();
    ui.playSlider->setValue(val);
}
示例#15
0
// --[  Method  ]---------------------------------------------------------------
//
//  - Class     : CSoundStream
//  - prototype : bool GetPlayPos(float* pfSeconds) const
//
//  - Purpose   : Gets the current playing position (seconds) of the stream.
//
// -----------------------------------------------------------------------------
bool CSoundStream::GetPlayPos(float* pfSeconds) const
{
    if(!IsValid())
    {
        return false;
    }

    QWORD pos = BASS_ChannelGetPosition(m_handle);

    if(pos == -1)
    {
        return false;
    }

    *pfSeconds = BASS_ChannelBytes2Seconds(m_handle, pos);
    return true;
}
void PlayIntro()
{
	//WriteDebug("Play Start.\n");
	if (setupcfg.music)
	{
#ifdef RELEASETYPE_DEMO
		BASS_StreamPlay(str,FALSE,0);
#else
		mvxSystem_Play();
#endif
		//WriteDebug("Music Start.\n");
	}
	int StartTime=timeGetTime();
	int Time=0;
	while (!Done)
	{
		if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
		{
			TranslateMessage(&msg);
			DispatchMessage(&msg); 
		}
		else if (Keys[VK_ESCAPE]) Done=true;
		else
		{
			glDisable(GL_SCISSOR_TEST);

			glClear(0x4100);

#ifdef RELEASETYPE_DEMO
			if (setupcfg.music) Time=(int)(BASS_ChannelBytes2Seconds(str,BASS_ChannelGetPosition(str))*100.0f);
#else
			if (setupcfg.music) Time=(int)(mvxSystem_GetSync()/10.0f);
#endif
			else                Time=(int)((timeGetTime()-StartTime)/10);
			//Time+=10;
			
			DisplayFrame(Time, MaterialList, SceneList, WorldList, EventList, EventNum);

			SwapBuffers(hDC);
			//Sleep(10);
			//if (Time>10140) Done=true;
		}
	}
}
示例#17
0
// scan the peaks
void __cdecl ScanPeaks(DWORD decoder)
{
	DWORD cpos=0,peak[2]={0};
	while (!killscan) {
		DWORD level=BASS_ChannelGetLevel(decoder); // scan peaks
		DWORD pos;
		if (peak[0]<LOWORD(level)) peak[0]=LOWORD(level); // set left peak
		if (peak[1]<HIWORD(level)) peak[1]=HIWORD(level); // set right peak
		if (!BASS_ChannelIsActive(decoder)) pos=-1; // reached the end
		else pos=BASS_ChannelGetPosition(decoder,BASS_POS_BYTE)/bpp;
		if (pos>cpos) {
			DWORD a;
			for (a=0;a<peak[0]*(HEIGHT/2)/32768;a++)
				wavebuf[(HEIGHT/2-1-a)*WIDTH+cpos]=1+a; // draw left peak
			for (a=0;a<peak[1]*(HEIGHT/2)/32768;a++)
				wavebuf[(HEIGHT/2+1+a)*WIDTH+cpos]=1+a; // draw right peak
			if (pos>=WIDTH) break; // gone off end of display
			cpos=pos;
			peak[0]=peak[1]=0;
		}
	}
	BASS_StreamFree(decoder); // free the decoder
	scanthread=0;
}
示例#18
0
文件: main.c 项目: kusma/cb-bart
int main(){
	MSG message;
	HSTREAM stream = 0;
	object *room;
	object *sphere;
	object *sphere_copy;
	rtt_target *rendertarget;

	rtt_target *fucking_shit;

	int loading;
	int bjork_texture;
	int yo_plus;
	int carlb;
	int i;
	int veldig_kule;
	int greets;
	int mothafuckas;

	vector particles[PARTICLE_COUNT];
	make_random_particles(particles, PARTICLE_COUNT, 200);

	if(!mumps_open("CARL B!!!!1",WIDTH,HEIGHT,32,32,-1,FULLSCREEN)) error("kunne ikke lage bartevindu");
	if(!init_extensions()){
		mumps_close();
		error("kunne ikke bruke fet opengl-extension");
	}
	if (!BASS_Init(-1, 44100, 0, 0, 0)) {
		mumps_close();
		error("kunne ikke åpne fet lyd");
	}
	stream = BASS_StreamCreateFile(FALSE, "data/uglespy.ogg", 0, 0, BASS_MP3_SETPOS | BASS_STREAM_PRESCAN | 0);
	if (!stream) {
		BASS_Free();
		mumps_close();
		error("kunne ikke åpne fet lyd 2.0");
	}

	loading = load_texture("loading.jpg", FALSE);
	if(loading==-1){
		BASS_StreamFree(stream);
		BASS_Free();
		mumps_close();
		error("kunne ikke åpne fett bilde");
	}

	glClearColor(0,0,0,0);
	glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT);
	fullscreen_image(loading);
	glFlush();
	mumps_update();


	room = load_object("cylinder01.kro");
	if(!room){
		BASS_StreamFree(stream);
		BASS_Free();
		mumps_close();
		error("kunne ikke åpne fett objekt");
	}

	sphere = load_object("sphere01.kro");
	if(!sphere){
		BASS_StreamFree(stream);
		BASS_Free();
		mumps_close();
		error("kunne ikke åpne fett objekt");
	}
	sphere_copy = copy_object(sphere);

	bjork_texture = load_texture("bjork.jpg", FALSE);
	if(bjork_texture==-1){
		BASS_StreamFree(stream);
		BASS_Free();
		mumps_close();
		error("kunne ikke åpne fett bilde");
	}
	yo_plus = load_texture("yo_plus.jpg", FALSE);
	if(yo_plus==-1){
		BASS_StreamFree(stream);
		BASS_Free();
		mumps_close();
		error("kunne ikke åpne fett bilde");
	}
	carlb = load_texture("carlb.jpg", FALSE);
	if(carlb==-1){
		BASS_StreamFree(stream);
		BASS_Free();
		mumps_close();
		error("kunne ikke åpne fett bilde");
	}
	veldig_kule = load_texture("veldig_kule.jpg", FALSE);
	if(veldig_kule==-1){
		BASS_StreamFree(stream);
		BASS_Free();
		mumps_close();
		error("kunne ikke åpne fett bilde");
	}
	greets = load_texture("greets.jpg", FALSE);
	if(greets==-1){
		BASS_StreamFree(stream);
		BASS_Free();
		mumps_close();
		error("kunne ikke åpne fett bilde");
	}
	mothafuckas = load_texture("mothefuckas.jpg", FALSE);
	if(mothafuckas==-1){
		BASS_StreamFree(stream);
		BASS_Free();
		mumps_close();
		error("kunne ikke åpne fett bilde");
	}

	rendertarget = init_rtt(512,256,(float)WIDTH/(float)HEIGHT, FALSE, FALSE);
	fucking_shit = init_rtt(512,256,(float)WIDTH/(float)HEIGHT, FALSE, TRUE);
	init_blur(256,256);

	glEnable(GL_NORMALIZE);
	
	BASS_Start();
	BASS_ChannelPlay(stream, FALSE);

	do {
		QWORD pos = BASS_ChannelGetPosition(stream, BASS_POS_BYTE);
		double time = BASS_ChannelBytes2Seconds(stream, pos);

		glViewport(0,0,mumps_width,mumps_height);

		if(time<25.55f){
			glClearColor(1,1,1,0);
			glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT);
			glMatrixMode(GL_TEXTURE);
			glLoadIdentity();
			glMatrixMode(GL_PROJECTION);
			glLoadIdentity();

			gluPerspective(120, ASPECT, 1.f, 500);

			glMatrixMode(GL_MODELVIEW);
			glLoadIdentity();

			glFogi(GL_FOG_MODE, GL_EXP2);
			glFogfv(GL_FOG_COLOR,black_color);
			glFogf(GL_FOG_DENSITY, 0.02f);
			glEnable(GL_FOG);

			set_camera(
				vector_make( // pos
					(float)sin(time*0.1f)*50,
					(float)sin(time*1.2f*0.1f+1)*50,
					(float)cos(sin(time*0.1f)-time*0.1f)*50
				),
				vector_make( // look_at
					0, 0, 0
				),
				0
			);

			draw_particles(particles,PARTICLE_COUNT,yo_plus, (float)15);

			if(time<2){
				float alpha = 1.f-time*0.5f;
				glPushAttrib(GL_ALL_ATTRIB_BITS);
				glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );

				glColor4f(1,1,1, alpha );
				glEnable(GL_BLEND);
				fullscreen_image(loading);
				glPopAttrib();

			}

			if(time>17.5f){
				float alpha = (time-17.5);

				glPushAttrib(GL_ALL_ATTRIB_BITS);
				glBlendEquationEXT(GL_FUNC_REVERSE_SUBTRACT);
				glBlendFunc( GL_SRC_ALPHA, GL_ONE );

				glColor4f(1,1,1, alpha );
				glEnable(GL_BLEND);
				fullscreen_image(carlb);
				glPopAttrib();
			}
		}else if(time<51.0f){
			float flash = 1.f-(time-25.55f);
			glClearColor(1,1,1,0);
			glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT);
			glMatrixMode(GL_TEXTURE);
			glLoadIdentity();
			glMatrixMode(GL_PROJECTION);
			glLoadIdentity();
			gluPerspective(90, ASPECT, 1.f, 500);
			glMatrixMode(GL_MODELVIEW);
			glLoadIdentity();

			glDisable(GL_FOG);


			gluLookAt(
				sin(time*0.1f)*90,-50,cos(time*0.1f)*90,
				0,-30,0,

				0,1,0
				);

			start_rtt(rendertarget);

			set_light(0, (float)sin(time)*50,0,(float)cos(time)*50,TRUE);
			set_light(1, (float)sin(time+1)*50,0,(float)cos(time+1)*50,TRUE);

			glEnable(GL_LIGHTING);
			glEnable(GL_DEPTH_TEST);

			glPushMatrix();
			glTranslatef(100,0,-100);
			draw_object(room);
			glPopMatrix();

			glPushMatrix();
			glTranslatef(0,-30,0);
			glScalef(0.7f,0.7f,0.7f);
			glRotatef(time*15,1,0,1);
			glRotatef(time*15,1,0,0);
			glRotatef(time*15.2f,0,1,0);

			glRotatef(time*15,0,0,1);
			glRotatef(time*25,1,0,0);
			glRotatef(time*15.2f,0,1,0);

			blob_distort(sphere, sphere_copy, vector_make((float)sin(time),time,-time), vector_make(
				(float)(1+sin(time))*0.1f,
				(float)(1+sin(time))*0.1f,
				(float)(1+sin(time))*0.1f
				),vector_make(0.3f,0.3f,0.3f) );
			draw_object(sphere_copy);
			glPopMatrix();

			end_rtt(rendertarget);

			i = blur((float)sin(time*0.3f)*0.3f, 0.1f+(1+(float)sin(time*0.1f))*0.2f, 0.2f, FALSE, rendertarget->texture);

			fullscreen_image(i);

			glEnable(GL_COLOR_MATERIAL);
			glColor4f(1,1,1, (1+(float)sin(time*0.5f))*0.3f );
			glBlendFunc( GL_SRC_ALPHA, GL_ONE );
			glEnable(GL_BLEND);
			fullscreen_image(bjork_texture);
			glDisable(GL_BLEND);


			if(time>38.35f){
				flash = 1.f-(time-38.4f);
				if(time>44.75f){
					flash = 1.f-(time-44.75f);
				}
			}

			if(flash<0) flash = 0;
			superflash(flash);

			if(time>38.35f){
				overlay(veldig_kule, 1);
			}
		}else if(time<(60+16.8f)){
			float flash = (1.f-(time-51.f));
			float flash2 = sin(-(3.1415f/2)+(time-51.f)*(117.5f/60.f)*8);
			if(flash<0) flash = 0;

			flash *= flash;


			flash2 *= (1+flash2)*0.5f;
			flash2 *= 20;

			start_rtt(fucking_shit);
			draw_dilldallscene(room, sphere, sphere_copy,time,flash,flash2);
			end_rtt(fucking_shit);

			glClearColor(0,0,0,0);
			glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

			draw_dilldallscene(room, sphere, sphere_copy,time,flash,flash2);

			glLoadIdentity();

			glEnable(GL_COLOR_MATERIAL);
			glColor4f(1,1,1, 0.5+(1+(float)sin(time*0.5f))*0.5f );
			glBlendFunc( GL_SRC_ALPHA, GL_ONE );
			glEnable(GL_BLEND);
			fullscreen_image_flip(fucking_shit->texture,1);
			fullscreen_image_flip(fucking_shit->texture,2);
			fullscreen_image_flip(fucking_shit->texture,3);
			glDisable(GL_BLEND);

			fuss(50,time, 1, 1, 0.1f);
			if(time>(60+3.9f)){
				flash=(1.f-(time-(60+3.9f)));
				overlay(greets, 1);
			}
			superflash(flash);
		}else{
			float flash = (1.f-(time-(60+16.8f)));
			fullscreen_image(mothafuckas);
			superflash(flash);
			if(time>(60+23.f)){
				float flash = (time-(60+23.f));
				superflash2(flash*0.5f);
			}
		}
		glFlush();
		mumps_update();

		if(time>60+30) PostQuitMessage(0);

		while(PeekMessage(&message,NULL,0,0,PM_REMOVE)){
			TranslateMessage(&message);
			DispatchMessage(&message);
		    if(message.message == WM_QUIT) break;
		}
	}while(message.message!=WM_QUIT && !GetAsyncKeyState(VK_ESCAPE));
	BASS_StreamFree(stream);
	BASS_Free();
	mumps_close();
	MessageBox(NULL,"Frigi minnet ditt sjøl, taper","In your face",MB_OK);
	return 0;
}
示例#19
0
文件: bpm.c 项目: BoTranVan/AutoIT
void CALLBACK GetBeatPos_Callback(DWORD handle, double beatpos, DWORD user)
{
	double curpos;
    curpos = BASS_ChannelBytes2Seconds(handle, BASS_ChannelGetPosition(handle, BASS_POS_BYTE));
    timeSetEvent((UINT)((beatpos - curpos) * 1000.0f), 0, (LPTIMECALLBACK)beatTimerProc, user, TIME_ONESHOT);
}
示例#20
0
qint64 BassPlayer::position() const {
    return BASS_ChannelBytes2Seconds(chan, BASS_ChannelGetPosition(chan, BASS_POS_BYTE)) * BASS_POSITION_MULTIPLIER - startPosition();
}
示例#21
0
int main(){
	BOOL done = FALSE;
	MSG msg;
	IDirect3DDevice9 *device = NULL;
	IDirect3DSurface9 *main_rendertarget = NULL;
	D3DFORMAT format;
	
	float old_time = 0;

	/* render-to-texture-stuff */
	IDirect3DTexture9 *rtt_texture;
	IDirect3DSurface9 *rtt_surface;
	IDirect3DTexture9 *rtt_32_texture;
	IDirect3DSurface9 *rtt_32_surface;

	/* textures used from mainloop */
	int white, black;
	int odd_is_back_again[4];
	int at_the_gathering_2003[4];
	int o_d_d_in_your_face[4];
	int world_domination[4];
	int back_once_again[3];
	int were_back;
	int cred[4];
	int mad_props[4];
	int not_eph[4];
	int piss_the_fuck_off[11];
	int hardcore;

	int refmap, refmap2;
	int eatyrcode;
	int code_0, code_1;
	int overlaytest;
	int circle_particle;

	/* special-textures */
	int rtt_texture_id;
	int rtt_32_texture_id;
	int video_texture_id;
	int dilldall,dilldall2;
	int metaball_text;

	/* videos */
	video *vid;

	/* 3d-scenes */
	scene *fysikkfjall;
	scene *startblob;
	scene *inni_abstrakt;
	scene *korridor;
	scene *skjerm_rom;
	scene *bare_paa_lissom;

	format = D3DFMT_X8R8G8B8;
	device = d3dwin_open(TITLE, WIDTH, HEIGHT, format, FULLSCREEN);
	if(!device){
		format = D3DFMT_A8R8G8B8;
		device = d3dwin_open(TITLE, WIDTH, HEIGHT, format, FULLSCREEN);
		if(!device){
			format = D3DFMT_X1R5G5B5;
			device = d3dwin_open(TITLE, WIDTH, HEIGHT, format, FULLSCREEN);
			if(!device){
				format = D3DFMT_R5G6B5;
				device = d3dwin_open(TITLE, WIDTH, HEIGHT, format, FULLSCREEN);
				if(!device) error("failed to initialize Direct3D9");
			}
		}
	}

#ifdef BIGSCREEN
	set_gamma(device,1.05f);
#endif

	if (!BASS_Init(1, 44100, BASS_DEVICE_LATENCY, win, NULL)) error("failed to initialize BASS");
	fp = file_open("worlddomination.ogg");
	if (!fp) error("music-file not found");
	music_file = BASS_StreamCreateFile(1, fp->data, 0, fp->size, 0);

	/*** music ***/
//	if(!pest_open(win)) error("failed to initialize DirectSond");
//	if(!pest_load("worlddomination.ogg",0)) error("failed to load music-file");


	/*** subsystems ***/
	init_tunnel();
	video_init();
	if(!init_particles(device)) error("failed to initialize");
	if(!init_overlays(device)) error("f**k a duck");
	if(!init_marching_cubes(device)) error("screw a kangaroo");

	make_random_particles(particles, PARTICLES, vector_make(0,-180,0), 500);
	make_random_particles(particles2, PARTICLES2, vector_make(0,-180,0), 500);
	make_random_particles(particles3, PARTICLES3, vector_make(0,0,0), 800);

	/*** rendertextures ***/
	if (IDirect3DDevice9_CreateTexture(device, 512, 256, 0,D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &rtt_texture, NULL)!=D3D_OK) error("failed to create rendertarget-texture");
	if (IDirect3DTexture9_GetSurfaceLevel(rtt_texture,0,&rtt_surface)!=D3D_OK) error("could not get kvasi-backbuffer-surface");
	if ((rtt_texture_id=texture_insert(device, "rendertexture.jpg", rtt_texture))==-1) error("fakk off!");

	if(IDirect3DDevice9_CreateTexture(device,16,16,0,D3DUSAGE_RENDERTARGET|D3DUSAGE_AUTOGENMIPMAP,D3DFMT_X8R8G8B8,D3DPOOL_DEFAULT, &rtt_32_texture, NULL)!=D3D_OK) error("failed to create rendertarget-texture");
	if(IDirect3DTexture9_GetSurfaceLevel(rtt_32_texture,0,&rtt_32_surface)!=D3D_OK) error("could not get kvasi-backbuffer-surface");
	if((rtt_32_texture_id=texture_insert(device, "rendertexture2.jpg", rtt_32_texture))==-1) error("fakk off!");


	/*** textures ***/
	/* solid colors for fades etc */
	if((white=texture_load(device,"white.png",FALSE))==-1) error("shjit!");
	if((black=texture_load(device,"black.png",FALSE))==-1) error("shjit!");

	/* textoverlays */
	if((odd_is_back_again[0]=texture_load(device,"odd_is_back_again_0.png",FALSE))==-1) error("failed to load image");
	if((odd_is_back_again[1]=texture_load(device,"odd_is_back_again_1.png",FALSE))==-1) error("failed to load image");
	if((odd_is_back_again[2]=texture_load(device,"odd_is_back_again_2.png",FALSE))==-1) error("failed to load image");
	if((odd_is_back_again[3]=texture_load(device,"odd_is_back_again_3.png",FALSE))==-1) error("failed to load image");
	if((at_the_gathering_2003[0]=texture_load(device,"at_the_gathering_2003_0.png",FALSE))==-1) error("failed to load image");
	if((at_the_gathering_2003[1]=texture_load(device,"at_the_gathering_2003_1.png",FALSE))==-1) error("failed to load image");
	if((at_the_gathering_2003[2]=texture_load(device,"at_the_gathering_2003_2.png",FALSE))==-1) error("failed to load image");
	if((at_the_gathering_2003[3]=texture_load(device,"at_the_gathering_2003_3.png",FALSE))==-1) error("failed to load image");
	if((back_once_again[0]=texture_load(device,"back_once_again_0.png",TRUE))==-1) error("failed to load image");
	if((back_once_again[1]=texture_load(device,"back_once_again_1.png",TRUE))==-1) error("failed to load image");
	if((back_once_again[2]=texture_load(device,"back_once_again_2.png",TRUE))==-1) error("failed to load image");
	if((o_d_d_in_your_face[0]=texture_load(device,"o_d_d_in_your_face_0.png",TRUE))==-1) error("failed to load image");
	if((o_d_d_in_your_face[1]=texture_load(device,"o_d_d_in_your_face_1.png",TRUE))==-1) error("failed to load image");
	if((o_d_d_in_your_face[2]=texture_load(device,"o_d_d_in_your_face_2.png",TRUE))==-1) error("failed to load image");
	if((o_d_d_in_your_face[3]=texture_load(device,"o_d_d_in_your_face_3.png",TRUE))==-1) error("failed to load image");
	if((world_domination[0]=texture_load(device,"world_domination_0.png",TRUE))==-1) error("failed to load image");
	if((world_domination[1]=texture_load(device,"world_domination_1.png",TRUE))==-1) error("failed to load image");
	if((world_domination[2]=texture_load(device,"world_domination_2.png",TRUE))==-1) error("failed to load image");
	if((world_domination[3]=texture_load(device,"world_domination_3.png",TRUE))==-1) error("failed to load image");
	if((were_back=texture_load(device,"were_back.png",TRUE))==-1) error("failed to load image");

	if((cred[0]=texture_load(device,"cred_0.png",TRUE))==-1) error("failed to load image");
	if((cred[1]=texture_load(device,"cred_1.png",TRUE))==-1) error("failed to load image");
	if((cred[2]=texture_load(device,"cred_2.png",TRUE))==-1) error("failed to load image");
	if((cred[3]=texture_load(device,"cred_3.png",TRUE))==-1) error("failed to load image");
	if((mad_props[0]=texture_load(device,"mad_props_0.png",TRUE))==-1) error("failed to load image");
	if((mad_props[1]=texture_load(device,"mad_props_1.png",TRUE))==-1) error("failed to load image");
	if((mad_props[2]=texture_load(device,"mad_props_2.png",TRUE))==-1) error("failed to load image");
	if((mad_props[3]=texture_load(device,"mad_props_3.png",TRUE))==-1) error("failed to load image");
	if((not_eph[0]=texture_load(device,"not_eph_0.png",TRUE))==-1) error("failed to load image");
	if((not_eph[1]=texture_load(device,"not_eph_1.png",TRUE))==-1) error("failed to load image");
	if((not_eph[2]=texture_load(device,"not_eph_2.png",TRUE))==-1) error("failed to load image");
	if((not_eph[3]=texture_load(device,"not_eph_3.png",TRUE))==-1) error("failed to load image");

	if((piss_the_fuck_off[0]=texture_load(device,"piss_the_fuck_off_0.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[1]=texture_load(device,"piss_the_fuck_off_1.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[2]=texture_load(device,"piss_the_fuck_off_2.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[3]=texture_load(device,"piss_the_fuck_off_3.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[4]=texture_load(device,"piss_the_fuck_off_4.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[5]=texture_load(device,"piss_the_fuck_off_5.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[6]=texture_load(device,"piss_the_fuck_off_6.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[7]=texture_load(device,"piss_the_fuck_off_7.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[8]=texture_load(device,"piss_the_fuck_off_8.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[9]=texture_load(device,"piss_the_fuck_off_9.png",TRUE))==-1) error("failed to load image");
	if((piss_the_fuck_off[10]=texture_load(device,"piss_the_fuck_off_10.png",TRUE))==-1) error("failed to load image");
	if((hardcore=texture_load(device,"hardcore.png",TRUE))==-1) error("failed to load image");

	/* other textures */
	if((circle_particle=texture_load(device,"circle_particle.jpg",FALSE))==-1) error("shjit!");
	if((refmap=texture_load(device,"fysikkfjall/refmap.jpg",FALSE))==-1) error("shjit!");
	if((refmap2=texture_load(device,"refmap2.jpg",FALSE))==-1) error("shjit!");
	if((eatyrcode=texture_load(device,"eatyrcode.jpg",FULLSCREEN_HACK))==-1) error("shjit!");
	if((code_0=texture_load(device,"code-0.jpg",FALSE))==-1) error("shjit!");
	if((code_1=texture_load(device,"code-1.jpg",FALSE))==-1) error("shjit!");
	if((overlaytest=texture_load(device,"overlaytest.jpg",FALSE))==-1) error("shjit!");

	if((dilldall=texture_load(device,"dilldall.png",FALSE))==-1) error("shjit!");
	if((dilldall2=texture_load(device,"dilldall2.png",FALSE))==-1) error("shjit!");

	if((metaball_text=texture_load(device,"metaballs.png",TRUE))==-1) error("shjit!");

	/*** video ***/
	if(!(vid=video_load(device,"test.kpg"))) error("fæck!");
	video_texture_id = texture_insert(device, "skjerm_rom/skjerm_tom.tga", vid->texture);


	/*** misc stuff ***/
	/* main rendertarget */
	IDirect3DDevice9_GetRenderTarget(device,0,&main_rendertarget);

	/* default state */
	IDirect3DDevice9_CreateStateBlock(device, D3DSBT_ALL, &default_state);
	init_defaultstate(device);
	IDirect3DStateBlock9_Capture(default_state);


	/*** 3d scenes ***/
	if(!(fysikkfjall=load_scene(device,"fysikkfjall/fysikkfjall.krs"))) error("failed to load 3d scene");
	if(!(startblob=load_scene(device,"startblob/startblob.krs"))) error("failed to load 3d scene");
	if(!(inni_abstrakt=load_scene(device,"inni_abstrakt/inni_abstrakt.krs"))) error("failed to load 3d scene");
	if(!(korridor=load_scene(device,"korridor/korridor.krs"))) error("failed to load 3d scene");
	if(!(skjerm_rom=load_scene(device,"skjerm_rom/skjerm_rom.krs"))) error("failed to load 3d scene");
	if(!(bare_paa_lissom=load_scene(device,"bare_paa_lissom/bare_paa_lissom.krs"))) error("failed to load 3d scene");

//	pest_play();
	BASS_Start();
	BASS_StreamPlay(music_file, 1, 0);
	do{
		grid g;
		int i;
		matrix m, temp, temp_matrix;
		matrix marching_cubes_matrix;

		long long bytes_played = BASS_ChannelGetPosition(music_file);
		float time =  bytes_played * (1.0 / (44100 * 2 * 2));
//		float time = pest_get_pos()+0.05f;
		float delta_time = time-old_time;

		int beat = (int)(time*((float)BPM/60.f));

		if(time_index<(sizeof(timetable)/4)){
			while(timetable[time_index]<time) time_index++;
		}

#ifdef _DEBUG
		printf("time: %2.2f, delta_time: %2.2f, time_index: %i, beat: %i                    \r",time,delta_time,time_index,beat);
#endif

		IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget);
		IDirect3DStateBlock9_Apply(default_state);
		IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL, 0, 1.0f, 0);
//		IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER, 0, 1.0f, 0);
		IDirect3DDevice9_BeginScene(device);
#if 1
		if(time_index<40){
			if(time_index>0&&time_index<5){
				draw_overlay(device,odd_is_back_again[time_index-1],0,0,1,FALSE);
			}else if(time_index>4&&time_index<19){
				float itime = time*10;
				grid_flat(g,0,0);
				for(i=0;i<7;i++){
					int scale = (time_index&1);
					grid_wave(g,(float)sin(itime-i+sin(i-itime))*0.3f*scale,(float)cos(itime*0.69f+i*0.733f)*0.3f*scale,7,(float)sin(itime+i*0.1f)*0.5f*scale);
				}
				draw_grid(device, g, odd_is_back_again[3], FALSE);
			}else if(time_index>=19){
				float itime = (time-timetable[18])*0.5f;
				grid_flat(g,0,0);
				for(i=0;i<7;i++){
					grid_wave(g,(float)sin(time-i+sin(i-time))*0.3f,(float)cos(time*0.69f+i*0.733f)*0.3f,7, itime*itime);
				}
				draw_grid(device, g, odd_is_back_again[3], FALSE);
			}
			if(time_index>20&&time_index<25){
				draw_overlay(device,at_the_gathering_2003[(time_index-21)%4],0,0,1,TRUE);
			}else if(time_index>=25&&time_index<38){
				float itime = time*10;
				grid_flat(g,0,0);
				for(i=0;i<10;i++){
					int scale = (time_index&1);
					grid_wave(g,(float)sin(itime-i+sin(i-itime))*0.3f*scale,(float)cos(itime*0.69f+i*0.733f)*0.3f*scale,7,(float)sin(itime+i*0.1f)*0.5f*scale);
				}
				draw_grid(device,g,at_the_gathering_2003[3],TRUE);
			}else if(time_index>=38){
				float itime = (time-timetable[37])*0.5f;
				grid_flat(g,0,0);
				for(i=0;i<10;i++){
					grid_wave(g,(float)sin(time-i+sin(i-time))*0.3f,(float)cos(time*0.69f+i*0.733f)*0.3f,7, itime*itime);
				}
				draw_grid(device,g,at_the_gathering_2003[3],TRUE);
			}
		}else if(time_index<52){
			animate_scene(inni_abstrakt,(time-timetable[39]));
			draw_scene(device,inni_abstrakt,0,TRUE);

			flash(device,white,time,timetable[39],1);

			if(time_index<43){
				draw_overlay(device, back_once_again[(time_index-40)%3],0,0,1,FALSE);
			}else if(time_index<47){
				draw_overlay(device, o_d_d_in_your_face[(time_index-43)%4],0,0,1,FALSE);
			}else if(time_index<51){
				draw_overlay(device, world_domination[(time_index-47)%4],0,0,1,FALSE);
			}else{
				draw_overlay(device, were_back,0,0,(time-timetable[51]),FALSE);
			}

			draw_overlay(device,dilldall,sin(sin(time)*0.07f+(((beat+1)/2)*0.8f)),sin(time*0.03337f+(((beat+1)/2)*0.14f)),0.5f,TRUE);
			draw_overlay(device,dilldall2,sin(sin(time*0.1f)*0.07f+time*0.1f+(((beat+1)/2)*0.8f)),sin(time*0.01337f+(((beat+1)/2)*0.14f)),0.5f,TRUE);

		}else if(time_index<69){

			animate_scene(startblob,(time-timetable[39]-0.27f+((beat+1)&2))*0.74948f);

			startblob->cameras[0].fog = TRUE;
			startblob->cameras[0].fog_start = 100.f;
			startblob->cameras[0].fog_end = 700.f;

			if(time_index>=53 && time_index<66 && time_index&1 ){
				float f = fade(timetable[time_index-1],1.7f,time,0.5f,0);
				f *= f;
				f *= 2;

				if(f>0.f)
				IDirect3DDevice9_SetRenderTarget(device,0,rtt_surface);

				draw_scene(device,startblob,0,TRUE);
				draw_particles(device, particles3, PARTICLES3, code_0);

				if(f>0.f){
					IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget);
					draw_radialblur(device,0,0,f,0,rtt_texture_id, FALSE);
				}
				if(time_index<61) draw_overlay(device,cred[((time_index/2)-2)%4],0,0,f*3,FALSE);
			}else{
				draw_scene(device,startblob,0,TRUE);
				draw_particles(device, particles3, PARTICLES3, circle_particle);			
			}
			if(time_index>=54&& !(time_index&1)){

				float f = fade(timetable[time_index-1],1.8f,time,1.f,0)*0.8f;
				IDirect3DDevice9_SetRenderTarget(device,0,rtt_32_surface);
				draw_scene(device,startblob,0,TRUE);
				draw_particles(device, particles3, PARTICLES3, code_0);

				IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget);
				IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
				draw_overlay(device,rtt_32_texture_id,0,0,f,TRUE);
				draw_overlay(device,rtt_32_texture_id,0,0,f,TRUE);
				IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
			}

			flash(device,were_back,time,timetable[51],2);
			flash(device,white,time,timetable[51],1);
		}else if(time_index<79){

			for(i=0;i<BALLS;i++){
				balls[i].pos.x = (float)sin(time+i-sin((float)i*0.1212111f))*0.35f;
				balls[i].pos.y = (float)cos(time-(float)i*0.29342111f)*0.35f;
				balls[i].pos.z = (float)sin(time*0.31121f+sin(i-time))*0.35f;
				balls[i].r = 0.15f + (float)sin(time+i)*0.01f;
				balls[i].pos = vector_normalize(balls[i].pos);
				balls[i].pos = vector_scale(balls[i].pos, (float)(cos(i*0.11131f-time*0.55311f)+sin(time+(float)sin(time-i+time*0.3f)))*0.2f );
			}

			animate_scene(korridor,(time-timetable[68])*0.65f );
			draw_scene(device,korridor,(beat/4)&1,TRUE);

			memcpy(temp,korridor->objects[korridor->object_count-1]->mat,sizeof(matrix));
			matrix_scale(marching_cubes_matrix,vector_make(120,120,120));
			matrix_multiply(marching_cubes_matrix,temp,marching_cubes_matrix);
	
			matrix_rotate(temp,vector_make(time,-time,time*0.5f+sin(time)));
			matrix_multiply(marching_cubes_matrix,marching_cubes_matrix,temp);

			IDirect3DDevice9_SetTransform( device, D3DTS_WORLD, (D3DMATRIX*)&marching_cubes_matrix );

			fill_metafield_blur(balls, BALLS,0.98f);
			march_my_cubes_opt(balls, BALLS, 0.9f);

			IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);

			set_texture(device,0,refmap2);
			IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR );
			IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD);
			IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
			IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_CURRENT);

			draw_marched_cubes(device);

			flash(device,white,time,timetable[68],1);

			if(time_index>69&&time_index<74){
				draw_overlay(device,mad_props[(time_index+2)%4],0,0,1,FALSE);
			}else if(time_index>73&&time_index<77){
				draw_overlay(device,not_eph[(time_index+2)%4],0,0,1,FALSE);
			}else if(time_index==77){
				float f = fade(timetable[76],2.5f,time,1,0);
				draw_overlay(device,not_eph[3],0,0,f,FALSE);
			}
		}
		if(time_index>77&&time_index<92){
			float f = fade(timetable[77],timetable[78]-timetable[77],time,0,1);
			draw_overlay(device,eatyrcode,0,0,f,FALSE);

			if(time>109.5f){
				IDirect3DStateBlock9_Apply(default_state);
				animate_particles(particles, PARTICLES, delta_time*30);
				animate_particles(particles2, PARTICLES2, delta_time*28);

				draw_particles(device, particles, PARTICLES, code_0);
				draw_particles(device, particles2, PARTICLES2, code_1);
			}
			if(time_index>79&&time_index<90){
				draw_overlay(device,piss_the_fuck_off[(time_index-80)%11],0,0,1,FALSE);
			}else if(time_index==90){
				float f = fade(timetable[89],2,time,1,0);
				draw_overlay(device,piss_the_fuck_off[10],0,0,f,FALSE);
			}
			if(time_index==91){
				float f = fade(timetable[90],2,time,1,0);
				draw_overlay(device,hardcore,0,0,f,FALSE);
			}
		}else if(time_index>91 && time_index<97){
			animate_scene(skjerm_rom,time);
			video_update(vid, time);
			draw_scene(device,skjerm_rom,((beat/4)&1),TRUE);

			draw_overlay(device,dilldall,sin(sin(time)*0.07f+(((beat+1)/2)*0.8f)),sin(time*0.03337f+(((beat+1)/2)*0.14f)),0.5f,TRUE);
			draw_overlay(device,dilldall2,sin(sin(time*0.1f)*0.07f+time*0.1f+(((beat+1)/2)*0.8f)),sin(time*0.01337f+(((beat+1)/2)*0.14f)),0.5f,TRUE);
			if(time_index>92)
				draw_overlay(device, world_domination[(time_index-93)%4],0,0,1,FALSE);

		}else if(time_index>96&&time_index<104){
			grid_zero(g);

			matrix_translate(m, vector_make(cos(time)*1.5f, sin(time)*1.5f,time*10));
			matrix_rotate(temp_matrix, vector_make(sin(time*0.8111f)*0.2f,sin(time*1.2f)*0.2f,time));
			matrix_multiply(m,m,temp_matrix);

			render_tunnel(g,m);

			matrix_rotate(temp_matrix, vector_make(0,M_PI,0));
			matrix_multiply(m,m,temp_matrix);
			render_tunnel(g,m);
			matrix_rotate(temp_matrix, vector_make(M_PI,0,0));
			matrix_multiply(m,m,temp_matrix);
			render_tunnel(g,m);

			grid_add_noice(g,sin(time)*0.1f);

			draw_grid(device, g, circle_particle, FALSE);

			if(time_index>97&&time_index<102){
				float f = 1;
				if(time_index==101) f = fade(timetable[100],3,time,1,0);
				draw_overlay(device, o_d_d_in_your_face[(time_index-42)%4],0,0,f,FALSE);
			}
		}
		if(time_index>101 && time_index<104){
			float f = fade(timetable[101],8,time,0,1);
			float f2 = fade(timetable[101],4,time,0,1);

			draw_overlay(device,black,0,0,f2,FALSE);

			IDirect3DDevice9_SetRenderTarget(device,0,rtt_surface);
			IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER, 0, 1.0f, 0);

			IDirect3DStateBlock9_Apply(default_state);

			animate_scene(bare_paa_lissom,time-timetable[101]);
			draw_scene(device,bare_paa_lissom,0,TRUE);

			time *=0.5f;

			for(i=0;i<BALLS2;i++){
				balls2[i].pos.x = (float)sin(time+i-sin((float)i*0.1212111f))*0.35f;
				balls2[i].pos.y = (float)cos(time-(float)i*0.29342111f)*0.35f;
				balls2[i].pos.z = (float)sin(time*0.31121f+sin(i-time))*0.35f;
				balls2[i].r = 0.15f + (float)sin(time+i)*0.01f;
				balls2[i].pos = vector_normalize(balls2[i].pos);
				balls2[i].pos = vector_scale(balls2[i].pos, (float)(cos(i*0.11131f-time*0.55311f)+sin(time+(float)sin(time-i+time*0.3f)))*0.2f );
			}

			memcpy(temp,bare_paa_lissom->objects[bare_paa_lissom->object_count-1]->mat,sizeof(matrix));
			matrix_scale(marching_cubes_matrix,vector_make(120,120,120));
			matrix_multiply(marching_cubes_matrix,temp,marching_cubes_matrix);

			IDirect3DDevice9_SetTransform( device, D3DTS_WORLD, (D3DMATRIX*)&marching_cubes_matrix );
			fill_metafield(balls2, BALLS2);
			march_my_cubes_opt(balls2, BALLS2, 0.9f);

			IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE);

			set_texture(device,0,refmap);
			IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR );
			IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD);
			IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
			IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_CURRENT);

			draw_marched_cubes(device);

			IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget);
			draw_overlay(device,rtt_texture_id,0,0,f,TRUE);

			if(time_index==103){
				float f;
				time *= 2;
				f = fade(timetable[time_index-1],3,time,1,0);
				draw_overlay(device,metaball_text,0,0,f,FALSE);

				flash(device,white,time,timetable[time_index-1],1);
			}
		}
		if(time_index==104){
			float f = fade(timetable[103],timetable[104]-timetable[103],time,0,1);

			animate_scene(korridor,180-(time-timetable[time_index-1])*0.8f );
			draw_scene(device,korridor,(beat/4)&1,TRUE);
			draw_overlay(device,black,0,0,f,FALSE);
		}
		if(time_index==105){
			float f = fade(timetable[104],timetable[105]-timetable[104],time,0,1);
			float t = (time-timetable[time_index-1])*0.6f+2.2f;
			animate_scene(fysikkfjall,t);
			draw_scene(device,fysikkfjall,0,TRUE);
			draw_overlay(device,black,0,0,f,FALSE);
		}
#endif
/*
*/
/*
		draw_overlay(device, were_back, (1+sin(time))*0.5f, TRUE);
*/
//		animate_scene(risterom,time);
//		draw_scene(device,risterom,0,TRUE);

#if 0 //helvete_har_frosset
		draw_overlay(device, eatyrcode, 1,FALSE);

		IDirect3DStateBlock9_Apply(default_state);

		animate_particles(particles, PARTICLES, delta_time*30);
		animate_particles(particles2, PARTICLES2, delta_time*28);

		draw_particles(device, particles, PARTICLES, code_0);
		draw_particles(device, particles2, PARTICLES2, code_1);
#endif

#ifdef pikk

//				IDirect3DDevice9_SetRenderTarget(device,0,rtt_surface);
				IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER, 0, 1.0f, 0);

				draw_overlay(device, eatyrcode, TRUE);

				animate_scene(startblob,(time-timetable[39]-0.27f)*0.7453f);
				draw_scene(device,startblob,0,FALSE);
				draw_particles(device, particles, PARTICLES, code_0);
				draw_particles(device, particles2, PARTICLES2, code_1);
//				IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget);
/*
				draw_radialblur(device,
					(float)sin(time)*0.2f,
					(float)sin(-time*0.331f)*0.13f,
					(float)(2+(float)sin(time*0.5f))*0.2f,
					0,//sin(time)*0.25f,
					rtt_texture_id, TRUE);

				animate_scene(fysikkfjall,time);
				draw_scene(device,fysikkfjall,0,FALSE);
*/
//				draw_overlay(device, rtt_texture_id, TRUE);
#endif

//		draw_overlay(device, eatyrcode, FALSE);

//		video_update(vid, time);
#if 0
//		IDirect3DDevice9_SetRenderTarget(device,0,rtt_surface);

		animate_scene(testscene,time);

//		morph_object(testscene->objects[0], time );
		draw_scene(device,testscene,0,TRUE);
//		draw_particles(device, particles, PARTICLES, particle);

//		IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget);
#endif
#if 0
		time *=0.5f;

		for(i=0;i<BALLS2;i++){
			balls2[i].pos.x = (float)sin(time+i-sin((float)i*0.1212111f))*0.35f;
			balls2[i].pos.y = (float)cos(time-(float)i*0.29342111f)*0.35f;
			balls2[i].pos.z = (float)sin(time*0.31121f+sin(i-time))*0.35f;
			balls2[i].r = 0.15f + (float)sin(time+i)*0.01f;
			balls2[i].pos = vector_normalize(balls2[i].pos);
			balls2[i].pos = vector_scale(balls2[i].pos, (float)(cos(i*0.11131f-time*0.55311f)+sin(time+(float)sin(time-i+time*0.3f)))*0.2f );
//			balls2[i].pos.x *= 2.8f;
		}

		matrix_translate(temp,vector_make(0,0,87));
		matrix_scale(marching_cubes_matrix,vector_make(50,50,50));
		matrix_multiply(marching_cubes_matrix,temp,marching_cubes_matrix);

		IDirect3DDevice9_SetTransform( device, D3DTS_WORLD, (D3DMATRIX*)&marching_cubes_matrix );
		fill_metafield(balls2, BALLS2);
//		fill_metafield_blur(balls, BALLS,0.98f);
		march_my_cubes_opt(balls2, BALLS2, 0.9f);
//		march_my_cubes(0.9f);

		IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_CW);

		set_texture(device,0,refmap);
		IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR );
		IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD);
		IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
		IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_CURRENT);

		draw_marched_cubes(device);
#endif

#if 0
//		time *= 0.5f;
		grid_zero(g);
//		for(i=0;i<10;i++)
//			grid_wave(g,sin(time-i+sin(i-time))*0.3f,cos(time*0.69f+i*0.733f)*0.3f,7,sin(time+i*0.1f)*0.5f);

		matrix_translate(m, vector_make(cos(time)*1.5f, sin(time)*1.5f,time*10));
		matrix_rotate(temp_matrix, vector_make(sin(time*0.8111f)*0.2f,sin(time*1.2f)*0.2f,time));
		matrix_multiply(m,m,temp_matrix);

//		empty_grid( grid );
		render_tunnel(g,m);

		matrix_rotate(temp_matrix, vector_make(0,M_PI,0));
		matrix_multiply(m,m,temp_matrix);
		render_tunnel(g,m);
		matrix_rotate(temp_matrix, vector_make(M_PI,0,0));
		matrix_multiply(m,m,temp_matrix);
		render_tunnel(g,m);
//		tyfuus_expand_grid( screen, grid, texture );

		grid_add_noice(g,sin(time)*0.1f);

		draw_grid(device, g, circle_particle, FALSE);
#endif
//		IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget);

//		video_update(vid,time);
/*
		draw_radialblur(device,
			(float)sin(time)*0.2f,
			(float)sin(-time*0.331f)*0.13f,
			(float)(1+(float)sin(time*0.5f))*0.2f,
			0,//sin(time)*0.25f,
			rtt_texture_id, FALSE);
*/
//		IDirect3DStateBlock9_Apply(default_state);

//		draw_overlay(device,rtt_texture_id,FALSE);
//		draw_overlay(device,fullscreen,FALSE);

//		draw_radialblur(device,0,sin(time*0.2f)*2.f, rtt_texture_id);

//		IDirect3DDevice9_StretchRect(device,main_rendertarget,NULL,rtt_surface,NULL,D3DTEXF_NONE);
//		IDirect3DBaseTexture9_GenerateMipSubLevels(rtt_texture);

		IDirect3DDevice9_EndScene(device);
		if(IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL)==D3DERR_DEVICELOST)
			error("fakkin lost device. keep your hands off alt-tab, looser.");

		old_time = time;

		while (PeekMessage(&msg,NULL,0,0,PM_REMOVE)){ 
			TranslateMessage(&msg);
			DispatchMessage(&msg);
			if (msg.message == WM_QUIT ||
			    msg.message == WM_KEYDOWN && LOWORD(msg.wParam) == VK_ESCAPE)
				done = TRUE;
		}
	}while(!done);

	deinit_marching_cubes();
	deinit_overlays();
	deinit_particles();

	free_scene(fysikkfjall);
	free_scene(startblob);
	free_scene(inni_abstrakt);
	free_scene(korridor);
	free_scene(skjerm_rom);
	free_scene(bare_paa_lissom);

	free_materials();
	free_textures();
	free_video(vid);

	rtt_surface->lpVtbl->Release(rtt_surface);
	rtt_32_surface->lpVtbl->Release(rtt_32_surface);

	main_rendertarget->lpVtbl->Release(main_rendertarget);
	IDirect3DStateBlock9_Release(default_state);


	d3dwin_close();

	if (music_file) BASS_StreamFree( music_file );
	if (fp) file_close( fp );
	BASS_Free();

//	pest_close();

	return 0;
}
uint64_t Player::pos(uint16_t bytesPerSample, uint16_t numOfChannels)
{

    return (BASS_ChannelGetPosition(_output, BASS_POS_BYTE)/(bytesPerSample*numOfChannels));
}
示例#23
0
pascal void TimerProc(EventLoopTimerRef inTimer, void *inUserData)
{
	SetControl32BitValue(GetControl(12),(DWORD)BASS_ChannelBytes2Seconds(chan,BASS_ChannelGetPosition(chan,BASS_POS_BYTE))); // update position
}
示例#24
0
文件: main.cpp 项目: cefecto/fffde
int WINAPI WinMain( HINSTANCE instance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
//void entrypoint(void)
{
    MSG         msg;
    int         done=0;
    WININFO     *info = &wininfo;

	window_init(info);

	long st = GetTickCount();
	
	CLogger* myLogger;
	myLogger = new CLogger();

	GraphicsClass* m_Graphics;
	m_Graphics = new GraphicsClass();

	m_Graphics->Initialize(XRES,YRES,info->hWnd);

	// BASS
	BASS_Init(-1,44100,0,0,NULL);
	//char filename[400]="C:\\My_Projects\\frmwrk\\Debug\\lemonade-merry_xmas_nectas.xm";
	char filename[400]="C:\\My_Projects\\frmwrk\\Debug\\bass_system-questa_sera.xm";
	//char * filename= "dark_rat-xmas.xm";
	DWORD chan;
	float time;
	//chan=BASS_MusicLoad(FALSE,"dark_rat-xmas.xm",0,0,BASS_SAMPLE_LOOP|BASS_MUSIC_RAMPS|BASS_MUSIC_PRESCAN,0);
	if (!(chan=BASS_MusicLoad(FALSE,filename,0,0,BASS_MUSIC_RAMPS|BASS_MUSIC_PRESCAN,0)))
	{
		int k=5;
	}

	float dummy;
	int a;
	for (a=0;BASS_ChannelGetAttribute(chan,BASS_ATTRIB_MUSIC_VOL_CHAN+a,&dummy);a++);
	QWORD pos;
	pos=BASS_ChannelGetLength(chan,BASS_POS_BYTE);

	BASS_ChannelPlay(chan,FALSE);

	// programm loop
	long to=0;
	while( !done )
    {
		pos=BASS_ChannelGetPosition(chan,BASS_POS_BYTE);
		time=BASS_ChannelBytes2Seconds(chan,pos);
	
		myLogger->LogThis("pos");
		myLogger->LogThisFloat((float)pos);
		myLogger->LogThis("time");
		myLogger->LogThisFloat((float)time);

		if (time!=0)
		{
			int k=6;
		}
		long t = GetTickCount();
        if( !to ) to=t; 
        t-=to;

		while( PeekMessage(&msg,0,0,0,PM_REMOVE) )
        {
            if( msg.message==WM_QUIT ) done=1;
		    TranslateMessage( &msg );
            DispatchMessage( &msg );
        }
        DrawTime( info, .001f*t );
		m_Graphics->Frame();
		m_Graphics->Render();
	}

	window_end(info);
	
    ExitProcess( 0 );
}
示例#25
0
//-----------------------------------------------------------------------------
void LLFFTSound::update(float addedTime)
{
	if(!m_bInitialized || !m_bPlaying)
		return;

#ifdef _WINDOWS
	
	// update current waveform level
#if BASSVERSION == 0x204
	DWORD pos = BASS_ChannelGetPosition(m_dChannel, BASS_POS_BYTE);
	if (pos == BASS_ChannelGetLength(m_dChannel, BASS_POS_BYTE))
#else
	DWORD pos = BASS_ChannelGetPosition(m_dChannel);
	if (pos == BASS_ChannelGetLength(m_dChannel))
#endif
	{
		m_fCurrLevelLeft = 0.0f;
		m_fCurrLevelRight = 0.0f;
		m_bPlaying = false;
		BASS_ChannelStop(m_dChannel);
		// reset bands values
		for (int i=0; i< BANDS; i++)
			m_fBands[i] = 0.0f;

		// reset events queue
		resetEvent();
	}
	else
	{
		// update lever for each channel
		DWORD level = BASS_ChannelGetLevel(m_dChannel);
		m_fCurrLevelLeft = ((double)LOWORD(level) / 32768);		// range 0 to 1: left channel is low word
		m_fCurrLevelRight = ((double)HIWORD(level) / 32768);	// range 0 to 1: right channel is high word

		// update band spectrum
		float fft[1024];
		BASS_ChannelGetData(m_dChannel,fft,BASS_DATA_FFT2048); // get the FFT data

		int b0=0;
		int x,y;
#define FFTCAP 256.0f

		for (x=0; x<BANDS; x++) {
			float sum=0;
			int sc,b1 = pow(2,x*10.0/(BANDS-1));
			if (b1>1023) b1=1023;
			if (b1<=b0) b1=b0+1; // make sure it uses at least 1 FFT bin
			sc = 10 + b1 - b0;
			
			for (;b0<b1;b0++) sum+=fft[1+b0];
			
			y=(sqrt(sum/log10((double)sc))*1.7*FFTCAP)-4; // scale it
			
			if (y>FFTCAP) y=FFTCAP; // cap it
			
			// store band value
			m_fBands[x] = y;	
			m_fBands[x] /= FFTCAP;	// normalized band value (0.0 - 1.0)
		}

		// check event associated with this sound file: use pos variable to detect timing...
		float elapsedTime = BASS_ChannelBytes2Seconds(m_dChannel,pos); 

		if (m_iNumEvents && !m_bEventDone)
		{
			if (elapsedTime > 0.0f)
			{
				// there is possibility that multiple events have the same timestamp...
				// should do some kind of iteration.
				bool running = true;
				while(running)
				{
					if (m_fNextEventTime < elapsedTime)
					{
						// execute callback function
						i_CharacterEventCallback.execute(m_vEventVec[m_iNextEvent]);

						// move to next event
						m_iNextEvent++;
						if (m_iNextEvent == m_iNumEvents)
						{
							// reached the last event
							m_iNextEvent = 0;
							m_bEventDone = true;
							running = false;
						}
						m_fNextEventTime = m_vEventVec[m_iNextEvent]->eTime;

					}
					else
						running = false;
				}
			}
		}


	}
#endif
}
示例#26
0
qint64 KNMusicBackendBassThread::position()
{
    return (qint64)(BASS_ChannelBytes2Seconds(m_channel,
                                             BASS_ChannelGetPosition(m_channel, BASS_POS_BYTE))
                    *1000)-m_startPosition;
}
	float getTime()         { return float(BASS_ChannelBytes2Seconds(stream, BASS_ChannelGetPosition(stream, BASS_POS_BYTE))); }
示例#28
0
INT_PTR CALLBACK dialogproc(HWND h,UINT m,WPARAM w,LPARAM l)
{
	switch (m) {
		case WM_COMMAND:
			switch (LOWORD(w)) {
				case IDCANCEL:
					DestroyWindow(h);
					break;
				case 10:
					{
						char file[MAX_PATH]="";
						ofn.lpstrFile=file;
						ofn.nMaxFile=MAX_PATH;
						if (GetOpenFileName(&ofn)) {
							BASS_StreamFree(chan); // free the old stream
							if (!(chan=BASS_StreamCreateFile(FALSE,file,0,0,BASS_SAMPLE_LOOP))) {
								// it ain't playable
								MESS(10,WM_SETTEXT,0,"click here to open a file...");
								MESS(11,WM_SETTEXT,0,"");
								Error("Can't play the file");
								break;
							}
							MESS(10,WM_SETTEXT,0,file);
							{ // display the file type and length
								QWORD bytes=BASS_ChannelGetLength(chan,BASS_POS_BYTE);
								DWORD time=BASS_ChannelBytes2Seconds(chan,bytes);
								BASS_CHANNELINFO info;
								BASS_ChannelGetInfo(chan,&info);
								sprintf(file,"channel type = %x (%s)\nlength = %I64u (%u:%02u)",
									info.ctype,GetCTypeString(info.ctype,info.plugin),bytes,time/60,time%60);
								MESS(11,WM_SETTEXT,0,file);
								MESS(12,TBM_SETRANGE,1,MAKELONG(0,time)); // update scroller range
							}
							BASS_ChannelPlay(chan,FALSE);
						}
					}
					break;
			}
			break;

		case WM_HSCROLL:
			if (l && LOWORD(w)!=SB_THUMBPOSITION && LOWORD(w)!=SB_ENDSCROLL) { // set the position
				int pos=SendMessage((HWND)l,TBM_GETPOS,0,0);
				BASS_ChannelSetPosition(chan,BASS_ChannelSeconds2Bytes(chan,pos),BASS_POS_BYTE);
			}
			break;

		case WM_TIMER:
			MESS(12,TBM_SETPOS,1,(DWORD)BASS_ChannelBytes2Seconds(chan,BASS_ChannelGetPosition(chan,BASS_POS_BYTE))); // update position
			break;

		case WM_INITDIALOG:
			win=h;
			// initialize default output device
			if (!BASS_Init(-1,44100,0,win,NULL)) {
				Error("Can't initialize device");
				DestroyWindow(win);
				break;
			}
			// initialize file selector
			memset(&ofn,0,sizeof(ofn));
			ofn.lStructSize=sizeof(ofn);
			ofn.hwndOwner=h;
			ofn.Flags=OFN_HIDEREADONLY|OFN_EXPLORER;
			ofn.lpstrFilter=filter;
			memcpy(filter,"BASS built-in (*.mp3;*.mp2;*.mp1;*.ogg;*.wav;*.aif)\0*.mp3;*.mp2;*.mp1;*.ogg;*.wav;*.aif\0",88);
			{ // look for plugins (in the executable's directory)
				WIN32_FIND_DATA fd;
				HANDLE fh;
				char path[MAX_PATH],*fp=filter+88;
				GetModuleFileName(0,path,sizeof(path));
				strcpy(strrchr(path,'\\')+1,"bass*.dll");
				fh=FindFirstFile(path,&fd);
				if (fh!=INVALID_HANDLE_VALUE) {
					do {
						HPLUGIN plug;
						if (plug=BASS_PluginLoad(fd.cFileName,0)) { // plugin loaded...
							const BASS_PLUGININFO *pinfo=BASS_PluginGetInfo(plug); // get plugin info to add to the file selector filter...
							int a;
							for (a=0;a<pinfo->formatc;a++) {
								fp+=sprintf(fp,"%s (%s) - %s",pinfo->formats[a].name,pinfo->formats[a].exts,fd.cFileName)+1; // format description
								fp+=sprintf(fp,"%s",pinfo->formats[a].exts)+1; // extension filter
							}
							// add plugin to the list
							MESS(20,LB_ADDSTRING,0,fd.cFileName);
						}
					} while (FindNextFile(fh,&fd));
					FindClose(fh);
				}
				if (!MESS(20,LB_GETCOUNT,0,0)) // no plugins...
					MESS(20,LB_ADDSTRING,0,"no plugins - visit the BASS webpage to get some");
				memcpy(fp,"All files\0*.*\0\0",15);
			}
			SetTimer(h,0,500,0); // timer to update the position
			return 1;

		case WM_DESTROY:
			// "free" the output device and all plugins
			BASS_Free();
			BASS_PluginFree(0);
			break;
	}
	return 0;
}
示例#29
0
/*************************************************************************
* Main entrypoint for debug build
*************************************************************************/
int WINAPI WinMain(HINSTANCE instance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
    MSG msg;

	g_hInstance = GetModuleHandle(0);
	OutputDebugString("Starting...\n");

    if (!WindowOpen()) {
		OutputDebugString("Failed to open window\n");
		WindowClose();
		return 0;
	}

	if (FAILED(InitDevice())) {
		CleanupDevice();
		return 0;
	}

	IntroInit();
	InitSound();
   
    while (!g_done) {
		g_currentFrame++;
		g_lastTime = g_currentTime;		
		g_currentPos = BASS_ChannelGetPosition(g_stream, BASS_POS_BYTE);
		g_currentTime = BASS_ChannelBytes2Seconds(g_stream, g_currentPos);
		
		if (g_pause) {
			Sleep(100);
		}

	    while (PeekMessage(&msg,0,0,0,PM_REMOVE)) {
            if (msg.message == WM_QUIT) {
				g_done = true;
			}

		    TranslateMessage(&msg);
            DispatchMessage(&msg);

			if (WM_KEYDOWN == msg.message && VK_SPACE == LOWORD(msg.wParam)) {
				if (!g_pause) {
					BASS_ChannelPause(g_stream);
					g_pause = true;
				} else {
					BASS_ChannelPlay(g_stream, false);
					g_pause = false;
				}
			}
			
			if (WM_KEYDOWN == msg.message && VK_LEFT == LOWORD(msg.wParam)) {
				if (g_pause) {
					BASS_ChannelSetPosition(g_stream, g_currentPos-44100, BASS_POS_BYTE);
				} else {
					BASS_ChannelSetPosition(g_stream, g_currentPos-44100*4, BASS_POS_BYTE);
				}
			}

			if (WM_KEYDOWN == msg.message && VK_RIGHT == LOWORD(msg.wParam)) {
				if (g_pause) {
					BASS_ChannelSetPosition(g_stream, g_currentPos+44100, BASS_POS_BYTE);
				} else {
					BASS_ChannelSetPosition(g_stream, g_currentPos+44100*4, BASS_POS_BYTE);
				}
			}

			if (WM_KEYDOWN == msg.message && VK_DOWN == LOWORD(msg.wParam)) {
				BASS_ChannelSetPosition(g_stream, g_currentPos-44100*20, BASS_POS_BYTE);
			}

			if (WM_KEYDOWN == msg.message && VK_UP == LOWORD(msg.wParam)) {
				BASS_ChannelSetPosition(g_stream, g_currentPos+44100*20, BASS_POS_BYTE);
			}

			if (WM_KEYDOWN == msg.message && VK_F1 == LOWORD(msg.wParam)) {
				g_repeatStart = g_currentPos;
				g_repeatEnd = LONG_MAX;
			}

			if (WM_KEYDOWN == msg.message && VK_F2 == LOWORD(msg.wParam)) {
				g_repeatEnd = g_currentPos;
			}

			if (WM_KEYDOWN == msg.message && VK_RETURN == LOWORD(msg.wParam)) {
				g_repeatStart = 0;
				g_repeatEnd = LONG_MAX;
			}
        }

		IntroLoop((long)(g_currentTime*44100.0));
		UpdateTitle();

		if (g_currentPos > g_repeatEnd) {
			BASS_ChannelSetPosition(g_stream, g_repeatStart, BASS_POS_BYTE);
		}
		BASS_Update(0);
    }

	BASS_StreamFree(g_stream);
	BASS_Free();
	
	WindowClose();

    return 0;
}
示例#30
0
INT_PTR CALLBACK dialogproc(HWND h,UINT m,WPARAM w,LPARAM l)
{
	switch (m) {
		case WM_TIMER:
			{ // update the recording/playback counter
				char text[30]="";
				if (rchan) // recording
					sprintf(text,"%d",reclen-44);
				else if (chan) {
					if (BASS_ChannelIsActive(chan)) // playing
						sprintf(text,"%I64d / %I64d",BASS_ChannelGetPosition(chan,BASS_POS_BYTE),BASS_ChannelGetLength(chan,BASS_POS_BYTE));
					else
						sprintf(text,"%I64d",BASS_ChannelGetLength(chan,BASS_POS_BYTE));
				}
				MESS(20,WM_SETTEXT,0,text);
			}
			break;

		case WM_COMMAND:
			switch (LOWORD(w)) {
				case IDCANCEL:
					DestroyWindow(h);
					break;
				case 10:
					if (!rchan)
						StartRecording();
					else
						StopRecording();
					break;
				case 11:
					BASS_ChannelPlay(chan,TRUE); // play the recorded data
					break;
				case 12:
					WriteToDisk();
					break;
				case 13:
					if (HIWORD(w)==CBN_SELCHANGE) { // input selection changed
						int i;
						input=MESS(13,CB_GETCURSEL,0,0); // get the selection
						// enable the selected input
						for (i=0;BASS_RecordSetInput(i,BASS_INPUT_OFF,-1);i++) ; // 1st disable all inputs, then...
						BASS_RecordSetInput(input,BASS_INPUT_ON,-1); // enable the selected
						UpdateInputInfo();
					}
					break;
				case 16:
					if (HIWORD(w)==CBN_SELCHANGE) { // device selection changed
						int i=MESS(16,CB_GETCURSEL,0,0); // get the selection
						// initialize the selected device
						if (InitDevice(i)) {
							if (rchan) { // continue recording on the new device...
								HRECORD newrchan=BASS_RecordStart(FREQ,CHANS,0,RecordingCallback,0);
								if (!newrchan)
									Error("Couldn't start recording");
								else
									rchan=newrchan;
							}
						}
					}
					break;
			}
			break;

		case WM_HSCROLL:
			if (l) { // set input source level
				float level=SendMessage((HWND)l,TBM_GETPOS,0,0)/100.f;
				if (!BASS_RecordSetInput(input,0,level)) // failed to set input level
					BASS_RecordSetInput(-1,0,level); // try master level instead
			}
			break;

		case WM_INITDIALOG:
			win=h;
			MESS(14,TBM_SETRANGE,FALSE,MAKELONG(0,100));
			{ // get list of recording devices
				int c,def;
				BASS_DEVICEINFO di;
				for (c=0;BASS_RecordGetDeviceInfo(c,&di);c++) {
					MESS(16,CB_ADDSTRING,0,di.name);
					if (di.flags&BASS_DEVICE_DEFAULT) { // got the default device
						MESS(16,CB_SETCURSEL,c,0);
						def=c;
					}
				}
				InitDevice(def); // initialize default recording device
			}
			SetTimer(h,0,200,0); // timer to update the position display
			return 1;

		case WM_DESTROY:
			// release all BASS stuff
			BASS_RecordFree();
			BASS_Free();
			break;
	}
	return 0;
}