示例#1
0
文件: dsp.c 项目: BoTranVan/AutoIT
// set dsp eq
void SetDSP_EQ(float fGain, float fBandwidth, float fQ, float fCenter_Bass, float fCenter_Mid, float fCenter_Treble)
{
	BASS_BFX_PEAKEQ eq;

	// set peaking equalizer effect with no bands
	fxEQ=BASS_ChannelSetFX(chan, BASS_FX_BFX_PEAKEQ,0);

	eq.fGain=fGain;
	eq.fQ=fQ;
	eq.fBandwidth=fBandwidth;
	eq.lChannel=BASS_BFX_CHANALL;

	// create 1st band for bass
	eq.lBand=0;
	eq.fCenter=fCenter_Bass;
	BASS_FXSetParameters(fxEQ, &eq);

	// create 2nd band for mid
	eq.lBand=1;
	eq.fCenter=fCenter_Mid;
	BASS_FXSetParameters(fxEQ, &eq);

	// create 3rd band for treble
	eq.lBand=2;
	eq.fCenter=fCenter_Treble;
	BASS_FXSetParameters(fxEQ, &eq);

	// update dsp eq
	UpdateFX(0);
	UpdateFX(1);
	UpdateFX(2);
}
示例#2
0
void UpdateFX(int b)
{
	int v=MESS(20+b,TBM_GETPOS,0,0);
	if (b<3) {
		BASS_DX8_PARAMEQ p;
		BASS_FXGetParameters(fx[b],&p);
		p.fGain=10.0-v;
		BASS_FXSetParameters(fx[b],&p);
	} else {
		BASS_DX8_REVERB p;
		BASS_FXGetParameters(fx[3],&p);
		p.fReverbMix=(v<20?log(1-v/20.0)*20:-96);
		BASS_FXSetParameters(fx[3],&p);
	}
}
示例#3
0
bool BassPlayer::processEqSetGain(const int & band, const float & gain) {
    BASS_BFX_PEAKEQ eq;
    eq.lBand = band;
    BASS_FXGetParameters(_fxEQ, &eq);
    eq.fGain = gain;
    return BASS_FXSetParameters(_fxEQ, &eq);
}
示例#4
0
文件: dsp.c 项目: BoTranVan/AutoIT
// update dsp eq
void UpdateFX(int b)
{
	BASS_BFX_PEAKEQ eq;
	int v = MESS(IDC_SLDEQ1+b,TBM_GETPOS,0,0);

	eq.lBand = b;	// get values of the selected band
	BASS_FXGetParameters(fxEQ, &eq);
		eq.fGain = (float)(10 - v);
	BASS_FXSetParameters(fxEQ, &eq);
}
示例#5
0
bool BassPlayer::registerEQ() {
    if (_fxEQ) unregisterEQ();

    if ((_fxEQ = BASS_ChannelSetFX(chan, BASS_FX_BFX_PEAKEQ, 0))) {
        BASS_BFX_PEAKEQ eq;
        eq.fQ = 0;
        eq.fBandwidth = currentPresetBase();
        eq.lChannel = BASS_BFX_CHANALL;

        QMap<float, QString> eqBands = bands();
        QMap<float, QString>::Iterator band = eqBands.begin();
        for(int num = 0; band != eqBands.end(); band++, num++) {
            eq.fGain = eqBandsGains.value(num, 0);
            eq.lBand = num; eq.fCenter = band.key(); BASS_FXSetParameters(_fxEQ, &eq);
        }
    }

    return _fxEQ != 0;
}
示例#6
0
void TEffect::UpdateInternal()
{
	if (bIsRemoved) return;
	if (pFX == BASS_NULL) return;

	if (!bEnabled)
	{
		RemoveFX();
		return;
	}

	if (!bUpdated) return;

	void* pParamData = this->GetData();
	if (ISNULLPTR(pParamData)) return;

	BASS_FXSetParameters(pFX, pParamData);
	iErrorCode = BASS_ErrorGetCode();

	bUpdated = (iErrorCode == BASS_OK);
}
示例#7
0
文件: dsp.c 项目: BoTranVan/AutoIT
BOOL CALLBACK dialogproc(HWND h,UINT m,WPARAM w,LPARAM l)
{
	DWORD a=0;
	float freq;
	char c[30];

	BASS_BFX_PEAKEQ eq;		// dsp peaking equalizer
	BASS_BFX_PHASER phs;	// dsp phaser

	switch (m) {
		case WM_COMMAND:
			switch (LOWORD(w)) {
				case ID_OPEN:
					{
						char file[MAX_PATH]="";
						ofn.lpstrFilter="playable files\0*.mo3;*.xm;*.mod;*.s3m;*.it;*.mtm;*.mp3;*.mp2;*.mp1;*.ogg;*.wav;*.aif\0All files\0*.*\0\0";
						ofn.lpstrFile=file;
						if (GetOpenFileName(&ofn)) {
							memcpy(path,file,ofn.nFileOffset);
							path[ofn.nFileOffset-1]=0;

							// free previous dsp effects & handles
							BASS_StreamFree(chan);	// free stream
							BASS_MusicFree(chan);	// free music

							if(!(chan=BASS_StreamCreateFile(FALSE, file, 0, 0, BASS_SAMPLE_LOOP|floatable))&&
								!(chan=BASS_MusicLoad(FALSE, file, 0, 0, BASS_MUSIC_LOOP|BASS_MUSIC_RAMP|floatable,0))){
								// not a WAV/MP3 or MOD
								MESS(ID_OPEN,WM_SETTEXT,0,"click here to open a file && play it...");
								Error("Selected file couldnt be loaded!");
								break;
							}

							// update the Button to show the loaded file name
							MESS(ID_OPEN,WM_SETTEXT,0,GetFileName(file));

							// set dsp effects
							SendMessage(win,WM_COMMAND,IDC_CHKEQ,l);
							SendMessage(win,WM_COMMAND,IDC_CHKPHS,l);

							// get current sample rate
							BASS_ChannelGetAttribute(chan, BASS_ATTRIB_FREQ, &freq);
							oldfreq = freq;

							// set the dx sample rate & view
							MESS(IDC_DXRATE,TBM_SETRANGEMAX,0,(long)(freq * 1.3f));
							MESS(IDC_DXRATE,TBM_SETRANGEMIN,0,(long)(freq * 0.7f));
							MESS(IDC_DXRATE,TBM_SETPOS,TRUE,(long)freq);
							MESS(IDC_DXRATE,TBM_SETPAGESIZE,0,(long)(freq * 0.01f));	// by 1%

							sprintf(c,"DirectX Samplerate = %dHz", (long)freq);
							MESS(IDC_SDXRATE,WM_SETTEXT,0,c);

							// play it!
							BASS_ChannelPlay(chan, FALSE);
						}
					}
					return 1;

				case IDC_CHKEQ:
					if (MESS(IDC_CHKEQ,BM_GETCHECK,0,0))
						SetDSP_EQ(0.0f, 2.5f, 0.0f, 125.0f, 1000.0f, 8000.0f);
					else
						BASS_ChannelRemoveFX(chan, fxEQ);
				return 1;

				case IDC_CHKPHS:
					if(MESS(IDC_CHKPHS,BM_GETCHECK,0,0)){
						fxPhaser=BASS_ChannelSetFX(chan, BASS_FX_BFX_PHASER,0);

						BASS_FXGetParameters(fxPhaser, &phs);
							phs.fWetMix = (float)MESS(IDC_WETMIX,TBM_GETPOS,0,0) / 1000.0f;
							phs.fDryMix = (float)MESS(IDC_DRYMIX,TBM_GETPOS,0,0) / 1000.0f;
							phs.fFeedback = (float)MESS(IDC_FEEDBACK,TBM_GETPOS,0,0) / 1000.0f;
							phs.fRate = (float)MESS(IDC_RATE,TBM_GETPOS,0,0) / 10.0f;
							phs.fRange = (float)MESS(IDC_RANGE,TBM_GETPOS,0,0) / 10.0f;
							phs.fFreq = (float)MESS(IDC_FREQ,TBM_GETPOS,0,0) / 10.0f;
						BASS_FXSetParameters(fxPhaser, &phs);
					}else
						BASS_ChannelRemoveFX(chan, fxPhaser);
				return 1;

			}
			return 1;

		case WM_VSCROLL:
			if(l){
				UpdateFX(GetDlgCtrlID((HWND)l)-IDC_SLDEQ1);
			}
		return 1;

		case WM_HSCROLL:
			if(!BASS_ChannelIsActive(chan)) break;

			switch (GetDlgCtrlID((HWND)l)) {
				case IDC_DXRATE:
					BASS_ChannelSetAttribute(chan, BASS_ATTRIB_FREQ, (float)MESS(IDC_DXRATE, TBM_GETPOS, 0, 0));

					sprintf(c,"DirectX Samplerate = %dHz", MESS(IDC_DXRATE, TBM_GETPOS, 0, 0));
					MESS(IDC_SDXRATE,WM_SETTEXT,0,c);

					// update all bands fCenters after changing samplerate
					{
						int i;
						for(i=0;i<3;i++){
							eq.lBand = i;
							BASS_FXGetParameters(fxEQ, &eq);
								eq.fCenter = eq.fCenter * (float)MESS(IDC_DXRATE, TBM_GETPOS, 0, 0) / oldfreq;
							BASS_FXSetParameters(fxEQ, &eq);
						}
						oldfreq = (float)MESS(IDC_DXRATE, TBM_GETPOS, 0, 0);
					}
				break;

				case IDC_DRYMIX:
				case IDC_WETMIX:
				case IDC_FEEDBACK:
				case IDC_RATE:
				case IDC_RANGE:
				case IDC_FREQ:
					BASS_FXGetParameters(fxPhaser, &phs);
						phs.fWetMix = (float)MESS(IDC_WETMIX,TBM_GETPOS,0,0) / 1000.0f;
						phs.fDryMix = (float)MESS(IDC_DRYMIX,TBM_GETPOS,0,0) / 1000.0f;
						phs.fFeedback = (float)MESS(IDC_FEEDBACK,TBM_GETPOS,0,0) / 1000.0f;
						phs.fRate = (float)MESS(IDC_RATE,TBM_GETPOS,0,0) / 10.0f;
						phs.fRange = (float)MESS(IDC_RANGE,TBM_GETPOS,0,0) / 10.0f;
						phs.fFreq = (float)MESS(IDC_FREQ,TBM_GETPOS,0,0) / 10.0f;
					BASS_FXSetParameters(fxPhaser, &phs);
			}
			return 1;

		case WM_INITDIALOG:
			win=h;
			GetCurrentDirectory(MAX_PATH,path);
			memset(&ofn,0,sizeof(ofn));
			ofn.lStructSize=sizeof(ofn);
			ofn.hwndOwner=h;
			ofn.hInstance=inst;
			ofn.nMaxFile=MAX_PATH;
			ofn.Flags=OFN_HIDEREADONLY|OFN_EXPLORER;

			// enable floating-point DSP
			BASS_SetConfig(BASS_CONFIG_FLOATDSP, TRUE);

			// setup output - default device, 44100hz, stereo, 16 bits
			if (!BASS_Init(-1,44100,0,win,NULL)) {
				Error("Can't initialize device");
				DestroyWindow(win);
				return 1;
			}

			// check for floating-point capability
			floatable = BASS_StreamCreate(44100, 2, BASS_SAMPLE_FLOAT, 0, 0);
			if (floatable) {
				BASS_StreamFree(floatable);  //woohoo!
			    floatable = BASS_SAMPLE_FLOAT;
			}

			// initialize dsp eq sliders
			MESS(IDC_SLDEQ1,TBM_SETRANGE,FALSE,MAKELONG(0,20));
			MESS(IDC_SLDEQ1,TBM_SETPOS,TRUE,10);

			MESS(IDC_SLDEQ2,TBM_SETRANGE,FALSE,MAKELONG(0,20));
			MESS(IDC_SLDEQ2,TBM_SETPOS,TRUE,10);

			MESS(IDC_SLDEQ3,TBM_SETRANGE,FALSE,MAKELONG(0,20));
			MESS(IDC_SLDEQ3,TBM_SETPOS,TRUE,10);

			// dx rate
			MESS(IDC_DXRATE,TBM_SETRANGEMAX,0,(long)(44100.0f*1.3f));
			MESS(IDC_DXRATE,TBM_SETRANGEMIN,0,(long)(44100.0f*0.7f));
			MESS(IDC_DXRATE,TBM_SETPOS,TRUE,44100);
			MESS(IDC_DXRATE,TBM_SETPAGESIZE,0,(long)(44100.0f*0.01f));	// by 1%

			// DryMix
			MESS(IDC_DRYMIX,TBM_SETRANGE,0,MAKELONG(-2000,2000));
			MESS(IDC_DRYMIX,TBM_SETPOS,TRUE,-999);

			// WetMix
			MESS(IDC_WETMIX,TBM_SETRANGE,0,MAKELONG(-2000,2000));
			MESS(IDC_WETMIX,TBM_SETPOS,TRUE,999);

			// Feedback
			MESS(IDC_FEEDBACK,TBM_SETRANGE,0,MAKELONG(-1000,1000));
			MESS(IDC_FEEDBACK,TBM_SETPOS,TRUE,-60);

			// Rate
			MESS(IDC_RATE,TBM_SETRANGE,0,MAKELONG(0,100));
			MESS(IDC_RATE,TBM_SETPOS,TRUE,2);

			// Range
			MESS(IDC_RANGE,TBM_SETRANGE,0,MAKELONG(0,100));
			MESS(IDC_RANGE,TBM_SETPOS,TRUE,60);

			// Freq
			MESS(IDC_FREQ,TBM_SETRANGE,0,MAKELONG(0,10000));
			MESS(IDC_FREQ,TBM_SETPOS,TRUE,1000);

			Font=CreateFont(-12,0,0,0,FW_BOLD,FALSE,FALSE,FALSE,ANSI_CHARSET,OUT_STRING_PRECIS,
				            CLIP_STROKE_PRECIS,DRAFT_QUALITY,DEFAULT_PITCH | FF_DONTCARE,
							"MS Sans Serif");
			// set the font for check boxes
			MESS(IDC_CHKEQ, WM_SETFONT, Font, TRUE);
			MESS(IDC_CHKPHS,WM_SETFONT, Font, TRUE);
		return 1;

		case WM_CLOSE:
			EndDialog(h,0);
			return 0;
		break;
	}
	return 0;
}
示例#8
0
bool BassPlayer::startRecord(const wchar_t* file)
{
    if (m_record_params)
        return error(L"Already recording. First stop and start new.");
    int device = getMicrophoneDevice();
    if (device == -1)
        return error(L"Microphone not found.");
    if (!BASS_RecordInit(device))
        return error_bass(L"Can't initialize microphone.", NULL);
    HANDLE hfile = CreateFile(file, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
    if (hfile == INVALID_HANDLE_VALUE)
    {
        std::wstring message(L"Can't open file to writing :");
        message.append(file);
        return error(message.c_str());
    }

    // write wav header
    WAVEFORMATEX wf;
    wf.wFormatTag = WAVE_FORMAT_PCM;
    wf.wBitsPerSample = 16;
    wf.nChannels = LOWORD(m_chans_record);
    wf.nSamplesPerSec = m_freq_record;
    wf.nBlockAlign = wf.nChannels*wf.wBitsPerSample/8;
    wf.nAvgBytesPerSec = wf.nSamplesPerSec * wf.nBlockAlign;
    wf.cbSize = 0;
    DWORD wf_size = sizeof(WAVEFORMATEX) - sizeof(WORD);

    DWORD headerSize = 20 + wf_size + 8;
    unsigned char* header = new unsigned char [headerSize];
    memcpy(header, "RIFF\0\0\0\0WAVEfmt \20\0\0\0", 20);
    memcpy(header+20, &wf, wf_size);
    memcpy(header+20+wf_size, "data\0\0\0\0", 8);
    DWORD written = 0;
    if (!WriteFile(hfile, header, headerSize, &written, NULL) || written != headerSize)
    {
        CloseHandle(hfile);
        DeleteFile(file);
        std::wstring message(L"Can't start writing :");
        message.append(file);
        return error(message.c_str());
    }

    m_record_params = new RecordParams;
    m_record_params->hfile = hfile;
    m_record_params->recording = TRUE;
    m_record = BASS_RecordStart(m_freq_record, m_chans_record, 0, MyRecordProc, m_record_params);
    if (!m_record)
    {
        delete m_record_params;
        m_record_params = NULL;
        CloseHandle(hfile);
        DeleteFile(file);
        return error_bass(L"Can't start recording.", NULL);
    }

    // set a volume effect on the recording channel
    HFX volfx = BASS_ChannelSetFX(m_record, BASS_FX_BFX_VOLUME, 0);
    BASS_BFX_VOLUME param;
    param.lChannel = 0; // global volume control
    param.fVolume = volume_ToFloat(m_sensivity_record); // recording volume
    BASS_FXSetParameters(volfx, &param); // apply the level change
    return true;
}
HRESULT CBSoundBuffer::ApplyFX(TSFXType Type, float Param1, float Param2, float Param3, float Param4)
{
	switch(Type)
	{
	case SFX_ECHO:
#ifdef USE_BASS_FX
		if (m_EffectHandle != 0)
		{
			BASS_ChannelRemoveFX(m_Stream, m_EffectHandle);
		}
		m_EffectHandle = BASS_ChannelSetFX(
			m_Stream,
			BASS_FX_BFX_ECHO4,
			0);

		if (m_EffectHandle != 0) 
		{
			BASS_BFX_ECHO4 params;
			/*
			 * try to be as close as possible to the DSFX echo, it will never be perfect though
			 * 
			 * fDryMix = reverse of fWetDryMix (scaled from 0..100 into 0..1)
			 * fWetMix = fWetDryMix (converted from logarithmic to linear) 
			 * fDelay  = mean of fLeftDelay and fRightDelay (converted from milliseconds to seconds)
			 * ignored = fFeedback (the BASS feedback parameter is used to create reverb)
			 */
			params.fDryMix = ((100.0f - Param1) / 100.0f);
			params.fWetMix = (Param1 / 100.0f);
			params.fFeedback = 0;
			params.fDelay = (Param3 + Param4) / 2.0f / 1000.0f;
			params.bStereo = false;
			params.lChannel = BASS_BFX_CHANALL;

			Game->LOG(0, "Echo params: Dry=%.2f Wet=%.2f Fedback=%.2f Delay=%.2f", params.fDryMix, params.fWetMix, params.fFeedback, params.fDelay);

			BOOL status = BASS_FXSetParameters(
				m_EffectHandle,
				(void *) &params);

			Game->LOG(0, "Echo status=%s", (status == TRUE) ? "OK" : "ERROR");
			if (status == FALSE)
			{
				Game->LOG(0, "Echo error=%d", BASS_ErrorGetCode());
			}
		}
#endif
		break;

	case SFX_REVERB:
#ifdef USE_BASS_FX
		if (m_EffectHandle != 0)
		{
			BASS_ChannelRemoveFX(m_Stream, m_EffectHandle);
		}	
		m_EffectHandle = BASS_ChannelSetFX(
			m_Stream,
			BASS_FX_BFX_ECHO4,
			0);
		if (m_EffectHandle != 0) 
		{
			BASS_BFX_ECHO4 params;
			/*
			 * try to be as close as possible to the DSFX reverb, it will never be perfect though
			 * 
			 * fDryMix = fInGain (converted from logarithmic to linear)
			 * fWetMix = fReverbMix (converted from logarithmic to linear) multiplied ("attenuated") with fDryMix
			 * fDelay  = fReverbTime (converted from milliseconds to seconds)
			 * ignored = fHighFreqRTRatio (no equivalent in BASS)
			 */
			params.fDryMix = pow(10.0f, (Param1 / 10.0f));
			params.fWetMix = pow(10.0f, (Param2 / 10.0f)) * params.fDryMix;
			params.fFeedback = 0.7f;
			params.fDelay = ((Param3 / 1000.0f) / 10.0f);

			// test a different approach, where only the feedback parameter is affected by the fReverbTime
			params.fDryMix = 0.999f;
			params.fWetMix = 0.7f;
			params.fFeedback = 0.5f + ((Param3 / 3000.0f) * 0.2f);
			params.fDelay = 0.005f;

			params.bStereo = false;
			params.lChannel = BASS_BFX_CHANALL;

			Game->LOG(0, "Reverb params: Dry=%.2f Wet=%.2f Fedback=%.2f Delay=%.2f", params.fDryMix, params.fWetMix, params.fFeedback, params.fDelay);

			BOOL status = BASS_FXSetParameters(
				m_EffectHandle,
				(void *) &params);

			Game->LOG(0, "Reverb status=%s", (status == TRUE) ? "OK" : "ERROR");
			if (status == FALSE)
			{
				Game->LOG(0, "Reverb error=%d", BASS_ErrorGetCode());
			}
		}
#endif
		break;

	case SFX_REVERB_PRESET:
		// TODO need to check whether context is already in use
#ifdef USE_LIBEFFECTS_REVERB
		int status;
		uint32_t replyCount;
		char replydata[8];

		m_context.hInstance  = NULL;
		m_context.boolAuxiliary  = 0;

	    m_context.boolPreset     = 1;
	    m_context.curPreset  = REVERB_PRESET_LAST + 1;

	    switch (int (Param1))
	    {
	    case 0:
	    	m_context.nextPreset = REVERB_PRESET_NONE;
	    	break;
	    case 1:
	    	m_context.nextPreset = REVERB_PRESET_SMALLROOM;
	    	break;
	    case 2:
	    	m_context.nextPreset = REVERB_PRESET_MEDIUMROOM;
	    	break;
	    case 3:
	    	m_context.nextPreset = REVERB_PRESET_LARGEROOM;
	    	break;
	    case 4:
	    	m_context.nextPreset = REVERB_PRESET_MEDIUMHALL;
	    	break;
	    case 5:
	    	m_context.nextPreset = REVERB_PRESET_LARGEHALL;
	    	break;
	    case 6:
	    	m_context.nextPreset = REVERB_PRESET_PLATE;
	    	break;
	    default:
	    	m_context.nextPreset = REVERB_PRESET_NONE;
	    	break;
	    }

		Game->LOG(0, "====> Next preset=%d.\n", m_context.nextPreset);

		status = Reverb_init(&m_context);

		if (status != 0)
		{
			Game->LOG(0, "Reverb init error=%d", status);
			return S_FALSE;
		}

		m_context.config.outputCfg.accessMode = EFFECT_BUFFER_ACCESS_WRITE;

	    m_context.InFrames32  = (LVM_INT32 *)malloc(LVREV_MAX_FRAME_SIZE * sizeof(LVM_INT32) * 2);

		if (m_context.InFrames32 == NULL)
		{
			Game->LOG(0, "Reverb malloc failed (1)!");
			Reverb_free(&m_context);
			m_context.hInstance = NULL;
			return S_FALSE;
		}
		else
		{
			// Game->LOG(0, "Malloc inframes addr 0x%08X!", (uint32_t*) m_context.InFrames32);
		}

	    m_context.OutFrames32 = (LVM_INT32 *)malloc(LVREV_MAX_FRAME_SIZE * sizeof(LVM_INT32) * 2);

		if (m_context.OutFrames32 == NULL)
		{
			Game->LOG(0, "Reverb malloc failed (2)!");
			free(m_context.InFrames32);
			Reverb_free(&m_context);
			m_context.hInstance = NULL;
			return S_FALSE;
		}
		else
		{
			// Game->LOG(0, "Malloc outframes addr 0x%08X!", (uint32_t*) m_context.OutFrames32);
		}

	    replyCount = sizeof(int);

	    status = Reverb_command(&m_context, EFFECT_CMD_ENABLE, 0, NULL, &replyCount, replydata);

		if (status != 0)
		{
			Game->LOG(0, "Reverb command error=%d", status);
			free(m_context.OutFrames32);
			free(m_context.InFrames32);
			Reverb_free(&m_context);
			m_context.hInstance = NULL;
			return S_FALSE;
		}

		m_BASS_DSP_handle = BASS_ChannelSetDSP(m_Stream, DSPProc, (void *) this, 0);

		if (m_BASS_DSP_handle == 0)
		{
			Game->LOG(0, "BASS error: %d while adding DSP effect", BASS_ErrorGetCode());
			free(m_context.OutFrames32);
			free(m_context.InFrames32);
			Reverb_free(&m_context);
			m_context.hInstance = NULL;
			return S_FALSE;
		}

	//	Game->LOG(0, "Preset reverb active, ptr=0x%08X.", (uint32_t) m_pContext);
		Game->LOG(0, "Preset reverb active.");

#endif
		break;

	default:
#ifdef USE_BASS_FX
		if (m_EffectHandle != 0)
		{
			BASS_ChannelRemoveFX(m_Stream, m_EffectHandle);
			m_EffectHandle = 0;
		}
#endif

#ifdef USE_LIBEFFECTS_REVERB
	if (m_BASS_DSP_handle != 0)
	{
		if (BASS_ChannelRemoveDSP(m_Stream, m_BASS_DSP_handle) == FALSE)
		{
			Game->LOG(0, "BASS error: %d while removing old DSP effect", BASS_ErrorGetCode());
		}
		m_BASS_DSP_handle = 0;
	}
	if (m_context.hInstance != NULL)
	{
		free(m_context.InFrames32);
		free(m_context.OutFrames32);
		Reverb_free(&m_context);
		m_context.hInstance = NULL;
	}
#endif
		break;
	}

	return S_OK;
}
示例#10
0
INT_PTR CALLBACK dialogproc(HWND h,UINT m,WPARAM w,LPARAM l)
{
	switch (m) {
		case WM_COMMAND:
			switch (LOWORD(w)) {
				case IDCANCEL:
					DestroyWindow(h);
					break;
				case 10:
					{
						char file[MAX_PATH]="";
						ofn.lpstrFilter="playable files\0*.mo3;*.xm;*.mod;*.s3m;*.it;*.mtm;*.umx;*.mp3;*.mp2;*.mp1;*.ogg;*.wav;*.aif\0All files\0*.*\0\0";
						ofn.lpstrFile=file;
						if (GetOpenFileName(&ofn)) {
							// free both MOD and stream, it must be one of them! :)
							BASS_MusicFree(chan);
							BASS_StreamFree(chan);
#if 1 // with FX flag
							if (!(chan=BASS_StreamCreateFile(FALSE,file,0,0,BASS_SAMPLE_LOOP|BASS_SAMPLE_FX))
								&& !(chan=BASS_MusicLoad(FALSE,file,0,0,BASS_SAMPLE_LOOP|BASS_MUSIC_RAMP|BASS_SAMPLE_FX,1))) {
#else // without FX flag
							if (!(chan=BASS_StreamCreateFile(FALSE,file,0,0,BASS_SAMPLE_LOOP))
								&& !(chan=BASS_MusicLoad(FALSE,file,0,0,BASS_SAMPLE_LOOP|BASS_MUSIC_RAMP,1))) {
#endif
								// whatever it is, it ain't playable
								MESS(10,WM_SETTEXT,0,"click here to open a file...");
								Error("Can't play the file");
								break;
							}
							MESS(10,WM_SETTEXT,0,file);
							{ // setup the effects
								BASS_DX8_PARAMEQ p;
								fx[0]=BASS_ChannelSetFX(chan,BASS_FX_DX8_PARAMEQ,0);
								fx[1]=BASS_ChannelSetFX(chan,BASS_FX_DX8_PARAMEQ,0);
								fx[2]=BASS_ChannelSetFX(chan,BASS_FX_DX8_PARAMEQ,0);
								fx[3]=BASS_ChannelSetFX(chan,BASS_FX_DX8_REVERB,0);
								p.fGain=0;
								p.fBandwidth=18;
								p.fCenter=125;
								BASS_FXSetParameters(fx[0],&p);
								p.fCenter=1000;
								BASS_FXSetParameters(fx[1],&p);
								p.fCenter=8000;
								BASS_FXSetParameters(fx[2],&p);
								UpdateFX(0);
								UpdateFX(1);
								UpdateFX(2);
								UpdateFX(3);
							}
							BASS_ChannelPlay(chan,FALSE);
						}
					}
					break;
			}
			break;

		case WM_VSCROLL:
			if (l) {
				UpdateFX(GetDlgCtrlID((HWND)l)-20);
			}
			break;

		case WM_INITDIALOG:
			win=h;
			memset(&ofn,0,sizeof(ofn));
			ofn.lStructSize=sizeof(ofn);
			ofn.hwndOwner=h;
			ofn.nMaxFile=MAX_PATH;
			ofn.Flags=OFN_HIDEREADONLY|OFN_EXPLORER;
			// setup output - default device
			if (!BASS_Init(-1,44100,0,win,NULL)) {
				Error("Can't initialize device");
				DestroyWindow(win);
				break;
			}
			{
				// check that DX8 features are available
				BASS_INFO bi={sizeof(bi)};
				BASS_GetInfo(&bi);
				if (bi.dsver<8) {
					BASS_Free();
					Error("DirectX 8 is not installed");
					DestroyWindow(win);
				}
			}
			// initialize eq/reverb sliders
			MESS(20,TBM_SETRANGE,FALSE,MAKELONG(0,20));
			MESS(20,TBM_SETPOS,TRUE,10);
			MESS(21,TBM_SETRANGE,FALSE,MAKELONG(0,20));
			MESS(21,TBM_SETPOS,TRUE,10);
			MESS(22,TBM_SETRANGE,FALSE,MAKELONG(0,20));
			MESS(22,TBM_SETPOS,TRUE,10);
			MESS(23,TBM_SETRANGE,FALSE,MAKELONG(0,20));
			MESS(23,TBM_SETPOS,TRUE,20);
			return 1;

		case WM_DESTROY:
			BASS_Free();
			break;
	}
	return 0;
}

int PASCAL WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lpCmdLine, int nCmdShow)
{
	// check the correct BASS was loaded
	if (HIWORD(BASS_GetVersion())!=BASSVERSION) {
		MessageBox(0,"An incorrect version of BASS.DLL was loaded",0,MB_ICONERROR);
		return 0;
	}

	{ // enable trackbar support
		INITCOMMONCONTROLSEX cc={sizeof(cc),ICC_BAR_CLASSES};
		InitCommonControlsEx(&cc);
	}

	DialogBox(hInstance,(char*)1000,0,&dialogproc);

	return 0;
}