int MAGIC_AttSkill( int charaindex, int toindex,int marray, int mp ) { int battlemode; int battleindex=-1; char *magicarg, funName[256]; int skillID=-1; PETSKILL_CALLFUNC func; if( CHAR_CHECKINDEX( charaindex ) == FALSE ) return FALSE; if( IsBATTLING( charaindex ) == FALSE ) return FALSE; battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); if( BATTLE_CHECKINDEX( battleindex ) == FALSE ) return FALSE; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); if( battlemode == BATTLE_CHARMODE_INIT ) return FALSE; if( toindex < 0 || toindex > 19 ) return FALSE; if( CHAR_getInt( charaindex, CHAR_MP ) < mp ) return FALSE; memset( funName, 0, sizeof( char)*256 ); //MAGIC_Recovery_Battle( charaindex, toindex, marray, mp ); magicarg = MAGIC_getChar( marray, MAGIC_OPTION ); if (!magicarg) return FALSE; if( strstr( magicarg, ";" ) != NULL ) { char buff1[256]; if( getStringFromIndexWithDelim( magicarg, ";", 1, buff1, sizeof( buff1)) == FALSE ) return FALSE; snprintf( funName, sizeof(funName), buff1); if( getStringFromIndexWithDelim( magicarg, ";", 2, buff1, sizeof( buff1)) == FALSE ) return FALSE; skillID = atoi( buff1); }else return FALSE; func = PETSKILL_getPetskillFuncPointer( funName); if( !func ){ print("\n *func not FOUND !!"); return FALSE; } if( func( charaindex, toindex, skillID, "MAGICSKILL" ) == FALSE ) return FALSE; CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); return TRUE; }
int BATTLE_ai_one( int charaindex, int battleindex, int side, int turn) { int rc = FALSE; BATTLE_ENTRY *pEntry; struct B_AI_RESULT result; int mode; /* Óɷ¶ª¡õÕýÃñÄáÓÀÛÍ */ if( BATTLE_CHECKINDEX( battleindex ) == FALSE )return BATTLE_ERR_BATTLEINDEX; if( BATTLE_CHECKSIDE( side ) == FALSE )return BATTLE_ERR_PARAM; if( BATTLE_CHECKSIDE( side ^1) == FALSE )return BATTLE_ERR_PARAM; /* ¼°ÈÓÄÌÓñËåµæµ¤ */ /* ³ÄƽÅҷ¶¯Â½·´ ØêÔ */ if( BattleArray[battleindex].Side[side].type != BATTLE_S_TYPE_ENEMY ) return 0; /* ¸²´¡ÈÓÄÌÓñ */ pEntry = BattleArray[battleindex].Side[side^1].Entry; mode = CHAR_getWorkInt( charaindex, CHAR_WORKTACTICS); /* ÖÊ Ã«ÈïÔ»ÛÐØêÔ */ if( mode < 0 || mode >= arraysizeof( functbl)) return FALSE; /* ÖÊ Ã«ÈïÔ»ÛÐØêÔ */ if( functbl[mode] != NULL ) { rc = functbl[mode]( turn, charaindex, pEntry, &result); } if( rc ) { CHAR_setWorkInt( charaindex, CHAR_WORKBATTLECOM1, result.command ); if( result.command == BATTLE_COM_ATTACK) { CHAR_setWorkInt( charaindex, CHAR_WORKBATTLECOM2, result.target + (side^1)*SIDE_OFFSET); } CHAR_setWorkInt( charaindex, CHAR_WORKBATTLEMODE, BATTLE_CHARMODE_C_OK ); } return TRUE; }
int BATTLE_ai_all( int battleindex, int side, int turn) { int i; int rc = FALSE; BATTLE_ENTRY *pEntry; struct B_AI_RESULT result; if( BATTLE_CHECKINDEX( battleindex ) == FALSE )return BATTLE_ERR_BATTLEINDEX; if( BATTLE_CHECKSIDE( side ) == FALSE )return BATTLE_ERR_PARAM; if( BATTLE_CHECKSIDE( side ^1) == FALSE )return BATTLE_ERR_PARAM; if( BattleArray[battleindex].Side[side].type != BATTLE_S_TYPE_ENEMY ) return FALSE; pEntry = BattleArray[battleindex].Side[side^1].Entry; for( i = 0; i < BATTLE_ENTRY_MAX; i ++ ){ int charaindex = BattleArray[battleindex].Side[side].Entry[i].charaindex; int mode; if( CHAR_CHECKINDEX( charaindex ) == FALSE )continue; mode = CHAR_getWorkInt( charaindex, CHAR_WORKTACTICS); if( mode < 0 || mode >= arraysizeof( functbl)){ print( "BATTLE_ai_all ÖÐ,Õ½¶·Â߼ģʽºÜÆæ¹Ö(%s)(%d)\n", CHAR_getUseName( charaindex ), mode ); mode = 1; } if( BATTLE_IsCharge( charaindex ) == TRUE ){ CHAR_setWorkInt( charaindex, CHAR_WORKBATTLEMODE, BATTLE_CHARMODE_C_OK ); continue; } if( BattleArray[battleindex].Side[side].flg & BSIDE_FLG_SURPRISE) { CHAR_setWorkInt( charaindex, CHAR_WORKBATTLECOM1, BATTLE_COM_NONE ); CHAR_setWorkInt( charaindex, CHAR_WORKBATTLEMODE, BATTLE_CHARMODE_C_OK ); }else { if( functbl[mode] != NULL ) { rc = functbl[mode]( turn, charaindex, pEntry, &result); if( BATTLE_CanMoveCheck( charaindex ) == FALSE ){ result.command = BATTLE_COM_NONE; } } if( rc ) { #ifdef _BATTLENPC_WARP_PLAYER if(result.command==BATTLE_COM_WARP){ for( i=0; i<BATTLE_ENTRY_MAX; i++){ int tindex = (pEntry+i)->charaindex; if( !CHAR_CHECKINDEX( tindex ))continue; if( CHAR_getFlg( tindex, CHAR_ISDIE)) continue; if( CHAR_getWorkInt( tindex, CHAR_WORKBATTLEMODE) == BATTLE_CHARMODE_RESCUE ) continue; if( CHAR_getInt( tindex, CHAR_WHICHTYPE)==CHAR_TYPEPLAYER){ char sBuff[1024]="", sBuff1[1024]=""; int ss[3]; int sii; int rc = 1; if( NPC_Util_GetStrFromStrWithDelim( CHAR_getWorkChar( charaindex, CHAR_WORKBATTLE_ACT_CONDITION), "wp", sBuff, sizeof( sBuff))!=NULL){ for( sii=1; sii<=3; sii++){ if(getStringFromIndexWithDelim( sBuff, ";", sii, sBuff1, sizeof( sBuff1))) {ss[sii-1]=atoi(sBuff1);} else {rc=0;} } if(rc){ CHAR_warpToSpecificPoint( tindex, ss[0], ss[1], ss[2]); BATTLE_WatchStop( tindex); } } } } } #endif CHAR_setWorkInt( charaindex, CHAR_WORKBATTLECOM1, result.command ); CHAR_setWorkInt( charaindex, CHAR_WORKBATTLECOM2, result.target + (side^1)*SIDE_OFFSET); CHAR_setWorkInt( charaindex, CHAR_WORKBATTLEMODE, BATTLE_CHARMODE_C_OK ); //CHAR_SETWORKINT_LOW( charaindex, CHAR_WORKBATTLECOM3, array); } } } return TRUE; }
void ITEM_useMRecovery_Battle( int charaindex, int toNo, int haveitemindex ) { int battleindex, attackNo, itemindex; int turn=0, magicid, marray; char buf1[256]; char *arg=NULL; battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); if( BATTLE_CHECKINDEX( battleindex ) == FALSE ) return; if( (attackNo = BATTLE_Index2No( battleindex, charaindex )) == -1 ) return; itemindex = CHAR_getItemIndex( charaindex, haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; arg = ITEM_getChar( itemindex, ITEM_ARGUMENT ); if( getStringFromIndexWithDelim( arg, ":", 2, buf1, sizeof(buf1)) ==FALSE ) return; turn = atoi( buf1); if( getStringFromIndexWithDelim( arg, ":", 1, buf1, sizeof(buf1)) ==FALSE ) return; if( strstr( buf1, "¥þ" ) != NULL ){ }else{ } magicid = ITEM_getInt( itemindex, ITEM_MAGICID); marray = MAGIC_getMagicArray( magicid); if( marray == -1 ) return; if( IsBATTLING( charaindex ) == TRUE ){ int i, status=-1; char *magicarg=NULL, *pszP=NULL; #ifdef _PREVENT_TEAMATTACK //¥úÃè¦u..¤£±o¨Ï¥Î¼Ä¤è int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); if( CHAR_getInt( charaindex, CHAR_WHICHTYPE ) == CHAR_TYPEPLAYER //&& BattleArray[battleindex].type != BATTLE_TYPE_P_vs_P ){ if( BATTLE_CheckSameSide( charaindex, toNo) == 0 ){//¤£¦PÃä int battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); BATTLE_NoAction( battleindex, BATTLE_Index2No( battleindex, charaindex) ); CHAR_talkToCli( charaindex, -1, "¥úÃè¦u..¤£±o¬I¤©«Dª±®a¼Ä¤è¡C", CHAR_COLORYELLOW); return; } } #endif magicarg = MAGIC_getChar( marray, MAGIC_OPTION ); pszP = magicarg; for( ;status == -1 && pszP[0] != 0; pszP++ ){ for( i = 1; i < BATTLE_MD_END; i ++ ){ if( strncmp( pszP, aszMagicDef[i], 2 ) == 0 ){ status = i; pszP +=2; break; } } } if( status == -1 ) return; BATTLE_MultiMagicDef( battleindex, attackNo, toNo, status, turn, MAGIC_EFFECT_USER, SPR_difence ); LogItem( CHAR_getChar( charaindex, CHAR_NAME ), CHAR_getChar( charaindex, CHAR_CDKEY ), #ifdef _add_item_log_name // WON ADD ¦bitemªºlog¤¤¼W¥[item¦WºÙ itemindex, #else ITEM_getInt( itemindex, ITEM_ID ), #endif "BattleUse(¾Ô°«¤¤¨Ï¥Î±¼ªº¹D¨ã)", CHAR_getInt( charaindex,CHAR_FLOOR), CHAR_getInt( charaindex,CHAR_X ), CHAR_getInt( charaindex,CHAR_Y ), ITEM_getChar( itemindex, ITEM_UNIQUECODE), ITEM_getChar( itemindex, ITEM_NAME), ITEM_getInt( itemindex, ITEM_ID) ); } CHAR_DelItemMess( charaindex, haveitemindex, 0); }