void ITEM_useFirecracker_Battle( charaindex, toindex, haveitemindex) { int itemindex, battleindex, masteridx=-1, index2; char szWork[128]; #ifdef _FIX_FIRECRACKER int petid=-1, i=1; BOOL FINDPET=FALSE; char *buff1; char token[256], buf1[256]; #else int PetEscape = 0; #endif itemindex = CHAR_getItemIndex(charaindex,haveitemindex); // Àˬdª««~ if(!ITEM_CHECKINDEX(itemindex)) return; battleindex = CHAR_getWorkInt(charaindex,CHAR_WORKBATTLEINDEX); #ifdef _FIX_FIRECRACKER index2 = BATTLE_No2Index( battleindex, toindex); if( !CHAR_CHECKINDEX( index2) ) return; { int attackNo = BATTLE_Index2No( battleindex, charaindex ); int safeSide = 0; int MySide_start, MySide_end; if( attackNo >= 10 ) safeSide = 1; MySide_start = safeSide*SIDE_OFFSET; MySide_end = ((safeSide*SIDE_OFFSET) + SIDE_OFFSET); if( (toindex >= MySide_start) && (toindex<MySide_end) ){ //¦PÃä return; } } if( BATTLE_Index2No( battleindex, charaindex ) == toindex ){ BATTLE_ItemUseDelete(charaindex,haveitemindex);//¥Î¦b¦Û¨ return; } if( CHAR_getInt( index2, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER ) { petid = -1;//§@¥Î¦b¤Hª« }else if( CHAR_getInt( index2, CHAR_WHICHTYPE) == CHAR_TYPEPET ) { masteridx = BATTLE_No2Index(battleindex,toindex-5);//§@¥Î¦bÃdª« if( !CHAR_CHECKINDEX( masteridx) ) return; petid = CHAR_getInt(index2,CHAR_PETID);//Ãdª«id }else if( CHAR_getInt( index2, CHAR_WHICHTYPE) == CHAR_TYPEENEMY ) { petid = CHAR_getInt(index2,CHAR_PETID); } if( (buff1 = ITEM_getChar( itemindex, ITEM_ARGUMENT)) == NULL ) return; memset( token, 0, sizeof( token)); if( NPC_Util_GetStrFromStrWithDelim( buff1, "KPET", token, sizeof( token) ) == NULL) { print( "Can't get KPET: %s!!\n", buff1); return; } // won fix while( getStringFromIndexWithDelim( token,"_", i, buf1, sizeof( buf1)) != FALSE ) { //while( getStringFromIndexWithDelim( token,"|", i, buf1, sizeof( buf1)) != FALSE ) { i++; if( petid == atoi( buf1) ){//¦~Ã~§P§O FINDPET = TRUE; break; } } sprintf(szWork,"BB|a%X|w3|r%X|f0|d0|p0|FF|",BATTLE_Index2No(battleindex,charaindex),toindex); BATTLESTR_ADD(szWork);//¥á¥XÃ@¬¶ªº°Êµe //°e°T®§¦Üª±®a if( FINDPET == TRUE ) {//Y¬°¦~Ã~ char buf4[255]; sprintf( buf4, "%s³QÀ~¶]¤F¡I", CHAR_getChar( index2, CHAR_NAME)); BATTLE_Exit(index2,battleindex);//Â÷¶}¾Ô°« if( CHAR_CHECKINDEX( masteridx) ){ CHAR_setInt(masteridx,CHAR_DEFAULTPET,-1);//µL°Ñ¾ÔÃd CHAR_talkToCli( masteridx,-1, buf4, CHAR_COLORYELLOW); } sprintf(szWork,"BQ|e%X|",toindex);//°k¶]°Êµe BATTLESTR_ADD(szWork); CHAR_talkToCli( charaindex,-1, buf4, CHAR_COLORYELLOW); }else { CHAR_talkToCli( charaindex, -1, "¤°»ò¨Æ³£¨Sµo¥Í¡C", CHAR_COLORYELLOW); } BATTLE_ItemUseDelete( charaindex, haveitemindex);//§R°£Ã@¬¶ #else index2 = BATTLE_No2Index(battleindex,toindex); // ³Q¬µ¨ìªº¬O§_¬°Ãdª« if(CHAR_getInt(index2,CHAR_WHICHTYPE) == CHAR_TYPEPET) { // ¦pªG³Q¬µªº¬O¦~Ã~ if(CHAR_getInt(index2,CHAR_PETID) >= 901 && CHAR_getInt(index2,CHAR_PETID) <= 904){ // ¨ú±o¥Ø¼Ðªº¥¿«á¤èªº¨¤¦âªºindex masteridx = BATTLE_No2Index(battleindex,toindex-5); // ¦pªG¹ï¾Ôªº¬Oª±®a if(CHAR_getInt(masteridx,CHAR_WHICHTYPE) == CHAR_TYPEPLAYER) PetEscape = 1; else print("\n¦~Ã~¦b¹J¼Ä®É¥X²{"); } } // ¦pªG¤£¬O¬µ¦Û¤v if(BATTLE_Index2No(battleindex,charaindex) != toindex) { sprintf(szWork,"BB|a%X|w3|r%X|f0|d0|p0|FF|",BATTLE_Index2No(battleindex,charaindex),toindex); BATTLESTR_ADD(szWork); if(PetEscape) { BATTLE_Exit(index2,battleindex); CHAR_setInt(masteridx,CHAR_DEFAULTPET,-1); sprintf(szWork,"BQ|e%X|",toindex); BATTLESTR_ADD(szWork); CHAR_talkToCli(masteridx,-1,"¦~Ã~³QÀ~¶]¤F¡I",CHAR_COLORWHITE); CHAR_talkToCli(charaindex,-1,"¦~Ã~³QÀ~¶]¤F¡I",CHAR_COLORWHITE); } } CHAR_talkToCli(charaindex,-1,"¤°»ò¨Æ³£¨Sµo¥Í¡C",CHAR_COLORWHITE); CHAR_talkToCli(charaindex,-1,"¹D¨ã®ø¥¢¤F¡C",CHAR_COLORWHITE); // ¨Ï¥Î«á¹D¨ã®ø¥¢ BATTLE_ItemUseDelete(charaindex,haveitemindex); #endif }
int MAGIC_Nocast( int charaindex, int toindex, int marray, int mp ) { int battlemode; int i,turn,perStatus; int ToList[SIDE_OFFSET*2+1]; char *magicarg; int attackNo=0; int battleindex,Success = 0; char szTurn[] = "turn"; char szSuccess[] = "成"; char *pszP; //check index if( CHAR_CHECKINDEX( charaindex ) == FALSE )return FALSE; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); // 爵 釩銨凜反 骰允月//?? if( battlemode == BATTLE_CHARMODE_INIT ){ return FALSE; } //mp不足 if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; //消耗mp CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); //魔法名稱 magicarg = MAGIC_getChar( marray, MAGIC_OPTION ); if( magicarg == NULL ) { print("\n magicarg == NULL "); return FALSE; } pszP = magicarg; //讀取作用回合數 if( ( pszP = strstr( pszP, szTurn ) ) != NULL){ pszP += sizeof( szTurn ); sscanf( pszP, "%d", &turn ); } // 岳 澀爛//命中率 if( ( pszP = strstr( pszP, szSuccess ) ) != NULL){ pszP += sizeof( szSuccess ); sscanf( pszP, "%d", &Success ); } // print("\nvincent-->MAGIC_Nocast use"); battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); attackNo = BATTLE_Index2No( battleindex, charaindex ); BATTLE_MultiList( battleindex, toindex, ToList ); //施魔法動畫效果 BATTLE_MagicEffect(battleindex, attackNo, ToList, MAGIC_EFFECT_USER, SPR_hoshi); charaindex = BATTLE_No2Index( battleindex, attackNo ); //check是否戰鬥中 if( IsBATTLING( charaindex ) == TRUE ) { for( i = 0; ToList[i] != -1; i ++ ) { toindex = BATTLE_No2Index( battleindex, ToList[i] ); if( BATTLE_StatusAttackCheck( charaindex,toindex, BATTLE_ST_NOCAST, Success, 30, 1.0, &perStatus ) == TRUE && CHAR_getInt( toindex, CHAR_WHICHTYPE) != CHAR_TYPEPET) { CHAR_setWorkInt( toindex, CHAR_WORKNOCAST, turn ); //無法展開咒術頁 lssproto_NC_send( getfdFromCharaIndex( toindex ), 1); //print("\nvincent-->NOCASTING2"); // BATTLE_BadStatusString( ToList[i], BATTLE_ST_NOCAST ); } } return TRUE; }else{ return FALSE; } }
void ITEM_useRefresh_Effect( charaindex, toindex, haveitemindex) { int i,itemindex,ReceveEffect; char *arg; // char szBuffer[128]=""; int status = -1,attackNo,index2; int battleindex; char *pszP; //print("\nvincent--ITEM_useRefresh_Effect"); // Àˬdª««~ itemindex = CHAR_getItemIndex(charaindex,haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; arg = ITEM_getChar(itemindex, ITEM_ARGUMENT ); pszP = arg; // ¸ú²Ì¤ò¼è for( ;status == -1 && pszP[0] != 0; pszP++ ){ // £±¤«¤é¸¡º÷ for( i = 1; i < BATTLE_ST_END; i ++ ){ // ¸ú²Ì¥Ô¥Ã¥¿¥ê¤«¡ª if( strncmp( pszP, aszStatus[i], 2 ) == 0 ){ status = i; pszP +=2; break; } } } //print("\nvincent-->status:%d",status); // ¸ú²Ì¤Ê¤¤¤Î¤Ç¼º if( status == -1 ) return; // ¥Ð¥È¥ë ¹æ battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); index2 = BATTLE_No2Index( battleindex, toindex);//³QÀ»¤¤¥Ø¼Ð¤§index attackNo = BATTLE_Index2No( battleindex, charaindex ); // defNo = BATTLE_Index2No( battleindex, index2 ); //print("\nvincent-->charaindex:%d,attackNo:%d,index2:%d,defNo:%d,",charaindex,attackNo,index2,defNo); /* ¥¥ã¥é¥¯¥¿¡¼¤Î½ê ¥ê¥¹¥È¤«¤é¾Ãµî */ CHAR_setItemIndex(charaindex, haveitemindex ,-1); CHAR_sendItemDataOne( charaindex, haveitemindex);/* ¥¢¥¤ ¥à¹¹¿· */ // if( CHAR_getWorkInt( charaindex, StatusTbl[status] ) > 0 ){ // ReceveEffect = SPR_tyusya; // }else{ // ReceveEffect = SPR_hoshi; // } ReceveEffect = SPR_tyusya;//¥´°w BATTLE_MultiStatusRecovery( battleindex, attackNo, toindex, status, MAGIC_EFFECT_USER, ReceveEffect ); /* ¾Ã¤¹ */ ITEM_endExistItemsOne( itemindex ); ////////////////////////// // BATTLE_MultiList( battleindex, defNo, ToList ); // for( i = 0; ToList[i] != -1; i ++ ){ // toindex = BATTLE_No2Index( battleindex, ToList[i] ); // // } //////////////////////////// }
int MAGIC_Metamo( int charaindex, int toindex, int marray, int mp ) { int battlemode, haveindex, power, i; char msg[128]; if( CHAR_CHECKINDEX( charaindex ) == FALSE ) return FALSE; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); // 爵 釩銨凜反 骰允月 if( battlemode == BATTLE_CHARMODE_INIT ){ return FALSE; } // 爵 分勻凶日 if( IsBATTLING( charaindex ) == TRUE ){ //MAGIC_Recovery_Battle( charaindex, toindex, marray, mp ); //return FALSE; toindex = BATTLE_No2Index( CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ), toindex ); //print(" battle_metamo:%d ", toindex); } if( CHAR_CHECKINDEX( toindex ) == FALSE ) return FALSE; if( CHAR_getInt( charaindex, CHAR_RIDEPET ) != -1 ){ CHAR_talkToCli( charaindex, -1, "無法變身,騎乘中不能變身!", CHAR_COLORWHITE ); return FALSE; } #ifdef _FIX_METAMORIDE if( CHAR_CHECKJOINENEMY( charaindex) == TRUE ){ CHAR_talkToCli( charaindex, -1, "無法變身,搭乘中不能變身!", CHAR_COLORYELLOW ); return FALSE; } #else if( CHAR_getInt( charaindex, CHAR_BASEIMAGENUMBER) == 100259 ){ CHAR_talkToCli( charaindex, -1, "無法變身,搭乘中不能變身!", CHAR_COLORWHITE ); return FALSE; } #endif #ifdef _FIXBUG_ATTACKBOW { int armindex = CHAR_getItemIndex( charaindex, CHAR_ARM); if( ITEM_CHECKINDEX( armindex) == TRUE ) { int armtype = BATTLE_GetWepon( charaindex); if( armtype == ITEM_BOW || armtype == ITEM_BOUNDTHROW || armtype == ITEM_BREAKTHROW || armtype == ITEM_BOOMERANG) { CHAR_talkToCli( charaindex, -1, "使用遠距離武器無法變身!", CHAR_COLORYELLOW ); return FALSE; } } } #endif haveindex = -1; for( i = 0; i < 5; i++ ) { if( CHAR_getCharPet( charaindex, i) == toindex ) { haveindex = i; break; } } if( haveindex == -1 && charaindex != toindex ) { CHAR_talkToCli( charaindex, -1, "無法變身,只能變成自己的寵物!", CHAR_COLORWHITE ); return FALSE; } if( CHAR_getInt( toindex, CHAR_BASEIMAGENUMBER) == 100259 ){ CHAR_talkToCli( charaindex, -1, "不能變身成加美!", CHAR_COLORWHITE ); return FALSE; } power = atoi(MAGIC_getChar( marray, MAGIC_OPTION )); if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); CHAR_send_P_StatusString( charaindex , CHAR_P_STRING_MP); if( toindex != charaindex ) { CHAR_setWorkInt( charaindex, CHAR_WORKITEMMETAMO, NowTime.tv_sec +power); sprintf( msg, "變身成%s!", CHAR_getChar( toindex, CHAR_NAME) ); } else { CHAR_setWorkInt( charaindex, CHAR_WORKITEMMETAMO, 0); sprintf( msg, "變回自己!"); } CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORWHITE ); CHAR_setInt( charaindex, CHAR_BASEIMAGENUMBER, CHAR_getInt( toindex, CHAR_BASEBASEIMAGENUMBER) ); CHAR_complianceParameter( charaindex); CHAR_sendCToArroundCharacter( CHAR_getWorkInt( charaindex , CHAR_WORKOBJINDEX )); CHAR_send_P_StatusString( charaindex , CHAR_P_STRING_BASEBASEIMAGENUMBER); //#endif return TRUE; }
void ITEM_useFirecracker_Battle( charaindex, toindex, haveitemindex) { int itemindex, battleindex, masteridx=-1, index2; char szWork[128]; #ifdef _FIX_FIRECRACKER int petid=-1, i=1; BOOL FINDPET=FALSE; char *buff1; char token[256], buf1[256]; #else int PetEscape = 0; #endif itemindex = CHAR_getItemIndex(charaindex,haveitemindex); // �����Ʒ if(!ITEM_CHECKINDEX(itemindex)) return; battleindex = CHAR_getWorkInt(charaindex,CHAR_WORKBATTLEINDEX); #ifdef _FIX_FIRECRACKER index2 = BATTLE_No2Index( battleindex, toindex); if( !CHAR_CHECKINDEX( index2) ) return; { int attackNo = BATTLE_Index2No( battleindex, charaindex ); int safeSide = 0; int MySide_start, MySide_end; if( attackNo >= 10 ) safeSide = 1; MySide_start = safeSide*SIDE_OFFSET; MySide_end = ((safeSide*SIDE_OFFSET) + SIDE_OFFSET); if( (toindex >= MySide_start) && (toindex<MySide_end) ){ //ͬ�� return; } } if( BATTLE_Index2No( battleindex, charaindex ) == toindex ){ BATTLE_ItemUseDelete(charaindex,haveitemindex);//�������� return; } if( CHAR_getInt( index2, CHAR_WHICHTYPE) == CHAR_TYPEPLAYER ) { petid = -1;//���������� }else if( CHAR_getInt( index2, CHAR_WHICHTYPE) == CHAR_TYPEPET ) { masteridx = BATTLE_No2Index(battleindex,toindex-5);//�����ڳ��� if( !CHAR_CHECKINDEX( masteridx) ) return; petid = CHAR_getInt(index2,CHAR_PETID);//����id }else if( CHAR_getInt( index2, CHAR_WHICHTYPE) == CHAR_TYPEENEMY ) { petid = CHAR_getInt(index2,CHAR_PETID); } if( (buff1 = ITEM_getChar( itemindex, ITEM_ARGUMENT)) == NULL ) return; memset( token, 0, sizeof( token)); if( NPC_Util_GetStrFromStrWithDelim( buff1, "KPET", token, sizeof( token) ) == NULL) { print( "Can't get KPET: %s!!\n", buff1); return; } // won fix while( getStringFromIndexWithDelim( token,"_", i, buf1, sizeof( buf1)) != FALSE ) { //while( getStringFromIndexWithDelim( token,"|", i, buf1, sizeof( buf1)) != FALSE ) { i++; if( petid == atoi( buf1) ){//�����б� FINDPET = TRUE; break; } } sprintf(szWork,"BB|a%X|w3|r%X|f0|d0|p0|FF|",BATTLE_Index2No(battleindex,charaindex),toindex); BATTLESTR_ADD(szWork);//�������ڵĶ��� //��ѶϢ����� if( FINDPET == TRUE ) {//��Ϊ���� char buf4[255]; sprintf( buf4, "%s�������ˣ�", CHAR_getChar( index2, CHAR_NAME)); BATTLE_Exit(index2,battleindex);//�뿪ս�� if( CHAR_CHECKINDEX( masteridx) ){ CHAR_setInt(masteridx,CHAR_DEFAULTPET,-1);//��ս�� CHAR_talkToCli( masteridx,-1, buf4, CHAR_COLORYELLOW); } sprintf(szWork,"BQ|e%X|",toindex);//���ܶ��� BATTLESTR_ADD(szWork); CHAR_talkToCli( charaindex,-1, buf4, CHAR_COLORYELLOW); }else { CHAR_talkToCli( charaindex, -1, "ʲ���¶�û������", CHAR_COLORYELLOW); } BATTLE_ItemUseDelete( charaindex, haveitemindex);//ɾ������ #else index2 = BATTLE_No2Index(battleindex,toindex); // ��ը�����Ƿ�Ϊ���� if(CHAR_getInt(index2,CHAR_WHICHTYPE) == CHAR_TYPEPET) { // �����ը�������� if(CHAR_getInt(index2,CHAR_PETID) >= 901 && CHAR_getInt(index2,CHAR_PETID) <= 904){ // ȡ��Ŀ������᷽�Ľ�ɫ��index masteridx = BATTLE_No2Index(battleindex,toindex-5); // �����ս������� if(CHAR_getInt(masteridx,CHAR_WHICHTYPE) == CHAR_TYPEPLAYER) PetEscape = 1; else print("\n����������ʱ����"); } } // �������ը�Լ� if(BATTLE_Index2No(battleindex,charaindex) != toindex) { sprintf(szWork,"BB|a%X|w3|r%X|f0|d0|p0|FF|",BATTLE_Index2No(battleindex,charaindex),toindex); BATTLESTR_ADD(szWork); if(PetEscape) { BATTLE_Exit(index2,battleindex); CHAR_setInt(masteridx,CHAR_DEFAULTPET,-1); sprintf(szWork,"BQ|e%X|",toindex); BATTLESTR_ADD(szWork); CHAR_talkToCli(masteridx,-1,"���ޱ������ˣ�",CHAR_COLORWHITE); CHAR_talkToCli(charaindex,-1,"���ޱ������ˣ�",CHAR_COLORWHITE); } } CHAR_talkToCli(charaindex,-1,"ʲ���¶�û������",CHAR_COLORWHITE); CHAR_talkToCli(charaindex,-1,"������ʧ�ˡ�",CHAR_COLORWHITE); // ʹ���������ʧ BATTLE_ItemUseDelete(charaindex,haveitemindex); #endif }
void ITEM_useRefresh_Effect( charaindex, toindex, haveitemindex) { int i,itemindex,ReceveEffect; char *arg; // char szBuffer[128]=""; int status = -1,attackNo,index2; int battleindex; char *pszP; //print("\nvincent--ITEM_useRefresh_Effect"); // �����Ʒ itemindex = CHAR_getItemIndex(charaindex,haveitemindex); if(!ITEM_CHECKINDEX(itemindex)) return; arg = ITEM_getChar(itemindex, ITEM_ARGUMENT ); pszP = arg; // ���ë�� for( ;status == -1 && pszP[0] != 0; pszP++ ){ // �ྮ�ո��� for( i = 1; i < BATTLE_ST_END; i ++ ){ // ��������������� if( strncmp( pszP, aszStatus[i], 2 ) == 0 ){ status = i; pszP +=2; break; } } } //print("\nvincent-->status:%d",status); // ���ئ�м�ƥ�� if( status == -1 ) return; // ������ į battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); index2 = BATTLE_No2Index( battleindex, toindex);//������Ŀ��֮index attackNo = BATTLE_Index2No( battleindex, charaindex ); // defNo = BATTLE_Index2No( battleindex, index2 ); //print("\nvincent-->charaindex:%d,attackNo:%d,index2:%d,defNo:%d,",charaindex,attackNo,index2,defNo); /* ƽ�ҷ����������� �����������ջ� */ CHAR_setItemIndex(charaindex, haveitemindex ,-1); CHAR_sendItemDataOne( charaindex, haveitemindex);/* ʧ�� ة��ޥ */ // if( CHAR_getWorkInt( charaindex, StatusTbl[status] ) > 0 ){ // ReceveEffect = SPR_tyusya; // }else{ // ReceveEffect = SPR_hoshi; // } ReceveEffect = SPR_tyusya;//���� BATTLE_MultiStatusRecovery( battleindex, attackNo, toindex, status, MAGIC_EFFECT_USER, ReceveEffect ); /* ���� */ ITEM_endExistItemsOne( itemindex ); ////////////////////////// // BATTLE_MultiList( battleindex, defNo, ToList ); // for( i = 0; ToList[i] != -1; i ++ ){ // toindex = BATTLE_No2Index( battleindex, ToList[i] ); // // } //////////////////////////// }
int MAGIC_Nocast( int charaindex, int toindex, int marray, int mp ) { int battlemode; int i,turn,perStatus; int ToList[SIDE_OFFSET*2+1]; char *magicarg; int attackNo=0; int battleindex,Success = 0; char szTurn[] = "turn"; char szSuccess[] = "³É"; char *pszP; //check index if( CHAR_CHECKINDEX( charaindex ) == FALSE )return FALSE; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); // ¾ô ·°ï§ÁÝ·´ ÷»ÔÊÔÂ//?? if( battlemode == BATTLE_CHARMODE_INIT ) { return FALSE; } //mp²»×ã if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; //ÏûºÄmp CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); //ħ·¨Ãû³Æ magicarg = MAGIC_getChar( marray, MAGIC_OPTION ); if( magicarg == "\0" ) { print("\n magicarg == NULL "); return FALSE; } pszP = magicarg; //¶ÁÈ¡×÷ÓûغÏÊý if( ( pszP = strstr( pszP, szTurn ) ) != NULL) { pszP += sizeof( szTurn ); sscanf( pszP, "%d", &turn ); } // ÔÀ ɬÀÃ//ÃüÖÐÂÊ if( ( pszP = strstr( pszP, szSuccess ) ) != NULL) { pszP += sizeof( szSuccess ); sscanf( pszP, "%d", &Success ); } // print("\nvincent-->MAGIC_Nocast use"); battleindex = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ); attackNo = BATTLE_Index2No( battleindex, charaindex ); BATTLE_MultiList( battleindex, toindex, ToList ); //ʩħ·¨¶¯»Ð§¹û BATTLE_MagicEffect(battleindex, attackNo, ToList, MAGIC_EFFECT_USER, SPR_hoshi); charaindex = BATTLE_No2Index( battleindex, attackNo ); //checkÊÇ·ñÕ½¶·ÖÐ if( IsBATTLING( charaindex ) == TRUE ) { for( i = 0; ToList[i] != -1; i ++ ) { toindex = BATTLE_No2Index( battleindex, ToList[i] ); if( BATTLE_StatusAttackCheck( charaindex,toindex, BATTLE_ST_NOCAST, Success, 30, 1.0, &perStatus ) == TRUE && CHAR_getInt( toindex, CHAR_WHICHTYPE) != CHAR_TYPEPET) { CHAR_setWorkInt( toindex, CHAR_WORKNOCAST, turn ); //ÎÞ·¨Õ¹¿ªÖäÊõÒ³ lssproto_NC_send( getfdFromCharaIndex( toindex ), 1); //print("\nvincent-->NOCASTING2"); // BATTLE_BadStatusString( ToList[i], BATTLE_ST_NOCAST ); } } return TRUE; } else { return FALSE; } }
int MAGIC_Metamo( int charaindex, int toindex, int marray, int mp ) { int battlemode, haveindex, power, i; char msg[128]; if( CHAR_CHECKINDEX( charaindex ) == FALSE ) return FALSE; battlemode = CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ); // ¾ô ·°ï§ÁÝ·´ ÷»ÔÊÔ if( battlemode == BATTLE_CHARMODE_INIT ) { return FALSE; } // ¾ô ·ÖÔÈÐ×ÈÕ if( IsBATTLING( charaindex ) == TRUE ) { //MAGIC_Recovery_Battle( charaindex, toindex, marray, mp ); //return FALSE; toindex = BATTLE_No2Index( CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEINDEX ), toindex ); //print(" battle_metamo:%d ", toindex); } if( CHAR_CHECKINDEX( toindex ) == FALSE ) return FALSE; if( CHAR_getInt( charaindex, CHAR_RIDEPET ) != -1 ) { CHAR_talkToCli( charaindex, -1, "ÎÞ·¨±äÉí£¬Æï³ËÖв»ÄܱäÉí£¡", CHAR_COLORWHITE ); return FALSE; } #ifdef _FIX_METAMORIDE if( CHAR_CHECKJOINENEMY( charaindex) == TRUE ) { CHAR_talkToCli( charaindex, -1, "ÎÞ·¨±äÉí£¬´î³ËÖв»ÄܱäÉí£¡", CHAR_COLORYELLOW ); return FALSE; } #else if( CHAR_getInt( charaindex, CHAR_BASEIMAGENUMBER) == 100259 ) { CHAR_talkToCli( charaindex, -1, "ÎÞ·¨±äÉí£¬´î³ËÖв»ÄܱäÉí£¡", CHAR_COLORWHITE ); return FALSE; } #endif #ifdef _FIXBUG_ATTACKBOW { int armindex = CHAR_getItemIndex( charaindex, CHAR_ARM); if( ITEM_CHECKINDEX( armindex) == TRUE ) { int armtype = BATTLE_GetWepon( charaindex); if( armtype == ITEM_BOW || armtype == ITEM_BOUNDTHROW || armtype == ITEM_BREAKTHROW || armtype == ITEM_BOOMERANG) { CHAR_talkToCli( charaindex, -1, "ʹÓÃÔ¶¾àÀëÎäÆ÷ÎÞ·¨±äÉí£¡", CHAR_COLORYELLOW ); return FALSE; } } } #endif haveindex = -1; for( i = 0; i < 5; i++ ) { if( CHAR_getCharPet( charaindex, i) == toindex ) { haveindex = i; break; } } if( haveindex == -1 && charaindex != toindex ) { CHAR_talkToCli( charaindex, -1, "ÎÞ·¨±äÉí£¬Ö»Äܱä³É×Ô¼ºµÄ³èÎ", CHAR_COLORWHITE ); return FALSE; } if( CHAR_getInt( toindex, CHAR_BASEIMAGENUMBER) == 100259 ) { CHAR_talkToCli( charaindex, -1, "²»ÄܱäÉí³É¼ÓÃÀ£¡", CHAR_COLORWHITE ); return FALSE; } power = atoi(MAGIC_getChar( marray, MAGIC_OPTION )); if( CHAR_getInt( charaindex, CHAR_MP ) < mp )return FALSE; CHAR_setInt( charaindex, CHAR_MP, CHAR_getInt( charaindex, CHAR_MP ) - mp ); CHAR_send_P_StatusString( charaindex , CHAR_P_STRING_MP); if( toindex != charaindex ) { CHAR_setWorkInt( charaindex, CHAR_WORKITEMMETAMO, NowTime.tv_sec +power); sprintf( msg, "±äÉí³É%s£¡", CHAR_getChar( toindex, CHAR_NAME) ); } else { CHAR_setWorkInt( charaindex, CHAR_WORKITEMMETAMO, 0); sprintf( msg, "±ä»Ø×Ô¼º£¡"); } CHAR_talkToCli( charaindex, -1, msg, CHAR_COLORWHITE ); CHAR_setInt( charaindex, CHAR_BASEIMAGENUMBER, CHAR_getInt( toindex, CHAR_BASEBASEIMAGENUMBER) ); CHAR_complianceParameter( charaindex); CHAR_sendCToArroundCharacter( CHAR_getWorkInt( charaindex , CHAR_WORKOBJINDEX )); CHAR_send_P_StatusString( charaindex , CHAR_P_STRING_BASEBASEIMAGENUMBER); //#endif return TRUE; }