static void
nv30_draw_arrays(struct nv30_context *nv30,
                 unsigned mode, unsigned start, unsigned count,
                 unsigned instance_count)
{
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
   unsigned prim;

   prim = nv30_prim_gl(mode);

   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
   PUSH_DATA (push, prim);
   while (count) {
      const unsigned mpush = 2047 * 256;
      unsigned npush  = (count > mpush) ? mpush : count;
      unsigned wpush  = ((npush + 255) & ~255) >> 8;

      count -= npush;

      BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), wpush);
      while (npush >= 256) {
         PUSH_DATA (push, 0xff000000 | start);
         start += 256;
         npush -= 256;
      }

      if (npush)
         PUSH_DATA (push, ((npush - 1) << 24) | start);
   }
   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
   PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
}
示例#2
0
static void
nouveau_vpe_fini(struct nouveau_decoder *dec) {
   struct nouveau_pushbuf *push = dec->push;
   if (!dec->cmds)
      return;

   nouveau_pushbuf_space(push, 16, 2, 0);
   nouveau_bufctx_reset(dec->bufctx, NV31_VIDEO_BIND_CMD);

#define BCTX_ARGS dec->bufctx, NV31_VIDEO_BIND_CMD, NOUVEAU_BO_RD

   BEGIN_NV04(push, NV31_MPEG(CMD_OFFSET), 2);
   PUSH_MTHDl(push, NV31_MPEG(CMD_OFFSET), dec->cmd_bo, 0, BCTX_ARGS);
   PUSH_DATA (push, dec->ofs * 4);

   BEGIN_NV04(push, NV31_MPEG(DATA_OFFSET), 2);
   PUSH_MTHDl(push, NV31_MPEG(DATA_OFFSET), dec->data_bo, 0, BCTX_ARGS);
   PUSH_DATA (push, dec->data_pos * 4);

#undef BCTX_ARGS

   if (unlikely(nouveau_pushbuf_validate(dec->push)))
      return;

   BEGIN_NV04(push, NV31_MPEG(EXEC), 1);
   PUSH_DATA (push, 1);

   nouveau_vpe_synch(dec);
   dec->ofs = dec->data_pos = dec->num_surfaces = 0;
   dec->cmds = dec->data = NULL;
   dec->current = dec->future = dec->past = 8;
}
示例#3
0
static void
setup_blend_function(NVPtr pNv, PicturePtr pdpict, int alu)
{
	struct nouveau_pushbuf *push = pNv->pushbuf;
	struct pict_op *op = &nv10_pict_op[alu];
	int src_factor = op->src;
	int dst_factor = op->dst;

	if (src_factor == SF(ONE_MINUS_DST_ALPHA) &&
	    !PICT_FORMAT_A(pdpict->format))
		/* ONE_MINUS_DST_ALPHA doesn't always do the right thing for
		 * framebuffers without alpha channel. But it's the same as
		 * ZERO in that case.
		 */
		src_factor = SF(ZERO);

	if (effective_component_alpha(pNv->pmpict)) {
		if (dst_factor == DF(SRC_ALPHA))
			dst_factor = DF(SRC_COLOR);
		else if (dst_factor == DF(ONE_MINUS_SRC_ALPHA))
			dst_factor = DF(ONE_MINUS_SRC_COLOR);
	}

	BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2);
	PUSH_DATA (push, src_factor);
	PUSH_DATA (push, dst_factor);
	BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1);
	PUSH_DATA (push, 1);
}
static void
nv17_zclear(struct gl_context *ctx, GLbitfield *buffers)
{
	struct nouveau_context *nctx = to_nouveau_context(ctx);
	struct nouveau_pushbuf *push = context_push(ctx);
	struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(
		ctx->DrawBuffer);
	struct nouveau_surface *s = &to_nouveau_renderbuffer(
		nfb->base.Attachment[BUFFER_DEPTH].Renderbuffer)->surface;

	/* Clear the hierarchical depth buffer */
	BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1);
	PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear, 0));
	BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1);
	PUSH_DATA (push, 1);

	/* Mark the depth buffer as cleared */
	if (use_fast_zclear(ctx, *buffers)) {
		if (nctx->hierz.clear_seq)
			*buffers &= ~BUFFER_BIT_DEPTH;

		nfb->hierz.clear_value =
			pack_zs_f(s->format, ctx->Depth.Clear, 0);
		nctx->hierz.clear_seq++;

		context_dirty(ctx, ZCLEAR);
	}
}
示例#5
0
文件: nv50_dac.c 项目: AllenWeb/linux
static void
nv50_dac_disconnect(struct drm_encoder *encoder)
{
	struct nouveau_encoder *nv_encoder = nouveau_encoder(encoder);
	struct drm_device *dev = encoder->dev;
	struct nouveau_channel *evo = nv50_display(dev)->master;
	int ret;

	if (!nv_encoder->crtc)
		return;
	nv50_crtc_blank(nouveau_crtc(nv_encoder->crtc), true);

	NV_DEBUG_KMS(dev, "Disconnecting DAC %d\n", nv_encoder->or);

	ret = RING_SPACE(evo, 4);
	if (ret) {
		NV_ERROR(dev, "no space while disconnecting DAC\n");
		return;
	}
	BEGIN_NV04(evo, 0, NV50_EVO_DAC(nv_encoder->or, MODE_CTRL), 1);
	OUT_RING  (evo, 0);
	BEGIN_NV04(evo, 0, NV50_EVO_UPDATE, 1);
	OUT_RING  (evo, 0);

	nv_encoder->crtc = NULL;
}
示例#6
0
void
NV10EXAComposite(PixmapPtr pix_dst,
		 int srcX, int srcY,
		 int maskX, int maskY,
		 int dstX, int dstY,
		 int width, int height)
{
	ScrnInfoPtr pScrn = xf86Screens[pix_dst->drawable.pScreen->myNum];
	NVPtr pNv = NVPTR(pScrn);
	struct nouveau_channel *chan = pNv->chan;
	PicturePtr mask = pNv->pmpict,
		src = pNv->pspict;
	PictVector dstq[4] = QUAD(dstX, dstY, width, height),
		maskq[4] = QUAD(maskX, maskY, width, height),
		srcq[4] = QUAD(srcX, srcY, width, height);

	MAP(transform_vertex, src->transform, srcq);
	if (mask)
		MAP(transform_vertex, mask->transform, maskq);

	WAIT_RING (chan, 64);
	BEGIN_NV04(chan, NV10_3D(VERTEX_BEGIN_END), 1);
	OUT_RING  (chan, NV10_3D_VERTEX_BEGIN_END_QUADS);

	MAP(emit_vertex, pNv, dstq, srcq, mask ? maskq : NULL);

	BEGIN_NV04(chan, NV10_3D(VERTEX_BEGIN_END), 1);
	OUT_RING  (chan, NV10_3D_VERTEX_BEGIN_END_STOP);
}
static void
nv30_query_begin(struct pipe_context *pipe, struct pipe_query *pq)
{
   struct nv30_context *nv30 = nv30_context(pipe);
   struct nv30_query *q = nv30_query(pq);
   struct nouveau_pushbuf *push = nv30->base.pushbuf;

   switch (q->type) {
   case PIPE_QUERY_TIME_ELAPSED:
      q->qo[0] = nv30_query_object_new(nv30->screen);
      if (q->qo[0]) {
         BEGIN_NV04(push, NV30_3D(QUERY_GET), 1);
         PUSH_DATA (push, (q->report << 24) | q->qo[0]->hw->start);
      }
      break;
   case PIPE_QUERY_TIMESTAMP:
      return;
   default:
      BEGIN_NV04(push, NV30_3D(QUERY_RESET), 1);
      PUSH_DATA (push, q->report);
      break;
   }

   if (q->enable) {
      BEGIN_NV04(push, SUBC_3D(q->enable), 1);
      PUSH_DATA (push, 1);
   }
}
示例#8
0
static void
nv50_cursor_hide(struct nouveau_crtc *nv_crtc, bool update)
{
	struct drm_device *dev = nv_crtc->base.dev;
	struct nouveau_drm *drm = nouveau_drm(dev);
	struct nouveau_channel *evo = nv50_display(dev)->master;
	int ret;

	NV_DEBUG(drm, "\n");

	if (update && !nv_crtc->cursor.visible)
		return;

	ret = RING_SPACE(evo, (nv_device(drm->device)->chipset != 0x50 ? 5 : 3) + update * 2);
	if (ret) {
		NV_ERROR(drm, "no space while hiding cursor\n");
		return;
	}
	BEGIN_NV04(evo, 0, NV50_EVO_CRTC(nv_crtc->index, CURSOR_CTRL), 2);
	OUT_RING(evo, NV50_EVO_CRTC_CURSOR_CTRL_HIDE);
	OUT_RING(evo, 0);
	if (nv_device(drm->device)->chipset != 0x50) {
		BEGIN_NV04(evo, 0, NV84_EVO_CRTC(nv_crtc->index, CURSOR_DMA), 1);
		OUT_RING(evo, NV84_EVO_CRTC_CURSOR_DMA_HANDLE_NONE);
	}

	if (update) {
		BEGIN_NV04(evo, 0, NV50_EVO_UPDATE, 1);
		OUT_RING(evo, 0);
		FIRE_RING(evo);
		nv_crtc->cursor.visible = false;
	}
}
/* FLAGS_ROP_AND, DmaFB, DmaFB, 0 */
static Bool
NVAccelInitContextSurfaces(ScrnInfoPtr pScrn)
{
	NVPtr pNv = NVPTR(pScrn);
	struct nouveau_channel *chan = pNv->chan;
	uint32_t class;

	class = (pNv->Architecture >= NV_ARCH_10) ? NV10_SURFACE_2D_CLASS :
						    NV04_SURFACE_2D_CLASS;

	if (!pNv->NvContextSurfaces) {
		if (nouveau_grobj_alloc(chan, NvContextSurfaces, class,
					&pNv->NvContextSurfaces))
			return FALSE;
	}

	BEGIN_NV04(chan, NV01_SUBC(SF2D, OBJECT), 1);
	OUT_RING  (chan, pNv->NvContextSurfaces->handle);
	BEGIN_NV04(chan, NV04_SF2D(DMA_NOTIFY), 1);
	OUT_RING  (chan, chan->nullobj->handle);
	BEGIN_NV04(chan, NV04_SF2D(DMA_IMAGE_SOURCE), 2);
	OUT_RING  (chan, pNv->chan->vram->handle);
	OUT_RING  (chan, pNv->chan->vram->handle);

	return TRUE;
}
static Bool
NVAccelInitImagePattern(ScrnInfoPtr pScrn)
{
	NVPtr pNv = NVPTR(pScrn);
	struct nouveau_channel *chan = pNv->chan;

	if (!pNv->NvImagePattern) {
		if (nouveau_grobj_alloc(chan, NvImagePattern,
					NV04_PATTERN_CLASS,
					&pNv->NvImagePattern))
			return FALSE;
	}

	BEGIN_NV04(chan, NV01_SUBC(MISC, OBJECT), 1);
	OUT_RING  (chan, pNv->NvImagePattern->handle);
	BEGIN_NV04(chan, NV01_PATT(DMA_NOTIFY), 1);
	OUT_RING  (chan, chan->nullobj->handle);
	BEGIN_NV04(chan, NV01_PATT(MONOCHROME_FORMAT), 3);
#if X_BYTE_ORDER == X_BIG_ENDIAN
	OUT_RING  (chan, NV01_PATTERN_MONOCHROME_FORMAT_LE);
#else
	OUT_RING  (chan, NV01_PATTERN_MONOCHROME_FORMAT_CGA6);
#endif
	OUT_RING  (chan, NV01_PATTERN_MONOCHROME_SHAPE_8X8);
	OUT_RING  (chan, NV04_PATTERN_PATTERN_SELECT_MONO);

	return TRUE;
}
示例#11
0
void
nv50_vertprog_validate(struct nv50_context *nv50)
{
   struct nouveau_pushbuf *push = nv50->base.pushbuf;
   struct nv50_program *vp = nv50->vertprog;

   if (!nv50_program_validate(nv50, vp))
         return;
   nv50_program_update_context_state(nv50, vp, 0);

   BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2);
   PUSH_DATA (push, vp->vp.attrs[0]);
   PUSH_DATA (push, vp->vp.attrs[1]);
   BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1);
   PUSH_DATA (push, vp->max_out);
   BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1);
   PUSH_DATA (push, vp->max_gpr);
   BEGIN_NV04(push, NV50_3D(VP_START_ID), 1);
   PUSH_DATA (push, vp->code_base);

   if (unlikely(nv50->state.vport_bypass != vp->vp.vport_bypass)) {
      nv50->state.vport_bypass = vp->vp.vport_bypass;
      BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
      PUSH_DATA (push, !vp->vp.vport_bypass);
      /* TODO: don't do these twice if the vport changed, too: */
      nv50_validate_viewport(nv50);
#ifdef NV50_SCISSORS_CLIPPING
      nv50_validate_scissor(nv50);
#endif
   }
}
void
NV11SyncToVBlank(PixmapPtr ppix, BoxPtr box)
{
	ScrnInfoPtr pScrn = xf86Screens[ppix->drawable.pScreen->myNum];
	NVPtr pNv = NVPTR(pScrn);
	struct nouveau_channel *chan = pNv->chan;
	int crtcs;

	if (!nouveau_exa_pixmap_is_onscreen(ppix))
		return;

	crtcs = nv_window_belongs_to_crtc(pScrn, box->x1, box->y1,
					  box->x2 - box->x1,
					  box->y2 - box->y1);
	if (!crtcs)
		return;

	BEGIN_NV04(chan, SUBC_BLIT(0x0000012C), 1);
	OUT_RING  (chan, 0);
	BEGIN_NV04(chan, SUBC_BLIT(0x00000134), 1);
	OUT_RING  (chan, ffs(crtcs) - 1);
	BEGIN_NV04(chan, SUBC_BLIT(0x00000100), 1);
	OUT_RING  (chan, 0);
	BEGIN_NV04(chan, SUBC_BLIT(0x00000130), 1);
	OUT_RING  (chan, 0);
}
示例#13
0
void
nv20_emit_tex_gen(struct gl_context *ctx, int emit)
{
	const int i = emit - NOUVEAU_STATE_TEX_GEN0;
	struct nouveau_context *nctx = to_nouveau_context(ctx);
	struct nouveau_pushbuf *push = context_push(ctx);
	struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
	int j;

	for (j = 0; j < 4; j++) {
		if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) {
			struct gl_texgen *coord = get_texgen_coord(unit, j);
			float *k = get_texgen_coeff(coord);

			if (k) {
				BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4);
				PUSH_DATAp(push, k, 4);
			}

			BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1);
			PUSH_DATA (push, nvgl_texgen_mode(coord->Mode));

		} else {
			BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1);
			PUSH_DATA (push, 0);
		}
	}
}
示例#14
0
void
NV40EXAComposite(PixmapPtr pdPix,
		 int sx, int sy, int mx, int my, int dx, int dy, int w, int h)
{
	ScrnInfoPtr pScrn = xf86ScreenToScrn(pdPix->drawable.pScreen);
	NVPtr pNv = NVPTR(pScrn);
	struct nouveau_pushbuf *push = pNv->pushbuf;

	if (!PUSH_SPACE(push, 64))
		return;

	/* We're drawing a triangle, we need to scissor it to a quad. */
	/* The scissors are here for a good reason, we don't get the full
	 * image, but just a part.
	 */
	/* Handling the cliprects is done for us already. */
	BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
	PUSH_DATA (push, (w << 16) | dx);
	PUSH_DATA (push, (h << 16) | dy);
	BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
	PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_TRIANGLES);
	PUSH_VTX2s(push, sx, sy + (h * 2), mx, my + (h * 2), dx, dy + (h * 2));
	PUSH_VTX2s(push, sx, sy, mx, my, dx, dy);
	PUSH_VTX2s(push, sx + (w * 2), sy, mx + (w * 2), my, dx + (w * 2), dy);
	BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
	PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
}
示例#15
0
static void
nv50_render_condition(struct pipe_context *pipe,
                      struct pipe_query *pq,
                      boolean condition, uint mode)
{
    struct nv50_context *nv50 = nv50_context(pipe);
    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    struct nv50_query *q;

    nv50->cond_query = pq;
    nv50->cond_cond = condition;
    nv50->cond_mode = mode;

    PUSH_SPACE(push, 6);

    if (!pq) {
        BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
        PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
        return;
    }
    q = nv50_query(pq);

    if (mode == PIPE_RENDER_COND_WAIT ||
            mode == PIPE_RENDER_COND_BY_REGION_WAIT) {
        BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
        PUSH_DATA (push, 0);
    }

    BEGIN_NV04(push, NV50_3D(COND_ADDRESS_HIGH), 3);
    PUSH_DATAh(push, q->bo->offset + q->offset);
    PUSH_DATA (push, q->bo->offset + q->offset);
    PUSH_DATA (push, NV50_3D_COND_MODE_RES_NON_ZERO);
}
示例#16
0
static void
nv50_compute_upload_input(struct nv50_context *nv50, const uint32_t *input)
{
   struct nv50_screen *screen = nv50->screen;
   struct nouveau_pushbuf *push = screen->base.pushbuf;
   unsigned size = align(nv50->compprog->parm_size, 0x4);

   BEGIN_NV04(push, NV50_COMPUTE(USER_PARAM_COUNT), 1);
   PUSH_DATA (push, (size / 4) << 8);

   if (size) {
      struct nouveau_mm_allocation *mm;
      struct nouveau_bo *bo = NULL;
      unsigned offset;

      mm = nouveau_mm_allocate(screen->base.mm_GART, size, &bo, &offset);
      assert(mm);

      nouveau_bo_map(bo, 0, screen->base.client);
      memcpy(bo->map + offset, input, size);

      nouveau_bufctx_refn(nv50->bufctx, 0, bo, NOUVEAU_BO_GART | NOUVEAU_BO_RD);
      nouveau_pushbuf_bufctx(push, nv50->bufctx);
      nouveau_pushbuf_validate(push);

      BEGIN_NV04(push, NV50_COMPUTE(USER_PARAM(0)), size / 4);
      nouveau_pushbuf_data(push, bo, offset, size);

      nouveau_fence_work(screen->base.fence.current, nouveau_mm_free_work, mm);
      nouveau_bo_ref(NULL, &bo);
      nouveau_bufctx_reset(nv50->bufctx, 0);
   }
}
示例#17
0
static void
nv40_query_render_condition(struct pipe_context *pipe,
                            struct pipe_query *pq,
                            boolean condition, enum pipe_render_cond_flag mode)
{
   struct nv30_context *nv30 = nv30_context(pipe);
   struct nv30_query *q = nv30_query(pq);
   struct nouveau_pushbuf *push = nv30->base.pushbuf;

   nv30->render_cond_query = pq;
   nv30->render_cond_mode = mode;
   nv30->render_cond_cond = condition;

   if (!pq) {
      BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
      PUSH_DATA (push, 0x01000000);
      return;
   }

   if (mode == PIPE_RENDER_COND_WAIT ||
       mode == PIPE_RENDER_COND_BY_REGION_WAIT) {
      BEGIN_NV04(push, SUBC_3D(0x0110), 1);
      PUSH_DATA (push, 0);
   }

   BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
   PUSH_DATA (push, 0x02000000 | q->qo[1]->hw->start);
}
示例#18
0
void
nv50_gmtyprog_validate(struct nv50_context *nv50)
{
   struct nouveau_pushbuf *push = nv50->base.pushbuf;
   struct nv50_program *gp = nv50->gmtyprog;

   if (gp) {
      if (!nv50_program_validate(nv50, gp))
         return;
      BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_TEMP), 1);
      PUSH_DATA (push, gp->max_gpr);
      BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_RESULT), 1);
      PUSH_DATA (push, gp->max_out);
      BEGIN_NV04(push, NV50_3D(GP_OUTPUT_PRIMITIVE_TYPE), 1);
      PUSH_DATA (push, gp->gp.prim_type);
      BEGIN_NV04(push, NV50_3D(GP_VERTEX_OUTPUT_COUNT), 1);
      PUSH_DATA (push, gp->gp.vert_count);
      BEGIN_NV04(push, NV50_3D(GP_START_ID), 1);
      PUSH_DATA (push, gp->code_base);

      nv50->state.prim_size = gp->gp.prim_type; /* enum matches vertex count */
   }
   nv50_program_update_context_state(nv50, gp, 2);

   /* GP_ENABLE is updated in linkage validation */
}
示例#19
0
文件: nv50_query.c 项目: curro/mesa
static void
nv50_query_begin(struct pipe_context *pipe, struct pipe_query *pq)
{
   struct nv50_context *nv50 = nv50_context(pipe);
   struct nouveau_pushbuf *push = nv50->base.pushbuf;
   struct nv50_query *q = nv50_query(pq);

   /* For occlusion queries we have to change the storage, because a previous
    * query might set the initial render conition to FALSE even *after* we re-
    * initialized it to TRUE.
    */
   if (q->type == PIPE_QUERY_OCCLUSION_COUNTER) {
      q->offset += 16;
      q->data += 16 / sizeof(*q->data);
      if (q->offset - q->base == NV50_QUERY_ALLOC_SPACE)
         nv50_query_allocate(nv50, q, NV50_QUERY_ALLOC_SPACE);

      /* XXX: can we do this with the GPU, and sync with respect to a previous
       *  query ?
       */
      q->data[1] = 1; /* initial render condition = TRUE */
   }
   if (!q->is64bit)
      q->data[0] = q->sequence++; /* the previously used one */

   switch (q->type) {
   case PIPE_QUERY_OCCLUSION_COUNTER:
      PUSH_SPACE(push, 4);
      BEGIN_NV04(push, NV50_3D(COUNTER_RESET), 1);
      PUSH_DATA (push, NV50_3D_COUNTER_RESET_SAMPLECNT);
      BEGIN_NV04(push, NV50_3D(SAMPLECNT_ENABLE), 1);
      PUSH_DATA (push, 1);
      break;
   case PIPE_QUERY_PRIMITIVES_GENERATED: /* store before & after instead ? */
      PUSH_SPACE(push, 2);
      BEGIN_NV04(push, NV50_3D(COUNTER_RESET), 1);
      PUSH_DATA (push, NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES);
      break;
   case PIPE_QUERY_PRIMITIVES_EMITTED:
      PUSH_SPACE(push, 2);
      BEGIN_NV04(push, NV50_3D(COUNTER_RESET), 1);
      PUSH_DATA (push, NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK);
      break;
   case PIPE_QUERY_SO_STATISTICS:
      PUSH_SPACE(push, 3);
      BEGIN_NI04(push, NV50_3D(COUNTER_RESET), 2);
      PUSH_DATA (push, NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK);
      PUSH_DATA (push, NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES);
      break;
   case PIPE_QUERY_TIMESTAMP_DISJOINT:
   case PIPE_QUERY_TIME_ELAPSED:
      nv50_query_get(push, q, 0x10, 0x00005002);
      break;
   default:
      break;
   }
   q->ready = FALSE;
}
示例#20
0
static void
nv30_clear_render_target(struct pipe_context *pipe, struct pipe_surface *ps,
                         const union pipe_color_union *color,
                         unsigned x, unsigned y, unsigned w, unsigned h)
{
   struct nv30_context *nv30 = nv30_context(pipe);
   struct nv30_surface *sf = nv30_surface(ps);
   struct nv30_miptree *mt = nv30_miptree(ps->texture);
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
   struct nouveau_object *eng3d = nv30->screen->eng3d;
   struct nouveau_pushbuf_refn refn;
   uint32_t rt_format;

   rt_format = nv30_format(pipe->screen, ps->format)->hw;
   if (util_format_get_blocksize(ps->format) == 4)
      rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8;
   else
      rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16;

   if (nv30_miptree(ps->texture)->swizzled) {
      rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED;
      rt_format |= util_logbase2(sf->width) << 16;
      rt_format |= util_logbase2(sf->height) << 24;
   } else {
      rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR;
   }

   refn.bo = mt->base.bo;
   refn.flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_WR;
   if (nouveau_pushbuf_space(push, 16, 1, 0) ||
       nouveau_pushbuf_refn (push, &refn, 1))
      return;

   BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
   PUSH_DATA (push, NV30_3D_RT_ENABLE_COLOR0);
   BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
   PUSH_DATA (push, sf->width << 16);
   PUSH_DATA (push, sf->height << 16);
   PUSH_DATA (push, rt_format);
   BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2);
   if (eng3d->oclass < NV40_3D_CLASS)
      PUSH_DATA (push, (sf->pitch << 16) | sf->pitch);
   else
      PUSH_DATA (push, sf->pitch);
   PUSH_RELOC(push, mt->base.bo, sf->offset, NOUVEAU_BO_LOW, 0, 0);
   BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
   PUSH_DATA (push, (w << 16) | x);
   PUSH_DATA (push, (h << 16) | y);

   BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2);
   PUSH_DATA (push, pack_rgba(ps->format, color->f));
   PUSH_DATA (push, NV30_3D_CLEAR_BUFFERS_COLOR_R |
                    NV30_3D_CLEAR_BUFFERS_COLOR_G |
                    NV30_3D_CLEAR_BUFFERS_COLOR_B |
                    NV30_3D_CLEAR_BUFFERS_COLOR_A);

   nv30->dirty |= NV30_NEW_FRAMEBUFFER | NV30_NEW_SCISSOR;
}
static void
nv20_clear(struct gl_context *ctx, GLbitfield buffers)
{
	struct nouveau_context *nctx = to_nouveau_context(ctx);
	struct nouveau_pushbuf *push = context_push(ctx);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	uint32_t clear = 0;

	nouveau_validate_framebuffer(ctx);

	nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
	if (nouveau_pushbuf_validate(push)) {
		nouveau_pushbuf_bufctx(push, NULL);
		return;
	}

	if (buffers & BUFFER_BITS_COLOR) {
		struct nouveau_surface *s = &to_nouveau_renderbuffer(
			fb->_ColorDrawBuffers[0])->surface;

		if (ctx->Color.ColorMask[0][RCOMP])
			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_R;
		if (ctx->Color.ColorMask[0][GCOMP])
			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_G;
		if (ctx->Color.ColorMask[0][BCOMP])
			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_B;
		if (ctx->Color.ColorMask[0][ACOMP])
			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_A;

		BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1);
		PUSH_DATA (push, pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f));

		buffers &= ~BUFFER_BITS_COLOR;
	}

	if (buffers & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
		struct nouveau_surface *s = &to_nouveau_renderbuffer(
			fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;

		if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask)
			clear |= NV20_3D_CLEAR_BUFFERS_DEPTH;
		if (buffers & BUFFER_BIT_STENCIL && ctx->Stencil.WriteMask[0])
			clear |= NV20_3D_CLEAR_BUFFERS_STENCIL;

		BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1);
		PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear,
					 ctx->Stencil.Clear));

		buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
	}

	BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1);
	PUSH_DATA (push, clear);

	nouveau_pushbuf_bufctx(push, NULL);
	nouveau_clear(ctx, buffers);
}
示例#22
0
void
nv20_emit_framebuffer(struct gl_context *ctx, int emit)
{
	struct nouveau_pushbuf *push = context_push(ctx);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	struct nouveau_surface *s;
	unsigned rt_format = NV20_3D_RT_FORMAT_TYPE_LINEAR;
	unsigned rt_pitch = 0, zeta_pitch = 0;
	unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;

	if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
		return;

	PUSH_RESET(push, BUFCTX_FB);

	/* Render target */
	if (fb->_ColorDrawBuffers[0]) {
		s = &to_nouveau_renderbuffer(
			fb->_ColorDrawBuffers[0])->surface;

		rt_format |= get_rt_format(s->format);
		rt_pitch = s->pitch;

		BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1);
		PUSH_MTHDl(push, NV20_3D(COLOR_OFFSET), BUFCTX_FB,
				 s->bo, 0, bo_flags);
	}

	/* depth/stencil */
	if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
		s = &to_nouveau_renderbuffer(
			fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;

		rt_format |= get_rt_format(s->format);
		zeta_pitch = s->pitch;

		BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1);
		PUSH_MTHDl(push, NV20_3D(ZETA_OFFSET), BUFCTX_FB,
				 s->bo, 0, bo_flags);

		if (context_chipset(ctx) >= 0x25)
			setup_hierz_buffer(ctx);
	} else {
		rt_format |= get_rt_format(MESA_FORMAT_S8_UINT_Z24_UNORM);
		zeta_pitch = rt_pitch;
	}

	BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2);
	PUSH_DATA (push, rt_format);
	PUSH_DATA (push, zeta_pitch << 16 | rt_pitch);

	/* Recompute the viewport/scissor state. */
	context_dirty(ctx, VIEWPORT);
	context_dirty(ctx, SCISSOR);
	context_dirty(ctx, DEPTH);
}
示例#23
0
static void
nv50_texture_barrier(struct pipe_context *pipe)
{
   struct nouveau_pushbuf *push = nv50_context(pipe)->base.pushbuf;

   BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
   PUSH_DATA (push, 0);
   BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1);
   PUSH_DATA (push, 0x20);
}
示例#24
0
static __inline__ void
PUSH_VTX2s(struct nouveau_pushbuf *push,
	   int x1, int y1, int x2, int y2, int dx, int dy)
{
	BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(8)), 2);
	PUSH_DATA (push, ((y1 & 0xffff) << 16) | (x1 & 0xffff));
	PUSH_DATA (push, ((y2 & 0xffff) << 16) | (x2 & 0xffff));
	BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1);
	PUSH_DATA (push, ((dy & 0xffff) << 16) | (dx & 0xffff));
}
示例#25
0
static __inline__ void
PUSH_VTX2s(struct nouveau_pushbuf *push,
	   int x1, int y1, int x2, int y2, int dx, int dy)
{
	BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(8)), 2);
	PUSH_DATA (push, (y1 << 16) | x1);
	PUSH_DATA (push, (y2 << 16) | x2);
	BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1);
	PUSH_DATA (push, (dy << 16) | dx);
}
static void
nv30_draw_elements(struct nv30_context *nv30, boolean shorten,
                   unsigned mode, unsigned start, unsigned count,
                   unsigned instance_count, int32_t index_bias)
{
   const unsigned index_size = nv30->idxbuf.index_size;
   struct nouveau_pushbuf *push = nv30->base.pushbuf;
   struct nouveau_object *eng3d = nv30->screen->eng3d;
   unsigned prim = nv30_prim_gl(mode);

#if 0 /*XXX*/
   if (index_bias != nv30->state.index_bias) {
      BEGIN_NV04(push, NV30_3D(VB_ELEMENT_BASE), 1);
      PUSH_DATA (push, index_bias);
      nv30->state.index_bias = index_bias;
   }
#endif

   if (eng3d->oclass == NV40_3D_CLASS && index_size > 1 &&
       nv30->idxbuf.buffer) {
      struct nv04_resource *res = nv04_resource(nv30->idxbuf.buffer);
      unsigned offset = nv30->idxbuf.offset;

      assert(nouveau_resource_mapped_by_gpu(&res->base));

      BEGIN_NV04(push, NV30_3D(IDXBUF_OFFSET), 2);
      PUSH_RESRC(push, NV30_3D(IDXBUF_OFFSET), BUFCTX_IDXBUF, res, offset,
                       NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
      PUSH_MTHD (push, NV30_3D(IDXBUF_FORMAT), BUFCTX_IDXBUF, res->bo,
                       (index_size == 2) ? 0x00000010 : 0x00000000,
                       res->domain | NOUVEAU_BO_RD,
                       0, NV30_3D_IDXBUF_FORMAT_DMA1);
      BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
      PUSH_DATA (push, prim);
      while (count) {
         const unsigned mpush = 2047 * 256;
         unsigned npush  = (count > mpush) ? mpush : count;
         unsigned wpush  = ((npush + 255) & ~255) >> 8;

         count -= npush;

         BEGIN_NI04(push, NV30_3D(VB_INDEX_BATCH), wpush);
         while (npush >= 256) {
            PUSH_DATA (push, 0xff000000 | start);
            start += 256;
            npush -= 256;
         }

         if (npush)
            PUSH_DATA (push, ((npush - 1) << 24) | start);
      }
      BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
      PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
      PUSH_RESET(push, BUFCTX_IDXBUF);
   } else {
示例#27
0
static void
nv50_sprite_coords_validate(struct nv50_context *nv50)
{
   struct nouveau_pushbuf *push = nv50->base.pushbuf;
   uint32_t pntc[8], mode;
   struct nv50_program *fp = nv50->fragprog;
   unsigned i, c;
   unsigned m = (nv50->state.interpolant_ctrl >> 8) & 0xff;

   if (!nv50->rast->pipe.point_quad_rasterization) {
      if (nv50->state.point_sprite) {
         BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8);
         for (i = 0; i < 8; ++i)
            PUSH_DATA(push, 0);

         nv50->state.point_sprite = FALSE;
      }
      return;
   } else {
      nv50->state.point_sprite = TRUE;
   }

   memset(pntc, 0, sizeof(pntc));

   for (i = 0; i < fp->in_nr; i++) {
      unsigned n = util_bitcount(fp->in[i].mask);

      if (fp->in[i].sn != TGSI_SEMANTIC_GENERIC) {
         m += n;
         continue;
      }
      if (!(nv50->rast->pipe.sprite_coord_enable & (1 << fp->in[i].si))) {
         m += n;
         continue;
      }

      for (c = 0; c < 4; ++c) {
         if (fp->in[i].mask & (1 << c)) {
            pntc[m / 8] |= (c + 1) << ((m % 8) * 4);
            ++m;
         }
      }
   }

   if (nv50->rast->pipe.sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
      mode = 0x00;
   else
      mode = 0x10;

   BEGIN_NV04(push, NV50_3D(POINT_SPRITE_CTRL), 1);
   PUSH_DATA (push, mode);

   BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8);
   PUSH_DATAp(push, pntc, 8);
}
void
nv10_emit_blend_equation(struct gl_context *ctx, int emit)
{
	struct nouveau_pushbuf *push = context_push(ctx);

	BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1);
	PUSH_DATAb(push, ctx->Color.BlendEnabled);

	BEGIN_NV04(push, NV10_3D(BLEND_EQUATION), 1);
	PUSH_DATA (push, nvgl_blend_eqn(ctx->Color.Blend[0].EquationRGB));
}
void
nv10_emit_depth(struct gl_context *ctx, int emit)
{
	struct nouveau_pushbuf *push = context_push(ctx);

	BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1);
	PUSH_DATAb(push, ctx->Depth.Test);
	BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1);
	PUSH_DATAb(push, ctx->Depth.Mask);
	BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1);
	PUSH_DATA (push, nvgl_comparison_op(ctx->Depth.Func));
}
示例#30
0
文件: nv50_surface.c 项目: curro/mesa
static int
nv50_2d_texture_do_copy(struct nouveau_pushbuf *push,
                        struct nv50_miptree *dst, unsigned dst_level,
                        unsigned dx, unsigned dy, unsigned dz,
                        struct nv50_miptree *src, unsigned src_level,
                        unsigned sx, unsigned sy, unsigned sz,
                        unsigned w, unsigned h)
{
   static const uint32_t duvdxy[5] =
   {
      0x40000000, 0x80000000, 0x00000001, 0x00000002, 0x00000004
   };

   int ret;
   uint32_t ctrl;
#if 0
   ret = MARK_RING(chan, 2 * 16 + 32, 4);
   if (ret)
      return ret;
#endif
   ret = nv50_2d_texture_set(push, 1, dst, dst_level, dz);
   if (ret)
      return ret;

   ret = nv50_2d_texture_set(push, 0, src, src_level, sz);
   if (ret)
      return ret;

   /* NOTE: 2D engine doesn't work for MS8 */
   if (src->ms_x)
      ctrl = 0x11;

   /* 0/1 = CENTER/CORNER, 00/10 = POINT/BILINEAR */
   BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1);
   PUSH_DATA (push, ctrl);
   BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4);
   PUSH_DATA (push, dx << dst->ms_x);
   PUSH_DATA (push, dy << dst->ms_y);
   PUSH_DATA (push, w << dst->ms_x);
   PUSH_DATA (push, h << dst->ms_y);
   BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4);
   PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0xf0000000);
   PUSH_DATA (push, duvdxy[2 + ((int)src->ms_x - (int)dst->ms_x)] & 0x0000000f);
   PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0xf0000000);
   PUSH_DATA (push, duvdxy[2 + ((int)src->ms_y - (int)dst->ms_y)] & 0x0000000f);
   BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4);
   PUSH_DATA (push, 0);
   PUSH_DATA (push, sx << src->ms_x);
   PUSH_DATA (push, 0);
   PUSH_DATA (push, sy << src->ms_y);

   return 0;
}