static void CG_Rocket_DFCMAlienEvolve( int handle, const char *data ) { class_t alienClass = (class_t) atoi( Info_ValueForKey( data, "1" ) ); const char *Class = ""; const char *Icon = ""; const char *action = ""; int cost = BG_ClassCanEvolveFromTo( cg.predictedPlayerState.stats[ STAT_CLASS ], alienClass, cg.predictedPlayerState.persistant[ PERS_CREDIT ] ); if( cg.predictedPlayerState.stats[ STAT_CLASS ] == alienClass ) { Class = "active"; //Check mark icon. UTF-8 encoding of \uf00c Icon = "<icon class=\"current\">\xEF\x80\x8C</icon>"; } else if ( !BG_ClassUnlocked( alienClass ) || BG_ClassDisabled( alienClass ) ) { Class = "locked"; //Padlock icon. UTF-8 encoding of \uf023 Icon = "<icon>\xEF\x80\xA3</icon>"; } else if ( !trap_Cvar_VariableIntegerValue( "x_freeUpgrades" ) && cost == -1 ) { Class = "expensive"; //$1 bill icon. UTF-8 encoding of \uf0d6 Icon = "<icon>\xEF\x83\x96</icon>"; } else { Class = "available"; action = va( "onClick='Cmd.exec(\"class %s\") Events.pushevent(\"hide %s\", event)'", BG_Class( alienClass )->name, rocketInfo.menu[ ROCKETMENU_ALIENEVOLVE ].id ); } Rocket_DataFormatterFormattedData( handle, va( "<button class='alienevo %s' onMouseover='Events.pushevent(\"setDS alienEvolveList alienClasss %s\", event)' %s>%s<img src='/%s'/></button>", Class, Info_ValueForKey( data, "2" ), action, Icon, CG_GetShaderNameFromHandle( cg_classes[ alienClass ].classIcon )), false ); }
static bool Disabled( unlockable_t *unlockable ) { switch ( unlockable->type ) { case UNLT_WEAPON: return BG_WeaponDisabled( unlockable->num ); case UNLT_UPGRADE: return BG_UpgradeDisabled( unlockable->num ); case UNLT_BUILDABLE: return BG_BuildableDisabled( unlockable->num ); case UNLT_CLASS: return BG_ClassDisabled( unlockable->num ); } Com_Error( ERR_FATAL, "Disabled: Unlockable has unknown type" ); return false; }