void G_LogKill( gentity_t* ent, weapon_t weap ) { weap = BG_DuplicateWeapon(weap); if(!ent->client) { return; } if(ent->client->sess.playerType == PC_SOLDIER) { int i, j; qboolean pass = qtrue; ent->client->soliderKillTimes[ent->client->soldierKillMarker++] = level.timeCurrent; if ( ent->client->soldierKillMarker >= NUM_SOLDIERKILL_TIMES ) { ent->client->soldierKillMarker = 0; } for( i = 0, j = ent->client->soldierKillMarker; i < NUM_SOLDIERKILL_TIMES; i++ ) { if( !ent->client->soliderKillTimes[j] || (ent->client->soliderKillTimes[j] < level.timeCurrent - SOLDIERKILL_MAXTIME) ) { pass = qfalse; break; } if( ++j == NUM_SOLDIERKILL_TIMES ) { j = 0; } } } ent->client->pers.playerStats.weaponStats[weap].kills++; trap_PbStat ( ent - g_entities , "kill" , va ( "%d %d %d" , ent->client->sess.sessionTeam , ent->client->sess.playerType , weap ) ) ; }
void G_LogTeamKill( gentity_t *ent, weapon_t weap ) { weap = BG_DuplicateWeapon( weap ); if ( !ent->client ) { return; } ent->client->pers.playerStats.weaponStats[ weap ].teamkills++; }
void G_LogDeath( gentity_t *ent, weapon_t weap ) { weap = BG_DuplicateWeapon( weap ); if ( !ent->client ) { return; } ent->client->pers.playerStats.weaponStats[ weap ].killedby++; }
void G_LogTeamKill( gentity_t* ent, weapon_t weap ) { weap = BG_DuplicateWeapon(weap); if(!ent->client) { return; } ent->client->pers.playerStats.weaponStats[weap].teamkills++; trap_PbStat ( ent - g_entities , "tk" , va ( "%d %d %d" , ent->client->sess.sessionTeam , ent->client->sess.playerType , weap ) ) ; }