示例#1
0
void BKE_object_eval_local_transform(EvaluationContext *UNUSED(eval_ctx),
                                     Scene *UNUSED(scene),
                                     Object *ob)
{
	DEBUG_PRINT("%s on %s\n", __func__, ob->id.name);

	/* calculate local matrix */
	BKE_object_to_mat4(ob, ob->obmat);
}
void TransformWriter::add_node_transform_ob(COLLADASW::Node& node, Object *ob)
{
#if 0
	float rot[3], loc[3], scale[3];

	if (ob->parent) {
		float C[4][4], tmat[4][4], imat[4][4], mat[4][4];

		// factor out scale from obmat

		copy_v3_v3(scale, ob->size);

		ob->size[0] = ob->size[1] = ob->size[2] = 1.0f;
		BKE_object_to_mat4(ob, C);
		copy_v3_v3(ob->size, scale);

		mul_serie_m4(tmat, ob->parent->obmat, ob->parentinv, C, NULL, NULL, NULL, NULL, NULL);

		// calculate local mat

		invert_m4_m4(imat, ob->parent->obmat);
		mult_m4_m4m4(mat, imat, tmat);

		// done

		mat4_to_eul(rot, mat);
		copy_v3_v3(loc, mat[3]);
	}
	else {
		copy_v3_v3(loc, ob->loc);
		copy_v3_v3(rot, ob->rot);
		copy_v3_v3(scale, ob->size);
	}

	add_transform(node, loc, rot, scale);
#endif

	/* Using parentinv should allow use of existing curves */
	if (ob->parent) {
		// If parentinv is identity don't add it.
		bool add_parinv = false;

		for (int i = 0; i < 16; ++i) {
			float f = (i % 4 == i / 4) ? 1.0f : 0.0f;
			add_parinv |= (ob->parentinv[i % 4][i / 4] != f);
		}

		if (add_parinv) {
			double dmat[4][4];
			UnitConverter converter;
			converter.mat4_to_dae_double(dmat, ob->parentinv);
			node.addMatrix("parentinverse", dmat);
		}
	}

	add_transform(node, ob->loc, ob->rot, ob->size);
}
示例#3
0
static int set_plane_exec(bContext *C, wmOperator *op)
{
  SpaceClip *sc = CTX_wm_space_clip(C);
  MovieClip *clip = ED_space_clip_get_clip(sc);
  Scene *scene = CTX_data_scene(C);
  MovieTracking *tracking = &clip->tracking;
  MovieTrackingObject *tracking_object;
  MovieTrackingTrack *track, *axis_track = NULL, *act_track;
  ListBase *tracksbase;
  Object *object;
  Object *camera = get_camera_with_movieclip(scene, clip);
  Depsgraph *depsgraph = CTX_data_depsgraph(C);
  int tot = 0;
  float vec[3][3], mat[4][4], obmat[4][4], newmat[4][4], orig[3] = {0.0f, 0.0f, 0.0f};
  int plane = RNA_enum_get(op->ptr, "plane");
  float rot[4][4] = {
      {0.0f, 0.0f, -1.0f, 0.0f},
      {0.0f, 1.0f, 0.0f, 0.0f},
      {1.0f, 0.0f, 0.0f, 0.0f},
      {0.0f, 0.0f, 0.0f, 1.0f},
  }; /* 90 degrees Y-axis rotation matrix */

  if (count_selected_bundles(C) != 3) {
    BKE_report(op->reports, RPT_ERROR, "Three tracks with bundles are needed to orient the floor");

    return OPERATOR_CANCELLED;
  }

  tracking_object = BKE_tracking_object_get_active(tracking);
  tracksbase = BKE_tracking_object_get_tracks(tracking, tracking_object);
  act_track = BKE_tracking_track_get_active(tracking);

  object = get_orientation_object(C);
  if (object == NULL) {
    BKE_report(op->reports, RPT_ERROR, "No object to apply orientation on");
    return OPERATOR_CANCELLED;
  }

  BKE_tracking_get_camera_object_matrix(scene, camera, mat);

  /* Get 3 bundles to use as reference. */
  track = tracksbase->first;
  while (track && tot < 3) {
    if (track->flag & TRACK_HAS_BUNDLE && TRACK_VIEW_SELECTED(sc, track)) {
      mul_v3_m4v3(vec[tot], mat, track->bundle_pos);
      if (tot == 0 || track == act_track) {
        copy_v3_v3(orig, vec[tot]);
      }
      else {
        axis_track = track;
      }
      tot++;
    }
    track = track->next;
  }

  sub_v3_v3(vec[1], vec[0]);
  sub_v3_v3(vec[2], vec[0]);

  /* Construct ortho-normal basis. */
  unit_m4(mat);
  if (plane == 0) { /* floor */
    cross_v3_v3v3(mat[0], vec[1], vec[2]);
    copy_v3_v3(mat[1], vec[1]);
    cross_v3_v3v3(mat[2], mat[0], mat[1]);
  }
  else if (plane == 1) { /* wall */
    cross_v3_v3v3(mat[2], vec[1], vec[2]);
    copy_v3_v3(mat[1], vec[1]);
    cross_v3_v3v3(mat[0], mat[1], mat[2]);
  }

  normalize_v3(mat[0]);
  normalize_v3(mat[1]);
  normalize_v3(mat[2]);

  /* Move to origin point. */
  mat[3][0] = orig[0];
  mat[3][1] = orig[1];
  mat[3][2] = orig[2];

  if (tracking_object->flag & TRACKING_OBJECT_CAMERA) {
    invert_m4(mat);

    BKE_object_to_mat4(object, obmat);
    mul_m4_m4m4(mat, mat, obmat);
    mul_m4_m4m4(newmat, rot, mat);
    BKE_object_apply_mat4(object, newmat, 0, 0);

    /* Make camera have positive z-coordinate. */
    if (object->loc[2] < 0) {
      invert_m4(rot);
      mul_m4_m4m4(newmat, rot, mat);
      BKE_object_apply_mat4(object, newmat, 0, 0);
    }
  }
  else {
    BKE_object_apply_mat4(object, mat, 0, 0);
  }

  BKE_object_where_is_calc(depsgraph, scene, object);
  set_axis(scene, object, clip, tracking_object, axis_track, 'X');

  DEG_id_tag_update(&clip->id, 0);
  DEG_id_tag_update(&object->id, ID_RECALC_TRANSFORM);

  WM_event_add_notifier(C, NC_MOVIECLIP | NA_EVALUATED, clip);
  WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);

  return OPERATOR_FINISHED;
}
示例#4
0
static void set_axis(Scene *scene,
                     Object *ob,
                     MovieClip *clip,
                     MovieTrackingObject *tracking_object,
                     MovieTrackingTrack *track,
                     char axis)
{
  Object *camera = get_camera_with_movieclip(scene, clip);
  const bool is_camera = (tracking_object->flag & TRACKING_OBJECT_CAMERA) != 0;
  bool flip = false;
  float mat[4][4], vec[3], obmat[4][4], dvec[3];

  BKE_object_to_mat4(ob, obmat);

  BKE_tracking_get_camera_object_matrix(scene, camera, mat);
  mul_v3_m4v3(vec, mat, track->bundle_pos);
  copy_v3_v3(dvec, vec);

  if (!is_camera) {
    float imat[4][4];

    object_solver_inverted_matrix(scene, ob, imat);
    mul_v3_m4v3(vec, imat, vec);

    invert_m4_m4(imat, obmat);
    mul_v3_m4v3(dvec, imat, vec);

    sub_v3_v3(vec, obmat[3]);
  }

  if (len_squared_v2(vec) < (1e-3f * 1e-3f)) {
    return;
  }

  unit_m4(mat);

  if (axis == 'X') {
    if (fabsf(dvec[1]) < 1e-3f) {
      flip = true;

      mat[0][0] = -1.0f;
      mat[0][1] = 0.0f;
      mat[0][2] = 0.0f;
      mat[1][0] = 0.0f;
      mat[1][1] = -1.0f;
      mat[1][2] = 0.0f;
      mat[2][0] = 0.0f;
      mat[2][1] = 0.0f;
      mat[2][2] = 1.0f;
    }
    else {
      copy_v3_v3(mat[0], vec);

      if (is_camera || fabsf(vec[2]) < 1e-3f) {
        mat[0][2] = 0.0f;
        mat[2][0] = 0.0f;
        mat[2][1] = 0.0f;
        mat[2][2] = 1.0f;
        cross_v3_v3v3(mat[1], mat[2], mat[0]);
      }
      else {
        vec[2] = 0.0f;

        cross_v3_v3v3(mat[1], mat[0], vec);
        cross_v3_v3v3(mat[2], mat[0], mat[1]);
      }
    }
  }
  else {
    if (fabsf(dvec[0]) < 1e-3f) {
      flip = true;

      mat[0][0] = -1.0f;
      mat[0][1] = 0.0f;
      mat[0][2] = 0.0f;
      mat[1][0] = 0.0f;
      mat[1][1] = -1.0f;
      mat[1][2] = 0.0f;
      mat[2][0] = 0.0f;
      mat[2][1] = 0.0f;
      mat[2][2] = 1.0f;
    }
    else {
      copy_v3_v3(mat[1], vec);

      if (is_camera || fabsf(vec[2]) < 1e-3f) {
        mat[1][2] = 0.0f;
        mat[2][0] = 0.0f;
        mat[2][1] = 0.0f;
        mat[2][2] = 1.0f;
        cross_v3_v3v3(mat[0], mat[1], mat[2]);
      }
      else {
        vec[2] = 0.0f;

        cross_v3_v3v3(mat[0], vec, mat[1]);
        cross_v3_v3v3(mat[2], mat[0], mat[1]);
      }
    }
  }

  normalize_v3(mat[0]);
  normalize_v3(mat[1]);
  normalize_v3(mat[2]);

  if (is_camera) {
    invert_m4(mat);

    mul_m4_m4m4(mat, mat, obmat);
  }
  else {
    if (!flip) {
      float lmat[4][4], ilmat[4][4], rmat[3][3];

      BKE_object_rot_to_mat3(ob, rmat, true);
      invert_m3(rmat);
      mul_m4_m4m3(mat, mat, rmat);

      unit_m4(lmat);
      copy_v3_v3(lmat[3], obmat[3]);
      invert_m4_m4(ilmat, lmat);

      mul_m4_series(mat, lmat, mat, ilmat, obmat);
    }
    else {
      mul_m4_m4m4(mat, obmat, mat);
    }
  }

  BKE_object_apply_mat4(ob, mat, 0, 0);
}