static int point_markers_correspondences_on_both_image(MovieTrackingPlaneTrack *plane_track, int frame1, int frame2,
                                                       Vec2 **x1_r, Vec2 **x2_r)
{
	int i, correspondence_index;
	Vec2 *x1, *x2;

	*x1_r = x1 = MEM_mallocN(sizeof(*x1) * plane_track->point_tracksnr, "point correspondences x1");
	*x2_r = x2 = MEM_mallocN(sizeof(*x1) * plane_track->point_tracksnr, "point correspondences x2");

	for (i = 0, correspondence_index = 0; i < plane_track->point_tracksnr; i++) {
		MovieTrackingTrack *point_track = plane_track->point_tracks[i];
		MovieTrackingMarker *point_marker1, *point_marker2;

		point_marker1 = BKE_tracking_marker_get_exact(point_track, frame1);
		point_marker2 = BKE_tracking_marker_get_exact(point_track, frame2);

		if (point_marker1 != NULL && point_marker2 != NULL) {
			/* Here conversion from float to double happens. */
			x1[correspondence_index][0] = point_marker1->pos[0];
			x1[correspondence_index][1] = point_marker1->pos[1];

			x2[correspondence_index][0] = point_marker2->pos[0];
			x2[correspondence_index][1] = point_marker2->pos[1];

			correspondence_index++;
		}
	}

	return correspondence_index;
}
示例#2
0
static void draw_distortion(SpaceClip *sc, ARegion *ar, MovieClip *clip,
                            int width, int height, float zoomx, float zoomy)
{
	float x, y;
	const int n = 10;
	int i, j, a;
	float pos[2], tpos[2], grid[11][11][2];
	MovieTracking *tracking = &clip->tracking;
	bGPdata *gpd = NULL;
	float aspy = 1.0f / tracking->camera.pixel_aspect;
	float dx = (float)width / n, dy = (float)height / n * aspy;
	float offsx = 0.0f, offsy = 0.0f;

	if (sc->mode != SC_MODE_DISTORTION)
		return;

	if (!tracking->camera.focal)
		return;

	if ((sc->flag & SC_SHOW_GRID) == 0 && (sc->flag & SC_MANUAL_CALIBRATION) == 0)
		return;

	view2d_to_region_float(&ar->v2d, 0.0f, 0.0f, &x, &y);

	glPushMatrix();
	glTranslatef(x, y, 0);
	glScalef(zoomx, zoomy, 0);
	glMultMatrixf(sc->stabmat);
	glScalef(width, height, 0);

	/* grid */
	if (sc->flag & SC_SHOW_GRID) {
		float val[4][2], idx[4][2];
		float min[2], max[2];

		for (a = 0; a < 4; a++) {
			if (a < 2)
				val[a][a % 2] = FLT_MAX;
			else
				val[a][a % 2] = -FLT_MAX;
		}

		zero_v2(pos);
		for (i = 0; i <= n; i++) {
			for (j = 0; j <= n; j++) {
				if (i == 0 || j == 0 || i == n || j == n) {
					BKE_tracking_distort_v2(tracking, pos, tpos);

					for (a = 0; a < 4; a++) {
						int ok;

						if (a < 2)
							ok = tpos[a % 2] < val[a][a % 2];
						else
							ok = tpos[a % 2] > val[a][a % 2];

						if (ok) {
							copy_v2_v2(val[a], tpos);
							idx[a][0] = j;
							idx[a][1] = i;
						}
					}
				}

				pos[0] += dx;
			}

			pos[0] = 0.0f;
			pos[1] += dy;
		}

		INIT_MINMAX2(min, max);

		for (a = 0; a < 4; a++) {
			pos[0] = idx[a][0] * dx;
			pos[1] = idx[a][1] * dy;

			BKE_tracking_undistort_v2(tracking, pos, tpos);

			DO_MINMAX2(tpos, min, max);
		}

		copy_v2_v2(pos, min);
		dx = (max[0] - min[0]) / n;
		dy = (max[1] - min[1]) / n;

		for (i = 0; i <= n; i++) {
			for (j = 0; j <= n; j++) {
				BKE_tracking_distort_v2(tracking, pos, grid[i][j]);

				grid[i][j][0] /= width;
				grid[i][j][1] /= height * aspy;

				pos[0] += dx;
			}

			pos[0] = min[0];
			pos[1] += dy;
		}

		glColor3f(1.0f, 0.0f, 0.0f);

		for (i = 0; i <= n; i++) {
			glBegin(GL_LINE_STRIP);
			for (j = 0; j <= n; j++) {
				glVertex2fv(grid[i][j]);
			}
			glEnd();
		}

		for (j = 0; j <= n; j++) {
			glBegin(GL_LINE_STRIP);
			for (i = 0; i <= n; i++) {
				glVertex2fv(grid[i][j]);
			}
			glEnd();
		}
	}

	if (sc->gpencil_src == SC_GPENCIL_SRC_TRACK) {
		MovieTrackingTrack *track = BKE_tracking_track_get_active(&sc->clip->tracking);

		if (track) {
			int framenr = ED_space_clip_get_clip_frame_number(sc);
			MovieTrackingMarker *marker = BKE_tracking_marker_get_exact(track, framenr);

			offsx = marker->pos[0];
			offsy = marker->pos[1];

			gpd = track->gpd;
		}

	}
	else {
		gpd = clip->gpd;
	}

	if (sc->flag & SC_MANUAL_CALIBRATION && gpd) {
		bGPDlayer *layer = gpd->layers.first;

		while (layer) {
			bGPDframe *frame = layer->frames.first;

			if (layer->flag & GP_LAYER_HIDE) {
				layer = layer->next;
				continue;
			}

			glColor4fv(layer->color);
			glLineWidth(layer->thickness);
			glPointSize((float)(layer->thickness + 2));

			while (frame) {
				bGPDstroke *stroke = frame->strokes.first;

				while (stroke) {
					if (stroke->flag & GP_STROKE_2DSPACE) {
						if (stroke->totpoints > 1) {
							glBegin(GL_LINE_STRIP);
							for (i = 0; i < stroke->totpoints - 1; i++) {
								float npos[2], dpos[2], len;
								int steps;

								pos[0] = (stroke->points[i].x + offsx) * width;
								pos[1] = (stroke->points[i].y + offsy) * height * aspy;

								npos[0] = (stroke->points[i + 1].x + offsx) * width;
								npos[1] = (stroke->points[i + 1].y + offsy) * height * aspy;

								len = len_v2v2(pos, npos);
								steps = ceil(len / 5.0f);

								/* we want to distort only long straight lines */
								if (stroke->totpoints == 2) {
									BKE_tracking_undistort_v2(tracking, pos, pos);
									BKE_tracking_undistort_v2(tracking, npos, npos);
								}

								sub_v2_v2v2(dpos, npos, pos);
								mul_v2_fl(dpos, 1.0f / steps);

								for (j = 0; j <= steps; j++) {
									BKE_tracking_distort_v2(tracking, pos, tpos);
									glVertex2f(tpos[0] / width, tpos[1] / (height * aspy));

									add_v2_v2(pos, dpos);
								}
							}
							glEnd();
						}
						else if (stroke->totpoints == 1) {
							glBegin(GL_POINTS);
							glVertex2f(stroke->points[0].x + offsx, stroke->points[0].y + offsy);
							glEnd();
						}
					}

					stroke = stroke->next;
				}

				frame = frame->next;
			}

			layer = layer->next;
		}

		glLineWidth(1.0f);
		glPointSize(1.0f);
	}

	glPopMatrix();
}