示例#1
0
文件: world.c 项目: 244xiao/blender
void BKE_world_make_local(World *wrld)
{
	Main *bmain = G.main;
	Scene *sce;
	int is_local = FALSE, is_lib = FALSE;

	/* - only lib users: do nothing
	 * - only local users: set flag
	 * - mixed: make copy
	 */
	
	if (wrld->id.lib == NULL) return;
	if (wrld->id.us == 1) {
		id_clear_lib_data(bmain, &wrld->id);
		return;
	}
	
	for (sce = bmain->scene.first; sce && ELEM(FALSE, is_lib, is_local); sce = sce->id.next) {
		if (sce->world == wrld) {
			if (sce->id.lib) is_lib = TRUE;
			else is_local = TRUE;
		}
	}

	if (is_local && is_lib == FALSE) {
		id_clear_lib_data(bmain, &wrld->id);
	}
	else if (is_local && is_lib) {
		World *wrld_new = BKE_world_copy(wrld);
		wrld_new->id.us = 0;

		/* Remap paths of new ID using old library as base. */
		BKE_id_lib_local_paths(bmain, wrld->id.lib, &wrld_new->id);

		for (sce = bmain->scene.first; sce; sce = sce->id.next) {
			if (sce->world == wrld) {
				if (sce->id.lib == NULL) {
					sce->world = wrld_new;
					wrld_new->id.us++;
					wrld->id.us--;
				}
			}
		}
	}
}
示例#2
0
int id_copy(ID *id, ID **newid, int test)
{
    if (!test) *newid = NULL;

    /* conventions:
     * - make shallow copy, only this ID block
     * - id.us of the new ID is set to 1 */
    switch (GS(id->name)) {
    case ID_SCE:
        return 0; /* can't be copied from here */
    case ID_LI:
        return 0; /* can't be copied from here */
    case ID_OB:
        if (!test) *newid = (ID *)BKE_object_copy((Object *)id);
        return 1;
    case ID_ME:
        if (!test) *newid = (ID *)BKE_mesh_copy((Mesh *)id);
        return 1;
    case ID_CU:
        if (!test) *newid = (ID *)BKE_curve_copy((Curve *)id);
        return 1;
    case ID_MB:
        if (!test) *newid = (ID *)BKE_mball_copy((MetaBall *)id);
        return 1;
    case ID_MA:
        if (!test) *newid = (ID *)BKE_material_copy((Material *)id);
        return 1;
    case ID_TE:
        if (!test) *newid = (ID *)BKE_texture_copy((Tex *)id);
        return 1;
    case ID_IM:
        if (!test) *newid = (ID *)BKE_image_copy((Image *)id);
        return 1;
    case ID_LT:
        if (!test) *newid = (ID *)BKE_lattice_copy((Lattice *)id);
        return 1;
    case ID_LA:
        if (!test) *newid = (ID *)BKE_lamp_copy((Lamp *)id);
        return 1;
    case ID_SPK:
        if (!test) *newid = (ID *)BKE_speaker_copy((Speaker *)id);
        return 1;
    case ID_CA:
        if (!test) *newid = (ID *)BKE_camera_copy((Camera *)id);
        return 1;
    case ID_IP:
        return 0; /* deprecated */
    case ID_KE:
        if (!test) *newid = (ID *)BKE_key_copy((Key *)id);
        return 1;
    case ID_WO:
        if (!test) *newid = (ID *)BKE_world_copy((World *)id);
        return 1;
    case ID_SCR:
        return 0; /* can't be copied from here */
    case ID_VF:
        return 0; /* not implemented */
    case ID_TXT:
        if (!test) *newid = (ID *)BKE_text_copy((Text *)id);
        return 1;
    case ID_SCRIPT:
        return 0; /* deprecated */
    case ID_SO:
        return 0; /* not implemented */
    case ID_GR:
        if (!test) *newid = (ID *)BKE_group_copy((Group *)id);
        return 1;
    case ID_AR:
        if (!test) *newid = (ID *)BKE_armature_copy((bArmature *)id);
        return 1;
    case ID_AC:
        if (!test) *newid = (ID *)BKE_action_copy((bAction *)id);
        return 1;
    case ID_NT:
        if (!test) *newid = (ID *)ntreeCopyTree((bNodeTree *)id);
        return 1;
    case ID_BR:
        if (!test) *newid = (ID *)BKE_brush_copy((Brush *)id);
        return 1;
    case ID_PA:
        if (!test) *newid = (ID *)BKE_particlesettings_copy((ParticleSettings *)id);
        return 1;
    case ID_WM:
        return 0; /* can't be copied from here */
    case ID_GD:
        return 0; /* not implemented */
    }

    return 0;
}
示例#3
0
Scene *BKE_scene_copy(Scene *sce, int type)
{
	Scene *scen;
	ToolSettings *ts;
	Base *base, *obase;
	
	if (type == SCE_COPY_EMPTY) {
		ListBase lb;
		/* XXX. main should become an arg */
		scen = BKE_scene_add(G.main, sce->id.name + 2);
		
		lb = scen->r.layers;
		scen->r = sce->r;
		scen->r.layers = lb;
		scen->unit = sce->unit;
		scen->physics_settings = sce->physics_settings;
		scen->gm = sce->gm;
		scen->audio = sce->audio;

		MEM_freeN(scen->toolsettings);
	}
	else {
		scen = BKE_libblock_copy(&sce->id);
		BLI_duplicatelist(&(scen->base), &(sce->base));
		
		clear_id_newpoins();
		
		id_us_plus((ID *)scen->world);
		id_us_plus((ID *)scen->set);
		id_us_plus((ID *)scen->gm.dome.warptext);

		scen->ed = NULL;
		scen->theDag = NULL;
		scen->obedit = NULL;
		scen->stats = NULL;
		scen->fps_info = NULL;

		BLI_duplicatelist(&(scen->markers), &(sce->markers));
		BLI_duplicatelist(&(scen->transform_spaces), &(sce->transform_spaces));
		BLI_duplicatelist(&(scen->r.layers), &(sce->r.layers));
		BKE_keyingsets_copy(&(scen->keyingsets), &(sce->keyingsets));

		if (sce->nodetree) {
			/* ID's are managed on both copy and switch */
			scen->nodetree = ntreeCopyTree(sce->nodetree);
			ntreeSwitchID(scen->nodetree, &sce->id, &scen->id);
		}

		obase = sce->base.first;
		base = scen->base.first;
		while (base) {
			id_us_plus(&base->object->id);
			if (obase == sce->basact) scen->basact = base;
	
			obase = obase->next;
			base = base->next;
		}

		/* copy color management settings */
		BKE_color_managed_display_settings_copy(&scen->display_settings, &sce->display_settings);
		BKE_color_managed_view_settings_copy(&scen->view_settings, &sce->view_settings);
		BKE_color_managed_view_settings_copy(&scen->r.im_format.view_settings, &sce->r.im_format.view_settings);

		BLI_strncpy(scen->sequencer_colorspace_settings.name, sce->sequencer_colorspace_settings.name,
		            sizeof(scen->sequencer_colorspace_settings.name));

		/* remove animation used by sequencer */
		if (type != SCE_COPY_FULL)
			remove_sequencer_fcurves(scen);
	}

	/* tool settings */
	scen->toolsettings = MEM_dupallocN(sce->toolsettings);

	ts = scen->toolsettings;
	if (ts) {
		if (ts->vpaint) {
			ts->vpaint = MEM_dupallocN(ts->vpaint);
			ts->vpaint->paintcursor = NULL;
			ts->vpaint->vpaint_prev = NULL;
			ts->vpaint->wpaint_prev = NULL;
			BKE_paint_copy(&ts->vpaint->paint, &ts->vpaint->paint);
		}
		if (ts->wpaint) {
			ts->wpaint = MEM_dupallocN(ts->wpaint);
			ts->wpaint->paintcursor = NULL;
			ts->wpaint->vpaint_prev = NULL;
			ts->wpaint->wpaint_prev = NULL;
			BKE_paint_copy(&ts->wpaint->paint, &ts->wpaint->paint);
		}
		if (ts->sculpt) {
			ts->sculpt = MEM_dupallocN(ts->sculpt);
			BKE_paint_copy(&ts->sculpt->paint, &ts->sculpt->paint);
		}

		BKE_paint_copy(&ts->imapaint.paint, &ts->imapaint.paint);
		ts->imapaint.paintcursor = NULL;
		ts->particle.paintcursor = NULL;
	}
	
	/* make a private copy of the avicodecdata */
	if (sce->r.avicodecdata) {
		scen->r.avicodecdata = MEM_dupallocN(sce->r.avicodecdata);
		scen->r.avicodecdata->lpFormat = MEM_dupallocN(scen->r.avicodecdata->lpFormat);
		scen->r.avicodecdata->lpParms = MEM_dupallocN(scen->r.avicodecdata->lpParms);
	}
	
	/* make a private copy of the qtcodecdata */
	if (sce->r.qtcodecdata) {
		scen->r.qtcodecdata = MEM_dupallocN(sce->r.qtcodecdata);
		scen->r.qtcodecdata->cdParms = MEM_dupallocN(scen->r.qtcodecdata->cdParms);
	}
	
	if (sce->r.ffcodecdata.properties) { /* intentionally check scen not sce. */
		scen->r.ffcodecdata.properties = IDP_CopyProperty(sce->r.ffcodecdata.properties);
	}

	/* NOTE: part of SCE_COPY_LINK_DATA and SCE_COPY_FULL operations
	 * are done outside of blenkernel with ED_objects_single_users! */

	/*  camera */
	if (type == SCE_COPY_LINK_DATA || type == SCE_COPY_FULL) {
		ID_NEW(scen->camera);
	}
	
	/* before scene copy */
	sound_create_scene(scen);

	/* world */
	if (type == SCE_COPY_FULL) {
		BKE_copy_animdata_id_action((ID *)scen);
		if (scen->world) {
			id_us_plus((ID *)scen->world);
			scen->world = BKE_world_copy(scen->world);
			BKE_copy_animdata_id_action((ID *)scen->world);
		}

		if (sce->ed) {
			scen->ed = MEM_callocN(sizeof(Editing), "addseq");
			scen->ed->seqbasep = &scen->ed->seqbase;
			BKE_sequence_base_dupli_recursive(sce, scen, &scen->ed->seqbase, &sce->ed->seqbase, SEQ_DUPE_ALL);
		}
	}

	return scen;
}