static int file_border_select_exec(bContext *C, wmOperator *op) { ARegion *ar = CTX_wm_region(C); rcti rect; FileSelect ret; const bool select = (RNA_int_get(op->ptr, "gesture_mode") == GESTURE_MODAL_SELECT); const bool extend = RNA_boolean_get(op->ptr, "extend"); WM_operator_properties_border_to_rcti(op, &rect); if (!extend) { SpaceFile *sfile = CTX_wm_space_file(C); file_deselect_all(sfile, SELECTED_FILE); } BLI_rcti_isect(&(ar->v2d.mask), &rect, &rect); ret = file_select(C, &rect, select ? FILE_SEL_ADD : FILE_SEL_REMOVE, false, false); if (FILE_SELECT_DIR == ret) { WM_event_add_notifier(C, NC_SPACE | ND_SPACE_FILE_LIST, NULL); } else if (FILE_SELECT_FILE == ret) { WM_event_add_notifier(C, NC_SPACE | ND_SPACE_FILE_PARAMS, NULL); } return OPERATOR_FINISHED; }
/* mark menu-regions to redraw if overlapped with rect */ static void wm_flush_regions_up(bScreen *screen, rcti *dirty) { ARegion *ar; for (ar = screen->regionbase.first; ar; ar = ar->next) { if (BLI_rcti_isect(dirty, &ar->winrct, NULL)) { ar->do_draw = RGN_DRAW; memset(&ar->drawrct, 0, sizeof(ar->drawrct)); ar->swap = WIN_NONE_OK; } } }
static void draw_filled_lasso(wmWindow *win, wmGesture *gt) { const short *lasso = (short *)gt->customdata; const int tot = gt->points; int (*moves)[2] = MEM_mallocN(sizeof(*moves) * (tot + 1), __func__); int i; rcti rect; rcti rect_win; for (i = 0; i < tot; i++, lasso += 2) { moves[i][0] = lasso[0]; moves[i][1] = lasso[1]; } BLI_lasso_boundbox(&rect, (const int (*)[2])moves, tot); wm_subwindow_rect_get(win, gt->swinid, &rect_win); BLI_rcti_translate(&rect, rect_win.xmin, rect_win.ymin); BLI_rcti_isect(&rect_win, &rect, &rect); BLI_rcti_translate(&rect, -rect_win.xmin, -rect_win.ymin); /* highly unlikely this will fail, but could crash if (tot == 0) */ if (BLI_rcti_is_empty(&rect) == false) { const int w = BLI_rcti_size_x(&rect); const int h = BLI_rcti_size_y(&rect); unsigned int *pixel_buf = MEM_callocN(sizeof(*pixel_buf) * w * h, __func__); struct LassoFillData lasso_fill_data = {pixel_buf, w}; fill_poly_v2i_n( rect.xmin, rect.ymin, rect.xmax, rect.ymax, (const int (*)[2])moves, tot, draw_filled_lasso_px_cb, &lasso_fill_data); glEnable(GL_BLEND); // glColor4f(1.0, 1.0, 1.0, 0.05); glRasterPos2f(rect.xmin, rect.ymin); glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixel_buf); glDisable(GL_BLEND); MEM_freeN(pixel_buf); } MEM_freeN(moves); }
float MemoryBuffer::getMaximumValue(rcti *rect) { rcti rect_clamp; /* first clamp the rect by the bounds or we get un-initialized values */ BLI_rcti_isect(rect, &this->m_rect, &rect_clamp); if (!BLI_rcti_is_empty(&rect_clamp)) { MemoryBuffer *temp = new MemoryBuffer(NULL, &rect_clamp); temp->copyContentFrom(this); float result = temp->getMaximumValue(); delete temp; return result; } else { BLI_assert(0); return 0.0f; } }
void wmPartialViewport(rcti *drawrct, const rcti *winrct, const rcti *partialrct) { /* Setup part of the viewport for partial redraw. */ bool scissor_pad; if (partialrct->xmin == partialrct->xmax) { /* Full region. */ *drawrct = *winrct; scissor_pad = true; } else { /* Partial redraw, clipped to region. */ BLI_rcti_isect(winrct, partialrct, drawrct); scissor_pad = false; } int x = drawrct->xmin - winrct->xmin; int y = drawrct->ymin - winrct->ymin; int width = BLI_rcti_size_x(winrct) + 1; int height = BLI_rcti_size_y(winrct) + 1; int scissor_width = BLI_rcti_size_x(drawrct); int scissor_height = BLI_rcti_size_y(drawrct); /* Partial redraw rect uses different convention than region rect, * so compensate for that here. One pixel offset is noticeable with * viewport border render. */ if (scissor_pad) { scissor_width += 1; scissor_height += 1; } glViewport(0, 0, width, height); glScissor(x, y, scissor_width, scissor_height); wmOrtho2_pixelspace(width, height); GPU_matrix_identity_set(); }
static int file_border_select_modal(bContext *C, wmOperator *op, const wmEvent *event) { ARegion *ar = CTX_wm_region(C); SpaceFile *sfile = CTX_wm_space_file(C); FileSelectParams *params = ED_fileselect_get_params(sfile); FileSelection sel; rcti rect; int result; result = WM_border_select_modal(C, op, event); if (result == OPERATOR_RUNNING_MODAL) { WM_operator_properties_border_to_rcti(op, &rect); BLI_rcti_isect(&(ar->v2d.mask), &rect, &rect); sel = file_selection_get(C, &rect, 0); if ( (sel.first != params->sel_first) || (sel.last != params->sel_last) ) { file_deselect_all(sfile, HILITED_FILE); filelist_select(sfile->files, &sel, FILE_SEL_ADD, HILITED_FILE, CHECK_ALL); WM_event_add_notifier(C, NC_SPACE | ND_SPACE_FILE_PARAMS, NULL); } params->sel_first = sel.first; params->sel_last = sel.last; } else { params->active_file = -1; params->sel_first = params->sel_last = -1; file_deselect_all(sfile, HILITED_FILE); WM_event_add_notifier(C, NC_SPACE | ND_SPACE_FILE_PARAMS, NULL); } return result; }
static int game_engine_exec(bContext *C, wmOperator *op) { #ifdef WITH_GAMEENGINE Scene *startscene = CTX_data_scene(C); Main *bmain = CTX_data_main(C); ScrArea /* *sa, */ /* UNUSED */ *prevsa = CTX_wm_area(C); ARegion *ar, *prevar = CTX_wm_region(C); wmWindow *prevwin = CTX_wm_window(C); RegionView3D *rv3d; rcti cam_frame; (void)op; /* unused */ /* bad context switch .. */ if (!ED_view3d_context_activate(C)) return OPERATOR_CANCELLED; /* redraw to hide any menus/popups, we don't go back to * the window manager until after this operator exits */ WM_redraw_windows(C); BLI_callback_exec(bmain, &startscene->id, BLI_CB_EVT_GAME_PRE); rv3d = CTX_wm_region_view3d(C); /* sa = CTX_wm_area(C); */ /* UNUSED */ ar = CTX_wm_region(C); view3d_operator_needs_opengl(C); game_set_commmandline_options(&startscene->gm); if ((rv3d->persp == RV3D_CAMOB) && (startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) && (startscene->gm.stereoflag != STEREO_DOME)) { /* Letterbox */ rctf cam_framef; ED_view3d_calc_camera_border(startscene, ar, CTX_wm_view3d(C), rv3d, &cam_framef, false); cam_frame.xmin = cam_framef.xmin + ar->winrct.xmin; cam_frame.xmax = cam_framef.xmax + ar->winrct.xmin; cam_frame.ymin = cam_framef.ymin + ar->winrct.ymin; cam_frame.ymax = cam_framef.ymax + ar->winrct.ymin; BLI_rcti_isect(&ar->winrct, &cam_frame, &cam_frame); } else { cam_frame.xmin = ar->winrct.xmin; cam_frame.xmax = ar->winrct.xmax; cam_frame.ymin = ar->winrct.ymin; cam_frame.ymax = ar->winrct.ymax; } SaveState(C, prevwin); StartKetsjiShell(C, ar, &cam_frame, 1); /* window wasnt closed while the BGE was running */ if (BLI_findindex(&CTX_wm_manager(C)->windows, prevwin) == -1) { prevwin = NULL; CTX_wm_window_set(C, NULL); } ED_area_tag_redraw(CTX_wm_area(C)); if (prevwin) { /* restore context, in case it changed in the meantime, for * example by working in another window or closing it */ CTX_wm_region_set(C, prevar); CTX_wm_window_set(C, prevwin); CTX_wm_area_set(C, prevsa); } RestoreState(C, prevwin); //XXX restore_all_scene_cfra(scene_cfra_store); BKE_scene_set_background(CTX_data_main(C), startscene); //XXX BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay); BLI_callback_exec(bmain, &startscene->id, BLI_CB_EVT_GAME_POST); return OPERATOR_FINISHED; #else (void)C; /* unused */ BKE_report(op->reports, RPT_ERROR, "Game engine is disabled in this build"); return OPERATOR_CANCELLED; #endif }
void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti) { static const float size = 5.0f; /* 16 values of sin function */ static float si[16] = { 0.00000000f, 0.39435585f, 0.72479278f, 0.93775213f, 0.99871650f, 0.89780453f, 0.65137248f, 0.29936312f, -0.10116832f, -0.48530196f, -0.79077573f, -0.96807711f, -0.98846832f, -0.84864425f, -0.57126821f, -0.20129852f }; /* 16 values of cos function */ static float co[16] = { 1.00000000f, 0.91895781f, 0.68896691f, 0.34730525f, -0.05064916f, -0.44039415f, -0.75875812f, -0.95413925f, -0.99486932f, -0.87434661f, -0.61210598f, -0.25065253f, 0.15142777f, 0.52896401f, 0.82076344f, 0.97952994f, }; unsigned char *col = but->col; int a; GLint scissor[4]; rcti scissor_new; float x, y; x = 0.5f * (recti->xmin + recti->xmax); y = 0.5f * (recti->ymin + recti->ymax); /* need scissor test, can draw outside of boundary */ glGetIntegerv(GL_VIEWPORT, scissor); scissor_new.xmin = ar->winrct.xmin + recti->xmin; scissor_new.ymin = ar->winrct.ymin + recti->ymin; scissor_new.xmax = ar->winrct.xmin + recti->xmax; scissor_new.ymax = ar->winrct.ymin + recti->ymax; BLI_rcti_isect(&scissor_new, &ar->winrct, &scissor_new); glScissor(scissor_new.xmin, scissor_new.ymin, BLI_rcti_size_x(&scissor_new), BLI_rcti_size_y(&scissor_new)); glColor4ubv(col); glEnable(GL_BLEND); glBegin(GL_POLYGON); for (a = 0; a < 16; a++) glVertex2f(x + size * si[a], y + size * co[a]); glEnd(); glDisable(GL_BLEND); glColor4ub(0, 0, 0, 150); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); glBegin(GL_LINE_LOOP); for (a = 0; a < 16; a++) glVertex2f(x + size * si[a], y + size * co[a]); glEnd(); glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); glLineWidth(1.0f); /* restore scissortest */ glScissor(scissor[0], scissor[1], scissor[2], scissor[3]); }
void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect) { CurveMapping *cumap; CurveMap *cuma; CurveMapPoint *cmp; float fx, fy, fac[2], zoomx, zoomy, offsx, offsy; GLint scissor[4]; rcti scissor_new; int a; if (but->editcumap) { cumap = but->editcumap; } else { cumap = (CurveMapping *)but->poin; } cuma = &cumap->cm[cumap->cur]; /* need scissor test, curve can draw outside of boundary */ glGetIntegerv(GL_VIEWPORT, scissor); scissor_new.xmin = ar->winrct.xmin + rect->xmin; scissor_new.ymin = ar->winrct.ymin + rect->ymin; scissor_new.xmax = ar->winrct.xmin + rect->xmax; scissor_new.ymax = ar->winrct.ymin + rect->ymax; BLI_rcti_isect(&scissor_new, &ar->winrct, &scissor_new); glScissor(scissor_new.xmin, scissor_new.ymin, BLI_rcti_size_x(&scissor_new), BLI_rcti_size_y(&scissor_new)); /* calculate offset and zoom */ zoomx = (BLI_rcti_size_x(rect) - 2.0f * but->aspect) / BLI_rctf_size_x(&cumap->curr); zoomy = (BLI_rcti_size_y(rect) - 2.0f * but->aspect) / BLI_rctf_size_y(&cumap->curr); offsx = cumap->curr.xmin - but->aspect / zoomx; offsy = cumap->curr.ymin - but->aspect / zoomy; /* backdrop */ if (but->a1 == UI_GRAD_H) { /* magic trigger for curve backgrounds */ rcti grid; float col[3] = {0.0f, 0.0f, 0.0f}; /* dummy arg */ grid.xmin = rect->xmin + zoomx * (-offsx); grid.xmax = rect->xmax + zoomx * (-offsx); grid.ymin = rect->ymin + zoomy * (-offsy); grid.ymax = rect->ymax + zoomy * (-offsy); ui_draw_gradient(&grid, col, UI_GRAD_H, 1.0f); /* grid, hsv uses different grid */ glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4ub(0, 0, 0, 48); ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 0.1666666f); glDisable(GL_BLEND); } else { if (cumap->flag & CUMA_DO_CLIP) { gl_shaded_color((unsigned char *)wcol->inner, -20); glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax); glColor3ubv((unsigned char *)wcol->inner); glRectf(rect->xmin + zoomx * (cumap->clipr.xmin - offsx), rect->ymin + zoomy * (cumap->clipr.ymin - offsy), rect->xmin + zoomx * (cumap->clipr.xmax - offsx), rect->ymin + zoomy * (cumap->clipr.ymax - offsy)); } else { glColor3ubv((unsigned char *)wcol->inner); glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax); } /* grid, every 0.25 step */ gl_shaded_color((unsigned char *)wcol->inner, -16); ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 0.25f); /* grid, every 1.0 step */ gl_shaded_color((unsigned char *)wcol->inner, -24); ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 1.0f); /* axes */ gl_shaded_color((unsigned char *)wcol->inner, -50); glBegin(GL_LINES); glVertex2f(rect->xmin, rect->ymin + zoomy * (-offsy)); glVertex2f(rect->xmax, rect->ymin + zoomy * (-offsy)); glVertex2f(rect->xmin + zoomx * (-offsx), rect->ymin); glVertex2f(rect->xmin + zoomx * (-offsx), rect->ymax); glEnd(); } /* cfra option */ /* XXX 2.48 */ #if 0 if (cumap->flag & CUMA_DRAW_CFRA) { glColor3ub(0x60, 0xc0, 0x40); glBegin(GL_LINES); glVertex2f(rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymin); glVertex2f(rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymax); glEnd(); } #endif /* sample option */ if (cumap->flag & CUMA_DRAW_SAMPLE) { if (but->a1 == UI_GRAD_H) { float tsample[3]; float hsv[3]; linearrgb_to_srgb_v3_v3(tsample, cumap->sample); rgb_to_hsv_v(tsample, hsv); glColor3ub(240, 240, 240); glBegin(GL_LINES); glVertex2f(rect->xmin + zoomx * (hsv[0] - offsx), rect->ymin); glVertex2f(rect->xmin + zoomx * (hsv[0] - offsx), rect->ymax); glEnd(); } else if (cumap->cur == 3) { float lum = rgb_to_bw(cumap->sample); glColor3ub(240, 240, 240); glBegin(GL_LINES); glVertex2f(rect->xmin + zoomx * (lum - offsx), rect->ymin); glVertex2f(rect->xmin + zoomx * (lum - offsx), rect->ymax); glEnd(); } else { if (cumap->cur == 0) glColor3ub(240, 100, 100); else if (cumap->cur == 1) glColor3ub(100, 240, 100); else glColor3ub(100, 100, 240); glBegin(GL_LINES); glVertex2f(rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymin); glVertex2f(rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymax); glEnd(); } } /* the curve */ glColor3ubv((unsigned char *)wcol->item); glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); glBegin(GL_LINE_STRIP); if (cuma->table == NULL) curvemapping_changed(cumap, FALSE); cmp = cuma->table; /* first point */ if ((cuma->flag & CUMA_EXTEND_EXTRAPOLATE) == 0) { glVertex2f(rect->xmin, rect->ymin + zoomy * (cmp[0].y - offsy)); } else { fx = rect->xmin + zoomx * (cmp[0].x - offsx + cuma->ext_in[0]); fy = rect->ymin + zoomy * (cmp[0].y - offsy + cuma->ext_in[1]); glVertex2f(fx, fy); } for (a = 0; a <= CM_TABLE; a++) { fx = rect->xmin + zoomx * (cmp[a].x - offsx); fy = rect->ymin + zoomy * (cmp[a].y - offsy); glVertex2f(fx, fy); } /* last point */ if ((cuma->flag & CUMA_EXTEND_EXTRAPOLATE) == 0) { glVertex2f(rect->xmax, rect->ymin + zoomy * (cmp[CM_TABLE].y - offsy)); } else { fx = rect->xmin + zoomx * (cmp[CM_TABLE].x - offsx - cuma->ext_out[0]); fy = rect->ymin + zoomy * (cmp[CM_TABLE].y - offsy - cuma->ext_out[1]); glVertex2f(fx, fy); } glEnd(); glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); /* the points, use aspect to make them visible on edges */ cmp = cuma->curve; glPointSize(3.0f); bglBegin(GL_POINTS); for (a = 0; a < cuma->totpoint; a++) { if (cmp[a].flag & CUMA_SELECT) UI_ThemeColor(TH_TEXT_HI); else UI_ThemeColor(TH_TEXT); fac[0] = rect->xmin + zoomx * (cmp[a].x - offsx); fac[1] = rect->ymin + zoomy * (cmp[a].y - offsy); bglVertex2fv(fac); } bglEnd(); glPointSize(1.0f); /* restore scissortest */ glScissor(scissor[0], scissor[1], scissor[2], scissor[3]); /* outline */ glColor3ubv((unsigned char *)wcol->outline); fdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax); }